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PTR
10.1.0
PTR
10.1.5
Upper Karazhan Dungeon Ability Guide
来自 Wowhead
[Last Updated]:
2018/04/11
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补丁:10.1.0
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Upper Return to Karazhan Dungeon Strategy Guide
卡拉赞
is a Level 110 dungeon located in Deadwind Pass. It is available in Mythic, Mythic+, and Heroic difficulty. In order to access the Return to Karazhan dungeon, players must complete an attunement quest that takes place in several Mythic dungeons.
Due to the dungeon's large size and unusually high boss count, it is designed to be completed in more than one sitting.
This guide will outline strategies and important role-based responsibilities for each of the bosses of Upper Return to Karazhan, as well as some tips on particularly threatening trash mobs.
If you would like to see the best route to complete this dungeon on Mythic+ then you can check the
Upper Karazhan Mythic+ Route Guide
.
Loot and Rewards
Because there are so many bosses, the Return to Karazhan loot table is complicated, and has been split into its own guide -
Return to Karazhan Loot Guide: Gear, Relics, Mounts
. One notable quest in 7.2 is
夜枭与眼魔
, which is required to obtain crafted materials for
警戒栖木
.
Loot from the last four bosses starts off at ilvl 860. All loot has a chance to proc a higher ilvl, up to a max of ilvl 925. If an item appears up to 10 ilvls above the base, it will be marked as Warforged in the tooltip. If an item procs +15 or higher, it wll be marked as Titanforged.
There are many relics from Return to Karazhan, many more than from Emerald Nightmare.
Karazhan loot is also filled with nostalgia, here are just a few examples:
耀眼深红便鞋
is a throwback to
红宝石靴子
which also had a Hearthstone effect.
玛吉亚的青睐
and
托尼的承诺
are trinkets with interesting synergy.
埃兰的舒缓红玉
is a throwback to
埃兰的镇定宝石
. As it summons Flame Wreath, it is not very relaxing!
特雷斯坦的玺戒
, from Curator, references the BC Karazhan boss
特雷斯坦·邪蹄
.
酒渍披风
the flavor text references the Hearthstone Adventure "One Night in Karazhan."
Mythic+ Loot and Timer
Upper Karazhan Mythic+ Times
KeystoneUpgrade
Time toBeat
TimeRemaining
+1
35:00
0:00
+2
28:00
7:00
+3
21:00
14:00
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains epic items from the dungeon's loot table, for which the base ilvl increases based on the
Mythic Keystone
level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed for the party, and the items will be appropriate to the player's class/spec.
In addition, if you successfully complete a Mythic+ dungeon within the time allotted, the Keystone that was used to start the attempt will become upgraded by at least 1 level. The faster you clear the content, the larger the upgrade, up to a maximum of 3 levels higher.
If the party upgrades the keystone by more than one level, they will also receive the corresponding number of loot chests.
In 7.2, all Medium Length dungeons will give the following AP token based on the Keystone level. The amount of AP is multipled by your current Artifact Knowledge, which can be found in
this post
:
Keystone 2-3:
寻路者的徽记
Keystone 4-6:
冒险者的徽记
Keystone 7-9:
英雄的徽记
Keystone 10+:
勇士的徽记
Dungeon and Boss Maps
Opera HallMaiden of Virtue
Moroes
Attumen the Huntsman
The Curator
Nightbane?
Shade of Medivh
Mana Devourer
Viz'aduum the Watcher
The Curator
Unstable Energy deals heavy damage to meleeAfter defeating Attumen the Huntsman, the party should head back up the wooden stairs, through the shortcut door on Master's Terrace, and turn left to go up the ramp that passes above that door and leads to the Upper Broken Stair area. This will take players to the Menagerie to fight The Curator, the final boss of the Lower Karazhan wing of the dungeon.
Notable Trash Mobs
The stairs leading to the Menagerie feature the Forlorn Spirit and Shrieking Terror enemies that players first encountered as they entered the dungeon. Remember to interrupt
恐惧嚎叫
to avoid a party-wide fear.
Just inside the Menagerie, players will encounter two
损坏的傀儡
, who periodically bleed off
不稳定的能量
.
不稳定的能量
is a buff that lasts for 6 seconds, and cannot be interrupted
While buffed, the Golem sprays projectiles rapidly in a 30-yard radius around it, dealing moderate damage to any player standing in the impact
Ranged DPS and healers should stay at max range to avoid having to dodge these effects
Melee DPS and tanks should dodge as much as is feasible, and use defensive CDs to avoid taking fatal damage
Collect purple orbs if NullifiedThere is also one
up the stairs from the Damaged Golems.
Abstract Nullifier will cast
废灵
on a random target every 12 seconds
废灵
is a 30-second silence that cannot be dispelled
The affected player gather their spiritual energies in order to remove the silence effect
These spiritual energies manifest as four small purple orbs that only the affected player can see
Run to the orbs and jump if necessary to re-absorb them and remove the effect
The Nullifier will also chain-cast
奥术打击
on the tank, dealing moderate to heavy tank damage
Every 15 seconds, the Nullifier will attack the tank with
力场之刃
, dealing an initial hit of Arcane damage and leaving a DoT effect
In the Menagerie hallway, there are several packs of
魔力聚合体
and
暴食的法力浮龙
trash mobs.
Mana Confluence is protected by an
烧蚀护盾
, which absorbs damage equal to the Mana Confluence's mana pool
As players damage the
烧蚀护盾
, the Mana Confluence loses mana
The party must first deplete this shield before they can damage the Mana Confluence directly
The Mana Confluence also attacks the tank with
奥术弹幕
, dealing moderate damage
Mana-Gorged Wyrms will Siphon Energy from nearby Mana Confluence adds, also reducing the
烧蚀护盾
Upon dying, Mana-Gorged Wyrms will release
散逸的法力
for 10 seconds
Players standing in the
散逸的法力
will regain 10% of the Mana-Gorged Wyrm's mana pool each second
Tanks should pull the Mana Confluence/Mana-Gorged Wyrm packs out of the corridor and back into the previous room, so that players do not accidentally engage The Curator while he patrols up and down the hallway.
