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Imonar the Soulhunter Antorus Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/05/12
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This guide provides tips and strategies for defeating the Imonar the Soulhunter encounter on Normal Difficulty in Antorus, the Burning Throne. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
Imonar the Soulhunter is a three phase encounter which takes place across two platforms connected by a bridge. Players will need to travel between these platforms as the boss switches between them each phase, leaving deadly traps and explosives along the bridge that players will need to navigate. In phase one you'll be on the first platform, in phase two you'll need to run to the second platform and in phase three you'll have to travel back to the first platform.
Imonar the Soulhunter is the sixth boss in Antorus, the Burning Throne; available November 28th on Normal / Heroic difficulty, and December 19th on LFR. Imonar is available after defeating all of the following bosses:
Felhounds of Sargeras
,
Antoran High Command
,
Portal Keeper Hasabel
and
Eonar
.
Mythic Imonar the Soulhunter World Firsts
Loot
Loot starts at 915 on LFR, 930 on Normal, 945 on Heroic, and 960 on Mythic.
Cloth:
灵魂猎手兜帽
,
低语足迹之靴
Leather:
无尽追踪肩垫
Mail:
灵巧猎魂者的长靴
,
捕猎诱饵之握
Plate:
伊墨纳尔的半截手套
,
不屈意图护肩
Tier:
Legs
Cloak:
灵魂狩猎斗篷
Relics:
Arcane:
堕落法师的先知之石
Frost:
白霜野兽之爪
Holy:
纯净灵魂的崇高圣像
Life:
神秘的化石卵
Quick Tips
Overview
– Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies.
At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him.
At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.
Damage Dealers
–
Interrupt
when the raid has safely arrived on the correct platform to prevent
from stacking too high.
Avoid triggering traps such as
and
when traversing the walkways!
Move away from players afflicted with
to avoid
.
Healers
–
Dispel
from affected players after allies move to a safe distance.
Avoid triggering traps such as
and
when traversing the walkways!
Tanks
–
Manage stacks of
,
, and
to ensure they don't stack too high.
Interrupt
when the raid has safely arrived on the correct platform to prevent
from stacking too high.
Avoid triggering traps such as
and
when traversing the walkways!
Imonar the Soulhunter Abilities
Imonar will swap platforms each phase. The bridge connecting the platforms will be coated in traps.You must reach his platform and interrupt
洪荒烈火
.
Phase One: Attack Force
震击之枪
On a timer, the primary tank will be hit by
震击之枪
.
This deals a big burst of damage and applies a 20 second debuff which increases physical damage taken by 10% per stack.
Each individual stack will also cause you to
放电
a unique random raid member every 3 seconds, which deals burst of nature damage to them.
You want to taunt off each other each time your debuff drops, to keep incoming tank and raid damage low. This is usually around 3-4 stacks.
Stand close to
脉冲手雷
s tospawn them close to each other.
脉冲手雷
The boss will frequently throw out a few
脉冲手雷
s at the location of non-tank players.
If you stand in these as they land or walk into them afterwards you'll take a burst of nature damage, be knocked back and gain a debuff which increases all nature damage taken by 50% for 20 seconds.
Any grenades that you don't run into will stay up forever, meaning that the platform will not just have grenades scattered everywhere by the end of phase one, but they'll also remain there for when you rush back to the platform in phase three.
You want to have these grenades stacked up as cleanly as possible.
You can do this by having the ranged players and melee players stack up and move along the edges of the platform each time the grenades spawn.
This works fine and is very easy to pull off, but unfortunately the
催眠气罐
ability will overlap with
脉冲手雷
spawns.
催眠气罐
The boss will throw out a debuff onto two raid members. This will sleep them for 20 seconds.
When this ability times out, or is dispelled, the player will expel
催眠毒气
which will stun all other players within 7 yards for 8 seconds.
催眠毒气
is not dispellable.
Players are given a few seconds notice when the
催眠气罐
is about to be applied to them.
They can use this time to run 8 yards away from their
脉冲手雷
group so they can be safely dispelled.
This requires quick reaction times, and if the player is not quick enough they may not get more than 7 yards away from their
脉冲手雷
stack group.
In this situation, the
脉冲手雷
stack group must move away from the
催眠气罐
player, to allow the healers to safely dispel the
催眠气罐
without anyone being touched by the
催眠毒气
explosion.
An alternative strategy for these abilities is to have ranged spread out 7 yards from one another, whilst melee players quickly move away from any
催眠气罐
players.
This will mean the
脉冲手雷
s are going to be far more spread, however if you have good damage in this phase you can still transition into phase two with plenty of space for you to use in phase three.
Additionally, you can also have players slowly clear them up the
脉冲手雷
s by running into them, making sure to let their debuff drop between each soak.
