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PTR
10.1.7
PTR
10.2.0
Class and Talent Tuning in Dragonflight Beta Build 46144 - Evoker Defensive Buffs
巨龙时代
由
Squishei
发表于
2022/10/18,18:47
Here are all the class tuning changes from this week's Dragonflight Beta build which includes a buff to Evoker defensives and much more!
Please note that some of these changes were hotfixes from last week.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Increases the damage of your Minions and Shadow damage abilities by 14.0%.
Effect #1 NEW Effect #4 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: 0 (SP mod: 1.8)
Talents (2)
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 2% increased damage from you per disease they are affected by.
Effect #4 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 1
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1
Affected Spells:
NEW Effect #9 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 1
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1
Affected Spells:
When your ghouls expire, they explode in viscera dealing 24% of Attack power)) * (1 + Versatility) * 1] Shadow damage to nearby enemies.
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 NEW Effect #6 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
Value: 0
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
NEW Effect #4 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
Value: 0
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (3)
Strike all nearby enemies for 11.88%14.0184% of Attack power)% + (35.64%42.0552% of Attack power)%] Physical damage. Deals reduced damage beyond 5 targets.
Slice your target for 47.82%43.038% of Attack power) + (75.14%67.626% of Attack power)] Chaos damage. Chaos Strike has a 20%% chance to refund 20 Fury.
Increases the duration of Immolation Aura by 64 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60004000
Affected Spells:
Talents (5)
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a32041515.3%14.076% of Attack power) * 10 * 2]}]15.3%14.076% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec
Blade Dance deals 11.88%14.0184% of Attack power)% + (35.64%42.0552% of Attack power)%) * 235 / 100185 / 100 * 1] Chaos damage to the first target struck.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Power Cost
Value: 13585
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (136.5%116% of Attack power) Chaos damage to all nearby enemies.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.25% increased damage.
Fel Rush:
Generates 25-35 Fury.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3025
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 250%200%. Lasts 12 sec.
Rank 2: Activating Immolation Aura increases the damage of your next Fel Rush by 500%400%. Lasts 12 sec.
Talents (6)
Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 23 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 23
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (378%340% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
You take 6%10% reduced magic damage while Immolation Aura is active.
Soul Cleave deals 40%30% increased damage to your primary target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4030
When Fiery Brand expires on your primary target, you gain a shield that absorbs up 4.56.75) * (1 + Versatility)] damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 450675
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Spells (6)
Slice your target for 47.82%43.038% of Attack power) + (75.14%67.626% of Attack power)] Chaos damage. Chaos Strike has a 20%% chance to refund 20 Fury.
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Disrupting Fury
Generates 30 Fury on a successful interrupt
Havoc, Initial:
Engulf yourself in flames, radiating 10.0901%10.9% of Attack power) * 6] Fire damage over 6 sec.
Vengeance:
Engulf yourself in flames, radiating 10.0901%10.9% of Attack power) * 6] Fire damage over 6 sec.
Generates 20 Fury over 6 sec.
Immolation Aura instantly causes (27.027%29.19% of Attack power) Fire damage to enemies within 8 yards.
Leap into the air and land with explosive force, dealing (38.92% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 24 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
Throw a demonic glaive at the target, dealing (39.61% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Talents (3)
Reduces magic damage taken by 2%.
Rank 1: Reduces magic damage taken by 2%3%.
Rank 2: Reduces magic damage taken by 4%6%.
Havoc:
Charge to your target, striking them for (455%409.5% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7%204.93% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455%409.5% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7%204.93% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Increases maximum health by 2%.
Rank 1: Increases maximum health by 2%3%.
Rank 2: Increases maximum health by 4%6%.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Effect #6 NEW Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -25%
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -25%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
NEW Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -25%
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -25%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
Your Nature spells deal 9%5% additional damage to targets affected by Sunfire. Your Arcane spells deal 9%5% additional damage to targets affected by Moonfire.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 0 (SP mod: 1.10.6)
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 0 (SP mod: 1.10.6)
Affected Spells:
Talents (3)
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec.