The Curator Tips & Strategy
馆长
encounter is a two-phase fight. The first phase is mostly about killing adds and avoiding mechanics, while the second phase is a burn phase on the boss. Players should save their DPS cooldowns for the burn phases, which occur approximately every minute.
Phase 1: Actively Attacking
The first phase of the encounter, the adds phase, lasts until Curator spends all of his mana. This takes approximately 55 seconds (40 seconds to deplete his mana, and a 15 second delay before he enters Phase 2).
Twice during the phase - once at the very start, and again 12 seconds later - The Curator will cast
召唤易爆能量
.
Static Charge deals heavy damage
Each cast summons one
易爆能量
add
Volatile Energy will attack random targets with
电弧
, dealing light damage
Each successful
电弧
cast will buff the Volatile Energy with a stack of
电弧
Each stack of the
电弧
buff increases
电弧
damage by 100%, meaning players cannot simply ignore the Volatile Energy adds, or they will begin one-shotting their targets
In addition. about 9-13 seconds after spawning, and every 9-13 seconds thereafter, Volatile Energy will use
静电充能
to jump to a player's position
Players within 8 yards of the
静电充能
impact point will take heavy damage
The party should stay spread out more than 8 yards to limit
静电充能
's splash damage
When the Volatile Energy is airborne, players near its predicted trajectory should move away
When a Volatile Energy add spawns, players should immediately switch to it and kill it
Move out of Power DischargeEvery 12-15 seconds, The Curator will cast
能量释放
.
Curator will target all five players' current position with a spark of lightning
When this lands, it creates a pool of
能量释放
energy at the player's original location
This deals light damage on impact, but heavier damage if players remain inside the
能量释放
pool
These pools will persist for the rest of the fight, making
能量释放
a soft enrage mechanic - if the corridor fills up with pools before players defeat The Curator, the party is likely to wipe
Players should stay relatively close to limit the amount of encounter space that is affected by
能量释放
Tanks should pull The Curator to the near end of the hallway, with the party spread out along the wall behind him. Move The Curator just enough that no players have to stand in the
能量释放
pools in order to attack the boss.
Phase 2: Regenerating Mana
Use DPS cooldowns during EvocationAbout 15 seconds after The Curator reaches 0 mana, he will cast
唤醒
.
唤醒
is a 20-second channel that recharges The Curator's mana to full
While channeling
唤醒
, The Curator takes 100% additional damage
The party should use its most powerful DPS cooldowns, including
英勇
/
嗜血
/
时间扭曲
, here
At the end of each
唤醒
cast, The Curator will cast
过载
, dealing moderate Arcane damage to all players.
Each time The Curator casts
过载
, he gains a stack of the
过载
buff
过载
's damage is increased by 100% for each stack of the
过载
buff active
Immediately after
过载
, The Curator returns to Phase 1, instantly casting
召唤易爆能量
This also acts as a soft enrage mechanic; players must defeat The Curator before
过载
damage becomes fatal.
Tank Responsibilities:
Move The Curator each time he casts
能量释放
Help kill nearby Volatile Energy adds
Save offensive cooldowns for the
唤醒
phase
Use AM/CDs whenever adds are active or for higher-stack
过载
casts
Damage-Dealer Responsibilities:
Overload deals heavy AoE damage
Quickly swap to and kill the Volatile Energy adds as they spawn
Save DPS cooldowns for the
唤醒
phase, while Curator takes additional damage
Move out of pools of
能量释放
, but stay close to existing pools to save space
Stay spread out to reduce splash damage from
静电充能
Use a defensive CD for high-stack
过载
casts
Healer Responsibilities:
Phase 1 damage is spiky and random
Be sure to top players off before and after each
过载
, using raid CDs if necessary
Contribute damage on Curator during
唤醒
when possible
Move out of pools of
能量释放
Stay spread out to reduce splash damage from
静电充能
Use a defensive cd for higher-stack
过载
casts
Shade of Medivh
After defeating The Curator, a portal opens between the Menagerie and the Guardian's Library. This portal is a "checkpoint" of sorts - each time players re-enter the instance, they will spawn just beyond this portal, instead of at the start under the Broken Stair.
Pass through the portal to access the Upper Karazhan Tower portion of the dungeon. Players will first enter the Guardian's Library, where even gravity seems to be twisted; the zone is an upside-down version of the original Karazhan raid's Guardian's Library area, and you can see mobs from the original raid walking on the ceilings (floors?) of the upside-down towers.
Notable Trash Mobs
Fel Mortar can be fatalThe trash leading to the Shade of Medivh is challenging and not immediately intuitive, so players may wipe several times. Fortunately, because of the checkpoint after The Curator, the run back is not long.
Flying overhead in this whole section of the dungeon,
s will repeatedly assault the party with
邪能岩弹
until they are killed or forced to land.
When a Fel Bat casts
邪能岩弹
, it will choose a random player and fire off several projectiles in a line at that player's location
The projectiles deal heavy damage upon impact, and players should move away to the sides, rather than forward or back
The party should spread out to avoid excessive movement or splash damage
Fel Bats have a
暴躁
. To force a Fel Bat to land, the tank should move to the edge of the walkway closest to the targeted Fel Bat and taunt it. Be careful not to fall off the edge, but you must be on the very closest possible location - often on a precarious corner - to make the Fel Bat land.
