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PTR
10.1.7
PTR
10.2.0
Best and Worst Mythic+ Dungeons to Complete on Inspiring, Necrotic, Tyrannical
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由
tettles
发表于
2021/03/24,15:45
Welcome to perhaps the worst week on the calendar this reset!
With the affixes of
死疽
,
鼓舞
,
残暴
, and
傲慢
, you will be questioning things such as "why am I here", "who designed this affix set", and "why does my tank already have 30 stacks of Necrotic?" This week requires immense coordination to the point where doing keys without voice is incredibly difficult depending on the group.
死疽
is one of the most difficult to deal with affixes in the game and requires incredible coordination and use of abilities such as
自然之力
or
束缚射击
but neither of these work if
鼓舞
is active on the mobs. Overall, this is a very oppressive affix combination, and keys are certainly timeable but only at a 3-4 key level disparity over some of the best weeks. I would say as a general rule try to avoid the F tier dungeons this week as they are also incredibly lopsided.
Want to ask Tettles a question about Mythic+? Check him out on his stream.
Tip of the Week
If you are running with a paladin,
保护祝福
removes
死疽
off your tank but it will make them lose threat on all the mobs. They can cancel the Blessing of Protection with one simple macro allowing them to immediately regain threat on the mobs while getting a nice reset of necrotic. The macro is:
/cancelaura Blessing of Protection
Want to check out some Shadowlands Basic Routes? Check out our
Shadowlands Basic Route Guides here
Beginner Mythic+ Routes
Want to check how much damage you'll take from certain Mythic+ abilities on this week? Check out our
Mythic+ Damage Calculator
!
Mythic+ Damage Calculator
C-Tier Dungeons
Mists of Tirna Scithe
Mists of Tirna Scithe actually turns into a pretty difficult dungeon on
鼓舞
. A lot of packs during the maze have an inspired mob in there making
纱雾照看者
or
纱雾塑形者
incredibly annoying to kick. On top of this, there are
德鲁斯特收割者
that also have mandatory kicks that there are inspired mobs nearby as well which are incredibly difficult to deal with.
死疽
is always rather tedious for tanks and just requires a lot of presence of mind to kite around to reset necrotic stacks.
This dungeon is incredibly tedious, but the dungeon is still one of the best due to the timer. You really have to play the trash conservatively and minimize mistakes and you should still be able to easily time this key.
Pain Points
I think the Maze for most people is the most difficult part of the instance. If no coordination, no CC, and no precautions taken by moving the mobs away from the
鼓舞
mobs happen then you will struggle terribly. Notably inspiring has only a 15 yard range, so ccing the inspiring, getting the kicks on the
纱雾照看者
and
纱雾塑形者
. Taking the maze slow and steady will help you out. Another pack to watch out for is the
锥喉幼虫
in the pack with the
锥喉鹿角巨虫
. The Staghorn has 2 casts that need to be kicked in the
模拟抗性
&
再生鼓舞
. The larva has low HP, so you can blow him up pretty quickly and then continue to kick the Staghorn. The
锥喉掠夺者
that patrol also are inspired, so really try to avoid them. Be super careful about
死疽
on these trash packs as well.
MIsts of Tirna Scithe Guide
Halls of Atonement
This is a very bad week for Halls of Atonement. The timer becomes incredibly tight due to having to kite a lot of the trash because of
死疽
,
鼓舞
's interaction with the necrotic itself, and
残暴
just being a slower affix than fortified. Inspiring's placement is actually pretty lenient, but whenever you have to factor it in with necrotic management for your tank it becomes almost irrelevant. Make sure your tank has enough space to kite and has a solid plan for each and every pull as this dungeon is heavily reliant on your tank.
Pain Points
Halls biggest issue this week is tank damage and the timer being abnormally tight for Halls of Atonement. Tank damage is always an issue in Halls due to the type of mobs whether it be the bleeds from the
邪恶的加尔贡
, casts from the
堕落的歼灭者
, or just general melee hits and mitigating those. That coupled with an actively difficult affix such as
死疽
makes tank damage in Halls of Atonement close to not manageable without excellent kiting. The kiting makes pulls take exponentially longer. On top of that,
鼓舞
makes the kiting or ccing of packs more difficult than normal meaning that this adds to the timer even more. Then you have the bosses which adequate boss damage is really preferred here this week too since HOA bosses can be on the long side if they don't die within the
傲慢
window.
All of this is to say, find a tank that can manage necrotic and kite well. The dungeon can be managable, but there is a lot of burden on the tank this week.