Eclipse (Solar)
Nature spells deal 15%5% additional damage and Wrath damage is increased by 20%.
Eclipse (Lunar)
Arcane spells deal 15%5% additional damage and Starfire critical strike chance is increased by 20%.
Calls down waves of falling stars upon enemies within 40 yds, dealing 14.755%9.5875% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Name changed from Syzygy to Orbital Strike
Talents (6)
Feral:
You gain:
Astral Influence
Increases the range of all of your abilities by 3 yards.yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Sunfire
Typhoon
Guardian:
You gain:
Astral Influence
Increases the range of all of your abilities by 3 yards.1 yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Sunfire
Typhoon
Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Talent position has changed.
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talent position has changed.
Shred deals 20% increased damage and
Brutal Slash
Brutal Slash
Swipe deals 10% increased damage against bleeding targets.
Name changed from Merciless Strikes to Merciless Claws
Omen of Clarity now triggers 50% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe by 15%.
Talent position has changed.
Applying Rip to a target also applies a Tear that deals 6%12% of the new Rip's damage over 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 612
Talents (4)
Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.Rank 1: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Rank 2: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Now available to all specs
Category changed from Talents to Azerite Traits
Ironfur has a 10.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 1: Ironfur has a 5.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 2: Ironfur has a 10.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Now a Guardian spell
Category changed from Uncategorized to Talents
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting (47.25% of Attack power) Nature damage back at your attackers.
Reduces the cooldowns of Barkskin and Survival Instincts by 33%15%.
Rank 1: Reduces the cooldowns of Barkskin and Survival Instincts by 15%.
Rank 2: Reduces the cooldowns of Barkskin and Survival Instincts by 30%.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -33-15%
Affected Spells:
Effect #2 Apply Aura: Mod Cooldown %
Value: -33-15
Talents (2)
You gain:
Astral Influence
Increases the range of all of your abilities by 3 yards.
Feral (Level 16)
1
Guardian
1
Balance, Restoration
3 yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Typhoon
Incarnation: Tree of Life
During Incarnation: Tree of Life, you gain Clearcasting every 65 sec. The cooldown of Incarnation: Tree of Life is reduced by 1.52.0 sec when Lifebloom blooms and 1.0 sec when Regrowth's initial heal critically strikes.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Spells (1)
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Damage From Caster % Modifies Spell Effectiveness
Value: 0
NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster Modifies Damage/Healing Done
Value: 0
Affected Spells:
Talents (4)
Feral:
Increases the range of all of your abilities by 3 yards.yards.
Guardian:
Increases the range of all of your abilities by 3 yards.1 yards.
Increases your movement speed by 15%.
Rank 1: Increases your movement speed by 8%.
Rank 2: Increases your movement speed by 15%.
Effect #1 Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 15
DurationBarkskin's duration is increased by 4 sec.
Launch a surge of stellar energies at the target, dealing (134.55% of Spell power) Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Effect #2 Dummy
Value: 40
Effect #3 Dummy
Value: 40
Class Tools
Devastation
Talents
Preservation
Talents
Talents (3)
Inhale, gathering the power of the Dream. Release to exhale, healing 5 injured allies in a 30 yd cone in front of you
I: Heals for for .
I: Heals (76.8% of Spell power) and incurs a 35 sec cooldown.
II: Heals for instantly and over 16 sec.
II: Heals of Spell power) + (and incurs a 30 sec cooldown.
III: Heals for 38.4% of Spell power) * 2] instantly and over 12 sec.
III: Heals of Spell power) + (and incurs a 25 sec cooldown.38.4% of Spell power) * 4] instantly and over 8 sec.
Cooldown changed from 35 sec cooldown to 30 sec cooldown
Take in a deep breath and fly to the targeted location, healing all allies in your path for (240% of Spell power) immediately, and (150% of Spell power) over 15 sec.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Allies healed by Dream Breath are healed for an additional 10% over 8 sec.
Rank 1: Allies healed by Dream Breath are healed for an additional 15% over 8 sec.
