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Dragonflight Engineering Specializations Guide
来自 Penguinr2gt
[Last Updated]:
2023/05/08
变更日志
补丁:10.2.6
目录
评分:4.2/5
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指南导航
评分:4.2/5
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Welcome to Wowhead's
巨龙群岛工程学
Specializations Guide! Here you'll find information on the new Engineering Specializations in Dragonflight, a few suggested builds for
巨龙群岛工程学
Specializations, and information regarding Knowledge Points - all updated with the latest information!
Profession Knowledge Points in Dragonflight
Each Profession has its own Specialization Tree. Crafting profession trees focus on learning new recipes, creating items to improve your crafting, and increasing crafting Secondary Skills, which allow players to create better items. Gathering profession trees improve gathering yields, give better chances of collecting rare items, allow gathering while mounted, and even give one gathering profession a small crafting component. Secondary Skills (Fishing and Cooking) do not have specialization trees.
Unlocking Specializations requires a minimum skill level of 25 in that profession. You use Knowledge Points earned in various ways to unlock various branches of the Specialization tree.
What are Knowledge Points?
Knowledge is a new currency that you will acquire during Dragonflight. These points can be spent in your profession's Specialization Trees to improve your crafting ability.
Knowledge Point changes are permanent!
Once you use a Knowledge Point and save your changes, you will not be able to adjust it later.
The way you spend Knowledge is very important. While it is possible to learn everything a Specialization has to offer, this system is meant to take a significant time investment to maximize. Because
there is no current way to refund Knowledge
, choosing starter builds wisely is crucial.
Unlearning the profession and then re-acquiring it will
not
reset or refund spent Knowledge Points.
You will get back everything you'd learned through Specialization, as well as any unspent points, although you'll still return to Skill (1) and have to re-learn any recipes.
There are many different ways to earn Knowledge Points, including but not limited to first-time crafting, random drops, static treasures, special trainers, quests, and Renown. For complete and up-to-date information on earning Knowledge Points, please see our guides:
Earning Profession Knowledge Points in Dragonflight Knowledge Point Treasure Locations
Recommended Specializations for All Engineers
Each Engineer will want to focus on different types of items and work on different Specialization builds; however, there are a few traits that all Engineers should put points into.
These traits are in no particular order. Each Engineer can decide when exactly they would like to dedicate points to each trait.
Recommended Basic Traits
Engineering is unique compared to the other profession in Dragonflight. All crafting professions, besides Engineering, have a dedicated Resourcefulness trait, Inspiration trait, and Generic Skill trait. Engineering still has these, but they are spread out between an entire tree, the
Optimized Efficiency Tree
. Because of this, we recommend that all Engineers max out this tree at some point. They will gain many perks including lots of skill when crafting items, higher proc chances of Inspiration and Resourcefulness, and more items saved/skill gained when Resourcefulness and Inspiration are procced.
In addition to these traits, as you follow our recommended builds, remember that they are just a template. You will want to continue to put points into each section until they are maxed out. For example, our Ammo Supplier build only says that you need to put 5 points into
功能大于形式
and this is technically true to unlock
实用
, but if you really want to make the best Ammo/Scopes possible, you will also want to max out
功能大于形式
when convenient.
Recommended Engineering Specialization Builds
In Dragonflight, players will eventually have the ability to max out all of their profession trees, but at the start of the expansion, players will have to decide what routes and items they want to focus on. The good news of Specializations is that these trees and pathways are no longer independent of each other, meaning you have many options and routes when using your Knowledge Points!
In this guide, we will be focusing on five different
工程学
Builds:
The Mythic+, Utility & Quality of Life Build
The Ammo Supplier
The Gear Specialist
The Bomb Expert
The Reagent Crafter
For these builds, it is assumed that you have leveled up your
巨龙群岛工程学
to at least 50. If you haven't already, feel free to check out our Engineering Leveling Guide to help you out!
Dragonflight Engineering Leveling Guide
Also, you may notice that some builds use more Knowledge Points than others - while there will be an initial burst of Knowledge for Scribes after utilizing the First Craft bonus, things will settle down and points will become scarcer. If you choose a Specialization Build and "finish" it, feel free to start on another!
Engineering Dragonflight Profession Tree Calculator
The Mythic+, Utility & Quality of Life Build
This build focuses on different gadgets that Engineers will want to use for utility and to have fun! These include the
S.A.V.I.O.R.救世机器人
,
龙洞发生器:巨龙群岛
, and
元素注能火箭盔
. This path is not recommended if you are someone who is after Gold and Profit; however, if you are Engineer who is looking for personal utility, this is the path for you! You will unlock the ability to craft these items and improve your ability to use them!
