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Mannoroth (Hellfire Citadel) Strategy Guide
来自 Wowhead
[Last Updated]:
2018/05/12
变更日志
补丁:6.2.0
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Mannoroth (Hellfire Citadel) Strategy GuideMannorothFel SpireFel SpireFel Spire
玛诺洛斯
is the final boss of the Destructor's Rise wing of Hellfire Citadel LFR in 6.2 Warlords of Draenor. On Normal and higher difficulties, players can access Mannoroth after defeating all five bosses on the second floor of Hellfire Citadel (Shadow-Lord Iskar, Socrethar the Eternal, Tyrant Velhari, Fel Lord Zakuun, and Xhul'horac). A portal will open in the Felborne Breach that will grant players access to Destructor's Rise, where Gul'dan and several
邪铁召唤者
s are cooperating to resurrect the fallen Mannoroth.
This
地狱火堡垒
raid strategy guide provides an overview of killing
玛诺洛斯
for raid leaders as well as specific tips for tanks, healers, and dps. It also includes information on harmful trash, and screenshots of harmful abilities.
This guide provides information on the boss on all difficulties--LFR, Normal, Heroic, and Mythic.
This boss is accessible on August 10th on LFR difficulty, as part of the Destructor's Rise wing.
If you are looking for general advice on how to play your character better, check out our
Class Guides
. Looking to log a fight and improve your performance? Go to
Warcraft Logs
for logs, advanced fight analysis, replays, and more!
We also have a series of Quick Tips guides for
Melee DPS
,
Ranged DPS
,
Healers
and
Tanks
! These guides don't give you an in-depth discussion of every strategy and every ability, they just give you what you need to know to get through the encounter largely unscathed.
Loot and Rewards
This loot overview helps you plan out your
Seal of Inevitable Fate Bonus Rolls
. Check out our
玛诺洛斯
database page to filter loot by difficulty as well as by loot specialization.
LFR (685)
Cloth:
邪烟护肩
,
废弃血肉护腿
Leather:
铁皮护肩
,
深渊领主风帽
Mail:
地狱风暴战靴
,
反噬血仇护肩
Plate:
屠魔者肩甲
,
魔铸钢铁护腕
Neck:
none
Cape:
none
Ring:
毁灭者印戒
Trinket:
none
Weapons:
血祭锯齿匕首
,
瘤木反曲弓
,
魔光提灯
,
铁爪法杖
Normal, Heroic, Mythic (700, 715, 730)
Cloth:
钢铁召唤者的护腿
Leather:
强化魔皮战裙
Mail:
邪能强化护腕
Plate:
安尼赫兰腰带
Neck:
邪恶重构盒坠
Cape:
恐惧实体斗篷
Ring:
玛诺洛斯的钙化之眼
Trinket:
空角杯
,
恐惧预言
Weapons:
诅咒魔骨长弓
,
深渊之牙
,
巨型恶魔之心雕像
,
祖特纳什,毁灭之矛
Tier:
Chest
混沌魔典
for the
legendary questline
can be obtained while on
我们借书不用卡
.
邪能尖塔
allows players to kill Normal Mannoroth 4 times for
邪能精华
and unlock
邪能导管
--a teleport to Archimonde in Hellfire Citadel. There are also
Heroic
and
Mythic
versions of the quest available. This quest is available after
灵魂之井
is completed--killing Gorefiend 4 times to activate
灵魂导管
.
Each
地狱火堡垒
boss has a unique achievement that counts towards
地狱火团队的荣耀
. This rewards
地火恐狼
.
玛诺洛斯
's special achievement is
坏脾气玛诺洛斯
.
Return to Table of Contents
Notable Trash Mobs
The Mannoroth encounter has no trash.
Mannoroth Encounter Mechanics
Mannoroth's corpse, the pool of Blood of Mannoroth, and a purple Fel SpireThe Mannoroth encounter is a long, multi-phase, complicated fight with moderate movement requirements, high raid awareness demands, and frequent target-switching.
