Looks like leatherworkers are getting permanent drums, nice!
Guys, can anybody check - are leatherworking buffs works inside raids and mythic+?
Disappointing considering both Mail classes have access to bloodlust. I'm considering dropping skinning and just picking up alchemy. Double Flask length+ potentially free healing potions (although they're outscaled pretty badly by now).
I'm unclear as to the point of this item, especially in the frame of "let's update the crafting professions so they feel more relevant" they seem to present it. Are drums really that expensive / cumbersome to make that they felt we needed a permanent item to replace them?
I'm not trying to be snide, I'm just assuming I'm missing something, and I'm hoping someone could explain or grant me some insight.
With the patch dropping the cooldown of the item was changed to be 10 minutes to match the sated debuff duration but it was made nearly useless anyways because you cannot use it in
instances. So if you plan on making this (spending the 3 hours 45 minutes needed for 15 Spirits of the Bested) I'd suggest saving your time and gold.
I tested if it worked in Island Expeditions, BFA dungeons (All difficulties), Raids, and vanilla dungeons and it's disabled in all of them.
The buff you get from using the Mallet on Drums of Primal Might only lasts for 30 minutes, and I can confirm that it fades upon entering a dungeon or raid. The Bloodlust effect only affects the user of the mallet, and cannot be used in a raid or dungeon. So unless you badly need 400 extra main stat for doing World Quests, or you aren't a Hunter or a Shaman and desperately want reusable drums for solo use (although honestly you could farm up hundreds of drums worth of mats in the time it takes to farm the mats for this item), I wouldn't bother taking several hours questing and farming the mats required to make this.
This thing is the Warfront of crafted items - it doesn't really serve any purpose, and there's not much fun you can have with it.
The only thing pushing this item for me was the non-consumable bloodlust , when i noticed i couldnt use it to affect others and inside instanced content i quickly regretted all the hours farming the materials , completely worthless and useless.
Remember when this was supposed to be a mount.
This is particularly useful for a
, as the speed buff works in stealth.
Pretty useless crap. Save your time and ignore it
Am I missing something here?
These are personal use bloodlust drums with a CD to match the debuff which is great!
But two classes, the Hunter and the Shaman, already have access to bloodlust for an entire party anywhere and don't require an inventory slot to do so. In fact, the CD for the spells is 5 minutes and not 10 in case a party member wants bloodlust while your debuff is still active.
On top of that, aren't the crafted drums rather cheap anyway? Two vendor grey items, or one if you're lucky, sell for enough to buy a drum.
This feels like one of those "awful taste but great execution" items. Fun series of quests, interactive segments, personal to the profession, materials that do require a bit of personal work, really neat side buff, but an awful concept of limited places to use the item when the alternative item and class skills are superior based on where they can be used.
It'd be better if the drum buff:
Lasted 1 - 24 hours
Was only suppressed in raids, dungeons, and scenarios and not removed
Had a visual effect
Allowed the LW to donate skins and bones to extend the buff in 1-hour segments, up to 24 hours max
Wasn't a simple and thoughtless design that already existed for at least JCs and Engys as they could, prior to 8.1.5, interact with specific objects in the world for a small buff
With the Mallet in possession, any one of the six Drums of Primal Might can be hit for one random 30 minute buff out of three:
450 Stamina + 500 Armor
400 Agility/Strength/Intellect depending on character spec
Movement Speed buff, increases in 5% increments per second of running from 0 to 50% bonus speed over the course of 10 seconds
The buffs disappear upon entering any kind of Instance, but they do persist outside of instanced content (caves, major cities, through teleports, all continents).
Any Drum of Primal Might can be hit repeatedly with no cooldown (not even gcd), so preferred buff can be quasi-selected.
Drums are distributed in fairly central locations, so one naturally comes across one of them often in the open world.
Well that was a long, drawn out quest... for a 'profession' item that doesn't really benefit my profession.
Or did I miss something?
seems usefull at first but it's only usable outdoors ... so no warfront, no scenarios, no dungeons and no raid ...
Could have understand if it was a group buff, but it's less powerfull than a real BL, take a slot in your bags and can only be used in the least needed encounters.
Drums buffs are kinda nice but really are limited, cause only 1 spot in each zones and need to be activated, which i'll probably forget to do 90% of the time.
Useless for the profession in itself...
BIG disappoitment for me.
Could have been nice to finaly have something that really help the least "worth" professions.
Be nice if it gave even a 10% increase of your highest secondary stat. Basically useless.