Since this tree offers so many new abilities, feel free to mix and match how you allocate points to unlock the utilities you are most interested in. This build is not meant to be required to go in this exact order.
Knowledge Point Breakdown
Unlock the
Mechanical Mind Tree
0-40
机械头脑
- This is your main specialization trait. You will unlock the ability to craft the
龙洞发生器:巨龙群岛
, be able to use Portable Crafting Stations twice as long, reduce your cooldown timer on the
龙洞发生器:巨龙群岛
, have less accidents when using bombs and explosives and finally unlock the ability to craft the
S.A.V.I.O.R.救世机器人
!
40-70
新奇玩物
- This sub-spec focuses on crafting various novelties toys and items. You can find the long list of recipes unlocked through the calculator right below this breakdown, but you will unlock 5 different toys as well as the ability to control your Wyrmhole Generator to go to a specific location.
70-110
发明创造
- This sub-spec focuses on crafting different Tinkers to slot into your crafted gear. As someone who is focusing on Mythic+ and other high-end content, your goal will be to allocate at least 20 points into this sub-spec. This will grant you the ability to craft
匠械:弧光体征矫正器
, which is the new Dragonflight Battle Rez.
The Ammo Supplier Build
This build focuses on crafting Scopes and Ammo items for Hunters. This tree will allow you to unlock the recipe for these items and help improve your overall crafting skills and stats when crafting them. This build is very simple since there are not many options tied to this specialization tree.
I highly recommend pairing this tree with the
Reagent Crafter
Build that we are also covering. If you have your
工程学
leveled to 50/100, you will be able to complete both of these builds easily. The ability to craft better reagents will allow you to produce higher quality ammo and scopes.
Knowledge Point Breakdown
Unlock the
Function Over Form Tree
0-5
功能大于形式
- This will allow you to choose a sub-spec. This is where you want to unlock your specific sub-spec for this build.
5-35
实用
- This sub-spec will be what you want to focus all of your Knowledge Points into. You will unlock the ability to craft the high-end Ammo and Scopes that can only be obtained through this tree. As you max it out, you will also gain multicraft, resourcefulness and additional skill when crafting Scopes and Ammo.
The Gear Specialist Build
This build focuses on crafting Armor and Weapons. Engineers have access to Bracers, Goggles and Guns that they can produce for others. This tree will help you unlock different gear recipes, improve your overall crafting abilities of these items and unlock their full potential through optional reagents that can be attached to them.
Knowledge Point Breakdown
Unlock the
Function Over Form Tree
0-5
功能大于形式
- This will allow you to choose a sub-spec. You will want to prioritize the Gear sub-spec first.
5-40
装备
- This sub-spec focuses on improving your ability of crafting armor and combat equipment. Once you unlock this trait, you will have a chance of discovering Bracer Recipes whenever you craft other gear items. You will learn how to utilize missives, optional and finishing reagents in your gear and weapons to help improve your overall crafting quality.
40-50
功能大于形式
- This will allow you to choose a second sub-spec. You will want to learn the Gears for Gear sub-spec.
50-80
齿轮和装备
- This sub-spec focuses on improving your ability of crafting armor and combat equipment even more. You will unlock the ability to discover Cogwheels which can be slotted into Goggles. You will unlock different Optional Reagents and improve your overall crafting skill when crafting these types of items.
Tinker Sub-Build
If you want to also unlock the different Tinker items to slot into your crafted gear, you will want to continue with this path. It is not required, but is recommended.
Unlock the
Mechanical Mind Tree
80-90
机械头脑
- This will allow you to choose a sub-spec we are focusing on for Tinkers.
90-130
发明创造
- This sub-spec will allow you to unlock the Tinker recipes that are locked behind Specializations. You will also unlock additional bonuses when crafting these items.
The Bomb Expert Build
This build focuses on crafting and utilizing the different Craftable Explosives you can craft as an Engineer. This build will be particularly handy if you plan on participating in Old World PVP. These items can be very fun to use and your buyers will have a
blast
.
Remember that at level 50/100 in
工程学
you can choose two different specialization trees. Feel free to combine this build with another to improve your overall Engineering abilities!
Knowledge Point Breakdown
Unlock the
Explosives Tree
0-5
爆炸物
- This will allow you to choose a sub-spec. You can choose which sub-spec you would like to focus on first. The order we do it in this build is completely optional.
5-35
创造
- This trait focuses on improving the crafting of your bombs. You will gain bonus skill, resourcefulness, and multicraft when crafting explosives. Once you have this trait fully unlocked, you will also gain the ability to use finishing reagents on these items.