Initially, players must defeat Fel Iron Summoners and the demons they call forth from the
邪能尖塔
s
Once the Fel Iron Summoners are dead, Gul'dan will destroy a Fel Spire and use its power to resurrect a weakened Mannoroth
When the weakened Mannoroth reaches 65% health, Gul'dan will destroy a second Fel Spire and use its power to restore Mannoroth to his full strength
When Mannoroth reaches 35% health, Gul'dan destroys the final Fel Spire and uses its power to grant Mannoroth unspeakable power
The Fel Spires are each associated with a type of demon; the Fel Iron Summoners at the start of the fight will each be summoning the demon type associated with the Fel Spire they are standing in front of. When Gul'dan destroys a Fel Spire, he also prevents further demons of that type from entering the encounter. As a result, the fight will begin with a large number of add types, and as Mannoroth gains new abilities, players will have fewer adds to deal with.
Phase 1: The Legion's Might
Players will enter Destructor's Rise to find Mannoroth's corpse in a pool of the
玛诺洛斯之血
. Standing in the
玛诺洛斯之血
deals heavy, periodic Fire damage.
Curse of the LegionThe raid must defeat the Fel Iron Summoners standing at the outer edges of the platform before they will be able to engage Mannoroth in combat. Fel Iron Summoners have no abilities of their own, but are powering up Summoning Portals near each Fel Spire:
The Fel Iron Summoner in front of the red Fel Spire is powering a portal that summons
末日领主
s
The Fel Iron Summoner in front of the purple Fel Spire is powering a portal that summons
邪能小鬼
s
The Fel Iron Summoner in front of the green Fel Spire is powering a portal that summons
恐惧地狱火
s
The Doom Lord portal will afflict a random target with
军团诅咒
. When this is dispelled, or when it runs out naturally, a Doom Lord is summoned in the cursed player's location.
Doom Lords must be tanked, and will stack Doom Strike on their melee target
Doom Strike deals no damage on application, but when it expires, it will deal damage based on the number of stacks present
The tank should use a cooldown to mitigate the Doom Strike damage
Doom Lords will also assault the raid with two powerful abilities:
暗影箭雨
and
末日印记
.
Mark of Doom range indicator (purple ring)
暗影箭雨
will deal moderate damage to all players, but can be interrupted
末日印记
chooses several targets at random; these targets will become
末日降临
after 15 seconds, taking fatal damage
If a player with the
末日印记
takes damage from any source before the debuff expires,
末日印记
is removed, and the player instead triggers a
印记爆发
The
印记爆发
deals moderate damage to all players within 20 yards of the
末日印记
target
When affected by
末日印记
, players should run away from the raid and each other, and purposefully take damage to trigger the
印记爆发
when no other players are within its radius
Use
玛诺洛斯之血
damage to trigger
印记爆发
, by standing in the pool in the center of the room
Fel HellfireThe Dread Infernal portal will summon three Dread Infernals with each
地狱火
cast. When each Dread Infernal lands, they deal moderate Fire damage to players within the impact zone.
Dread Infernals will channel a long
邪能地狱火
cast, dealing periodic Fire damage to players within 10 yards
At the end of this cast, Dread Infernals will cast
邪能喷发
, and rush to a random location
Players within 8 yards of that location will take heavy Fire damage when the Dread Infernal lands
Melee DPS cannot easily attack Dread Infernals, so ranged DPS should be in charge of killing them
The Fel Imp portal will summon eight Fel Imps with each
邪能小鬼爆炸
cast. Fel Imps spawn in random locations, but always near a player's position, so the raid can stack up when
邪能小鬼爆炸
is about to happen to ensure that Fel Imps spawn close together.
邪能小鬼爆炸
deals light Fire damage to players within its 3-yard radius as the Fel Imps spawn
Fel Imps will repeatedly cast
邪能冲击
, which targets random players and deals moderate Fire damage to all players within 3 yards of the target
When a Fel Imp's mana bar fills up, it will cast
相位闪现
, teleporting to a random location
Fel Imps can be stunned and interrupted, and are susceptible to knockback and other forced-movement abilities
Players should use CC and interrupts to prevent
邪能冲击
casts, and burn the Fel Imps down quickly
When players kill a Fel Iron Summoner, the adds from that Fel Iron Summoner's portal will stop spawning for the rest of the phase. Because Doom Lords are the most difficult to deal with, players should kill the Fel Iron Summoner at the red Fel Spire first.
