Fire Mage Review - Battle for Azeroth Community Opinions
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Fire Mage. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Fire Mage community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Fire Mage Guide
- SimulationCraft developer, Mage theorycrafter and moderator in the Mage Discord
- Mage guide writer/theorycrafter and moderator in the Mage Discord
- SimulationCraft developer, Mage theorycrafter and admin of the Mage Discord
- Mage theorycrafter and contributor in the Mage Discord
- Raider and officer in Limit (US-Illidan)
Fire Mage received no real changes specifically to its core gameplay. The majority of the changes come in the form of the removal, replacement, and shifting around of the current talent tree.
Although not a “Fire” change, the decision to make non-player effects, such as Trinkets, no longer buffed by player skills is a significant change for Fire.
) no longer can be used to enhance the effect of on use trinkets such as the
. As Fire leveraged the ability to buff trinkets more than many other specs, this is a big change that will see these kinds of on-use trinkets lose value relative to how they were seen in Legion.
Like the other two specs, the defensive shield
is now based off a percentage of your maximum Hit Points instead of a percentage of your Spell Power. This overall should be a buff to the ability. The additional effect of damaging enemies that melee attack you while the shield is up remains the same.
now slows by 20% instead of 50% for 8 seconds. How impactful this will be on the overall strength of Fire is unknown, but if the current Mythic+ dungeon meta of requiring heavy kiting continues then this is a substantial nerf.
As with Frost and Arcane, Fire also got the new
spells (re)added to its kit.
has been moved onto another tier, and in its place
is a copy of the current belt legendary item
. It provides Fire with the option to talent into a high mobility execute phase through empowering
. With the removal of
, the talent row is now clearly focused on providing single target damage throughput, with both
being competitive options.
Minimal change occured on this row.
now gives you a free cast of
when you cast
instead of letting damage dealt to nearby enemies restore the barrier.
remain functionally identical to their Legion iterations, although
did see a nerf with its recharge time being changed from 15s to 20s.
This entire row remains identical to how it is in Legion. Performance wise,
is still lagging behind, while
provide roughly the same throughput with
eeking slightly ahead of
Here Controlled Burn has been entirely removed from the talent tree and replaced by
, the Artifact ability Fire Mages had access to in Legion. While this is an improvement, as Controlled Burn underperformed most of Legion and overlaps with
in effect, this does have a knock-on effect of changing how Fire approaches
. It will no longer be possible to have both
, providing an additional
at the same time. This changes the number of
generating instant cast spells that can be fit into
, and results in a weaker
phase. With current tuning however,
is not relevant.
dominates at lower target counts and
takes over for mass AoE situations.
The same utility row that existed in Legion still exists in Battle for Azeroth with no substantial changes.
was moved from the level 15 tier onto this tier and replaced Unstable Magic. Both
remain the same as their Legion versions. The dynamic between
has not changed from Legion, and
fills the same passive single target role that Unstable Magic filled - while being a more “flavorful” talent in doing so.
Cinderstorm has been removed from this row and replaced with
. Similar to
copies a current legendary effect - the
empowerment proc. The tuning of this row is similar to the Level 60 row - the obvious single target option is
takes over on sustained AoE.
is not competitive with the other two options at the moment.
Azerite traits are the new “cool” thing this time around in Battle for Azeroth. So far, all but two of the Azerite traits for Fire have no impact on the spec’s gameplan. The Azerite trait
(not to be confused with our co-contributor) triggers a debuff on the target when
is cast, therefore requiring occasional
weaving into the rotation. While very minor, it is nice to see some attempt to add variety into the rotation through these traits. Unfortunately, the other trait which impacts the rotation does so in a negative way. The problem with
is that it causes you to waste
casts. The point of
being off the GCD is that you can instantly react to Heating Up state and convert to
. If you get a Heating Up proc, you
- the random nature of that 2nd
means if you didn’t recognize some proc that has no real effect in the very short window it has between the first
, you wasted that
cast. So you always have a chance to get the extra proc - but it’s always competing against your need to
to convert quickly.
Not much has changed for Fire, but the few changes it did get to the talent tree are positive ones. Repetitive, bland, or underused talents have all been replaced with more interesting options that draw inspiration from the best legendary effects Fire had in Legion. If you enjoyed Fire in Legion, odds are you will continue to do so in Battle for Azeroth. The only thing remaining to be seen is how the unrevealed Azerite traits will impact the spec over the course of the expansion.
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]