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PTR
11.0.2
PTR
11.0.5
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评论
评论来自
WNxSajuukCor
Simple, yet complicated quest. You have to clear out Rattlegore's room out to start the quest. Best place to have the party is the corner directly to the right once you enter the basement.
There are three different kind of Spirit colors that spawn out.
Blues - Easy mobs. AoE the first 10ish that spawn, then a named comes out to the party. After that, you can take your time and drink/eat for a few rounds until another named comes out solo. You can Earthshock the curse, which if it lands curses you increase damage against you by 90.
Greens - Drop a Disease Cleanse totem, the ghosts spam a disease that lowers your Stam by 102 I believe it was. Pull the corner near the gates first, making sure you don't aggro the center mobs. Then pull the center, then the last corner. A named comes out after the pulls.
Purples - Grounding ground grounding. And focus fire. You have about five seconds until they start aggroing you, so staying in the corner won't help as much. Try to keep one shackled until you have everything under control, and keep throwing Grounding totems down, as the shadow bolts hurt. They keep spawning every so often until the Deathknight fight.
Deathknight - Easy fight. Sometimes mind controls people, but you can purge it off. And sometimes throws out shadowbolts, which the grounding totem can negate.
评论来自
bizang
I don't know how many shamans I've seen without their SkyFury helm and it saddens me. Yes it is hard but is still completely possible if you take your time and know a few tricks.
I've done this quest several times now with different groups and haven't failed yet. Your group doesn't have to be decked out in great gear to do this. My groups have been geared in blues normally.
Quests:
Material Assistance:
http://www.wowhead.com/?quest=7667
The Darkwreaver Menace:
http://www.wowhead.com/?quest=8258
Party Build (my preference)
1 priest- Healing, Shackle, Shadow Resistance(the first time I did this we found out our priest was shadow specced after we started, we still made it) 1 warrior- Tank so that the other shamans can dps down whatever he is attacking 3 shaman- 3ankh=3attempts if needed, totems for buffing ecspecially having 3 grounding totems at once explained later on Of course this isn't the exact build you have to go with, I'm just saying this is what I've used without failure and I think you'll see why as you follow along.
Before You Start
Ankh for each shaman, 1 stack of lvl 55 water/food per member from a friendly mage, Pots if you can afford them (we never used pots though)
I'm going to attempt to draw out this scenario for you to help you understand what I'm trying to say. (got the idea from a dankish site) Rattlegore's Room- "Great Ossuary's basement in Scholomance"
'X' = Where party stays most of the time.
'D' = Where I've place the Divination Scryer each time(basically as far away from group as possible)
'1'/'2'/'3' = represent a location of 3 elite ghosts
___________________________________
|_x_________________________________1_|
|_____________________________________|
|_____________________________________|
|_________________2___________________|
|_____________________________________|
|_______________________________D_____|
|_3___________________________________|
_________________________________________
Note: Plz get your group to alt+tab and read this before going in.
1. Clear the entire room before starting (obvious I know)
2. Rest up etc. and get everyone into position 'X' as far in that corner as possible.
3. Have 1 shaman go place the Scryer as far from the group in the opposite corner as possible 'D' and run back.
Note: Again, do not leave that corner your in 'X'
4. The event has now started, you will be facing wave after wave of ghosts. These really aren't that bad, keep your totems down to buff up your group. Priest can shackle if really needed. Make sure the Warrior keeps aggro of any ghosts on top of the group. All three of the shaman should focus on the warriors target and dps it down. You will easily go through each ghost one at a time while several ghosts are pounding on your tank. Earthbind totem here is really helpful, the reason for this is the ghosts can create illusions of themselves and Earthbind totem gets rid of those illusions.
5. Generally you should have enough time to mana/heal up between waves of ghosts. Just be ready to drink/eat as soon as you kill the last ghost of each wave.
6. The last wave of green ghosts will put a curse on the group that causes players to take more damage when hit. This curse lasts 10minutes. Finish off this last wave. At this point the 9 elite ghosts should spawn in the locations 1/2/3 of the room as displayed on the map I made posted above. Now you are safe to rest up your char. and yourselves. The 3 groups of elite quests will not come over to your group positioned in corner 'X' unless provoked, so go ahead and take a break to wait out the curse. Doing this will greatly increase your chances of success.
评论来自
bizang
7. The Hardest Part- 9 Elites
Do not kid yourself that you can take 9 elites or even 6 elites at once. The biggest problem is that these ghosts have a very very large aggro radius. This creates problems because most people will try to get their timing right to try and pull group '2' of the ghosts but instead pull all 3 groups. Everyone says the key to this is 'pulling' but I strongly disagree, as a matter of fact you don't want to pull, you want to rush in.