Upon landing, the Fel Bat will stop casting
邪能岩弹
, and instead use
邪能吐息
, creating a very long cone of fel flames.
The
邪能吐息
is a 60-yard-long cone in front of the Fel Bat, and deals heavy damage each second
The tank should side-step out of the
邪能吐息
, and be sure the Fel Bat is faced away from the party
All other players should stay behind the Fel Bat to avoid this damage, as it is likely fatal
These Fel Bats have a wide aggro radius and it is very difficult to avoid pulling them. They are particularly dangerous when they have been unintentionally pulled while fighting other enemies. Tanks must be quick to react if they see an unexpected
邪能岩弹
cast, and go find and taunt the Fel Bat.
It's counterintuitive, but stand in the Fel Bomb to defuse it
s attack the tank with
邪能火球
, which is interruptible, and will summon both
邪能炸弹
s and Gleeful Immolators.
Approximately every 25 seconds, the Infused Pyromancer will summon a pair of
邪能炸弹
s
These
邪能炸弹
will detonate after 15 seconds, dealing near-fatal damage to the party regardless of LoS or distance
In order to prevent the detonation, at least one player must stand beneath each
邪能炸弹
to absorb its energies
Standing beneath the
邪能炸弹
will deal moderate damage every second, and 10 total ticks of this damage, or 10 seconds of soaking, are required to deplete each Bomb
The players soaking the two
邪能炸弹
should use defensive CDs when possible
If targeted by
邪能岩弹
while soaking a
邪能炸弹
, step out to avoid the Mortar damage, but back in quickly to continue absorbing the Bomb
Healers should focus on keeping the
邪能炸弹
soakers alive
Move out of the path of Gleeful Immolation
s are summoned every 50 seconds, and will begin to draw fel flames out of the ground toward them with
狂热献祭
.
These flames will travel in a straight line from a point approximately 15 yards in front of the Immolator, to the Immolator's position
Players standing in this path will take heavy Fire damage each second
Tanks should move the Infused Pyromancers away from nearby Gleeful Immolators, ideally around a corner
These adds do not need to be killed, as they will despawn after 70 seconds or when the Infused Pyromancer is defeated
There is one
in the small room before the Shade of Medivh encounter.
The Wrathguard Flamebringer deals moderate tank damage with
打击
and
顺劈斩
He will often
滑行
behind the tank, which can be dangerous to melee DPS if a
顺劈斩
follows shortly after
The tank should try to keep the Wrathguard facing away from the party
Melee DPS should be careful after
滑行
to reposition quickly and avoid
顺劈斩
damage
Every 10 seconds, the Flamebringer will also ignite the ground beneath him with
The
炽燃方格
will erupt after 3 seconds, dealing heavy damage to any players standing in the area
The tank should drag the Wrathguard Flamebringer to the side of the
炽燃方格
patch so melee DPS are not struck
Shade of Medivh Tips & Strategy
The
麦迪文之影
encounter is primarily single-target, and requires frequent interupts and moderate to heavy movement.
Use Inferno Bolt to break FrostbiteThe Shade of Medivh will gradually gain mana over the course of 30 seconds, while attacking the party with three spells:
穿刺飞弹
is always cast on the tank, and deals extremely heavy damage, ticking ever 0.5 seconds for 5 seconds
If the channel completes, the tank will also gain the
Piercing Missiles debuff
, increasing all Arcane damage taken by 25% for 20 seconds
This debuff will make subsequent
穿刺飞弹
casts extremely deadly, and should be avoided by interrupting
穿刺飞弹
炼狱箭
chooses a random target, marking the player with a circle indicating the spell's splash radius
At the end of the
炼狱箭
cast, the targeted player, and any other players within the circle, will take heavy Fire damage and receive a moderate DoT
霜寒
will target a random, non-tank player, and encase them in an ice block
The only way to break this player free from the ice block is to splash
炼狱箭
damage onto them
The Shade of Medivh casts these spells in completely random order, varying each time he is pulled, and he may cast the same spell back-to-back multiple times.
It is not possible to assign one player to interrupt every instance of one spell.
The most important spell to interrupt is
穿刺飞弹
, to avoid losing the tank
Unlike most casts, players should interrupt
穿刺飞弹
early in the channel to reduce damage dealt
If there are spare interupts after handling each
穿刺飞弹
cast, players should interrupt
霜寒
Do not bother interrupting
炼狱箭
If a
霜寒
cast gets through, the next player targeted by
炼狱箭
should run to the
霜寒
player to free them
Good communication is necessary to avoid overlapping interrupt abilities. Players should consider macroing a '/say Interrupted!' into their own interrupt mechanics so that other party members are aware and can set an interrupt order. Voice chat is another option for communicating the interrupt order.
The party should stay spread out
just far enough
that
炼狱箭
does not splash its damage normally, but close enough that players can react quickly to
霜寒
/
炼狱箭
mechanics.
Keep moving during Ceaseless WinterDo not move during Flame Wreath to avoid detonationKill Guardian's Images before Shimmer becomes overwhelmingUpon reaching full mana, the Shade of Medivh will dump his entire mana bar to cast an "ultimate" ability, chosen randomly each time from three possibilities:
The
无尽寒冬
ultimate will fill the room with a powerful blizzard, coating the floor in ice.
Although the
无尽寒冬
lasts for 20 seconds, the Shade of Medivh will resume casting
霜寒
/
炼狱箭
/
穿刺飞弹
immediately after casting it
Players will take moderate damage each second from the
无尽寒冬
storm
This debuff stacks, quickly building up to fatal damage
To remove the stacks, players must move; each step or jump will remove 1 stack of
无尽寒冬
Focus on survivability and awareness, not DPS - keep moving, and continue to respond to mechanics
Use defensive cooldowns if targeted by
炼狱箭
during
无尽寒冬
If the Shade of Medivh chooses to use the
烈焰花环
ultimate, he will surround two players with
烈焰花环
rings.