Halls of Atonement Guide
Plaguefall
Plaguefall's lenient timer with use of
卑鄙的钻凋者
s and
不稳定的罐子
s in this dungeon make it very forgiving to deaths and pulling slow, but
残暴
is absolutely brutal in here.
多米娜·毒刃
and
斯特拉达玛侯爵
are some of the most difficult bosses if you do not have appropriate amounts of DPS. Coordination is key, but the timer is lenient enough to where Plaguefall is a pretty desired dungeon this week if you can be clean.
Pain Points
I do not think there is too much that is atypical in this dungeon from a normal
残暴
week. The final 2 bosses
多米娜·毒刃
and
斯特拉达玛侯爵
are both incredibly tough to deal with and on Domina, the assassins stacking up
死疽
on your tank can cause tank deaths on a boss that already hits your tank pretty hard. Make sure you have ample cooldowns for both of these bosses and be really slow with the key. The timer is pretty forgiving, so this is one that you can afford to take slower.
In regards to
鼓舞
, the biggest pain point for inspiring is the
多米娜·毒刃
room as there is a
万眼防御者
and a
喷毒狙击手
with inspiring on them. These can be problematic for crowd controlling the spiders that the
巢群伏击者
spawns. Making sure you use an AOE crowd control effect whenever the inspired mobs are away from the spiders is important. Also for the left pack making sure you are able to CC the defender on his
玛卓克萨斯之壁
is really important as well.
Plaguefall Guide
D-Tier Dungeons
Necrotic Wake
Necrotic Wake is incredibly difficult this week on the whole. The timer is lenient, but the level of play required to time this key definitely puts the key at a few dungeon levels more difficult than an optimal week.
鼓舞
is very ridiculous at some points of this dungeon such as with the Necromancers.
死疽
can get stacked up incredibly quickly on your tank and with how hard some of the packs / bosses hit this can also be a deadly combo. I also think we probably have all been a part of runs too where you are wiping to
阿玛厄斯
. He is really tough on
死疽
and
残暴
so making sure over-dps this key is definitely preferred. This is not a dungeon you want to come into with "just enough" DPS.
Pain Points
A lot of trash in the necropolis and the necromancers are troublesome. With
鼓舞
and
死疽
is absolutely brutal for your tank in the necropolis. The
暴捶
stacking on him coupled with the necrotic means that the trash packs with the stichwerks need to die very quickly. Also, be very careful for
鼓舞
+
尸体采集者
in the necropolis as well. Make sure you are kicking them constantly. As for the
佐尔拉姆斯通灵师
, for some reason 2 out of 3 of them are inspired and the nearby
脆骨法师
are a massive source of damage. These packs should be carefully cced if pulled or potentially skipped on this week.
Another issue is the bosses on
残暴
. Make sure you have armaments of some kind for
阿玛厄斯
,
外科医生缝肉
, and
缚霜者纳尔佐
. For
凋骨
just having the native Kyrian
残存心能
ability should do wonders on this boss. For
阿玛厄斯
as well if you CC the adds during the
最终收割
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
分筋错骨
or
束缚亡灵
on every set to avoid having to kill the adds. This does require coordination though.
Necrotic Wake Guide
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow and this is the only reason Spires is not in the F tier. This timer is less lenient on
残暴
but still not super tight none-the-less. I think that the dungeon is quite difficult on
鼓舞
&
死疽
and having a lot of CC is very important to manage the inspiring in any meaningful way. As a general rule use a CC on the inspired mob, do the pack normally, and kill the inspired mob by itself if there are very important casters in the packs.
Pain Points
I think the biggest pain points in this dungeon are the second boss and just a lot of the caster mobs in the first part of the instance. With it being
残暴
,
雯图纳柯丝
becomes even harder. The longer the fight goes on for the more black puddles he spawns shooting the missiles out of them. This boss and mechanic in my experience is the hardest part. Getting your 60% or 80%
傲慢
right before you engage Ventunax is really helpful in killing the boss.
All of the trash before the first boss is really annoying to deal with as there is no real concrete way to chain pull or mass pull the packs. The pack before the first boss it is mandatory to CC the
弃誓治愈者
here and pull the other mobs away from him. This will mean you have to fight the mender with your
傲慢
but this is not difficult to pull off. Take the dungeon and the trash slow.
鼓舞
is really annoying but the timer should be there if you are clean.