Once all three Fel Iron Summoners are dead, Phase 2 will begin.
Return to Table of Contents
Phase 2: The Resurrection
At the start of this phase, Gul'dan will destroy the red Fel Spire and resurrect Mannoroth. This means that players will no longer have to contend with the Doom Lord's mechanics for the rest of the encounter; however,
Fel Imps and Dread Infernals will continue to spawn
, using the same abilities they had in Phase 1.
Gul'dan destroys the red Fel Spire to resurrect Mannoroth
Mannoroth will attack tanks with a powerful
战刃连击
, requiring tight tank coordination to survive.
The
战刃连击
consists of a
长刀猛刺
, a
巨力冲击
, and then a second
长刀猛刺
These attacks happen 1.5 seconds apart, and a
战刃连击
will occur every 30 seconds
长刀猛刺
deals very heavy damage to the current tank, and will inflict a
穿刺之伤
if the tank does not have an Active Mitigation ability up
巨力冲击
will knock the current tank back, dealing heavy Shadow damage, and debuffing them so the next
巨力冲击
within 45 seconds will deal 300% increased damage
One tank should take the first
长刀猛刺
and the
巨力冲击
; the second tank should taunt and take the second
长刀猛刺
The
巨力冲击
knock-back is huge, so tanks should position themselves with their backs against a Fel Spire to avoid being knocked off the platform
Healers will need to focus healing on the tanks for the
战刃连击
, and may be asked to provide external CDs for the tanks
Fel Hellstorm - dark shadows indicatewhere fireballs will landMannoroth will frequently cast
邪焰风暴
, causing felflame fireballs to rain down from the sky near players' locations.
邪焰风暴
's fireballs will fall every 0.5 seconds for 3 seconds, and their location is telegraphed by dark black circles
Players within 6 yards of a
邪焰风暴
impact will take heavy Fire damage
Players should move out of the
邪焰风暴
indicators quickly to reduce the amount of raid damage taken
This mechanic is likely to deal moderate raid damage; healers can consider using raid cooldowns to heal through it
Approximately every 50 seconds, Mannoroth will channel
邪能引导
. This spell will pulse three times, its radius growing with each pulse; these pulses deal damage to players in the area of effect and will knock those players back.
Initially,
邪能引导
will deal moderate damage to players within 10 yards of its location
The second pulse of
邪能引导
deals heavier damage to players within 20 yards of its location
The third pulse of
邪能引导
deals heavy damage to players within 30 yards of its location
Players must react quickly to move out of the telegraphed
邪能引导
radius before taking damage
Movement speed-increasing effects like
狂奔怒吼
are useful for helping the raid avoid the final, highly damaging pulse of
邪能引导
Players affected by Mannoroth's Gaze run mindlesslyMannoroth begins this phase at 60 Energy, and will slowly gain Energy as he fights. When his Energy bar is full, he will spend all of his Energy on
玛诺洛斯凝视
.
玛诺洛斯凝视
selects three players at random and Horrifies them, causing them to run mindlessly for 4 seconds
When this effect is removed or expires,
玛诺洛斯凝视
deals heavy damage to its target, split by all players within 8 yards
One or two additional players to soak each
玛诺洛斯凝视
should be sufficient, especially if the soakers have personal cooldowns to use
As this is a Shadow-school Horrify effect,
it cannot be removed by dispels,
群体驱散
, or
战栗图腾
, and it cannot be prevented by Fear Ward
However, immunities that can be used to remove debuffs, such as
圣盾术
and
暗影斗篷
, can remove the
玛诺洛斯凝视
debuff
Note that doing so will instantly inflict the
玛诺洛斯凝视
damage
Other immunities will break the player free from the Horrify effect, but the
玛诺洛斯凝视
damage will still occur at the end of the debuff
While the first
玛诺洛斯凝视
will occur early after the phase transition, subsequent
玛诺洛斯凝视
casts will occur every 45 seconds.
