As vanguard for the Alliance's assault on Dazar'alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the Light make her a force to be reckoned with.
At 100 energy, the seal is released, giving an ally Righteous Blessing.
At 100 energy, the seal is released, causing the wearer to cast [Judgment: Reckoning].
Ra'wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.
After volunteering to become a living super weapon, the once-intelligent Grong has devolved into a giant rampaging behemoth. But though his mind may have deteriorated, Grong's strength is more immense than it has ever been.
Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised from the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.
To the untrained eye, Ma'ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.
!14In Normal Difficulty, three strikes occur.
!15In Heroic Difficulty, four strikes occur. Once Ma'ra Grimfang assumes her dragon form, nearly all players face their own Multi-sided Strike challenge.
!16In Mythic Difficulty, five strikes occur, and nearly all players face their own Multi-Sided Strike challenge.
!17In Looking for Raid Difficulty, three strikes occur.
!16In Mythic difficulty, this ability instantly kills the victim.
!15In Heroic Difficulty, only one of the barrier's weak points is attackable unless a player uses a Force Orb to make the other points attackable.
!16In Mythic Difficulty, none of the barrier's weak points are attackable until players use a Force Orb to make each weak point attackable. Additionally, a sprit of Niuzao will chase the players through the maze.
!15,16In Heroic and Mythic difficulties, the cone of fire leaves a trail on the ground that continually burns any player standing in it.
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.
Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.
!15In Heroic Difficulty, four strikes occur. Once Mestrah, the Illuminated assumes her dragon form, nearly all players face their own Multi-sided Strike challenge
!15In Heroic difficulty, the dragon now triggers a Multi-Sided Strike on nearly all enemies.
Deep within Dazar'alor lies a chamber built to honor six of Zandalar's greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.
!15On Heroic difficulty, Krag'wa joins the loa rotation, with his wrath overlapping the others. Krag'wa leaps around the space, inflicting heavy damage to enemies he connects with.
!16On Mythic difficulty, Krag'wa and Bwosamdi join the loa rotation, with their wrath abilities overlapping with the others. Krag'wa leaps around the space, inflicting heavy damage to enemies he connects with. Bwonsamdi periodically curses random enemies making them immune to healing effects.
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the fall of Rezan, he has turned to a new patron--Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies... but at what cost?
Unrivaled in their ingenuity, Gelbin Mekkatorque's inventions have been instrumental to the Alliance's attack on Dazar'alor. His state-of-the-art armor is outfitted with the latest--and deadliest--ordnance that gnomish engineering can offer.
!16In Mythic difficulty, Gigavolt Charge leaves behind a radiation zone when it detonates.
!16In Mythic difficulty, teleporting has side effects.
!17 In Raid Finder difficulty, shutdown codes are visible to all players.
!15In Heroic difficulty, shutdown codes are only visible to players in other Spark Bots.
!16In Mythic difficulty, shutdown codes are only visible to players in other Spark Bots.
!16In Mythic difficulty, Shrink Ray causes a player to grow.
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.
!16On Mythic Difficulty, the Translocation Pedestal is available throughout Stage One.
!16On Mythic Difficulty, Freezing Tidepools clear a stack of [Kelp Wrapping] every second on any Energized Storm within its boundaries.
!16On Mythic Difficulty, [Ire of the Deep] also knocks back all players away, with the knock back force divided among all players struck.
As the Alliance fleet withdraws from Daza'alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde's pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.
Called from the depths to retrieve three relics of ancient power, The Restless Cabal is bound to serve N'Zoth and attend to his will. Zaxasj speaks of promises and power while Fa'thuul crushes the opposition with pure force.
!17In LFR difficulty, Zaxasj and Fa'thuul ignore the Relics of Power they have already activated.
Granted eyes by a lightless pact between Queen Azshara and N'zoth, Uu'nat commands the multitude of crawling masses. Now Uu'nat heralds the coming of his master, as fortold by the stars.
This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.
The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.
Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.
Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.
Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.
Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.
Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.
Revered by all trolls, but the Zandalari especially, the bones of the giant reptiles of Zandalar dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.