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10.1.7
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Dragonflight Alpha - Warrior Tuning Changes and Talent Tree Updates
巨龙时代
由
Archimtiros
发表于
2022/08/24,19:53
The Warrior talent tree continues to receive updates in this week's Dragonflight Alpha build, and Blizzard has
updated the official feedback thread
with highlights of the spell changes and their intentions! Highlights include once again rearranging the middle section of the class tree to allow a wider variety of choices,
屠杀
now allowing Execute to be used at 25% health instead of 35%, and splitting
痛苦之王的印章
into multiple specialization-specific talents that trigger their effects consistently instead of randomly.
With fewer positional changes since last week, this is beginning to look like the final form of the Warrior talent trees and stepping further into the tuning process, signaled by significant nerfs across the board, with many talents now at one-half to two-thirds of their original values.
Our database and talent calculators have also been updated, so you can preview and experiment with making your own builds right now!
Arms CalculatorFury CalculatorProtection Calculator
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Effect #2 REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -5
Attempts to finish off a foe, causing up to 170%132.5% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Talents (27)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.20 Rage.
Your Overpower has a 40%30% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1510.
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20%15.00% increased damage.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.03.0 sec longer and have a 10%5% increased critical strike chance.
Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 1: Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 4.0%1.50% and Raging Blow's damaging critical strikes deal 5.0%10.0% increased damage.
Talent position has changed.
NEW
Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 1: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 2: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 10% increased critical strike damage.
NEW
Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 1: Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 2: Mastery increased by 1.50% and Rend's initial damaging strike deals 100% more damage.
Overpower has 2 charges and causes a seismic wave, dealing (46%31% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Tactician's chance to trigger is increased by an additional 1.60%1.00%.
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Talent position has changed.
Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 1: Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 2: Your damaging critical strikes deal an additional 20%7.50% damage.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Damage of Mortal Strike increased by 10%5%.
Damage of Overpower increased by 10%5%.
Execute is now usable on targets below 35%25% health.
Specializations changed from Arms to Arms/Protection
Talent position has changed.
NEW
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
NEW
Activating Avatar or Thunderous Roar casts Recklessness at reduced effectiveness.
A vicious strike that deals (194.3%174.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpower the enemy, dealing (110.7%97% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133%115% of Attack power) Bleed damage over 15 sec.
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
While using two-handed swords or axes your Mortal Strike and Execute crititcal damage is increased by 20%10% and your Execute has a 10%5% increased crit chance.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage %
Value: 20
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 105
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 10%
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Your attacks have a chance to make your next Execute, cost no Rage, be usable on any target regardless of their health.and deal damage as if you spent 40 Rage.
Procs per minute changed from 1.7 to 1.5
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Talent position has changed.
Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 4%.1.50% and reduces the cooldown of Die by the Sword by 30.0 sec.
PvP Talents (1)
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing (145% of Attack power) Physical damage in a 15 yd cone.
Specialization (1)
Effect #1 Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 0-10
Talents (22)
While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 1: While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 2: While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
Maximum rank has changed from 1 to 2
Increases Siegebreaker's duration by 3.02.0 sec and Raging Blow has an 10%5% increased critical strike chance against enemies affected by Siegebreaker.
Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 1: Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 2: Mastery increased by 4%.1.50% and Bloodthirst cooldown reduced by 1.0 sec.
Recklessness lasts 5.04.0 sec longer.
Rampage increases your Haste by 2% for 12 sec, stacking up to 43 times. This effect is reset if you Rampage a different primary target.
Your abilities that cost rageRampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent.
Rampage has a 30%35% chance to refund a charge of Raging Blow.
Bloodthirst damage increased by 15%10%.
Execute is now usable on targets below 35%25% health, and its cooldown is reduced by 1.5 sec.
NEW
Activating Avatar or Recklessness casts the other at reduced effectiveness.
NEW
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
NEW
Not yet implemented.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12%5% and your movement speed is increased by 5%.
Effect #3 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 125%
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 125%
Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 125
Raging Blow causes every strike of your next Rampage to deal an additional 8%10% damage. Stacks up to 5 times.
Or
Annihilator causes every strike of your next Rampage to deal an additional 3% damage. Stacks up to 5 times.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Procs per minute changed from 1.7 to 1.5
Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 1: Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 2: Increases haste by 4.0%1.50% and Raging Blow generates an additional 2.0 Rage.
Your auto attacks generate 25% more Rage.20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
Damage of Raging Blow increased by 10%5%.
Talents (5)
When your health is brought below 35%, you take 75% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 90 sec.
Name changed from Battle-Scared Veteran to Battle-Scarred Veteran
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 20 times.
Talent position has changed.
Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Talent position has changed.
When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Talent position has changed.
Charge to an enemy with your shield, dealing (200%275% of Attack power) Physical damage to it and (50%110% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Talents (37)
You gain Strength equal to 10%3.5% of your Armor value.
Talent position has changed.
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Talent position has changed.
Increases crit chance by 2%1.50%.
Rank 1: Increases crit chance by 2%1.50%.
Rank 2: Increases crit chance by 4%1.50%.
Talent position has changed.
Slam deals and additional 30% damage and has a 10%7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50% increased critical strike chance.
Talent position has changed.
Maximum rank has changed from 1 to 2
The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.
Removed
Increases your damage while dual wielding by 10%.
Rank 1: Increases your damage while dual wielding by 10%.5%.
Effect #3 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Movement speed increased by 5%.
Talent position has changed.
NEW
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
NEW
Increases auto attack speed by 5%.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Raging Blow reduced by 1.00.5 sec.
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
Your maximum Rage is increased by 15.
Rank 1: Your maximum Rage is increased by 15.
Rank 2: Your maximum Rage is increased by 30.
Talent position has changed.
Maximum rank has changed from 1 to 2
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
Spear of Bastion's instant damage and Rage generation are increased by 30%.
Talent position has changed.
Increases haste by 2%1.50%.
Rank 1: Increases haste by 2%1.50%.
Rank 2: Increases haste by 4%1.50%.
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Increases your armor by 15%.
Rank 1: Increases your armor by 15%.
Rank 2: Increases your armor by 30%.of your Strength.
Rank 1: Increases armor by 30% of your Strength.
Rank 2: Increases armor by 60% of your Strength.
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Category changed from Uncategorized to Talents
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Name changed from Shattering Throw to Wrecking Throw
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Now a Protection spell
Increases Leech by 5%.
Talent position has changed.
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Talent position has changed.
WIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50%175% of Attack power) Physical damage and causing enemies to bleed for (30%135% of Attack power) physical damage over 9 sec sec.
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and five5 nearby enemies. Generates high threat.
Talent position has changed.
Increases your damage dealt when using two-handed weapons by 10%.
Rank 1: Increases your damage dealt when using two-handed weapons by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Dragonflight Alpha
Dev Patch Notes
Ride Along Dragonriding Update
Demon Hunter Talents Bluepost
Class Changes
Havoc Talent Calculator Now Available
Havoc Talents First Look
Mage and Warlock Class Changes
Warrior Class Changes
UNHIDE AS NECESSARY
Check out our livestreamed Dragonflight alpha coverage on twitch to see more discoveries in real time!
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