The raid should assign players with strong mobility and abundant personal damage-reduction cooldowns to help split the
玛诺洛斯凝视
damage from the affected players. Since it is random who is targeted, assign a few back-up players in case the assigned soakers get the debuff.
Phase 2 will end when Mannoroth reaches 65% health.
Return to Table of Contents
Phase 3: True Power
At the start of this phase, Gul'dan will destroy the purple Fel Spire, and will grant Mannoroth an additional ability. The destruction of the purple Fel Spire removes Fel Imps from the encounter; however,
Dread Infernals will continue to spawn
, using the same abilities they had in Phases 1 and 2.
Mannoroth will retain the
战刃连击
,
邪焰风暴
,
邪能引导
, and
玛诺洛斯凝视
effects from Phase 3, but will gain a new ability:
暗影之力
.
Mannoroth chooses three random players and afflicts them with
暗影之力
, repelling the players away from him
The speed at which players are pushed away from Mannoroth will increase over time
The affected players must push back against the
暗影之力
by running forward, and can steer themselves with strafe keys, to avoid being pushed off the platform
When
暗影之力
expires, the affected players are briefly buffed with
徘徊力场
, gaining 300% movement speed for 1.5 seconds
Players should use this to return to combat range with Mannoroth, but be careful not to run off the platform!
Shadowforce pushes players away from Mannoroth
暗影之力
deals light damage each second to the players affected, so healers should try to place HoT effects on the targets before they are out of range.
Phase 3 will end when Mannoroth reaches 35% health.
Return to Table of Contents
Phase 4: EMPOWERMENT!
At the start of this phase, Gul'dan will destroy the remaining green Fel Spire, empowering all of Mannoroth's abilities. The destruction of the green Fel Spire removes Dread Infernals from the encounter; there will be no more adds for players to contend with.
Empowered Massive Blast WavesWith the green Fel Spire no longer present to catch tanks from the
巨力冲击
knockback, tanks will have to spin Mannoroth around to face the center of the encounter area.
强化战刃连击
causes both
长刀猛刺
and
巨力冲击
to deal additional damage and have additional properties
强化长刀猛刺
will deal its damage to all players in front of the boss, so the second tank should step aside
强化巨力冲击
will knock the tank back a long distance, so the tanks must position themselves to be knocked back along the central axis of the platform
Additionally,
强化巨力冲击
will create three
强化巨力冲击波
projectiles that will deal heavy damage to players in their path
Non-tanks must not move in front of Mannoroth during
强化战刃连击
Empowered Shadowforce
强化邪焰风暴
will be cast at the start of the phase, and will continue to rain on players for the rest of the fight. Over time, the damage from
强化邪焰风暴
will increase, creating a soft enrage for this phase. Players must defeat Mannoroth before it becomes too difficult to survive an accidental hit.
强化邪能引导
will now deal its damage to all players, but the damage is moderated by their distance from the
邪能引导
effect. Players inside the effect will take full damage. When the first targeting circle for
强化邪能引导
forms, players should start running away, and continue to run far past the edge of the graphic. This will reduce the amount of damage taken from all three pulses of the spell.
强化暗影之力
will now affect every player in the raid, rather than three players.
强化玛诺洛斯凝视
gains a new mechanic:
凝视暗影
. A pool of
凝视暗影
forms at the feet of each
强化玛诺洛斯凝视
target when the debuff expires.
