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10.1.7
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Fated Raid Affixes for Sepulcher of the First Ones in Shadowlands Season 4 - September 6th/7th
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由
Neryssa
发表于
2022/09/06,14:40
Sepulcher of the First Ones is Fated this week and each boss has a special Fated Raid affix that changes from boss to boss. As the affix rotation changes every week a raid is Fated, here's the Fated Rotation affix for the week of September 6th (NA) / 7th (EU)!
Fated Raid Guide
Fated Raid Affixes for Sepulcher of the First Ones - September 6th/7th
Vigilant Guardian - Motes (
宿命之力:混乱精华
)
Skolex - Soaks (
宿命之力:创生火花
)
Artificer Xy'Mox - Kicks (
宿命之力:重构发射体
)
Halondrus - Barrier (
宿命之力:原生体屏障
)
Dausegne - Kicks (
宿命之力:重构发射体
)
Prototype Pantheon - Soaks (
宿命之力:创生火花
)
Lihuvim - Motes (
宿命之力:混乱精华
)
Anduin Wrynn - Soaks (
宿命之力:创生火花
)
Lords of Dread - Kicks (
宿命之力:重构发射体
)
Rygelon - Barrier (
宿命之力:原生体屏障
)
The Jailer - Motes (
宿命之力:混乱精华
)
Fated Affixes
Fated Power: Chaotic Essence (Motes)
This affix isn't difficult and adds a little extra raid damage. Interact with the Essence to make it summon motes. kIilling the motes gets them to split into more motes. Get a bigger damage buff at the end of the effect!
Focus the first two motes to get them to split as fast as possible then hard AoE to get massive stacks!
宿命之力:混乱精华
Summons a Chaotic Essence which casts Chaotic Destruction, inflicting 799 Cosmic damage to all players if successful.
Upon interaction, the essence becomes hostile and instead continuously manifests Chaotic Motes. These motes channel 3 Cosmic damage into targeted players every 0.5 sec. for 3 sec. When defeated each mote splits into additional motes.
After 15 sec the Chaotic Essence dissipates, granting all players 2% increased damage done, 2% increased healing done, and 2% absorbs done for 25 sec. This effect stacks for each Chaotic Mote slain.
Fated Power: Creation Spark (Soaks)
This affix is the most coordination intensive. Random players will be given a
创生火花
debuff which can be dispelled. When dispelled or timed out, multiple soaks will be throw out around the player. Catching it will give you a massive buff! Missing a soak will deal raid wide damage.
宿命之力:创生火花
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 45% for 20 sec. This effect stacks.
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 10 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Fated Power: Protoform Barrier (Barrier)
This affix is the easiest one. Break the absorb shield by dealing damage to all enemy targets before it expires. Healers can contribute by healing the new NPC!
宿命之力:原生体屏障
Empowers the caster, inflicting 1 Cosmic damage to all players every 3 sec.
Upon removal this barrier manifests as one attackable enemy, casting a shared 400 absorb shield with all other enemies for 15 sec. A second unit manifests that also can be healed to reduce the shared shield.
Upon expiration the barrier explodes, inflicting 50 Cosmic damage and an additional 5 Cosmic damage every 1 sec. to all players for 8 sec.
If broken this effect backfires, inflicting all damage done to each enemy during the barrier as Cosmic damage, and additionally grants all players up to 25% increased damage done, 25% healing done, and 25% increased absorbs done for 40 sec.
Fated Power: Reconfiguration Emitter (Kicks)
As long as you have a Death Knight, this affix seems easy. interrupt the add once to make it attackable, have your Death Knight grip the add in and kill it, interrupting anymore casts. Players can opt to leave the emitter alive for longer and continue interrupting it. Leaving it alive longer will cause it to deal more damage but give you a bigger buff when you do kill it!
宿命之力:重构发射体
Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Every 5 sec. the emitter gains 0% increased damage done. This effect stacks.
When successfully interrupted the emitter radiates, inflicting 5 Cosmic damage to all players.
Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 10%, versatility by up to 10%, and avoidance by up to 8.
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