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PTR
10.1.7
PTR
10.2.0
August 13th Hotfixes - Class Tuning
正式服
由
perculia
发表于
2019/08/13,18:11
Blizzard has posted damage buffs for Arms Warrior, Destruction Warlock, Frost Death Knight, and Unholy Death Knight, as well as buffs to help Restoration Shamans in single-target healing situations. The Outlaw Rogue AoE nerf posted a few days ago is also included in the notes.
Blizzard
Classes
死亡骑士
Frost
Damage of all abilities increased by 5%.
Unholy
Damage of all abilities increased by 5%.
术士
Destruction
Damage of all abilities increased by 5%.
战士
Arms
Damage of all abilities increased by 5%.
Developers' notes: Arms Warrior, Destruction Warlock, Frost Death Knight, and Unholy Death Knight are generally underperforming and could use a damage increase.
潜行者
Outlaw
剑刃乱舞
now strikes nearby enemies for 30% of normal damage (was 45%).
审时度势
(Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%) and the maximum number of stacks has been increased to 33.
Developers' notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that
剑刃乱舞
is currently too strong, particularly in
史诗钥石
dungeons. Likewise, the Azerite Trait
审时度势
provides too much added value to their area-of-effect rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
萨满祭司
Restoration
healing increased by 10%, and mana cost reduced by 5%.
治疗波
healing increased by 10%.
治疗之雨
has had its healing increased by 20%.
激流
heal-over-time increased by 15%.
奔涌之流
healing increased by 15%.
Developers' notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we're buffing some spells from their single target kit. At the same time, we also feel like they aren't doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we're increasing the strength of
治疗之雨
. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.
Items
艾泽拉斯之心
冲突与斗争
's Rank 4 visual should now properly display when PvP events are triggered such as capturing a flag or interrupting a target.
NPCs
Added additional visual clarity to
奥玛斯
's
虚空之舞
.
Player versus Player
Items
罪邪角斗士的护徽
's cooldown increased to 3 minutes (was 2 minutes).
艾泽拉斯之心
All Tier 3 Azerite Traits (such as
回声防护
and
冷漠面容
) are now reduced to 20% effectiveness in PvP (was 50%).
Developers' notes: We'd like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we'll see greater pressure on health and mana pools going forward.
死亡骑士
Necrotic Strike's Necrotic Wound now absorbs 5% of the target's maximum health in healing received (was 7%).
The melee attack damage and attack speed of the
培育憎恶
guardian has been decreased by 30%.
Developers' notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we're reducing the effectiveness of two very strong Honor Talents.
法师
时光护盾
now has a 4 second duration (was 6 seconds).
Developers' notes: While we like the predictive gameplay of
时光护盾
in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.
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