Rank 2: Allies healed by Dream Breath are healed for an additional 30% over 8 sec.Dream Breath healing is increased by 15%.
Rank 1: Dream Breath healing is increased by 15%.
Rank 2: Dream Breath healing is increased by 30%.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Spells (3)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230% of Spell power) Volcanic damage to enemies in your path.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Initial, Devastation:
Send a flickering flame towards your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (165%198% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (165%198% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.
NEW
Your dragon scales increase your armor by 75%.
Talents (6)
Obsidian Scales's cooldown is reduced by 60 sec.Scales has an additional charge.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Charges
Value: 1
Reinforce your scales, increasing your armor by 200% and reducing magicreducing damage taken by 20%30%. Lasts 12 sec.
REMOVED Effect #1 Apply Aura: Mod Resistance % Modifies Buff Duration
Value: 200
REMOVED Effect #2 Apply Aura: Mod % Damage Taken
Value: -20
NEW Effect #1 Apply Aura: Mod % Damage Taken
Value: -30
Cooldown changed from 2.5 min cooldown to 1.5 min recharge
Charges changed from None to 1 Charges
Emerald Blossom instantly heals you for (125%250% of Spell power) when cast.
Source of Magic forms a bond with your ally, causing 10%15% of their healing to also heal you while you are below 50% health.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 148 sec.
Magic damage taken reduced by 2%.
Rank 1: Magic damage taken reduced by 2%.
Rank 2: Magic damage taken reduced by 4%.
Name changed from Tempered Scales to Inherent Resistance
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (4)
Fire a shot that tears through your enemy, causing them to bleed for 45%35% of Attack power) * 5] damage over 8 sec
Thrill of the Hunt
and increases your critical strike chance by 3% for 8 sec, stacking up to 0 times
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.450.35)
When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 100%50% bonus damage.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10050
You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
Wild Instincts
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent
Bloody Frenzy
While Call of the Wild is active, Barbed Shot affects all of your summoned pets
NEW Added: Reset cooldown when boss encounter ends
Dire Beast lasts an additional 1 sec and deals 20% increased damage.
Rank 1: Dire Beast lasts an additional 1 sec and deals 20%30% increased damage.
Rank 2: Dire Beast lasts an additional 2 sec and deals 40%60% increased damage.
Talents (2)
Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 15%7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.
Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25%10% damage.
Effect #2 Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 2510
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 2510
Affected Spells:
Talents (1)
Increases the range of your melee attacks and abilities increased by 3 yd.by 3 yds.
Talents (1)
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing 20%40% of Attack power)] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing 20%40% of Attack power)] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing 20%40% of Attack power)] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Procs per minute changed from 2 to 4
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Your target burns for an additional 6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 4 nearby enemies.
Effect #2 REMOVED Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (8)
Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 1: Pyroblast's initial damage is increased by 5%4.0% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's initial damage is increased by 10%8% when the target is above 70% health or below 30% health.
Fire Blast increases your Mastery by (4 * $mas)% for 5 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (42.7 * $mas)% for 5 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (85.3 * $mas)% for 5 sec. This effect stacks up to 3 times.
Ignite deals 25%18% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2518
Hurls an immense fiery boulder that causes (142.607%128.346% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.426071.28346)
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 240% additional damage.230% additional damage.
Maximum 2 stacks.
After consuming 8 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 15 sec grants you Combustion for 6 sec.
Pyroblast has a 40%30% reduced cast time and a 15%10% increased critical strike chance. The duration of Combustion is reduced by 40%50%.
Effect #1 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -40-30%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 1510
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -40-50%
Affected Spells:
Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Ignite deals 5%4.0% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Ignite deals 10%6% additional damage. When you activate Combustion, you gain 8% Critical Strike, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Talents (1)
Flurry now has 2 charges.
Talent position has changed.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (2)
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
Mistweaver
Chi-Ji, the Red Crane
Windwalker
Xuen, the White Tiger
to assist you for 12 sec.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 01)
Specialization (1)
Mistweaver Monk core passive
Effect #2 Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 150125%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 150125%
Affected Spells:
Talents (5)
Zen Pulse's damage and healing is increased by 20%25% each time Soothing Mist heals, up to 6 times.
