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Tindral Sageswift, Seer of the Flame Strategy Guide - Amirdrassil, the Dream's Hope Raid
来自 Hyperdk
[Last Updated]:
2024/05/12
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补丁:10.2.7
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This guide provides tips and strategies for defeating the Tindral Sageswift, Seer of the Flame boss encounter on Normal and Heroic Difficulty in the Amirdrassil raid. Learn how to handle difficult mechanics with positioning diagrams, educational gifs, and written advice.
Tindral notably drops the blacksmithing recipe
设计图:繁盛梦境头盔
as well as Season 3 Tier Head tokens. Tindral's regular loot has the following item levels: 450 (LFR), 463 (Normal), 476 (Heroic), 489 (Mythic).
You can find a complete list of loot tables in our Amirdrassil Loot Guide and Season 3 Tier Sets Overview.
Introduction
Tindral Sageswift, Seer of the Flame
is the eighth boss encounter in
Amirdrassil, the Dream’s Hope
. This is a three phased encounter with two Dragonriding intermissions where players will need to dodge obstacles and pick up beneficial buffs while moving to the new area.
Tindral Sageswift Mechanics Cheat sheet
Here you'll find a quick breakdown of the strategy and the most important mechanics as a quick reference guide. A more in-depth description of the encounter can be found in the "Full Guide” section.
Raid Positioning
Raid positioning will depend on the phase, because the difficulty of this encounter comes from having a series of abilities which overlap in different ways during each phase.
In Phase 1, the raid should be slightly spread out around the boss, while staying somewhat close to make sure players with
群体缠绕
can be freed easily, and player with
坠星
or
炽烈增生
can move away easier.
In Phase 2, positioning is very similar, however players with
炽烈增生
need to move further away, or the boss must be dragged away from the
灼烧之地
to ensure that
浴焰萌芽
doesn’t spawn in the fire.
In Phase 3 is a combination of the first two phases, so position accordingly depending on which form the boss is in.
群体缠绕
All players will get rooted and take damage for 6 seconds.
Stay at least 3 yards away from others.
To free players early, kill the root holding them in place, or use an ability which breaks roots.
坠星
A few players will get a debuff which they must spread out with.
After the debuff expires,
星辰碎片
will rain on the platform.
炽烈增生
A few players will get debuffed and take fire damage for 40 seconds.
This debuff can be dispelled, but it will leave behind
灼烧之地
.
Make sure to move out of the raid before getting dispelled.
炽焰蘑菇
Tindral will spawn four mushrooms in quick succession which explore after 3 seconds.
Tanks should alternate soaking these, as they apply a short vulnerability debuff when soaked.
All other players should avoid standing in these.
阳焰术
The raid will take more passive raid damage while Tindral is in moonkin form.
火焰光束
Tindral will summon a
火焰光束
which will start moving around the platform.
Make sure to avoid being hit by it.
压抑灰烬
Random players will get a healing absorb debuff.
This debuff can stack, so make sure to heal it quickly.
浴焰萌芽
Tindral will channel raid damage for 15 seconds and spawn
烈焰之种
.
Seeds must be ran over by player to make them disappear. Each seed deals a small amount of damage to the player when destroyed.
Any seeds that are not destroyed during the 15 seconds turn into
燃焰之树
s, which deal raid damage for 6 seconds.
Flaring Owl Form
When Tindral transforms into his Flaring Owl Form, the intermission begins.
Make sure to avoid getting pushed off the platform by
台风
.
Pick up an
强能之羽
, which will allow you to Dragonride.
Avoid flying into
灼烧翎羽
s when following the boss.
Fly through as many
梦境精华
s as possible while following the boss.
After landing, break Tindra’s shield and interrupt him before the cast ends.
火焰光束
Multiple
火焰光束
s will spawn around the main one that is called down.
浴焰萌芽
A vulnerability debuff is applied when running over a seed. The entire raid needs to assist with clearing them to keep the damage each person takes lower.
燃焰之树
s will persist for the rest of the phase, instead of just 6 seconds.
Tanks
When
炽焰蘑菇
s begin spawning, the first tank should soak mushrooms 1 and 3, while the second 2 and 4.
Taunt swap when the damage from
灼热之怒
feels too high to handle with ease.
Healers
Dispel players with
炽烈增生
when they run out of the raid.
Spot heal players with
压抑灰烬
when Tindral is in his Treant form.
Be mindful of the high damage portions of the encounter, such as
阳焰术
,
浴焰萌芽
, and
超级新星
.
DPS
Kill
群体缠绕
s as quickly as possible.
Save cooldowns for the
超级新星
shield after each intermission.
Tindral Sageswift Full Boss Guide
Tindral Sageswift is a three phased encounter with two intermissions that require Dragonriding to reach the next platform for each phase. Tindral is a druid who has three forms which dictate what abilities he has access to. His first form is the Humanoid form, second is the Searing Moonkin Form, and third is the Burning Treant Form.
Each phase will require a slightly different strategy due to the unique abilities and the order they overlap in depending on which form the boss is in.
Since abilities carry over from phase to phase, below is a description of each of Tindral’s forms, and what abilities he has available.
Humanoid Form
群体缠绕
All players will get rooted by vines which erupt after 6 seconds. The initial damage splashes within 3 yards, so make sure to be as close as possible without actually overlapping with other players. Being close to other players will allow them to quickly kill the roots, which will free the player. Other root breaking effects, such as Tiger’s Lust can also be used to break these roots quickly.
坠星
坠星
will target a few players, who will need to move away from others. The blue indicator around players shows the splash damage area you must avoid. After those players are struck,
星辰碎片
will break off and rain on the platform. Make sure to avoid these.
