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Silvershard Mines Best Strategies - Shadowlands RBG Guide
来自 Cherry
[Last Updated]:
2023/11/29
变更日志
补丁:9.2.0
目录
评分:
Overview
Silvershard Mines is a 10v10 battleground with a "resource-based" objective and a twist. Rather than capturing a base and spinning it, this map becomes a numbers and positioning game. The carts, or "bases" in this case, must be contested by players standing within the marked area and they are constantly moving to their capture point. On this page, we go into depth about how to play the map, important locations, map-specific terms and shorthand, common Rated Battleground strategies, and some helpful tips to help players navigate the map more easily.
Battleground Terminology for Silvershard Mines
Top/Water Cart - the original cap point is northwest but the tracks can be changed to send it northeast.
Middle Cart - the cap point is southwest.
Lava Cart - the original cap point is southeast but the tracks can be changed to send it northeast.
Silvershard Mines Map
Green Pin = Restoration Leaf
Purple Pin = Berserker
Blue Pin = Alliance Graveyard
Red Pin = Horde Graveyard
Yellow Pin = Crossroads (players can change the tracks here)
Silvershard Mines Win Conditions
The first team to get to 1500 resources wins. Carts under a team's control will consistently provide a small amount of resources (often referred to as residuals) over time until it reaches its capture point. Once the cart reaches its point, the team in control of the cart gains +150 points. In order to contest the cart, players must stand within the large circle that is indicated on the ground. The color of the ring determines which team is in control of the cart. The team with more players in the cart will shift the control in their favor. If the number of players is equal for both teams, the control of the cart will not shift.
Understanding how many players are needed in the cart to either keep it in a team's favor or take it over last minute is crucial in this game. For example, some teams sometimes send 5+ players to a cart that is about to reach the cap point because only one enemy is in the cart and they believe they can turn it fast enough. However, if that person is able to survive, not get put in a
暗影决斗
, or does not get pushed out of the circle, the enemy can actually keep the cart and now 5+ players are out of position for no reason. To see examples of what is being discussed, please refer to the breakdown and clips found below:
1 player, 0 enemies:
It will take 6 ticks to fully tag the cart in your favor, it ticks twice as fast with no one in the cart.
2+ players, 0 enemies:
It will tick just as fast as one player and zero enemies, it does not go faster.
1 player, 1 enemy:
The cart remains neutral and will not tick in either direction.
2 players, 1 enemy:
The cart will tick in the majority's favor.
2 players, 1 enemy vs. 3+ players, 1 enemy:
The cart will tick in the majority's favor at the same rate, despite funneling more players into the cart. This is important to understand; please refer to the clip provided below:
If players die in the cart, the enemy team will immediately receive a three tick advantage rather than a gradual shift. This is important to understand; please refer to the clip provided below:
Best Silvershard Mines RBG Strategies
At the beginning of the match, typically teams send their off-cart team to the middle or top. Everyone else that is not a part of the off-cart team fight at the lava cart and attempt to keep it there as long as possible, even if they are losing the overall team fight. This is because if the off-cart team is winning both middle and top but the main team fight is losing at lava, the main team needs to be able to stall as long as possible because if they die, the enemy team can easily peel out and try to overtake the off-cart while the team is on a 'split rez'. However, there are additional opening strategies that some teams have been seen to use and will be listed below:
Some teams choose to team fight at the lava cart with all 10 players if they are confident in their team fight in an attempt to quickly wipe the enemy team or at least a handful of them and put them on a split rez. This allows the designated off-cart team, that also went to lava, to then peel out and typically secure the top cart. It is more than likely that the middle cart at this point in time will soon cap and the off-cart team would not have enough time to run there and shift control of the cart.
Some teams choose to team fight at the middle cart just because it caps first. They may send 8 people to the middle cart, send one player top to shift the control of the cart and their favor, and send a class in stealth to the lava cart and change the tracks. This causes the lava cart to take the northeast route instead and thus taking longer to cap.
Throughout the rest of the match, players must rotate as needed. Everyone should always count the numbers of allies and enemies in a cart, especially once the cart starts approaching its cap point. This map is all about counting numbers and keeping carts in the team's favor without "over-committing" to one spot and/or giving up another cart for free. Usually the top cart is a "last resort" cart because the enemy team can easily positions themselves to slow several people on the team, making it extremely difficult to peel out. This does not mean an individual player cannot still secure the cart and try to get it to the cap point because teams should never just give up a cart for free. However, if teams see an opportunity to ninja it or potentially rush it and get a guaranteed cap, it could be the game changer. Teams will just need to be cautious if they plan to commit several people to the top cart for this reason because they may need to peel out immediately to either the lava cart or the middle cart for the next major team fight.