Both of the strategies listed above can work. The best strategy will depend on your raid size and composition.
Moving as a single group may benefit a larger raid size as you'll have less space for each player to spread in, whereas smaller raid sizes can have players more easily spread on the platform.
地狱火火箭
Players must remain on Imonar's current platform at all times to avoid being hit by his
地狱火火箭
.
地狱火火箭
will instantly fire on players who leave the platform, dealing a large amount of fire damage to them and causing them to take 25% more fire damage for 30 seconds and this effect stacks.
This prevents you from preemptively moving along the bridge before the intermission begins.
Once you damage Imonar down to 66% HP, he will enter the first Intermission.
Intermission One: On Deadly Ground
You must reach Imonar and interrupt
洪荒烈火
. Avoid his
脉冲手雷
sand
静滞陷阱
s whilst running across the bridge.
Upon entering the Intermission, several things will happen within a short time period.
Imonar will lose access to his
地狱火火箭
ability, allowing you to safely step foot onto the bridge.
Imonar will raise into the air and fly along the bridge to the other platform.
As he does this he will leave several traps along the path.
He'll place several
脉冲手雷
s which act in the same way as Phase One.
If triggered, they will knock back, deal damage and apply a 50% nature damage taken increase for 20 seconds to anyone nearby.
He'll also place several
静滞陷阱
s.
These deal damage and apply a dispellable stun to all nearby players for 8 seconds when triggered.
If
静滞陷阱
s completely block the bridgethen have a single player step within it.Dispel the stunned players afterwards.
The raid will want to navigate along through the maze of explosive traps as they travel along the bridge to reach Imonar.
On occasion, the raid may be blocked as several traps create a barrier in which the raid can't pass without triggering a
静滞陷阱
or
脉冲手雷
.
In this situation a single player should trigger one of these traps to create a gap for the raid to travel through.
If the player triggers a
静滞陷阱
, the stun should be dispelled by a healer as soon as possible.
The player can use damage reductions or immunities to reduce incoming damage, however the stun and knock back effects from either trap
will bypass immune spells
.
Once Imonar reaches the other platform he will begin to channel
洪荒烈火
. This deals damage and gives Imonar a stacking damage increase which lasts 20 seconds as he is Gathering Power.
Once the entire raid is safely across the bridge and on the new platform, the
洪荒烈火
should be interrupted to prevent the Gathering Power damage increase from stacking too high.
It is important that everyone is on the new platform, as Imonar will regain access to his Infernal Rocket ability shortly after entering phase two.
Interrupting the
洪荒烈火
channel will cause the boss to enter phase two.
Phase Two: Contract to Kill
Imonar will lose access to all abilities from phase one, aside from the
地狱火火箭
ability. He will now have 3 new abilities the raid needs to deal with.
撕裂
The primary tank will frequently be hit by
撕裂
. This deals a big burst of damage and applies a stacking 18 second dot.
You'll want active mitigation up for the initial hit and then taunt off each other when your debuff drops, usually around 3 stacks.
霰弹爆破
Stack
霰弹爆破
mines like you didwith the
脉冲手雷
s from phase one.
Imonar will place mines at the location of several players. As the mines appear the raid will take a burst of damage.
If the mines are triggered it will deal a burst of raid wide damage, and apply a 30 dot to nearby players.
You want the entire raid to group up and move around as a single unit each time the mines get thrown out.
Not only does this help maximise space on this platform, but it also allows healers to efficiently heal up the damage the mines deal upon spawning.
This strategy unfortunately does run the risk of somebody not moving in time and potentially detonating several mines at once, dealing a large chunk of damage to the raid and applying several dots to anyone nearby.
Players just need to be attentive and be ready to move as soon as the mines appear.
充能轰炸
On a cast, Imonar will summon 2 small ships at the side of the room.
These ships will each cast
充能轰炸
on a player, placing a beam on them.
After 7 seconds the ships will fire a line at the player, dealing damage, leaving a 18 second dot and knocking back players who are within the animation.
Do note: this hit will pass through the targeted player, not stop at them.
The targeted players need to move out of the group and face the beams away from the raid whilst making sure that the knock back will not hit them off the platform, as this will kill you.
When targeted by
充能轰炸
make sure you move from the raid.
The beam will fire once the debufexpires. Don't get knocked off the platform!
Once you get the boss to 33%, the second intermission will begin.
Intermission Two: On Deadlier Ground
In addition to the
脉冲手雷
s and
静滞陷阱
s from the previous intermission,you'll also have
爆炸引线
and
霰弹爆破
to avoid.
The boss will now fly back to the first platform. Once again you need to get to him and interrupt his
洪荒烈火
before the Gathering Power stacks get too high.
Just as before, Imonar will no longer use his
地狱火火箭
during the intermission.
