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Demonology Warlock Review - Battle for Azeroth Community Opinions
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由
Squishei
发表于
2018/07/29,15:45
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Demonology Warlock. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Demonology Warlock community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Demonology Warlock Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Lock One Stop Shop is the online community for warlocks.
Website
:
https://lockonestopshop.com/
Discord
:
http://discord.gg/blackharvest
Twitter
:
https://twitter.com/lockonestopshop
This overview of Demonology is put together by our guidewriter
Not
and
Gutterball
from Tarren Mill-EU who plays in <Security>, you can often find him exploring new ways to play Warlock and creating APLs for SimulationCraft to aid him in his quest.
This is a compilation of thoughts on Demonology in its current state and where we would like to see it go.
If you’d like to discuss Warlock in general more in depth please join the
Discord
or check out our
first podcast
over at
https://www.twitch.tv/TerrynFred
on August 4th @ 12PM CST / 6PM CDET where some of us will be discussing all things Warlock prior to BFA launching!
Overall Thoughts
Gutterball
: Overall I think the Demonology rotation is engaging and fluid enough that many of the talents that try adding something make it feel sort of clunky and disruptive. In particular
灾怨轰炸
,
召唤邪犬
and to an extent
厄运诅咒
. They do not really add to the rotation overall nor do they increase spec complexity; these talents in my book get a 0 out of 5.
Not
: The feel of Demonology is much more in line with where I believe it should be and certainly a much better feeling than playing it in Legion. I do think there is something missing when you start adding in talents that just slide in as “just another cast” instead of it flipping the rotation on its head and forcing new gameplay. There is really only 1 talent that does this,
虚空传送门
, and it only happens while the talent is active. Overall I think Demonology talents are in a pretty good spot but there is room for improvement; 3 out of 5.
We are generally limited in terms of mob tagging and instant casts as our only on demand cast we have that can be reliably used is a talent,
厄运诅咒
, and it takes away from more desired talents in that tier that could be used instead.
Talents
Looking more in detail about the talent rows in specific and what talents feel great and what talents feel not-so-great:
Level 30
–
魔性征召
plays great as it adds many little things that you need to adjust your playstyle around and enables more interesting setups for
召唤恶魔暴君
.
能量虹吸
is also a very fun talent to have and play with but it has some scaling issues that make it fall to the wayside in basically all aspects. Would like to see this talent have a more defining role in some capacity since the general flow of talents in this row is: single target, ???, multi-target.
Level 60
– This tier has some good options to keep gameplay active or simply increase output with little thought which plays nicely overall. From the Shadows is a nice “set it and forget it” talent that adds something basic to play around without having to deal with extra buttons to press. Soul Strike gives a main source of damage the ability to quickly change targets and provides the caster something instant to help with movement DPS.
召唤邪犬
is uninteresting and mostly comes into play with
虚空传送门
due to it only costing 1 Soul Shard to summon.
Level 90
– This tier is a bit more contentious as two of the three talents don’t contribute to a modified rotation and one of those two almost has negative synergy with the fluid gameplay.
灵魂导管
creates a lot of unpredictability in the rotation because you cannot safely have a
古尔丹之手
->
恶魔之箭
without possibly overcapping on Soul Shards especially when
恶魔流星
(Azerite Trait) is taken into account.
内心之魔
s is just there and has no interaction with gameplay. Since they changed
魔典:恶魔卫士
it is a much much much less appealing talent mostly due to the cooldown being 2 minutes now; this cooldown lines up with nothing at all and just feels bad to play with because of it. They could easily adjust for this by retuning the damage modifier on the talent and reducing the cooldown back to 1.5 minutes.
Level 100
– There are some potentially interesting talents in this tier that do (or could) affect gameplay in interesting ways but there are some tweaks that could/should be made.
献祭之魂
is just a bland talent, affects nothing for gameplay and is just kind of there.
恶魔吞噬
, if tuned properly (25% increased damage for a full energy Imp is close to proper tuning, or at least it is much better than what it was at previously, 15%), has the potential to allow players to focus on “playing the best” which would reward them greatly for properly executing consuming the right number of Wild Imps at the right time while also having the same downside if you consume improperly.
虚空传送门
is interesting but it affects the opener by making it much slower and clunkier, this could be changed by removing (or reducing) the cost of casting the spell to allow for faster ramp.
Azerite Traits
The Azerite traits available to Demonology are split between 3 good traits and 3 bad/boring traits:
The Good
恶魔流星
: Adds a little bit of extra RNG to the rotation in a similar vein as
灵魂导管
however the trait is much better as it dissuades the fear of overcapping Soul Shards.
最高指挥官
: Gives Demonology a bit of a higher pace to the rotation by giving us a stack of
恶魔之核
when our main cooldown expires and provides us the opportunity to play around this effect in AoE situations where you can get a massive stack of Wild Imps out ready to implode when
召唤恶魔暴君
ends.
爆破潜能
: While this is another AoE centric trait it does give us the ability to play around a buff and possibly modify the rotation in AoE depending on how big the Haste buff will be in the end.
The Bad
禁断知识
: Introducing the Legion Fire Mage bracer effect to Demonology is really just not fun. Sitting there hardcasting a 4 second cast feels terrible for a fairly minimal gain.
苛责
: This trait promotes unoptimized play where you have a playstyle of not pooling procs for things like From the Shadows or
召唤恶魔暴君
because the duration of the buff is so short.
暗燃之焰
: Provides a single target gain on an AoE enabled spell, very bland. They should make this trait AoE on all targets hit by
古尔丹之手
.
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