烈焰花环
rings last for 20 seconds and are formed at the player's location at the time of the cast
If at any time, any player crosses over the
烈焰花环
rings, in any direction,
烈焰花环
will detonate, dealing fatal damage to the party
Do not move if you are targeted by
烈焰花环
!
As soon as the Shade of Medivh casts
烈焰花环
, he will resume using his
霜寒
/
炼狱箭
/
穿刺飞弹
abilities
Players targeted by
烈焰花环
and
霜寒
at the same time should not be broken out with
炼狱箭
until
烈焰花环
has faded - doing so will detonate the
烈焰花环
and wipe the party
Players targeted by
烈焰花环
and
炼狱箭
at the same time should not try to break other players out of
霜寒
- doing so will detonate the
烈焰花环
and wipe the party
If the Shade of Medivh casts
守护者的影像
as his ultimate ability, he will disappear, splitting his essence into three
守护者的影像
adds at the edges of the room.
Players must kill all three of the Guardian's Images to force the Shade of Medivh to reappear
The Guardian Images will cast
奥术箭
at random players, dealing spiky damage and requiring heavy triage healing
Every 3 seconds, each Guardian's Image will deal party-wide AoE damage with
闪光术
This damage starts out light, but each time a player takes damage from
闪光术
they gain a stack of the
闪光术
debuff, increasing
闪光术
damage by 5% per stack
With 3 Guardian's Images, this damage stacks up quickly!
Players should focus down one Guardian's Image at a time, to reduce the total number of stacks of
闪光术
Once all three Guardian's Images are dead, the Shade of Medivh will return and resume casting the
霜寒
/
炼狱箭
/
穿刺飞弹
abilities
The fight cycles through the mana-regeneration phase and the ultimate abilities until players have defeated the Shade of Medivh. The difficulty comes from remembering how to handle all of the abilities and reacting quickly to randomized cast sequences.
Tank Responsibilities:
Interrupt
穿刺飞弹
when possible, but communicate so that other players do not waste their interrupt cooldowns
Use a strong CD if you gain the
Piercing Missiles debuff
If targeted by
炼狱箭
and a nearby player is in
霜寒
, move to them to free them
During Guardian's Image, attack Guardian's Images and use defensive CDs when your stacks of
闪光术
are high
During
无尽寒冬
, continually move or jump to keep the
无尽寒冬
stacks low
During
烈焰花环
, do not leave your own
烈焰花环
if targeted, and do not enter another player's
烈焰花环
Damage-Dealer Responsibilities:
Spread out to avoid splashing
炼狱箭
damage or overlapping
烈焰花环
circles
Interrupt
穿刺飞弹
and
霜寒
when possible, but communicate so that other players do not waste their interrupt cooldowns
If targeted by
炼狱箭
and another player is in
霜寒
, move to them to free them
During Guardian's Image, attack Guardian's Images and use defensive CDs when your stacks of
闪光术
are high
During
无尽寒冬
, continually move or jump to keep the
无尽寒冬
stacks low
During
烈焰花环
, do not leave your own
烈焰花环
if targeted, and do not enter another player's
烈焰花环
Healer Responsibilities:
The tank may require heavy healing for
穿刺飞弹
casts, especially if they are interrupted late in the cast
If a
穿刺飞弹
cast finishes, the tank may require an external cooldown during the
Piercing Missiles debuff
Players struck by
炼狱箭
will need focused healing due to the DoT effect
Top up players in
霜寒
so they will survive the hit from
炼狱箭
to free them
Use a raid CD during Guardian's Image
Use mobility CDs and mobile healing CDs or abilities during
无尽寒冬
During
无尽寒冬
, continually move or jump to keep the
无尽寒冬
stacks low
During
烈焰花环
, do not leave your own
烈焰花环
if targeted, and do not enter another player's
烈焰花环
Mana Devourer
After defeating the Shade of Medivh, exit the Guardian's Library via the path to the south, leaping into the hole in the floor in the center of the next chamber.
As players fall through what appears to be space and the ruined remains of the Karazhan tower, their bodies are altered by powerful magic. The party lands on the Library Floor, shrunken to a mere fraction of their usual size! Books and small vermin are intimidatingly large, and the mana wyrms that inhabit the library are now monstrous...
Notable Trash Mobs
The trash before Mana Devourer is sparse, and none of the enemies are very dangerous.
mobs will cast
蛛网
on a random player, dealing moderate DoT damage and rooting them; this can be dispelled.
The Spider will also cast
汲取生命
on the tank every 25 seconds, dealing moderate DoT damage and transferring that life to the Spider
汲取生命
can also be dispelled
Healers should prioritize dispelling
汲取生命
from the tank over dispelling
蛛网
s are spellcasters that primarily attack the tank.
Ancient Tome will cast
奥术冲击
on the tank, dealing light to moderate damage
Each
奥术冲击
cast will buff the next
奥术冲击
by 10% damage, stacking up to 5 times
Ancient Tome will debuff a random non-tank player with
厄运诅咒
, which will deal heavy damage when it expires
If
厄运诅咒
is dispelled, it will not deal any damage, so the healer should dispel this debuff before it expires
Additionally, the Ancient Tome will cast
吞噬魔法
on low health, healing back to full health if successful
Interrupt
吞噬魔法
to prevent the heal
Slip through the gaps in the baby rat Stampede
mobs will attack tanks with
剧毒长牙
and will summon a
奔踏
of tiny rats to attack the party.
