此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.1.7
PTR
10.2.0
Deadly Boss Mods Now in Two Parts - Core and Dungeons
正式服
由
Archimtiros
发表于
2022/08/23,14:00
The popular World of Warcraft addon,
Deadly Boss Mods
, will now be offered in two parts -
DBM-Core
and
DBM-Dungeons
. While the
Core download
has traditionally supported all current expansion content and moved previous expansions into separate modules to keep file sizes down, the increasing amount of Timewalking events and mixed expansion dungeons introduced in Shadowlands Season 4 and Dragonflight has significantly increased the amount of required content, resulting in longer download times when updating and a lengthier validation process.
As a separate module,
DBM-Dungeons
will include all 5-player content across every expansion, while Core will continue to support current expansion activities and raid content. This separation makes updating faster, since a raid encounter change will only require updating Core rather than redownloading all of the files for every dungeon as well. As raids tend to receive mechanical and timing changes more frequently than dungeons, this should significantly reduce the amount of time spent updating and help reduce the strain on limited internet connections.
DBM author MysticalOS went over the reasons for this separation
in greater detail on Reddit
, citing an easier update and validation process to get hotfixes into players hands faster.
MysticalOS, Deadly Boss Mods
As we know, S4 now includes dungeons from WoD, BfA, and Legion, in addition to 2 (1 technically) from Shadowlands. Without changing formula for DBM, this would mean in S4 users would have mods for only 2 of the 8 M+ dungeons for season 4 while still having to download "DBM Dungeons" pack anyways to get the other 6. Dragonflight has already stated it's also going to mix and match old with new with 4 dungeons from current content and 4 picked from old in each season. This means S4 isn't just a one off, it's a new precedent.
The more stuff that is bundle into core, the slower the CI/packaging and zip scanning/approval is. I've seen the effect this has with the choice I made with classic module bundling being "All in one" because TBC all in one zips took longer to be available for download on all sites, and Wrath betas that include; Wrath, Burning Crusade, and Classic modules, for classic are taking even longer (we're talking 20+ minutes from time I push update before it is ready for download on all sites). I'm ok with this for classic though, because classic is pretty static and doesn't need updates (particularly alphas) to go out rapidly.
DBM retail however, when I push a fix for a PTR or beta or day 1 mythic raiding, I want that fix to be downloadable as fast as possible. This means the more modular DBM is the better. Especially since those dungeon mods are updated far less frequently. Not to mention the data being saved not having to re-download almost 2 decades of dungeon mods every time DBM is updated because something was changed in core or a current content raid.
What does having two downloads vs one giga download do?
Faster error checking and packaging, faster scanning/approval of those packages when uploaded to 3rd party sites. This leads to getting updates to users faster (especially frequent alpha updates during betas or cutting edge mythic content), and smaller download sizes/data usage overall.
Users of Deadly Boss Mods will continue to use
DBM-Core
, just make sure to also download and maintain
Deadly Boss Mods - Dungeons
through whatever method or website is preferred.
Deadly Boss Mods - Core
is available on
CurseforgeWago.ioWoW InterfaceGithub
Deadly Boss Mods - Dungeons
is available on
CurseforgeWago.ioWoW InterfaceGithub
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]
英文评论(14)
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
上一篇
下一篇