凝视暗影
deals moderate periodic Shadow damage to players in its area of effect, and reduces movement speed by 50%
The size of the
凝视暗影
patches depends on the number of players who helped to soak the damage when
强化玛诺洛斯凝视
expired
More players soaking creates a larger
凝视暗影
; 4+ players in a single
强化玛诺洛斯凝视
can create a
凝视暗影
large enough to cover nearly half the platform
Just before
强化玛诺洛斯凝视
is cast, players should spread out slightly so that the three targets are less likely to all run in the same direction and all count toward each other's
凝视暗影
The ideal plan for
强化玛诺洛斯凝视
is to have the three targets run in the same general direction, but to avoid having their circles overlapping when the effect expires. Then, one other player should follow each
强化玛诺洛斯凝视
target, splitting the damage, creating three 2-player patches. If a player with
强化玛诺洛斯凝视
happens to have an immunity available, they can solo-soak their
强化玛诺洛斯凝视
, and create a very small patch of
凝视暗影
.
Gazing Shadows; left front and back are two-soaker pools, right is a three-soaker pool
The general strategy for Phase 4 is no different from Phase 3, other than the additional positioning constraints imposed by the loss of the Fel Spire and the addition of
凝视暗影
. Players should stay mostly stacked, to the boss's side, and angle themselves such that
强化暗影之力
will push them across the center of the platform rather than off the edge.
Because this is the most dangerous phase,
嗜血
/
英勇
/
时间扭曲
should be used here, after players have returned from the first
强化暗影之力
.
Return to Table of Contents
Mannoroth Strategy Summary
During Phase 1, players should kill the Fel Iron Summoners in the following order:
The Fel Iron Summoner at the red Fel Spire
The Fel Iron Summoner at the green Fel Spire
The Fel Iron Summoner at the purple Fel Spire
This kill order eliminates the Infernals early so that melee DPS are not hampered by them while killing the final Fel Iron Summoner. A raid with few melee DPS could consider killing the Fel Imp summoner before the Infernal summoner.
Tanks should then position Mannoroth near the green Fel Spire, since it is the last of the Fel Spires to be destroyed by Gul'dan, and thus players will have to move less.
Tanks can put their backs to the Fel Spire so that the pillar will catch them during
巨力冲击
During Phases 2 and 3, killing adds takes priority over DPSing Mannoroth
The raid should stack tightly on one of Mannoroth's back legs, to bait Fel Imps and Infernals closer together
This will also mean that the players affected by
玛诺洛斯凝视
are likely to run in the same direction, allowing for easy soaking of the damage effect
The raid should assign a few players to help soak
玛诺洛斯凝视
and
强化玛诺洛斯凝视
, preferably players with strong mobility and damage-reduction cooldowns
Players can either regroup on the same leg after each
邪能引导
, or, swap to the opposite side of Mannoroth each time
邪能引导
is cast
When Phase 4 begins, the green Fel Spire will be destroyed, so tanks must face Mannoroth toward the center of the platform
Players must avoid being in front of Mannoroth unless they are tanking, or during
强化暗影之力
while Mannoroth does not use his
强化战刃连击
abilities
The raid should spread out slightly for
强化玛诺洛斯凝视
, so that the affected players do not all run on top of each other, dealing heavy damage to each other and creating large
凝视暗影
pools
Use
嗜血
/
英勇
/
时间扭曲
during this phase to defeat Mannoroth quickly
Return to Table of Contents
Tank Responsibilities
Use the green Fel Spire to brace against Massive Blast
During Phase 1, the only enemy to tank is the Doom Lord summoned by the first Fel Iron Summoner
At the start of Phase 2, pull Mannoroth toward the green Fel Spire and place your back to it
Each time Mannoroth begins his
战刃连击
, one tank should take the first
长刀猛刺
and the subsequent
巨力冲击
, while the other tank taunts for the second
长刀猛刺
Use Active Mitigation abilities during the
长刀猛刺
cast to avoid taking a
穿刺之伤
The
巨力冲击
debuff means no tank can take two
巨力冲击
s in a row; the tank who takes the final
长刀猛刺
of one
战刃连击
must take the first
长刀猛刺
& the
巨力冲击
of the next