When your Soothing Mist channel ends, this effect is canceled.
Zen Pulse triggers a second time at 70%80% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7080
Thunder Focus Tea also empowers 12 additional Renewing Mist, Essence Font, or Rising Sun Kick at random.
Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 12
Thunder Focus Tea also empowers 12 additional Renewing Mist, Enveloping Mist, or Vivify at random.
Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 12
Trigger a Zen Pulse around an ally. Deals (78.75%98.44% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (115.5% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 0.78750.9844)
Specialization (2)
Disable will root targets that are already snared for 8 sec.
Now a Windwalker spell
Category changed from Uncategorized to Specialization
Reduces the cooldown of Flying Serpent Kick by 5 sec.
Now a Windwalker spell
Category changed from Uncategorized to Specialization
Talents (5)
Spinning Crane Kick damage increased by 10%.
Rank 1: Spinning Crane Kick damage increased by 10%.
Rank 2: Spinning Crane Kick damage increased by 20%.
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you and your summons have dealt to those targets in the last 4 sec.
NEW
Your Combo Strikes grant a stacking 1.0% chance for your next Fists of Fury to grant 8% Haste and invoke Xuen, The White Tiger for 8 sec.
Split into 3 elemental spirits for 15 sec, each spirit dealing 45% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Charges changed from 1 Charges to 2 Charges
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500%350% of Attack power) Nature damage.
Artifact Traits (1)
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500%350% of Attack power) Nature damage.
Spells (2)
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Expel Harm Windwalker
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Expel Harm now generates 1 Chi.
Now a Windwalker spell
Category changed from Abilities to Specialization
Talents (5)
When a hit deals more than 20% of your maximum health, reduce all damage by 0%you take by 10% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 1: When a hit deals more than 20% of your maximum health, reduce all damage you take by 10% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 2: When a hit deals more than 20% of your maximum health, reduce all damage you take by 20% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 0-10
Mistweaver:
Windwalker:
Initial:
Weapons of Order calls forth Chi-Ji, the Red Crane to assist you for 12 sec.
Windwalker:
Weapons of Order calls forth Xuen, the White Tiger to assist you for 12 sec.
Initial:
Weapons of Order calls forth Yu'lon, the Jade Serpent to assist you for 12 sec.
Inventory Type: Legs, Feet
Now available to all specs
Category changed from Talents to Runecarving Power
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Disable Windwalker
Targets already snared will be rooted for 8 sec instead
Reduces all damage taken while channelling Soothing Mists by 3%0%.
Rank 1: Reduces all damage taken while channelling Soothing Mists by 3%.
Rank 2: Reduces all damage taken while channelling Soothing Mists by 6%.
Effect #2 Apply Aura: Mod % Damage Taken
Value: -30
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15% and reducing all damage you take by 15%.20%.
Combines with other Fortifying Brew effects.
Runecarving Powers (1)
Kyrian Covenant
Gain the legendary effect of Call to Arms:
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
Mistweaver
Chi-Ji, the Red Crane
Windwalker
Xuen, the White Tiger
Yu'lon, the Jade Serpent to assist you for 12 sec.
Venthyr Covenant
Gain the legendary effect of Sinister Teachings:
Fallen Order summons 1 additional adept for 24 sec. While your mystic portal is open your abilities that critically hit reduce the cooldown of Fallen Order by
Mistweaver
2.5
Brewmaster, Windwalker
5
sec.
Necrolord Covenant
Gain the legendary effect of Bountiful Brew:
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Night Fae Covenant
Gain the legendary effect of Faeline Harmony:
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Inventory Type: Head, Neck, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hands, Finger, Back
Tier 3 Azerite Powers (Item Level 220) (1)
Your Combo Strikes grant a stacking (100 / 100)% chance for your next Fists of Fury to grant 635 Haste and invoke Xuen, The White Tiger for 8 sec.
