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PTR
10.2.5
PTR
10.2.0
Even More Class Tuning Hotfixes on Dragonflight Beta (10/20) - Balance Druid & Retribution Paladin Nerfs
巨龙时代
由
Squishei
发表于
2022/10/20,22:08
Even more class tuning hotfixes were pushed to the Dragonflight Beta which includes nerfs to Balance Druids and Retribution Paladin, and buffs to Rogues.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Hurl a ball of energy at the target, dealing (60%54% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.60.54)
Talents (2)
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 6%4% for 30 sec.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (104%67.6% of Spell power) Arcane damage to the target.
Talents (1)
Launch a surge of stellar energies at the target, dealing (134.55%114.367% of Spell power) Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.34551.14367)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (6)
Wraps the target in healing mists, healing for (324%275.4% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 3.242.754)
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.540.459)
Cost changed from 5.6% of base mana to 4.8% of base mana
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (47.2%42.48% of Spell power), plus an additional (16.8%15.12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Summon a whirling tornado around you, causing 11.6%13.92% of Spell power) * 13] healing over 915 sec to up to 6 allies within 10 yards.
Cost changed from 3.5% of base mana to 5.0% of base mana
Cooldown changed from 9 sec cooldown to 45 sec cooldown
Duration changed from 9 sec to 15 sec
Surrounds the target with healing mists, restoring (225%207% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (28%25.2% of Spell power), and extends those effects by 4 sec, up to 100% of their original duration.
Trigger a Zen Pulse around an ally. Deals (98.44%137.816% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (115.5%138.6% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 0.98441.37816)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (4)
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (27%13.5% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Unleashes a whirl of divine energy, dealing (95.81%86.229% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.95810.86229)
Replaces Wake of Ashes with Radiant Decree.
Radiant Decree
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250%225% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for (27%13.5% of Attack power) damage to nearby enemies.
Spells (2)
Call upon the Light to become an avatar of retribution, 27%13.5% of Attack power) damage to nearby enemies,]
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
and activating all the effects learned for Avenging Wrath for 20 sec
Judges the target, dealing (63.4%57.06% of Spell power) Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6340.5706)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (5)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 16%22% of Attack power) * 1] damage, 2 sec
2 points: 16%22% of Attack power) * 2] damage, 3 sec
3 points: 16%22% of Attack power) * 3] damage, 4 sec
4 points: 16%22% of Attack power) * 4] damage, 5 sec
5 points: 16%22% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 16%22% of Attack power) * 6] damage, 7 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.160.22)
Sprays knives at all enemies within 10 yards, dealing (36.8%44.16% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
Awards 1 combo points.
Effect #1 School Damage
Value: 0 (AP mod: 0.3680.4416)
Garrote the enemy, causing (145.8%174.96% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1620.1944)
Attack with both weapons, dealing a total of 42%46.2% of Attack power) + (42%46.2% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 41.31%45.44% of Attack power) * 2] over 8 sec
2 points: 41.31%45.44% of Attack power) * 3] over 12 sec
3 points: 41.31%45.44% of Attack power) * 4] over 16 sec
4 points: 41.31%45.44% of Attack power) * 5] over 20 sec
5 points: 41.31%45.44% of Attack power) * 6] over 24 sec
41.31%45.44% of Attack power) * 7] over 28 sec]
41.31%45.44% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.206550.2272)
Talents (10)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (4.746%5.6% of Attack power) Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks.
Garrote and Rupture damage increased by 10%15%.
Rank 1: Garrote and Rupture damage increased by 10%15%.
Rank 2: Garrote and Rupture damage increased by 20%30%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point.
1 point : 5.382%12.11% of Attack power) * 2] plus over 4 sec
2 points: 5.382%12.11% of Attack power) * 3] plus over 6 sec
3 points: 5.382%12.11% of Attack power) * 4] plus over 8 sec
4 points: 5.382%12.11% of Attack power) * 5] plus over 10 sec
5 points: 5.382%12.11% of Attack power) * 6] plus over 12 sec
Deeper Stratagem
6 points: 5.382%12.11% of Attack power) * 7] plus over 14 sec
Effect #2 School Damage
Value: 0 (AP mod: 0.053820.1211)
Cost changed from 35 Energy / 1 Energy to 30 Energy / 1 Energy
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Nature damage.
Release a lethal poison from your weapons and inject it into your target, dealing (120%132% of Attack power) Nature damage instantly and an additional (140.7%154% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 1.21.32)
Effect #4 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2010.22)
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 33%26.4% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((33%26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 10% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((33%26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Infect the target's blood, dealing (313.2%375.84% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (124.1%148.92% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.31320.37584)
Embed a bone spike in the target, dealing (144%158.4% of Attack power) Physical damage and (12%13.2% of Attack power) Bleed damage every 3 sec until they die or leave combat.
Refunds a charge when target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Effect #1 School Damage
Value: 0 (AP mod: 1.441.584)
Ambush and Mutilate refunds 57 Energy when used against a poisoned target.
Effect #1 Apply Aura: Dummy Modifies Effect #1's Value
Value: 57
You regain 56 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 56
Specialization (3)
Stab the target, causing 49.3272%54.26% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.4932720.5426)
Strike the target, dealing (87.35%96.085% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.87350.96085)
Sprays shurikens at all enemies within 10 yards, dealing 24.3%31.59% of Attack power) * -- 2H, DW / Attack power] Physical damage. Deals reduced damage beyond 8 targets.
Improved Shuriken Storm
Critical strikes with Shuriken Storm apply Find Weakness for 10 sec
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 0 (AP mod: 0.2430.3159)
Talents (6)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow
1 point : 8%8.8% of Attack power) * 1] damage
2 points: 8%8.8% of Attack power) * 2] damage
3 points: 8%8.8% of Attack power) * 3] damage
4 points: 8%8.8% of Attack power) * 4] damage
5 points: 8%8.8% of Attack power) * 5] damage
8%8.8% of Attack power) * 6] damage]
8%8.8% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.080.088)
Your finishing moves reduce the remaining cooldown on Shadow Dance by (10%6% / 10) sec per combo point spent.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 106
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 1230 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 1230 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 1230 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1230
Punctures your target with your shadow-infused blade for (56.5812%62.24% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.5658120.6224)
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : 11%14.3% of Attack power) * 1 * 3] total damage
2 points: 11%14.3% of Attack power) * 2 * 3] total damage
3 points: 11%14.3% of Attack power) * 3 * 3] total damage
4 points: 11%14.3% of Attack power) * 4 * 3] total damage
5 points: 11%14.3% of Attack power) * 5 * 3] total damage
11%14.3% of Attack power) * 6 * 3] total damage]
11%14.3% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30%50% additional damage as Shadow for 20 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Spells (1)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.40622%2.8% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Talents (1)
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
NEW Added: Reset cooldown when boss encounter ends
Covenant Abilities (3)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
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