That's right, I said 'rush in'. Watch how the ghosts move and notice how far apart group '2' and '1' can get. What your going to do is have your priest shield your warrior run over to group '1' while hugging the wall(do not 'charge' in, avoid anything that will make your aggro range bigger). Once you see that your warrior has aggro of the group '1' ghosts and didn't pull group '2' also, go ahead and have your whole group hug the wall and run over to him. Priest shackle one ghost and everyone else focus on 1 ghost at a time. Again totem as needed, and yes these ghosts hit fairly hard.
Now you should have destroyed group '1' and only have 6 more elite ghosts to go. Eat/drink up. Move everyone back to position'X'. Have your warrior stand at the door or against that wall in a position he can see group '2' and '3'. It will be his job to pull group '2' into the corner you fought group '1'. Make sure you warrior isn't to trigger happy on doing this, but if he does mess up and pull both groups just let him die. Rez him and try again. Once your warrior has only group '2' in the corner where group '1' was go ahead and run over to him and take care of the group just like the previous.
Now you are home free! Rest up and go take out group '3' without worries of groups '1'/'2'.
7.5 You should finish off the last set of elite green ghosts in the X corner. After you kill the last group of green elite ghosts, an Aspect will spawn. Shackle him immediately, take some time to get mana back (reshackle until you are ready), then kill the Aspect. After you kill the Aspect more purple ghosts will spawn. KILL THEM AS QUICKLY AS POSSIBLE! If you do it right, you should never have more than 2 ghosts spawned at a time, shackle one, DPS the other, keep the grounding totems coming (and level 1 earth shocks work awesome here). If you don't kill them fast enough, they will continue to spawn in to where you could have 6-7+ elite ghosts to deal with and it's pretty much game over. Then, when the second Aspect spawns, shackle him again, regen mana, and prepare for the boss fight. Once you kill this Aspect, the Boss will spawn and immediately aggro.
(Thanks for this section -- Skraggy Level 60 Tauren Shaman -- Guild:The Tribe -- Realm:Aggramar)
评论来自
bizang
8. Boss fight
Long easy fight. Seeing as how you have 3 shaman make sure each of you is keeping your Grounding Totem down. The boss has some pretty heavy shadow bolts that do the majority of his damage and the grounding totems will take care of that. Keep a positive outlook and take this guy down, you've already passed the hardest part that almost everyone else wipes on.
SideNote: The Boss also MC's occasionally. Have the shamans ready to purge, and use your level 1 earth shocks like crazy to interupt his Dominate Mind spell (SpellAlert mod will show you when he's casting it). (Thanks Skraggy)
9. Congratulations!
Are you serious? Just go get the helm already!
DISCLAIMER
I wrote all of the above out of memory. There's some other waves of ghosts in there somewhere, but I don't remember how many etc. I have done this in this manner 3 times and never had serious problems. One of the times I did this it was for a lvl 60 & 59 friend. I found out you don't even have to be lvl 60 to complete and get this helm. Next time I do this quest I'll take more careful notes and will update this guide with more information. If you have suggestions for me I'll kindly take them and update this. I'm only speaking from my experience here and would like others input.
Let Me Know If This Helped You!
After using this guide please post with your results and opinions.
**ripped from Trixly post**
评论来自
9304
For a PVP shaman this is a very nice pre-MC piece. A 20/31 PVP Shaman is going to focus on increasing there melee primarily and secondly spell critical strike chances.
In regards to the above post... break down the math?
The blue set helm will give you an additional shock 300 - 500 dmg a fight right?
If you combine this piece with a collection of +crit gear that a 31/20 shammy would look for then it will help you get your %crit high enough to crit windfury consistently, drop a SS on top of that and a Earthshock, you are looking at 2000 dmg on the low end... possibilities are huge.
Now I do coincide that this piece ALONE will not make a huge difference... however, you are not looking at the larger picture. How will this piece fit with my build and how will this piece work with the rest of my gear.
If you have a spattering of Str, Sta, Agi, Int, Spr and +crit spell/melee then you are just going to spread yourself thin. Add this piece together with Blackhand, Warpwood, Deathdealer BP, Bloodsoul Gauntlets, plus talents and you've easily got 20% crit. With that you will almost always land a windfury proc/ss combo in a fight.
In my opinion, if you are a hybrid or a PVE Shaman then no... this piece isn't worth it. If you are a PVP shaman looking for +crit (like myself) then this piece is invaluable! +2% to spells and 1% to melee! A blue would never have more than +2% w/o comparable stats.
评论来自
26020
I have a 37 shaman atm, and i am wondering if i should get this at 60 or not, because it gives me XP and a really badass helm, i want to know if i should bother b/c if it is replaced in TBC easily im not gonna go for it, but i have a 70 warr and i have done the quest b4 i was just wondering from a shaman point of view if this is easily replaced in BC
评论来自
Bandit
Is this available as Alliance... or an equivalent?
评论来自
Nafets
Infamus Batman-cap.
评论来自
604752
Sooooo using this help for mah 60 twink
评论来自
604752
You have to be able to get into Scholo and to get into Scholo...u need to be lvl 55
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