The off cart team is usually responsible for contesting the two carts that contain no major team fight. Most teams send their Rogue and sometimes even a Balance or Feral Druid to off-carts because of their DPS and survivability. This team composition can be deadly because if the Rogue uses
暗影决斗
on an enemy, they are no longer considered to be in the cart and the Druid can contest it while the Rogue kills or CCs the enemy until they are out of the circle. Occasionally, some groups have a player that only plays a Tank Specialization and they have them sit a cart solo. Regardless of the players chosen to do off-carts, if there is a Rogue on the off-cart team, they should be the ones that stun and set up kills. Their CC is vital when the matchup involves even numbers.
The off cart teams typically contests the middle cart because it is always the first cart to be captured. If players are on the Alliance team, they usually send one player to shift the top cart in their favor since they are closer and then grab the berserker buff before meeting the second person at the middle cart. If players are on the Horde teams, they usually send their entire off cart team middle first since they are closer and can shift it in their favor first. However, if an Alliance off-cart team feels that they will not win the fight for the middle cart, they may stay at the top and call for reinforcements (assuming the team is stabilized at lava) in order to keep it rather than risk losing both carts.
If the off cart team wins middle early, the more mobile DPS (e.g. Druid) should peel out and try to secure the top cart as well. This is because once players resurrect at the graveyard, they have more than enough time to run to top and shift the cart in their favor.
If both the middle and top cart are lost, the team is already at a 300+ point disadvantage. This is assuming lava was captured in the team's favor. If the lava cart was also not captured in the team's favor, then they already are at a 450+ point disadvantage and may need to change up the plan.
Best Silvershard Mines Tips
Always remember that the middle cart caps first.
Players can change the direction of the tracks of the top cart and lava cart.
However, this it is not recommended to do so unless the team is trying to stop the team from consistently winning the lava cart (since it caps the fastest) and try to split up the enemy team.
There are two restoration leaf spots on this map. The locations of these restoration leaves are indicated on the
first map
by green pins.
One leaf spot is near the cap point for the middle cart. Once players head up the tracks towards the middle cap point, the leaf is to the right behind a waterfall. To see the exact location, please refer to the clip provided below:
One leaf spot is near the cap point for the lava cart. Once players head down towards the lava cap point, the leaf is to the right. To see the exact location, please refer to the clip provided below:
There are two berserker spots on this map. The locations of these berserker buffs are indicated on the
first map
by purple pins.
One berserker spot is near the crossroads that the top cart crosses in order to go to its cap point at the northwest side of the map. Once players head up the tracks heading north, the berserker buff is to the left on the ledge. To see the exct location, please refer to the clip provided below:
One berserker spot is near the cap point for the lava cart if the tracks are changed to send it northeast. Once players head up the tracks towards the northeast, the berserker buff is to the right on the ledge. To see the exact location, please refer to the clip provided below:
If a player is about to die in the cart during a team fight, they should try to die outside of the cart's contested area because if they die in the cart, they cause the cart to immediately shift over three ticks in favor of the enemy team. To see an example of this interaction, please refer to the clip provided below:
In order to buy more time for a team to peel to the top cart or hold onto the cart longer while solo, players can knock off enemy players into the water at the bridges located in the northern parts of the battleground. To see an example of one of the bridges, please refer to the clip provided below:
Due to the incline on the routes for the cart, some places along the tracks are vital knock points because it is the "top most part" and will knock enemy players farther back. This is extremely helpful especially against players that do not have mobility to get back quickly. To see one example of a good point to knock players, please refer to the clip provided below:
To see general locations of the best places to knock enemies out of the cart, please look at the red indicators marked on the map provided below:
Introduction to Battlegrounds
Overview 9.2
PvP Gear & Upgrades 9.2
PvP Terms 9.2
Best RBG Addons 9.2
Best RBG Macros 9.2
General RBG Information
Overview 9.2
Tips for RBGs 9.2
RBG Meta 9.2
Base Sitting 9.2
Target Calling 9.2
Leading RBGs 9.2
Battleground Strategy
Overview 9.2
Warsong Gulch 9.2
Twin Peaks 9.2
Battle for Gilneas 9.2
Arathi Basin 9.2
Deepwind Gorge 9.2
Eye of the Storm 9.2
Silvershard Mines 9.2
Temple of Kotmogu 9.2
Seething Shore 9.2
About the Author
This guide is written by Cherry, the founder and leader of the
Oasis
community. She has experience with planning and hosting tournaments for the community through Oasis and even does observing for WoW esports. You can find her leading groups for Oasis, streaming on her
Twitch
, and even posting on her
Twitter
. She is a Mistweaver main that focuses on PvP. She has achieved Gladiator and Hero of the Alliance and helps to promote a positive and encouraging environment for players to learn.
Outside of World of Warcraft, she is a recent college graduate with a B.S. in Physiology and Neuroscience and a minor is Psychology. Her plans include going to PA (Physician's Assistant) school while continuing to keep gaming and community management close!
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