剧毒长牙
is a moderate-damage DoT effect with a heavy up-front damage component
剧毒长牙
cannot be dispelled, so healers should use CDs if necessary to ensure the tank survives
Rat casts
剧毒长牙
every 10 seconds, upon reaching full Energy
Tanks should spread out their CDs and AM abilities to cover each
剧毒长牙
application
Approximately every 15 seconds, Rat will cast
奔踏
, creating a line of small rat mobs that marches forward
Players struck by the
奔踏
will take heavy damage and be knocked back
There will be two breaks in the line of rats, one usually aligned with the position of the Rat mob when it cast the spell
The party can stack on Rat to avoid
奔踏
with minimal movement
Mana Devourer Tips & Strategy
The
encounter is a single-target fight with high movement and awareness requirements.
Loose Mana orbs speed up as they approach the Mana DevourerThe primary objective of the encounter is to prevent the Mana Devourer from reaching 100% mana. If the Mana Devourer does reach full mana, it will cast
屠戮精华
, wiping the party.
Mana Devourer will gain mana at the rate of 5% maximum mana every 3 seconds throughout the encounter
Every 30 seconds, Mana Devourer will gain the
凝聚能量
buff
When this happens, the Mana Devourer will expel its entire mana bar, creating an orb of
散逸的法力
for each 5% mana he had at the time of the buff
These
散逸的法力
spheres will rush back to the Mana Devourer from all directions, restoring mana to the Devourer if it reaches the boss
Because the Mana Devourer is still gaining 5% mana every 3 seconds, if enough of these
散逸的法力
spheres reach the boss, he will cast reach 100% mana!
Players must intercept as many
散逸的法力
spheres as possible to keep the Mana Devourer from reaching max mana
When a player absorbs a sphere of
散逸的法力
, they will recover 10% of their mana pool and gain a stack of
不稳定的法力
.
For each stack of
不稳定的法力
, the player will deal 10% additional damage
However, they will also suffer a moderate DoT effect that increases with each stack of
不稳定的法力
they have
Players who absorb too many
散逸的法力
spheres will take heavy to fatal damage from the
不稳定的法力
DoT
It is important that all players attempt to soak
散逸的法力
spheres equally, so that no one player is burdened with high stacks of
不稳定的法力
Note that, the more
散逸的法力
spheres the party lets through, the more
散逸的法力
spheres will be generated by the next
凝聚能量
.
This can rapidly snowball into allowing the Mana Devourer to gain maximum mana
The party should form a ring around the Mana Devourer, just inside the boss's targeting circle
This will ensure that all angles of approach are covered by at least one player
Try to absorb all of the
散逸的法力
spheres possible, but don't run too far out to do so
Players who stray too far from the healer are likely to die
Energy Voids shrink as players use them
不稳定的法力
has no duration, but players can remove it by stepping into an
能量虚空
, which the Mana Devourer will create every 20 seconds throughout the fight.
能量虚空
s will appear as large purple patches on the ground, near a random player's location
Standing in the
能量虚空
will deal moderate damage every second
This damage will also remove 1 stack of
不稳定的法力
with each tick
Players with 3+ stacks of
不稳定的法力
should remove them by stepping into an
能量虚空
.
Use a defensive cooldown when available, as the combination of
能量虚空
and
不稳定的法力
deals heavy damage
As soon as the
不稳定的法力
stacks are gone, step out of the
能量虚空
Only do this after all existing
散逸的法力
spheres have been absorbed, either by players or the Mana Devourer!
Move away from Arcane BombIn addition to these mechanics, the Mana Devourer will also attack the party with
奥术炸弹
and
能量倾泻
.
Every 15 seconds, Mana Devourer will create an
奥术炸弹
around a random player's location
4 seconds later, the bomb will detonate, dealing heavy damage to players within 10 yards
Players should move away from nearby
奥术炸弹
s
Every 25-30 seconds, the Mana Devourer will deal unavoidable AoE damage with
能量倾泻
Healers should be sure to top up low-health players, or players with multiple stacks of
不稳定的法力
, before
能量倾泻
is cast
The Mana Devourer fight is somewhat of a DPS check, given that most groups will not find it possible to soak all
散逸的法力
spheres, so the Devourer's mana total will slowly approach 100%. Despite the
不稳定的法力
buff dealing additional damage, the best use for
嗜血
/
英勇
/
时间扭曲
is probably at the beginning of the encounter, for 30 seconds of largely uninterrupted damage.
Energy Discharge deals party-wide damageTank Responsibilities:
Avoid standing in
奥术炸弹
or
能量虚空
pools
Try to move Mana Devourer as little as possible
But if unsoaked
散逸的法力
is approaching, pull Mana Devourer away from it to give the party more time to soak the orbs
If you soak
散逸的法力
and gain
不稳定的法力
stacks, use stronger cooldowns until you can get to an
能量虚空
pool
Damage-Dealer Responsibilities:
Use DPS cooldowns at the start for 30 seconds of uninterrupted, low-movement damage
Move out of
奥术炸弹
and
能量虚空
pools
When Mana Devourer creates
散逸的法力
orbs, intercept them before they reach the boss
When all the
散逸的法力
orbs have been collected or reabsorbed, run into an
能量虚空
to drop your
不稳定的法力
stacks
Use a defensive CD while dropping
不稳定的法力
stacks, particularly if you have more than 2-3 stacks of it
Healer Responsibilities:
Top players up before and after
能量倾泻
Players with more stacks of
不稳定的法力
will require more healing
Use raid CDs to deal with the party damage of using
能量虚空
s to drop
不稳定的法力
stacks
Intercept
散逸的法力
before it reaches the boss
When all the
散逸的法力
orbs have been collected or reabsorbed, run into an
能量虚空
to drop your
不稳定的法力
stacks
Use a defensive CD while dropping
不稳定的法力
stacks, particularly if you have more than 2-3 stacks of it
Viz'aduum the Watcher
Notable Trash Mobs
After defeating the Mana Devourer, players are returned to their proper size. The remaining trash in this room consists of packs of 3-4
魔力吞噬者
s, who are much smaller, lower-health versions of the boss fight.