战刃连击
When Phase 4 begins, spin Mannoroth around so he is on the edge and
强化巨力冲击
will knock you across the platform safely
During Phase 4, tanks should not both stand in front of Mannoroth, as
强化长刀猛刺
will deal its damage to all players in front of the boss
If necessary, after an
强化玛诺洛斯凝视
creates
凝视暗影
pools, move Mannoroth a few yards along the outside edge of the platform to give the raid more space
Damage-Dealer Responsibilities
Move out of Felseeker
If affected by
军团诅咒
in Phase 1, run to the tank, use a cooldown, and call for a dispel
If affected by
末日印记
in Phase 1, quickly move away from the raid, then intentionally take damage to clear the debuff
In Phases 2-3, adds take priority over Mannoroth; ranged DPS should prioritize Dread Infernals and melee DPS should prioritize Fel Imps
React quickly to each of the various ground-based AoE effects to avoid taking excessive damage
If targeted by
暗影之力
, save movement speed-increasing abilities for late in the mechanic, when the pushback effect is the strongest
If assigned to soak
玛诺洛斯凝视
, follow the affected players as they run out of the raid
In Phase 4, spread out slightly as Mannoroth reaches 100 Energy to avoid too much overlap of
玛诺洛斯凝视
effects
In Phase 4, when Mannoroth uses
强化暗影之力
, angle your facing or use strafe keys to control your direction, to avoid entering
凝视暗影
or falling off the edge of the platform
Healer Responsibilities
Dispelling Curse of the Legionsummons a Doom Lord
In Phase 1, players with
军团诅咒
or
末日印记
will require spot healing
Dispel
军团诅咒
when called for
During Phases 2-4, tanks will take heavy damage from
战刃连击
; pre-cast shields or strong single-target heals on both tanks, and be prepared to use external CDs if called for
Raid damage will be heavy during
邪焰风暴
,
玛诺洛斯凝视
,
强化暗影之力
, and
强化邪能引导
If affected by
军团诅咒
in Phase 1, run to the tank, use a cooldown, and cdispel yourself
If affected by
末日印记
in Phase 1, quickly move away from the raid, then intentionally take damage to clear the debuff
React quickly to each of the various ground-based AoE effects to avoid taking excessive damage
If targeted by
暗影之力
, save movement speed-increasing abilities for late in the mechanic, when the pushback effect is the strongest
If assigned to soak
玛诺洛斯凝视
, follow the affected players as they run out of the raid
In Phase 4, spread out slightly as Mannoroth reaches 100 Energy to avoid too much overlap of
玛诺洛斯凝视
effects
In Phase 4, when Mannoroth uses
强化暗影之力
, angle your facing or use strafe keys to control your direction, to avoid entering
凝视暗影
or falling off the edge of the platform
Return to Table of Contents
When to use Bloodlust/Heroism/Time Warp
嗜血
/
英勇
/
时间扭曲
should be used in the final phase, after Mannoroth has completed the first
强化暗影之力
(so players do not lose DPS uptime to the forced movement).
When to use Legendary Ring Effects
The DPS legendary ring effect should be used at the start of the encounter, to kill the first Doom Lord quickly, and then on CD from there. Fel Imps and Dread Infernals remain priority targets during the Mannoroth fight, so it may be worthwhile holding the ring effect a few seconds until a new wave of adds spawns.
The healer legendary ring effect should be used to heal through
邪焰风暴
damage or whenever the raid dips low from mechanics such as
玛诺洛斯凝视
or
强化暗影之力
.
The tank legendary ring effect should be used to mitigate damage during the
战刃连击
abilities; this will help both tanks survive the powerful attacks.
Looking For Raid Difficulty
There are no mechanical differences in the Looking For Raid version of the Mannoroth encounter.
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Mythic Difficulty
On Mythic difficulty, players essentially skip Phase 1. When they first arrive at Destructor's Rise, the Fel Iron Summoners adds are there and can be engaged in combat. However, approximately 7 seconds later - before the Fel Iron Summoners can summon a single demonic minion - Gul'dan slays them, and harvests their power to reanimate Mannoroth. He chooses to do this instead of destroying the first, Doom Lord-summoning Fel Spire.