Now available to all specs
Category changed from Talents to Azerite Traits
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Imbue a friendly target with a Barrier of Faith, absorbing 2.83.0 * (1 + Versatility)] damage for 12 sec. For the next 1824 sec, Barrier of Faith accumulates 40% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Cooldown changed from 25 sec cooldown to 30 sec cooldown
Duration changed from 18 sec to 24 sec
Casting Flash of Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 1.5 sec.2.0 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 3.0 sec.4.0 sec.
Tyr's Deliverance can be extended up to a maximum of 40 sec.
Effect #3 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15002000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30004000
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 40
Your Flash of Light heals for an additional 10%15% when cast on a target affected by your Beacon of Light.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Holy Light heals up to 5 targets within 812 yds for 8% of its healing.
Releases the Light within yourself, healing an injured ally within 20 yds for (39.375% of Spell power5 injured allies instantly and an injured ally every 1 sec for 10 sec
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.within 20 yds for (47.25% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Talents (6)
Call upon the Light and become andan avatar of retribution, increasing your critical strike chance by 20% for 20 sec.
Combines with other Avenging Wrath abilities.
Avenger's Shield also shields you for 8 sec, absorbing 25% as much damage as it dealt, up to 30% of your maximum health.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 25% as much damage as it dealt, up to 30% of your maximum health.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt, up to 30% of your maximum health.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.reduces the cooldown of Judgment by 3 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3000
Avenger's Shield deals 15%10% increased damage to its primary target.
Rank 1: Avenger's Shield deals 15%10% increased damage to its primary target.
Rank 2: Avenger's Shield deals 30%20% increased damage to its primary target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Avenger's Shield deals 200%100% increased damage but only strikes one target.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200100%
Affected Spells:
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Sanctified Wrath
While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
While active, your Judgment generates 1 additional Holy Power
Avenging Wrath
While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
REMOVED Effect #6 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 0%
Affected Spells:
REMOVED Effect #9 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Dummy
Value: 0
NEW Effect #9 Dummy
Value: 0
Talents (3)
Art of War has a 20%35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2035
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (27% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
NEW Effect #7 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Unleashes a whirl of divine energy, dealing (147.4%95.81% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Effect #1 School Damage
Value: 0 (AP mod: 1.4740.9581)
Spells (1)
Releases the Light within yourself, healing an injured ally within 20 yds for (39.375% of Spell power5 injured allies instantly and an injured ally every 1 sec for 10 sec
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.within 20 yds for (47.25% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.393750.4725)
Talents (3)
Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock.
Category changed from Uncategorized to Talents
Judgment causes the target to take 20% increased damage from your next Holy Power ability.
Talent position has changed.
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 15 sec
Seal of Order
and Holy Power-spending abilities dealing 0% additional increased damage and healing
Blessing of Dusk
for 15 sec.
Blessing of Dusk
Damage taken reduced by 4% for 15 sec.
Seal of Order
Seal of Order
armor increased by 10%, and Holy Power generating abilities coolingcool down 10% faster
for 15 sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (4)
Damage dealt byYour periodic Shadow Word: Pain Vampiric Touch, and Devouring Plague has a 20%and Vampiric Touch damage has a 30% chance to apply Echoing Void,
max 4 targets.
Each time Echoing Void is applied, it has a chance to collapse, dealing (25%consuming a stack every 1 sec to deal (10% of Spell power) Shadow damage to all nearby enemies. until no stacks remain.Damage reduced beyond 5 targets.
If an enemy dies with Echoing Void, all stacks collapse immediately.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
After conjuring 10025 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (301.2%120.48% of Spell power) Shadow damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10025
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.8 of them.
Generates 15 Insanity.
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Talents (1)
Places a ward on an ally that heals them for (61% of Spell power) the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 54 times and lasts 30 sec after each jump.
