Codex of the First Technique Tank Trinket Changed Again in Patch 9.2.5 Hotfix
A couple of hours ago, the
stealth nerfs we posted about
were partially reverted. The in-game tooltip now has a cap of 9160 * (1 + vers%), making it
what it was before, but with a cap large enough that it is now safe to say the cap is unreachable in normal circumstances.
The hotfix that undid some of the damage was not a complete reversal, and as a result, we have some stuff to talk about. Let's go over the previous changes and their current state.
The State of Things
no longer reflects Brewmaster's Stagger, friendly fire effects such as
and other things that would normally be used to pull through obstacles in Mythic+
Codex is still, as of the current hotfixes, unable to reflect any friendly fire or environmental damage from any source. This is an absolutely fantastic change to keep in. It functions as a significant offensive nerf on the value of
for brewmaster monks, but frankly, the trinket was already extremely mediocre for them, so it is effectively pocket change.
The much better news is that this will hopefully stop people wrecking their keys due to targetting something while they have a
: The damage reduction part of the trinket is now capped at
9601 * (1 + vers%) at item level 272, modified by healing amplification effects, per individual hit,
of any item level.
This used to be unlimited.
This change is now partially reverted:
The cap per individual hit now scales with item level once again, capping out at
at item level 272 or
at item level 278. Capping this requires getting one-shot.
The damage reduction cap appears to
not be infinite. This is still up in the air as there's so little data so far in terms of what could allow us to check this effect in detail, but it does seem like it's no longer 10% DR no matter how hard the hit is, which makes it a
nerf over before?
It is worth noting that, even before all this,
trinket. I hinted at it in the previous post - we had to build
(BDK only) to let people explore what the loss of 125 strength does to them as Death Knights as the representation of both the damage and mitigation aspect of
is not trivial to estimate or math out for most. This is, in part, due to how armor and parry rating gains from strength are notoriously difficult to gauge (they change per instance type) and how AP percentages work out for players (and, specifically, what does and doesn't scale from AP).
So, effectively, we're still sort of back to the state we were in just before 9.2.5:
might still be a valid choice in world first keys for VDHs and BDKs, and on Mythic Rygelon, and that's sort of it.
Undocumented Changes and You, Redux
Both the nerf and the partial revert have occurred without a mention or just a statement that they happened.
This can be
worrying, especially considering that people will have spent Valor, time in Mythic+ or a Vault selection on this trinket. Granted, very often objectively not the right choice, but it's still their choice. Throwing a choice down the stairs without even a mention on patch notes adds a layer of doubt across the entire patch note process - is it everything? Is it
exhaustive, or is something else sneaked in that only careful observers will be able to spot?
This could also be incredibly harmful in the days where doubt is also repeatedly placed on the tools and people involved in data mining. After all, if there's no way to verify, no way to gauge, and no exhaustiveness in important and impactful balancing changes... what are you left to rely on?
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