These Mana Devourers create orbs of Loose Mana that travel quickly toward them
If Loose Mana reaches a Mana Devourer, it will cast
吸收法力
, dealing party-wide AoE damage
If a player absorbs the Loose Mana, they will gain
被吸收的法力
, increasing healing and damage done by 10%
被吸收的法力
also deals damage to the player who soaks it, but as a moderate one-off hit
Players should soak Loose Mana orbs when possible/above 50% health
The healer may need to use CDs to recover from
吸收法力
damage if multiple orbs are absorbed by the Devourers
An
guards the entrance to the Gamesman's Room, at the end of the Fel Bat-ridden corridor leading out of the Upper Library
The Erudite Slayer will frequently attack the ground with a
强力挥砍
This knocks players back, and can knock players off the edge if positioned poorly
强力挥砍
is usually aimed at the tank, so it can be avoided by staying behind the Slayer or at maximum range
The Slayer's
重力碾压
will create a fel pool at the tank's location that draws nearby players toward it
Often,
重力碾压
is followed by a
强力挥砍
Run away from the fel pool to avoid being knocked back by
强力挥砍
The Gamesman's Room is home to a Chess event, though - unlike the original Karazhan raid - it is not a boss fight.
Royalty makes the King immuneIn this version of the Chess event, the chess board contains:
1
1
2
s
2
s
1
To defeat the Chess event and gain passage to the final boss of the dungeon, players must defeat the King However, the King is protected by his
王权
buff, preventing 90% of all damage dealt to him.
The other pieces on the chess set are buffed with
王庭
; when a member of the
王庭
dies, the King's
王权
buff is disabled for 30 seconds.
The general strategy is to kill a chess piece, and then spend 30 seconds dealing as much damage as possible to the King. At the end of the King's vulnerability phase, he regains
王权
, and may recover some health.
As in actual chess, the pieces on the Chess board can only move in specific ways.
The pieces will not move to attack players, nor while they are under attack
Pieces not in combat will periodially make a valid chess move
Immediately following the move, the piece will light up all squares that represent its valid moves from the new position
After a few seconds, any players standing in these highlighted squares will take extremely heavy to fatal damage
A Knight MoveA Rook MoveEach piece has a different moveset:
The Knight moves in an L shape (2 squares in one direction, then 1 square to the side) with
骑士移动
骑士移动
deals extremely heavy damage to any player standing in, or adjacent to, its destination square
After moving, the Knight will then cast
骑士移动
, lighting up the four squares that are valid knight moves from the Knight's new location
The Bishop moves along a diagonal line to a new position with
主教移动
After moving, the Bishop will then cast
主教移动
(if black) or
主教移动
{if white)
These spells light up all squares diagonal to the Bishop's current position
The Rook moves along either its row or column to a new position with
城堡移动
城堡移动
deals extremely heavy to fatal damage to all players in its path
After moving, the Rook will cast
城堡移动
, lighting up all squares in the same row or column as the Rook's new position
The Queen moves along row, column, or diagonal line to a new position with
王后移动
After moving, the Queen will then light up all squares that are valid Rook or Bishop moves with
王后移动
Players must move away from the moving piece's destination, and avoid any highlighted square
Watch for pieces to become animated shortly before moving, or for telegraphs such as a yellow-highlighted square, and dodge these effects.
The Knight and Bishop pieces have the least health; players should kill one of these pieces, then attack the King. DPS should save CDs for the King's vulnerability phase. Repeat until the King has died.
Viz'aduum Tips & Strategy
Transporting to the Legion Ship for Phase 2The
监视者维兹艾德姆
encounter is a hectic, complicated, three-phase fight that is primarily single-target. Heavy movement, high DPS, interrupts, and strong awareness of surroundings are required.
This encounter takes place in Netherspace, encompassing the outdoor platform on which players originally faced Prince Malchezaar in the Karazhan raid, as well as the two Legion Command Ships hovering overhead.
When Viz'aduum reaches 66% health remaining, he will summon a
恶魔之门
and escape to the nearest Legion Command Ship. Players may take this
恶魔之门
to pursue him, and enter phase 2 of the fight.
At 33% health, Viz'aduum will summon another
恶魔之门
to flee to the second Legion Command Ship, where he will attempt to open a portal to the Twisting Nether and allow a flow of Legion troops to invade Azeroth.
Use
嗜血
/
英勇
/
时间扭曲
at the start of the fight to quickly progress to Phase 2 and eliminate one of the mechanics of the fight. Phase 1 is very high in damage and movement, so making it shorter is likely to prevent more deaths than in any other phase.
Core Mechanics - All Phases
Dodge Disintegrate by side-stepping itAll three phases of the fight share three core mechanics.
Viz'aduum will frequently target a random player for
分裂波
, turning to face the player before beginning the cast.
分裂波
is a long-range fel beam that deals extremely heavy damage to any player standing in its path
The
分裂波
damage also knocks players back
Players should always watch where Viz'aduum's large center eye is facing, and side-step out of the way during the
分裂波
cast
If you cannot get away, use a defensive cooldown to reduce the damage from the
分裂波
hit
分裂波
is cast approximately every 10 seconds throughout the encounter
Dispelled or expired Chaotic Shadowscreate Explosive Shadows orbsOccasionally, Viz'aduum will target a random player with
混沌暗影
, applying a 10-second, dispellable debuff.
The
混沌暗影
debuff deals moderate damage to its target
When the debuff expires or is dispelled, 8
爆炸暗影
orbs will form at the target's location
These
爆炸暗影
will fly away from the player in straight lines
If an
爆炸暗影
orb strikes a player, it will burst, dealing extremely heavy damage to all players within 10 yards of the orb
To deal with the
混沌暗影
mechanic, the party should stay spread out around Viz'aduum.