As of 3/24, you can stack up the full speed buff from
Primal Might: Cat's Quickness
, then run by the drum and also click to get
Primal Might: Beast's Fury
and benefit from both buffs -- even if you stop moving.
Very handy for extended outdoor content.
This is junk. Maybe if it was a reusable drum that affected the raid/party.
For anyone who like me keeps forgetting the locations of these gems:
Vol'dun - Terrace of the Devoted - (27.99, 50.70) - near fp, before going down steps to the east
Tirisgarde Sound - Timberfell Outpost - (71.71, 51.14) - behind a tent.
Drustvar - Krazzlefrazz Outpost
(This is a work in progress, finally got tired of not having them memorized and instead blowing by them. Also, screw central locations, these should have all been where we naturally entered a zone, central is more than often out of the way.)
I must be confused. What is the point of this item? From what I can tell, it possesses the same effect that Drums of the Maelstrom possess. I don't get it... Plus, my leatherworker is a shaman with Bloodlust. /sigh
As it stands out now, this item is completely useless for most Leatherworkers ( Shamans, Hunters ):
- It cannot be used in any dungeon/raid/warfront.
- It's worse than a Shaman's Heroism/Bloodlust or a Hunter's equivalent.
- The outside drums are useless, I haven't had the chance to use one in the almost month that I've had this drum.
- I have no idea why do I still carry it in my bags.
It would be less useless if you could use it in a Dungeon / Raid environment, essentially, having a permanent drum for classes that could actually use it. But that would be too much fun, no?
It seems they kinda fixed the CD to match the crafted drums, from 60 to 10 min. Checking now if it is useable within instances right now...
Edit: Nope, at least not yet... e.e
Bullsh.. item. No - absolutely NO(!) - comparison to Enchanter's or Alchemist's Tool of the Trade. Bullsh..! Enough said!
Completely worthless tool on my shaman, for obvious reasons.
...but I do love running around at 210% movement speed in Ghost Wolf.
The movement speed buff from Primal Might: Cat's Swiftness (+50%) stacks with Spectral Recovery (+10%), Spirit Wolf (+20%), and Ghost Wolf (+30%).
It's too bad it doesnt work in raid or instance zones, could have been a nice help for classes without bloodlust to run some still tough to solo raids for example.
It does work in brawler encounters.
Looking at the other tools of the trade, this is literally the only one that I can see no real use for.
Alchemy: it can become reusable potions
Blacksmithing: repair your own gear AND have a chance at getting "indestructible" on armor and weapons you craft
Enchanting: extra enchanting resources when disenchanting
Engineering: spawnable tank, attack dog, AND bombs
Inscription: mini drain life
Jewelcrafting: extract gems AND more gems from the world
Tailoring: extra mats, a REZ when outdoor in Kul Tiras/Zandalar, and able to learn removed old-world patterns
if the leatherworking one either worked in instances or were reusable bloodlust drums, this wouldn't feel so useless.
Unarguably the worst tool of the trade of them all. If it was at least a permanent drums, it would have some purpose for the leather-wearing classes as none of them has intrinsic bloodlust. Instead it just sits in my spare bag and taunts me...
As of 8.2, Mallet of Thunderous Skins can now be used in ALL non-rated instances. It also functions completely as a drum, giving your entire group +25% haste for 40 seconds and giving them exhausted. I was kicked out of a raid to bring you this information!
It doesnt affect party/raid members in open world content. It only affects them in instances like raids and dungeons.
Using a Drum now also has a music note effect. Don't remember where from exactly, but I think it was first made for Feast of Winter Veil.
Correct me if I'm wrong, but isn't this the only form of Bloodlust that doesn't make Jaina go into her Ice Block?
In the Shadowlands beta, this seems to be the only item that still grants 25% haste - the consumable drums have been nerfed to 15%.
It's a really nice item for Jaina mythic now. It effects the whole raid, and she doesn't iceblock when you use it , making the first phase very easy and fast.
As a fully leveled Leatherworker AND Huntress, I farmed and saved to make this and when I could finally do so, it's grey....so of no purpose whatsoever. :(
I don't know where you got that this works for raids and parties like drums, but I just tried it inside a raid and only I got the bonus haste.
As of 9.0.2, Drums of all kinds do not work above level 50 - this, however, does not seem to have that limit (yet).
Is this a bug that it stopped working after 50? 25 Nov. 2020
Still usefull while doing Mage Tower. Glad I didn't throw it away.
Battle for Azeroth 1-175 Leatherworking Profession Guide - Patch 8.3
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