Spires of Ascension Guide
F-Tier Dungeons
Theater of Pain
For F-Tier dungeons, I would really recommend not zoning into these this week. They are exponentially harder than normal weeks for various reasons. For Theater of Pain, the amount of tank damage that is added from
死疽
is very absurd. On top of that Theater of Pain is the hardest
鼓舞
dungeon and it is not super close. The final nail in the coffin is 5 boss instance on
残暴
:).
Pain Points
There are 2 mobs with
鼓舞
in the
桎梏之魂
area. This makes the traditional "pull all of them and use AOE CC" strategy less viable on this week. There are potential routes that skip the Shackled Souls and looking into those can be of benefit. There is also a terrible pull with an inspired
白骨魔导师
,
传送门守卫
, and
狂热的缚魂者
. You can either CC the Bone Magus or kill it quickly before the Soulbinder's
通灵箭雨
goes off. All-in-all pulling very slow in Theater of Pain and CCing mobs is your best bet, but it is not very good for the timer. The final packs that are really annoying are the packs with
凋零淤泥喷射者
in them. The sludge-spewers themselves are never inspired, but nearby mobs are. Make sure you kick the sludge-spewers. If this means you CC the inspired mob then you have to do it. Letting the casts go off from the spewers is how you wipe.
This timer is so incredibly tight this week, you are probably going to run into tank survivability issues unless your tank is a hero, and inspiring is a real challenge. Try to avoid theater of pain as much as you can for this week.
Theater of Pain Guide
Sanguine Depths
Another F-Tier dungeon to really try to avoid this week is Sanguine Depths. Sanguine Depths has actively improved a lot of the weeks separating itself from De Other Side and Theater of Pain from time to time, but this week Sanguine Depths is really rough. Just the affixes in here make the dungeon's timer really tight, the packs are already hard as is, and necrotic just makes tank damage not manageable at times. I would really avoid this dungeon if possible.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
贪食的克里克西斯
,
执行者塔沃德
, and
卡尔将军
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult.
On Kryxis you need to make sure to slowly soak the orbs from
撕裂撞击
otherwise you can put yourself in deep trouble. Tanks need to really be careful about
死疽
here too as the incoming tank damage from the slam is really rough. Try to get resets as often as you can. You can also range the
撕裂撞击
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance.
On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
严惩
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
假死
every cast of the Castigation on a hunter. Stuff like
影遁
also works.
For General Kaal, making sure that you retain mana, minimize bleeds, and do not let the tank die to
死疽
is the most important part. The boss + trash is normally rough, but on this weeks affixes it will be a lot worse if your tank isn't getting necrotic resets. Fortunately the Gargons do not apply necrotic, but that is the only upside.
There are also ample amounts of
邪恶的镇压者
combined with
鼓舞
which are very dangerous casters with their
灵魂损毁
ability. Potential use of an invisibility potion after the third boss to skip the trash in the hallway area is encouraged. This means that you should get your 80% prideful for Tarvold so you are able to skip the hallway after 3rd boss.
Sanguine Depths Guide
De Other Side
The time it takes to kill
夺灵者哈卡
,
米尔豪斯·法力风暴
, and
穆厄扎拉
normally is a really daunting task which is magnified on
残暴
. That coupled with the only real part of the instance that has unique pulls is the Ardenweald area makes this dungeon really rough on
死疽
. I'm not sure if I would recommend going into De Other Side this week just due to how bad it is on Necrotic and Tyrannical. Inspiring has it's own problems as well in the Hakaar wing, but normally inspiring is pretty tame here. Just like the other F-Tier dungeons though, this dungeon really should be avoided if you can help it.
Pain Points
Trash in the
商人赛·艾柯莎
area is probably one of the biggest week to week pain points present here. Fortunately enough almost all of this trash can be kited around as there are few to no anti-kite mechanics on the trash here and almost no casters, but it still is
死疽
and the tank has to generate threat somehow. The reason this is a big pain point is due to the fact that the timer in De Other Side is so tight that generally having to pull this area large is a necessity. Avoid
刃喙鹤母
as much as humanly possible and honestly you’re good to go if you have a clean run. In addition to that in the Hakaar area there are 3
阿塔莱高阶祭司
with
鼓舞
on them. The priests themself are not bad, but
阿塔莱虔信者
need to be cced and
阿塔莱灾厄妖术师
have to be kicked regularly, so the priests inspiring other mobs is rough. Be really careful here.
All of this coupled with hard bosses that get exponentially longer on
残暴
makes this dungeon a recipe for deplete.
De Other Side Guide
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