Players targeted with
混沌暗影
should move away from other party members
Melee DPS targeted by
混沌暗影
should at least back up to maximum melee range; Viz'aduum's hitbox is quite large
Healers should dispel
混沌暗影
once the targeted player is in a good position
The targeted player should
stand still
once dispelled; running into your own
爆炸暗影
orbs is fatal
The rest of the party should look for approaching
爆炸暗影
and dodge them
During phase 1, only one player will be affected with
混沌暗影
on each cast. In subsequent phases, additional targets will be affected, meaning that the party will have to dodge multiple sets of
爆炸暗影
at the same time.
Interrupt 2 Burning Blasts in a rowAbout every 5 seconds, as a filler between his other abilities, Viz'aduum will target the tank with
炽热冲击
.
炽热冲击
deals moderate Fire damage initially, and leaves a DoT effect
The DoT effect lasts 8 seconds, and will stack and refresh its duration on each application
At approximately 3-4 stacks, the tank damage from
炽热冲击
becomes dangerously high
Interrupting 2
炽热冲击
casts in a row will allow the DoT stacks to fall off
The
炽热冲击
debuff can also be dispelled, but healers also need to dispel
混沌暗影
so cannot always dispel the
炽热冲击
DoT
To minimize
炽热冲击
damage, players should:
Assign the tank and one other trustworthy player to interrupt
炽热冲击
casts
It is likely impossible to interrupt every
炽热冲击
cast, so don't plan to try
When the tank has 2 stacks of
炽热冲击
, the tank should interrupt the next
炽热冲击
cast
The other player assigned to this task should interrupt the cast after that
This should give the
炽热冲击
DoT enough time to expire
Most interrupt abilities should be back off cooldown by the time the tank reaches 2 stacks of
炽热冲击
again
Keep this interrupt rotation up for the entire fight
If there is a mistake and the tank reaches 3 or more stacks of
炽热冲击
, the healer should dispel
In each phase, Viz'aduum will also gain some unique mechanics that do not carry over to the next phase.
Phase 1: Netherspace
During Phase 1, Viz'aduum will call upon both of the Legion Command ships to assist him in defeating the party.
Run along the edge of the platform with Fel BeamThe first Legion Command Ship will fire a
邪能光束
when called upon. This occurs approximately every 40 seconds.
The Command Ship will cast the
获取目标
debuff on a random, non-tank player
After five seconds, the Command Ship will fire a
邪能光束
that locks on to the targeted player's location for 8 seconds
邪能光束
will deal moderate damage to the player if it strikes them directly
The
邪能光束
also creates large pools of
邪能烈焰
at the player's location every second
These pools persist for 1 minute and deal heavy damage to players who stand in them
Players targeted by
获取目标
/
邪能光束
should move to the side of the platform before the
邪能光束
begins. Once the
邪能光束
has locked on, the targeted player should run to stay ahead of the
邪能光束
and avoid both
邪能光束
and
邪能烈焰
damage. This should ensure all
邪能烈焰
spawn in out-of-the-way locations and will not affect the rest of the party.
Avoid the Bombardment missilesThe second Legion Command Ship will bombard the encounter area with
轰炸
when called upon, which will first occur 30 seconds into phase 1.
轰炸
lasts for 10 seconds
During this time, the Command Ship will pelt the encounter area with dozens of
轰炸
missiles
Players struck by these missiles will take heavy damage
All players should attempt to move out of the
轰炸
, but this may not always be possible, as new zones spawn every 0.3 seconds
Use a defensive cooldown to mitigate
轰炸
damage if you cannot avoid it
After the first
轰炸
, subsequent
轰炸
s occur every 40 seconds
Phase 1 lasts until Viz'aduum reaches 66% health, at which time he will create a
恶魔之门
and teleport to the first Legion Command Ship.
Phase 2: Command Ship
During this phase, Viz'aduum loses access to
邪能光束
(since the Command Ship will not attack itself). However, he retains
轰炸
, which he will use every 20 seconds. This is more dangerous on the Command Ship's deck, as space is more limited.
Dodge Disintegrate while making your way up the deck of the Command ShipWhen Viz'aduum lands on the Command Ship, he will begin to cast
分裂波
repeatedly until players, who land on the opposite end of the deck, engage him.
Viz'aduum fires
分裂波
in one of three directions, randomly chosen for each cast
He may fire straight down the deck, or slightly to the left, or slightly to the right
Players must avoid being struck by
分裂波
as they run toward Viz'aduum, so they are not heavily damaged or knocked back
Watch the direction Viz'aduum is facing and move to a safe side of the deck
The first player to reach Viz'aduum can stop the
分裂波
spam-casting by attacking the boss
This will cause Viz'aduum to attack the player, so tanks should either reach Viz'aduum first, or be ready to taunt him off the other player
The sides of the Command Ship deck are fortified with four Legion
s, each of which fires fel lightning in a short radius from its position.
Stepping into the fel lightning will deal
灵魂收割
damage
Ideally, players who are dodging
分裂波
s will step into the safe spaces
between
Legion Soul Harvesters
It is better to take
灵魂收割
damage than
分裂波
damage
Once players reach Viz'aduum, they do not have to worry about Legion Soul Harvesters anymore, and can focus on dodging
轰炸
and handling the core mechanics of the fight.
Phase 2 is hectic with 2 Chaotic Shadows debuffsNote that during Phase 2,
混沌暗影
will affect 2 targets each time it is applied. Healers should dispel one target quickly, and let the second debuff expire, so that players are not dodging two waves of
爆炸暗影
at once.