Effect #1 Effect #1 Dummy
Value: 54
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (4)
Sprays knives at all enemies within 10 yards, dealing (32%36.8% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
Awards 1 combo points.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.320.368)
Garrote the enemy, causing (108%145.8% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.120.162)
Attack with both weapons, dealing a total of 35%42% of Attack power) + (35%42% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 30.6%41.31% of Attack power) * 2] over 8 sec
2 points: 30.6%41.31% of Attack power) * 3] over 12 sec
3 points: 30.6%41.31% of Attack power) * 4] over 16 sec
4 points: 30.6%41.31% of Attack power) * 5] over 20 sec
5 points: 30.6%41.31% of Attack power) * 6] over 24 sec
30.6%41.31% of Attack power) * 7] over 28 sec]
30.6%41.31% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1530.20655)
Talents (8)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (4.2%4.746% of Attack power) Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks.
Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point.
1 point : 4.68%5.382% of Attack power) * 2] plus 11.7%13.455% of Attack power) * 2] over 4 sec
2 points: 4.68%5.382% of Attack power) * 3] plus 11.7%13.455% of Attack power) * 3] over 6 sec
3 points: 4.68%5.382% of Attack power) * 4] plus 11.7%13.455% of Attack power) * 4] over 8 sec
4 points: 4.68%5.382% of Attack power) * 5] plus 11.7%13.455% of Attack power) * 5] over 10 sec
5 points: 4.68%5.382% of Attack power) * 6] plus 11.7%13.455% of Attack power) * 6] over 12 sec
Deeper Stratagem
6 points: 4.68%5.382% of Attack power) * 7] plus 11.7%13.455% of Attack power) * 7] over 14 sec
Effect #2 Effect #2 School Damage
Value: 0 (AP mod: 0.04680.05382)
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1170.13455)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 6.3%7.12% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (4.5%5.085% of Attack power) Nature damage.
Carve a deathmark into an enemy, dealing (204%244.8% of Attack power) Bleed damage over 2016 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2040.306)
Duration changed from 20 sec to 16 sec
Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Release a lethal poison from your weapons and inject it into your target, dealing (120% of Attack power) Nature damage instantly and an additional (140.7% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.20%.
Awards 1 combo point.
Infect the target's blood, dealing (261%313.2% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (124.1% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2610.3132)
Embed a bone spike in the target, dealing (120%144% of Attack power) Physical damage and (10%12% of Attack power) Bleed damage every 3 sec until they die or leave combat.
Refunds a charge when target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Effect #1 School Damage
Value: 0 (AP mod: 1.21.44)
Specialization (2)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : 35%30% of Attack power) * 1] damage
2 points: 35%30% of Attack power) * 2] damage
3 points: 35%30% of Attack power) * 3] damage
4 points: 35%30% of Attack power) * 4] damage
5 points: 35%30% of Attack power) * 5] damage
35%30% of Attack power) * 6] damage]
35%30% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.350.3)
Draw a concealed pistol and fire a quick shot at an enemy, dealing 42.1621%40% of Attack power) * -- 2H, DW / Attack power] Physical damage and reducing movement speed by 30% for 6 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.4216210.4)
Talents (4)
Increases your Energy regeneration rate by 20%25%.
Effect #1 Effect #1 Apply Aura: Mod Power Regen % Modifies Effect #1's Value
Value: 2025
Your off-hand attacks have a 60%65% chance to generate 10 Energy.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 6065
Sinister Strike has a 30% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Effect #1 Apply Aura: Dummy Modifies Critical Strike Damage
Value: 3035
When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 8 sec.
Max 75 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 8 sec.
Max 75 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 15 sec.
Max 75 stacks. Adding a stack does not refresh the duration.
Talents (5)
Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 10%8% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 20%16% for 8 sec.
Shadow Techniques generates 43 additional Energy.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 43
Affected Spells:
Your finishing moves generate 65 Energy per combo point spent.
Rupture deals an additional 30%20% damage as Shadow and applies to 1 additional enemy within 8 yds.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Your abilities deal 8%5% increased magic damage.
Effect #1 Apply Aura: Mod Damage Done %
Value: 85
Spells (4)
Ambush the target, causing (95.472%114.566% of Attack power) Physical damage.
