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PTR
12.1.0
PTR
12.1.5
评论
评论来自
Volpe93
It seems it doesn't "proc", even after a whole minute just spamming healing abilities, no stack buffs appears and if used it just gives the base amount of shield. Does anyone else noticed it or tried something different?
It looks like self-healing does not trigger procs or has a really, really, REALLY low chance to trigger it.
评论来自
ondrovicz
It seems like it's currently bugged, I'm recieveing no procs at all.
Edit: No it just has really, really low chance to proc so the item is basically useless rn.
评论来自
Janin
As a MW it was proc'ing off of renewing mists, which seemed great, it gained stacks relatively well.
But upon further testing, it resets to zero when you drop combat, so not all that useful for most content I reckon...I could be wrong! I'm no theory-crafter :p
评论来自
Aowen
If you get this just trash it immediately, after the add-ons change this trinket is unusable as you can't know how many stacks you have without finding a buff in a sea of 30 buffs that move around constantly.
评论来自
Tahuma
Extremely inconsistent proccing, but has a genuinely good use as an emergency soak. I've seen this reach 15 stacks in 55 seconds and 2 minute 55 seconds, though it more consistently full charges closer to 2 minutes.
You can not charge this trinket outside of combat.
Charges seem to stick around between leaving combat and entering combat again, as well as through zone transitions. Charges can't be manually removed without discharging them or removing the trinket in my limited testing. I have no been able to find a way to lose charges, but I would assume starting a M+ key would likely wipe its charges.
9161*15= 137,415 absorb shield lasting 20 seconds is *not bad*, and it scales on your versatility as well. There are, shockingly, worse healing trinkets you can choose from, but this trinket is the equivalent of an external defensive cooldown you can place onto someone you know will be taking damage. This trinket is not on the global cooldown which means you can activate it at anytime outside of channeled spells (I tried), which has the rare utility of being able to save someone on demand.
The issue with this trinket is a skill issue, and it doesn't scale very high once you start to push into +13 keys and heroic raid progression. It's REALLY potent at letting you or someone else live in a situation that might otherwise kill them, such as a dps or healer soaking multiple orbs in Algathar Academy and Belo'ren. It can also save someone who is on death's door and you don't have an emergency heal ready or primed. But the purpose of this trinket isn't throughput, it's in being a niche savior, something no other healing trinket is capable of, which enables healers a lot more.
If you put this on the tank you are just griefing yourself because the tank is already taking hundreds of thousands of damage over the course of any fight. The tank is recuperating through self-healing, shields and other mitigation anyways, so this will hardly make a dent in damage mitigation.
(tl;dr) The trinket is not bad. It's Okay if using it for its designed purpose, being saving non-tanks who are about to take a lot of damage, or who need a chunky shield buffer while you pick them up. It is also picked up from a delve or world quest, which can make it a very strong trinket for low geared healers who don't have many other options (and there are a lot of worse options).
评论来自
Enxen
I've been testing this trinket on my holy paladin and I'm starting to think it might be better to just macro it to use on cooldown. Since it's off the GCD, my normal healing builds about 4 stacks during the 20-second cooldown. Because a full 15-stack shield is exactly 15 times larger than a 1-stack shield with no hidden bonus for waiting, the total amount absorbed is exactly the same whether you use it at 4 stacks or hold it, as long as you don't sit at 15 and waste generation. I get that holding it for a massive shield is great for saving someone from dying to a spike, but macroing it to a filler heal means constant smaller shields, zero wasted stacks, and one less button to track.
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圣化之杯
物品等级:44
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+9 智力
装备:
你的治疗法术和技能有较高几率为圣杯一点一滴地汇入希望,最多可累积15次。
使用:
将圣杯倾倒在一名盟友上,每洒出一滴便为其吸收(1 * 223)点伤害,持续20秒。
(20秒 冷却)
需要等级 78
在达到地下堡行者的旅程等级9后,只能在难度11的地下堡内获得。
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