As a result, players nearly immediately enter Phase 2, but with a twist - since all three Fel Spires are active at this time, players must contend with
邪能小鬼爆炸
,
地狱火
, and
军团诅咒
. This means that Fel Imps, Dread Infernals, and Doom Lords will spawn while players are engaged in combat with Mannoroth.
Doom Lords must be tanked, but even in Mythic mode one tank should hold the Doom Lord until it dies
The player targeted by
军团诅咒
should run close to tanks, use a survivability cooldown, and call for a dispel to spawn the Doom Lord
末日之刺
will deal heavier damage on Mythic mode, so tanks may wish to use a strong survivability CD when the debuff wears off
Additionally, when
末日之刺
wears off, it deals
末日之刺爆炸
damage to players within 30 yards
The tank affected by
末日之刺
must run away from the raid before the debuff expires, to avoid splashing
末日之刺爆炸
damage onto the raid
Doom Lords will cast
末日印记
on three random players approximately 12 seconds after spawning, and again every 30 seconds thereafter.
Players affected by
末日印记
must run out of the raid to avoid splashing
印记爆发
on to other players
These players must intentionally take damage from a mechanic in order to remove the
末日印记
Players can ensure this happens by allowing the Doom Lord to cast
暗影箭雨
after the
末日印记
players have spread out appropriately
Players affected by
末日印记
should use personal damage-reduction cooldowns where possible to mitigate the
末日印记
and the damage that triggered it.
Fel Imps are also more powerful on Mythic difficulty. When they use their
相位闪现
ability to teleport, they will deal
相位爆炸
damage when they arrive at their new location. Players should move away from the Fel Imp's
相位闪现
indicator to avoid taking this damage.
When Mannoroth reaches 65% health and enters Phase 3, Gul'dan will destroy the Infernal-summoning Fel Spire, but Doom Lords and Fel Imps will continue to spawn. Mannoroth gains the
古尔丹之怒
ability in this phase.
Mannoroth will choose five random targets and debuff them with
古尔丹之怒
This debuff has 40 stacks, and every second it will attempt to apply
束缚暗影
to nearby targets
Each stack of
束缚暗影
that is applied will reduce the player's
古尔丹之怒
stacks by 1
A maximum of 3 stacks can be leeched off each second in this way
There does appear to be a maximum range, beyond which
束缚暗影
will not pass to another player - players soaking
束缚暗影
must move close to the
古尔丹之怒
target
束缚暗影
deals a single pulse of Shadow damage and places a stacking
束缚暗影
debuff on the players it damages
The debuff increases subsequent
束缚暗影
damage by 25% for 15 seconds
古尔丹之怒
lasts 10 minutes, so players must take turns leeching stacks off the
古尔丹之怒
targets in order to remove the mechanic. It is unclear whether a player with
古尔丹之怒
can gain stacks of
束缚暗影
from their own
古尔丹之怒
debuff.
When Mannoroth reaches 30% health and enters Phase 4, Gul'dan will destroy the Doom Lord-summoning Fel Spire, but Fel Imps will continue to spawn. During this time, Mannoroth's
强化巨力冲击
will stun the targeted tank.
It is unclear whether this means that players can continue to tank Mannoroth with their back against the Fel Imp pillar during the final phase of the fight, effectively removing some of the danger of
强化巨力冲击
.
Throughout Phases 2 and 3, the kill priority should be:
Doom Lords
Dread Infernals
Fel Imps
Mannoroth
Mythic Mannoroth was not thoroughly tested on the PTR, so some mechanics may have changed by the time the encounter goes live. This section will be updated with more details as information becomes available.
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About the Author:
Dayani mains a
Restoration Shaman
with <Something Wicked> of Whisperwind-US. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
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评论
评论来自
Xeltes
I can't wait to finally fight him in a real Raid situation
评论来自
Mightylorddk
Call forth Grommash, cast
Bloodlust
and then he'll one shot
Mannorth
.
评论来自
slaymordor
nice guide ty
all this green Fellfire Puurrrrr
评论来自
ns88
How do you even get to him?
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