35-45
爆炸物
- This will allow you to choose a second sub-spec. You can choose which sub-spec you would like to focus on second. The order we do it in this build is completely optional. By putting 10 more points into this sub-spec, you have also improved your handling of your own deathtraps.
45-75
超短引线
- This trait focuses on improving the crafting of your dangerous bombs. You will gain various bonuses like understanding your bombs better so they do not fail as often, recover items when using specific bombs, unlock the ability to use different optional and finishing reagents, and much more! Once you have this trait fully unlocked, you will also gain the ability to craft the
滴答作响的可疑箱子
.
75-90
爆炸物
- This will allow you to choose your final sub-spec. By putting 15 more points into this sub-spec, you have also improved your cooldown on bombs within the Dragon Isles.
90-120
易投
- This trait focuses on improving the crafting of your "safe" or EZ-Thro bombs. You will gain various bonuses when using and producing these types of explosives. Once you have this trait fully unlocked, you will also gain the ability to craft the
无声的可疑箱子
.
120-130
爆炸物
- This will max out your first main spec. You will increase your damage dealt with bombs inside of the Dragon Isles and unlock the
I.W.I.N.按钮Mk10型
.
The Reagent Crafter Build
This build focuses on the intermediate reagent crafting of Engineering. This is a perfect build to combine with any other previous builds. You will improve your crafting stats, skills and speed as you process through this path. Depending on your main goals, what you decide to prioritize may look slightly different from your friend or competitors, but whatever you decide to unlock will help your crafting greatly!
Knowledge Point Breakdown
Unlock the
Optimized Efficiency Tree
0-5
优化效率
- This will allow you to choose your first sub-spec. Depending on your priorities, your first choice may be different than what is written here. If you are someone who is focusing on Scopes and Ammo, I recommend choosing the
通才
path first. If you want to focus on Explosives, I recommend choosing the
拆解者
path first. Whatever you want to do, is completely up to you! Take risks and pick what path you want to do.
5-45
通才
- This sub-spec focuses on your general needs of Engineering. You will learn to craft items faster, improve your multicraft and resourcefulness for ALL engineering crafts, and more! Once you allocate 35 points, you will also reduce the likelihood of bombs and tinkers blowing up in your face.
45-55
优化效率
- This will allow you to choose your second sub-spec.
55-95
拆解者
- This sub-spec focuses on gaining more from your engineering crafts. You will gain the ability to recover crafting reagents whenever you use your items. You will learn how to craft the
气阀灵魂吸入器
to recover items from dead enemies. You will also gain alot of resourcefulness for your Engineering crafts.
95-110
优化效率
- This will allow you to choose your final sub-spec.
110-140
基础零件
- This final sub-spec focuses on your basic crafting reagents within Engineering. You will improve your skill, inspiration, and multicraft when crafting various intermediate reagents.
140-150
优化效率
- This will fully max out your main specialization trait which will grant you a huge bonus in Inspiration.
We hope you enjoyed our Dragonflight Engineering Specialization Guide! For more
工程学
information, please feel free to check out our other guides:
Dragonflight Engineering Profession Overview Dragonflight Engineering Recipes Overview Dragonflight Engineering Leveling Guide
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评论
评论来自
Xerta
I didn't see the location of the hidden master on here.
It's Frizz Buzzcrank and she's in The Azure Span.
/way The Azure Span:Dragon Isles 17.8 21.7 Frizz Buzzcrank
评论来自
SanSan
5-35 Utility - This sub-spec will be what you want to focus all of your Knowledge Points into. You will unlock the ability to gather more and more cloth from Humanoids and ultimately learn the ability to gather full Wildercloth Bolts from enemies as well.
Looks like this was sourced from the tailoring guide and overlooked. What Utility ACTUALLY does is allow you to craft various sets of ranged weapon enhancements that proc bleeds, grant stats or add some AoE splash damage.
评论来自
trest
The “Function Over Form” -> “Gear” specialization says “Whenever you craft combat equipment, you have a chance to devise schematics for epic bracers usable by anyone.…”
Which recipes qualify as “combat equipment” for this? (I’ve search around a bunch, with no luck.)
I assume everything listed under “Goggles” and “Weapons” qualifies. But what about Cogwheels, Scopes & Ammo, Explosives, Tinkers? I’m guessing probably not, but would like to know for sure so I can prioritize crafting items that might get me the bracers schematics.
评论来自
Wibatalks
Just because engineering doesn't have traditional wheel that adds to inspiration amount, it will however still add up to 33% from everywhere, tools and incenses and all that. So do not worry how low inspiration seems in engineering.
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