Hidden Opportunity
Has a 30% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 2 combo point
Hidden Opportunity
each time it strikes
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.954721.14566)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : 17.6%16.9% of Attack power) * 1] damage
2 points: 17.6%16.9% of Attack power) * 2] damage
3 points: 17.6%16.9% of Attack power) * 3] damage
4 points: 17.6%16.9% of Attack power) * 4] damage
5 points: 17.6%16.9% of Attack power) * 5] damage
17.6%16.9% of Attack power) * 6] damage]
17.6%16.9% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.1760.169)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts (4.95%5.6% of Attack power) Nature damage.
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.1294%2.40622% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Talents (2)
Deal (110%132% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.11.32)
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (50%60% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Improved Shiv
Your Nature damage done against the target is increased by 20% for 8 sec
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.50.6)
Covenant Abilities (3)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 6.3%7.12% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (4.5%5.085% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 6.3%7.12% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (4.5%5.085% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 6.3%7.12% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (4.5%5.085% of Attack power) Shadow damage.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #6 Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100140%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20-5%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100140%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20-5%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
Talents (4)
Instantly shocks the target with concussive force, causing (218.4%229.32% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.1842.2932)
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 20%.
Name changed from Heat Wave to Primordial Surge
Summons a totem at the target location that erupts dealing (40%90% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing 22%49.5% of Spell power) * (1.05)] Fire damage to all enemies within 8 yards.
When you cast Earth Shock, or Elemental BlastElemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 20%.10%.
Specialization (1)
Effect #2 Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
NEW
NEW
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
Talents (14)
Electrocutes all enemies in front of you, dealing -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Gathering Storms
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 15%25%, up to a maximum of 10 stacks6 stacks
Strike your target for (65% of Attack power) Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 25%10% for 8 sec.
Effect #1 Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2510%
Affected Spells:
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 15%20%.
Summons two
Elemental Spirits
Elemental
Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each
Elemental Spirits
Elemental
Feral Spirit summoned grants you
Elemental Spirits
15%20%
15% increased
Elemental Spirits
Fire, Frost, or Nature
Physical damage dealt by your abilities.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (42%52.5% of Attack power) Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Swirling Maelstrom
Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%40%, stacking up to 5 times.
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 15%25%, up to a maximum of 106 stacks.
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 60% and increase the damage of Lava Lash by 50%20% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 100%40% for 8 sec.
Strike your target with an icy blade, dealing (115%138% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%
Swirling Maelstrom
and generates 1 stack of Maelstrom Weapon
Effect #1 School Damage
Value: 0 (AP mod: 1.151.38)
Charges your off-hand weapon with lava and burns your target, dealing (75.6%145.1% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
Effect #1 School Damage
Value: 0 (AP mod: 0.7561.451)
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 100%150%.
Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: 100150%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: 100150%
Affected Spells:
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 107.4%129% of Attack power)% + (107.4%129% of Attack power)%] Physical damage.
Elemental Assault
Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon
Shatters a line of earth in front of you with your main hand weapon, causing (140%245% of Attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.42.45)
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger
Unruly Winds
three
two extra attacks, dealing (24% of Attack power)% Physical damage each.
Forceful Winds
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%40%, stacking up to 5 times
Soulbind Conduits (1)
(Potency Conduit) Maelstrom Weapon increases the damage or healing of your next spell by an additional 5.0%2.5% per stack.
Rank changes:
5.0%
5.5%
6.0%
6.5%
7.0%
7.5%
8.0%
8.5%
9.0%
9.5%
10.0%
10.5%
11.0%
11.5%
12.0%
2.5%
2.8%
3.0%
3.3%
3.5%
3.8%
4.0%
4.3%
4.5%
4.8%
5.0%
5.3%
5.5%
5.8%
6.0%
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (4)
When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25%10% more damage.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2510
Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2%1% for 8 sec, up to 10%5%.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 21
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 21
Affected Spells:
Felstorm and Dreadbite deal 20%10% additional damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
While your Felguard is active, your Wild Imps and Dreadstalkers deal 10%5% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers deal 10%5% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers deal 20%10% additional damage.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 105
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Effect #1 Effect #6 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -10-25
Mortal Strike,
Warbreaker
Warbreaker
Colossus Smash,
Cleave
Cleave
and
Ravager
Ravager
Bladestorm inflict Deep Wounds, dealing (72%68% of Attack power) Bleed damage over 12 sec and increasing the damage the enemy takes from you by 9.0%.