When Viz'aduum reaches 30% health, he will summon another
恶魔之门
and teleport to the deck of the final Legion Command Ship.
Phase 3: The Rift!
When Viz'aduum reaches the second Legion Command Ship, he will begin to cast
稳定裂隙
, which has a 30-second cast time.
There is a small rift behind Viz'aduum that will periodically summon
adds
If Viz'aduum completes the
稳定裂隙
cast, this rift will summon the Felguard Sentries continuously
This will overwhelm the party with adds and make defeating Viz'aduum nearly impossible
To prevent this from happening, players must reach Viz'aduum at the end of the ship and interrupt this cast
The only obstacle to reaching Viz'aduum in time to interrupt
稳定裂隙
is that the deck of the second Command Ship is lined with 6 Felguard Sentry adds.
These adds do not deal heavy melee damage, so the tank can round up all 6 at once
They will debuff the tank with
炽热断筋
, reducing movement speed and adding a stacking DoT effect
Drag all 6 Felguard Sentries to the boss so that
稳定裂隙
can be interrupted
Use AoE stuns and other CC to control the Felguard Sentries
Quickly burst the large pack of Felguard Sentries down, then focus damage on the boss
Even if players interupt the
稳定裂隙
cast, waves of 2 Felguard Sentry adds will continue to spawn every 25 seconds. The first wave of these will appear shortly after players engage Viz'aduum, and should be killed. Players can determine whether they need to kill the next set or can safely focus the boss.
Viz'aduum will use neither
轰炸
nor
邪能光束
during this phase, so players must only handle the core mechanics.
Note that
混沌暗影
will affect three targets each time it is cast in this phase.
The healer should dispel one target quickly, then let the other two expire
If a melee player is targeted, dispel them first
Players who were not dispelled first should try to move to opposite sides of the Command Ship deck
This should make it easy for the rest of the party to dodge the incoming
爆炸暗影
Lastly, bats will fly overhead on this ship firing
暗影黏质
at random players. Players should spread out to avoid dealing splash damage to each other.
Take the Demonic Portal quicklyTank Responsibilities:
Tank Viz'aduum in the center of the encounter space
Interrupt
炽热冲击
Use cooldowns if you reach 3+ stacks of the
炽热冲击
DoT or if you are targeted by
混沌暗影
Move out of the path of
分裂波
and incoming
爆炸暗影
orbs
During Phases 1 and 2, avoid standing in the
轰炸
impact zones
Take the
恶魔之门
to the Legion Command Ship on each phase transition
At the start of Phase 2, assess the direction of Viz'aduum's
分裂波
casts and step onto the sides of the ship if necessary to avoid them
Try to be the first player to reach Viz'aduum in Phase 2
At the start of Phase 3, drag the 6 Felguard Sentries to the boss
Pick up the two new Felguard Sentries that spawn shortly after arriving and again every 25 seconds
Dodge Explosive Shadows so they don't, well, explodeDamage-Dealer Responsibilities:
If targeted by
混沌暗影
, quickly move away from other players, and once dispelled, do not move into your
爆炸暗影
orbs
Interrupt
炽热冲击
to help the tank's
炽热冲击
DoT stacks fall off
Move out of the path of
分裂波
and incoming
爆炸暗影
orbs
During Phase 1, if targeted by
获取目标
/
邪能光束
, run out to the edge of the platform and overlap the
邪能烈焰
as much as possible
During Phases 1 and 2, avoid standing in the
轰炸
impact zones
Take the
恶魔之门
to the Legion ship on each phase transition
At the start of Phase 2, assess the direction of Viz'aduum's
分裂波
casts and duck into the sides of the ship if necessary to avoid them
Interrupt
稳定裂隙
at the start of Phase 3
In Phase 3, use efficient cleave/AoE to kill the Felguard Sentry adds, but the primary DPS target should still be Viz'aduum
Healer Responsibilities:
Acquiring Targetwill create Fel Beam
Dispel
混沌暗影
from its target once the player runs away from others
If
混沌暗影
isn't imminent, dispel
炽热冲击
from the tank, especially if it reaches 3 or more stacks
Players targeted by
邪能光束
or
混沌暗影
, or struck by
分裂波
or
轰炸
, will require heavy healing
When multiple targets are affected by
混沌暗影
, dispel one quickly (a melee target is best) and let the other ones expire
Move out of the path of
爆炸暗影
and
分裂波
Avoid standing in the
轰炸
impact zones
When targeted by
获取目标
/
邪能光束
, run to the edge of the platform and drop the
邪能烈焰
as close together as possible
Take the
恶魔之门
to the Legion ship on each phase transition
At the start of Phase 2, assess the direction of Viz'aduum's
分裂波
casts and duck into the sides of the ship if necessary to avoid them
During Phase 3, the tank will require heavy healing, especially when Felguard Sentries are active
Dispel the
炽热冲击
and
炽热断筋
debuffs from the tank between
混沌暗影
casts
About the Author:
Dayani mains a
Restoration Shaman
. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
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评论
评论来自
Downhitted
Pretty detailed, but it's a lot of text to get through if you can just do it on heroic and basically don't have to worry too much, or read the short tactics before each boss. Though there is already another guide that was made a while ago, that basically covers the same.
评论来自
ealdrich
As implied by some of the descriptions, it's better to have at least one ranged dps and preferably two. All melee dps groups will find the final boss much more difficult (especially on higher levels) than ones with at least one ranged dps.
评论来自
ModishVision
卡拉赞
dungeons entrance is located at
Deadwind Pass /way 47.0, 69.9
this goes for Lower/Upper Keystones as well.
https://youtu.be/S4ua18zl0_o
评论来自
Netzopfer
layers within 8 yards of the Static Charge impact point will take heavy damage
According to the adventure guide this is 6 yards.
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