I have been messing around on the Dragonflight beta and found a way to go from Level 60 to 66.4 in 33 minutes. This method uses the quirks in the new professions to gain masses of experience and this is entirely intended behaviour as Blizzard recently added the “bonus experience” icon to the crafting tooltips when doing this. This means everything you see in this video could be done on live although it won’t be practical on this scale for the first couple of days of Dragonflight. I came across bugs (but that’s fine it’s not like it’s 2 weeks until release!) and other issues whilst doing this and it would have been around 66.5 in 30 minutes without these.
Now it is entirely possible for you to push this to level 66.5 on every character you want to level up in Dragonflight. The issue is you do start to get diminishing returns on what you are doing as it get’s move expensive and slower once you have pushed through the easier professions. What I did was make a “watered down” version in which you can go from level 60 to 63.4 in around 10 minutes and I also did a bit of a guide on what to buy/build order etc on this.
I’m very knowledgeable about the WoW economy and designed this version to use materials that should depreciate a lot over time to the point that any player should be realistically be able to afford them. The idea behind this is that you can use this to take away around one third of the levelling process for any ALTs you wish to level up in Dragonflight.https://youtu.be/FqkyN8tcZTw
As soon as you arrive on the Dragon Isles head straight to Valdrakken. You can then follow the steps in the second video and in around 15 minutes after hitting the Dragon isles you can be level 63.5 and access to everything to Valdrakken.
I hope this helps take away some of the burden of leveling and enable more players to be able to play more ALT’s in Dragonflight.
TL:DR: Artisan Mettle useful but too timegated. Start double gathering to cheese some at the start.
As you probably heared, there will be a new currency in DF, "Artisan Mettle"(AT). Its BoP & mainly used for profession related activities.Some things you can do with it includes:
buying Knowledge Points from Artisan Consortium (up to 10/20/30, depending on your reputation)
- also buying recipes from them
- get yourself crafted BIS professionel gear
- recraft equipment
- depending on your profession, you will need it regularly, i.e. Alchy´s need it to find new recipes, inscribs need it to create & find new Draconic Treaties (the skill books to skill up other professions) etc.
- nearly every profession can create (Lesser) Illorious Insights, which are used to craft recipes with bonus skill. If you want to be the first to create Top Tier 5 Equipment, you will need them. They cost AT to make (I also heared that people craft them for skill up, but that´s just an easy way to burn them IMO).
So, that´s how you use them. There is probably more that I didn´t include (feel free to comment, I will add them) . As you can see, for everyone who wants to be engaged in professions, AT will be of high relevance.Now let´s see how you get them:
every time you craft a Recipe for the first time, you get 5 AT. More precisely, everytime you get a Knowledge Point in your Spec Tree you get 5. So when you start out fiddeling with your new profession, you will quickly end up with a bunch of them.
- you get 50 per week by just speaking with some dude + about 100 from collecting "Dragon Shards of Knowledge" found somewhere in Open World (however, I wasn´t able to find any tbh)
That´s it. You get a fast injection of maybe 300-400 + 150/week.Now let´s see how much those super activities listed above cost:
Buying all books for 30 Knowledge Points for both of your profession cost 1.200 AT (to be fair, every book returns you 50 AT instantly because it grants you 10 Knowledge Points, but it´s still giga expensive).
- Recipes are 75 (for example, inscribes will be able to buy 7 right from the start, this sums up to +500)
- Getting BIS Profesional Gear cost 700-800 AT.. PER PROFESSION (so, 1500-1600 if you want to have it for both)
- Using (Lesser) Illorious Insights cost 30 for Equipment & 5 for smaller stuff.
- And you also want to have some for your regulary activites, as mentioned above.
I really think the current system is flawed as hell and hope blizzard will make some adjustments to it. Mathematically speaken, only for your One-Time AT Expensures you will need half a year to get through them - and this under the asumptions that you don´t use any of them for regular activities.
So, back to title. I think with very little time effort you can increase your initial AT Injection by a few hundered. As mentioned, AT is gained by doing new stuff - this includes also finding new herb/mining nodes.
Currently, there are 4 different herbs with 6 different variations each. This makes for 24x "doing new stuff". Respectively, there are 2 differen´t (minable) ores with 6 different variations, add 12 to it.
If you already decided on wich professions you want to have, you could pick up herbalism/mining before them after you reach 70 and make a quick world tour around the dragon isle´s and only pick up nodes you haven´t found yet. With dragon riding this is not only quick but also kinda fun (and you get some mats for quick money). Also, you most likely want to do some WQ´s with Equipment upgrades anyway, so why not pick up some nodes while at it?Here some pointers where do look for the different variations in herbs:
titantouched: Thaldrasus & Waking Shores
- lush: everywhere
- frigid: Waking Shores & Azure Span nearby rivers & snow
- windsweped: Ohn´Ahran Plains
- decayed: Azure span (this shit is rare as fuck, feel free to ignore it)
Bonus AT can be gained by reaching 25 Skill Points & choosing the "Mastering the Elements" Tree in both herbalism & mining. This grants you an ability which you can use on elemental nodes, which also counts as "did new stuff", hence yield more AT. Its however more time consuming and you´ll probably won´t have 25 Skill Points after you finished the tour anyway.
I estimate this probably takes you 20-30 min and will yield a lot of bonus AT (depending on how many different nodes you found).
However, you don´t have to stop there. Unlearning both & picking up tailoring also yields you fast 90 AT if you are willing to insert ~200 wildercloth´s (for reference, I ended up with ~ 100 after leveling to 70). This also comes with the nice bonus that you will have some starter profession equipment, bags & rare equipment to enchant.
After that you can unlearn all & pick those professions you wanted to have from the start. I also recommend that - after reaching the dragon isle - to still start with your wish professions @ lvl 60. You´ll get knowledge points for them while leveling to 70 & there are some questlines which reward you with profession equipment targeted to your current profession (so you don´t end up with mining/herbalism equip you don´t plan to keep). Unlearning a profession will keep all your Knowledge Points (only Skill Points are resetted).
With that being sad, I really hope there will be some kind of iteration to the current system, but I still think this is a neat way to get a little bit ahead of the curve in regards of professions in DF.