炽烈增生
A few players will gain the
炽烈增生
debuff, which deals damage over 40 seconds. This debuff can be dispelled, which will remove the dot and leave behind
灼烧之地
. Players with the debuff should move out of the raid and ask for a dispel to make sure the
灼烧之地
is dropped in a good location.
炽焰蘑菇
Tindral will summon one mushroom at a time every 3 seconds, which will erupt dealing a massive amount of damage within the indicator. If the
炽焰蘑菇
is not soaked, it will deal damage to the whole raid. Standing in the eruption will apply a 3 second vulnerability, so tanks must alternate soaking the
炽焰蘑菇
s.
The first tank should soak mushrooms 1 and 3, while the other one will soak 2 and 4. The rest of the raid should not be soaking these.
灼热之怒
Each melee attack from the boss will apply a stacking fire damage dot, so tanks should swap whenever they feel the damage is getting too high.
Searing Moonkin Form
阳焰术
阳焰术
will deal a large amount of raid damage when cast. This ability has no mechanical implications, it will simply add to the raids damage taken.
火焰光束
Tindral will call down
火焰光束
s on the platform which will start moving around the platform. Standing in one of the beams will deal a massive amount of damage every second. This ability is especially dangerous when it happens at the end of a phase while players are being pushed away by winds.
Burning Treant Form
压抑灰烬
Tindral will apply healing absorbs to random players. This effect will stack so make sure to always spot heal players with the debuff.
浴焰萌芽
Tindral will unleash dozens of Seeds of Flame around himself. For the next 15 seconds, the raid will take ticking damage, and must run over all the seeds to destroy them. Stepping on a seed will deal a low amount of damage to the player.
All seeds must be stepped on before the end of the channel, otherwise they turn into
燃焰之树
s, which will pulse raid damage for the next 6 seconds.
Flaring Owl Form - Intermission
强能之羽
When Tindral shifts into his Flaring Owl Form, he will drop a bunch of
强能之羽
s. Picking up a feather will allow players to Dragonride during the intermission.
台风
A violent storm erupts at the beginning of the intermission, so make sure to use some mobility cooldowns to help avoid lingering abilities from the phase before flying to the new platform.
台风
will push all players away from Tindral’s location.
灼烧翎羽
While flying, players will have to dodge
灼烧翎羽
s, which deal damage and remove 1 vigor each time players fly into them.
梦境精华
Flying through a
梦境精华
will empower all players with a stacking 5% damage and healing buff and turn into an Emeralld Gale, which propels players forwards and grants 3 vigor.
Make sure to have the raid spread out when flying to the new platform to pick up as many
梦境精华
buffs as possible. This will ensure the raid has enough damage to break the boss’s shield when landing.
超级新星
At the end of each Intermission, Tindral will shield himself for 20 seconds. If the shield is not broken in time it will explode and kill the raid. Make sure to save some offensive cooldowns for this part.
Phase 1
During Phase 1, Tindral will utilize his Humanoid and Moonkin forms.
This Phase serves as an introduction to the encounter, and Tindral will cast each of his abilities twice throughout the phase with time between each for players to learn. Just make sure you deal with each ability as outlined in the Humanoid and Moonkin form ability description.
When the boss phases to the intermission,
台风
and
火焰光束
will overlap, so make sure to do your best avoiding being pushed into
火焰光束
s before being able to pick up an
强能之羽
.
Phase 2
During Phase 2, Tindral will utilize his Humanoid and Treant forms.
In this Phase, the most dangerous overlap is
坠星
s and
群体缠绕
. These two abilities will be cast in rapid succession, which means the players targeted by
坠星
s will be rooted. To deal with this overlap either spread out a more significant amount than Phase 1, or make sure Hand of Freedom, Tiger’s Lust, or other root breaking affects are assigned to be used on the players targeted by
坠星
s.
Players with
炽烈增生
should run a significant distance away from the boss to make sure when Tranquility of Flame is cast, none of the seeds spawn in the fire. Another option is moving the boss away from the patches of fire after dispelling the players.
The second intermission is a little easier at the start, as there are no abilities overlapping with
台风
.
Phase 3
During Phase 3, Tindral will utilize his Humanoid, Moonkin, and Treant forms.
This phase introduces yet another deadly overlap to the encounter. Much like Phase 2,
坠星
s will be cast shortly after Mass Entangle, but this phase has slightly more leeway, so players should be able to just naturally free the targets by killing the roots.
The other overlap is
火焰光束
s with
炽焰蘑菇
s. Shortly after
火焰光束
s is cast, Tindral will start spawning
炽焰蘑菇
s. Having to avoid being hit by
火焰光束
s while soaking the mushrooms is much more difficult. Try to move the boss immediately after seeing where the
火焰光束
s spawn, which should give slightly more space and separation between
火焰光束
s.
火焰光束
On Heroic, there will be several
火焰光束
s which must be dodged instead of the one that appears.
烈焰之种
烈焰之种
will apply a vulnerability debuff when players run over it, so the whole raid needs to contribute to clearing all the seeds instead of just a few players.
燃焰之树
has infinite duration on Heroic, so any missed seeds will significantly increase the damage taken for the rest of the phase.
About the Author
Hey, I'm Hyperion aka Hyper. I joined the semi-hardcore raiding scene in Legion where I raided in a couple different guilds before joining BDG for Ny'alotha. I raided with and was an officer in BDGG until Sepulcher, before transitioning to an analyst role for Vault of the Incarnates. Now my main role is crafting and optimizing the strategies you will see BDGG use during the Race to World First.
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