Talents (8)
Slam and Whirlwind deal 30% more damage but now cost 10 more rage.
Talent position has changed.
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 20 Rage.
Mastery increased by (1 * $mas$mas * 1)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by (1 * $mas$mas * 1)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by (2 * $mas$mas * 2)% and Tactician's chance to trigger is increased by an additional 0.9%.
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 25% if 20% if
Warbreaker
any
the target is below 35% health. Lasts 10 sec.
Effect #1 Effect #2 Dummy
Value: 2520
Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 1512 times.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 30
A vicious strike that deals (174.3%169.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.7431.693)
Wounds the target, causing (64.2% of Attack power) Physical damage instantly and an additional (115%107.5% of Attack power) Bleed damage over 15 sec.
Bash an enemy's skull, dealing (147%120% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 10000% faster
Generates 30 Rage.20 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.471.2)
Talents (12)
Your auto-attacks deal an additional (10%11.5% of Attack power) Physical damage and generate 2 Rage.
Slam and Whirlwind deal 20% increased damage and 10% increased critical strike damage.
Talent position has changed.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%20%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%15%. Stacking up to 5 times.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 1015
Assault the target in a bloodthirsty craze, dealing (65%72% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (65%72% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.650.72)
While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 5%10% increased damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec.
Brutally attack an enemy for 151.6% of Attack power) Physical damage200 Physical damage
Generates 20 Rage.0 Rage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 1.516)
A mighty blow with both weapons that deals a total of 63%66% of Attack power) + (63%66% of Attack power)] Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Raging Blow causes every strike of your next Rampage to deal an additional 10%20% damage, stacking up to 5 times.
Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
NEW
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Raging Blow deals 10%15% increased damage and while Enraged, Raging Blow has a 30% chance to instantly reset its own cooldown.
Specialization (1)
Reduce the rage cost of Thunder Clap by 300100 and Thunder Clap generates 50 rage.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -300-100
Affected Spells:
Talents (4)
Revenge deals 25% increased damage but now costs 10 more rage.
Talent position has changed.
Shield Charge critical strike chance and critical strike damage increased by 15%, and Shield Charge increases your auto-attack damage and speed by 20% for 20 sec.
Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 1015 times.
Increases Block chance by 6% and your Block value by 15%.
Rank 1: Increases Block chance by 6% and your Block value by 15%.
Rank 2: Increases Block chance by 12% and your Block value by 30%.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Block % Modifies Damage/Healing Done
Value: 15
NEW Effect #2 Apply Aura: Consume No Ammo Modifies Damage/Healing Done
Value: 15
Spells (1)
Attempts to finish off a foe, causing up to 110%105% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Talents (6)
Protection:
Increases the damage of Thunderclap by 10% and whenever you Thunder Clap a target affected by your Rend, you also affectThunderclap deals 10% increased damage and if you have Rend, Thunder Clap affects 5 nearby targets target with Rend.
Arms, Fury, Initial:
Increases the damage of Thunderclap by 10% and whenever you Thunder Clap a target affected by your Rend, you also affectwith Rend.
Arms, Fury, Initial:
Thunderclap deals 10% increased damage, costs 10 more Rage and if you have Rend, Thunder Clap affects 5 nearby targets target with Rend.with Rend.
Effect #2 REMOVED Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: -10
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 100
Affected Spells:
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Effect #1 Apply Aura: Mod Cooldown Ms
Value: -15000
(Pvp Multiplier: 0.50.7)
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Effect #2 Apply Aura: Mod Cooldown Ms
Value: -3000
(Pvp Multiplier: 0.50.8)
Arms, Fury, Initial:
If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage.70% damage.
Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: -30-70%
Affected Spells:
Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -30-70
Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Now a Arms spell
Talent position has changed.
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 0 Rage.
NEW Effect #6 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Now a Protection spell
Cost changed from 30 Rage to None
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