Once again, as Imonar travels across the platform he will scatter even more traps amongst any remaining traps from the first intermission for the raid navigate through.
He'll add
爆炸引线
s which deal a burst of damage to the raid when triggered and
霰弹爆破
s that will deal damage and apply a dot to anyone nearby when they are triggered.
Additionally, the edges of the bridge are coated in fire. Standing on this fire will debuff the player with
灼伤皮肤
.
This deals a burst of damage upon application and causes the player to take 50% more damage for 10 seconds. This effect stacks.
You want to avoid running along the sides of the bridge if possible, as the damage taken increase could prove deadly in combination with other mechanics.
This can make navigating your way through the traps pretty difficult, as there will be far less space for the raid to safely move between.
This is a perfect time for a single player to clear a path for everyone else.
That player will need to choose the least disruptive traps to clear up to make your path.
静滞陷阱
s are a good choice because the stun effect can be dispelled, so you can have a single player run into it to clear it and then a healer can just dispel the player and everyone can move on.
As this transition runs the risk of dealing a large amount of raid wide damage due to
爆炸引线
s, its best that you have a healing cooldown or two available to combat the large amount of incoming damage.
Spells such as Tranquillity, Aura Mastery and Revival are great, as you can do a significant amount of healing whilst on the move.
Once the entire raid is safely on the platform, you want to interrupt the
洪荒烈火
then phase three will begin.
Phase Three: The Perfect Weapon
During this phase, Imonar will use empowered versions of abilities that can be found in phases one and two.
强化震击之枪
works the same way as the standard
震击之枪
, except the debuff is now permanent.
This not only means the tanks will be taking ever increasing damage, but so will the raid.
Tanks still want to taunt off one another to allow the debuff stacks to be evenly split between them, usually every 2 stacks.
Due to the ramping damage you take from the ability, it is a good idea to use Bloodlust during this phase to ensure that the boss dies before the raid damage becomes a big issue.
强化脉冲手雷
will now apply 30 second long debuffs to a few targets, rather than put anything on the ground.
These targets will deal pulsing damage to themselves and anyone within 5 yards, as well as knockback anyone who is nearby.
These players should stand away from anyone else, as otherwise people will be bouncing all over the place and potentially land in some of the standard
脉冲手雷
s that are leftover from phase one.
Having
强化脉冲手雷
players at the edge of the room whilst the undebuffed players hang around the middle makes sure that players always have a safe place to stand.
强化霰弹爆破
will bombard the platform with a bunch of small swirly circles. Getting hit by these will deal a nasty burst of damage and apply a permanent dot which stacks.
You want to avoid these circles as much as possible. Fortunately there is usually a lot of space between them that you can quickly move to.
Move away from other raidmembers if debuffed with
强化脉冲手雷
.
Avoid the
强化霰弹爆破
landing zones.
Role Responsibilities
Tanks
Taunt off one another when your
撕裂
or
震击之枪
stacks drop.
Use active mitigation on the application of
撕裂
,
震击之枪
and
强化震击之枪
.
Move away from players afflicted by
催眠气罐
Ensure that melee DPS can attack Imonar during phase two as the raid moves around as a single group.
Avoid standing within the beams created by
充能轰炸
.
Avoid triggering any traps throughout the encounter.
When the boss flies to the other platform, follow him and interrupt his channel once all players have arrived.
Healers
Dispel players afflicted with
催眠气罐
once all other players have moved 7 yards away (10 yards on Heroic).
Move away from players afflicted with
催眠气罐
.
Avoid triggering any traps throughout the encounter.
When the boss flies to the other platform, follow him and interrupt his channel once all players have arrived.
Stack as a group and move together each time
霰弹爆破
is cast during phase two.
Ensure that you do not face the
充能轰炸
beam towards the raid.
Avoid the
强化霰弹爆破
circles during phase three.
Move to the edge of the platform if you have the
强化脉冲手雷
debuff during phase three.
Be prepared to heal ever increasing raid damage during Intermissions and during phase three.
DPS
Move away from players afflicted with
催眠气罐
.
Avoid triggering any traps throughout the encounter.
When the boss flies to the other platform, follow him and interrupt his channel once all players have arrived.
Stack as a group and move together each time
霰弹爆破
is cast during phase two.
Ensure that you do not face the
充能轰炸
beam towards the raid.
Avoid the
强化霰弹爆破
circles during phase three.
Move to the edge of the platform if you have the
强化脉冲手雷
debuff during phase three.
Raid Finder Difficulty
Aside from numerical changes, in which the damage from the abilities has been
撕裂
ely reduced, there are a couple mechanical changes to the Imonar the Soulhunter encounter.
The
催眠气罐
debuff will no longer cause
催眠毒气
to trigger when dispelled.
Healers should aim to instantly dispel this debuff to allow the afflicted players to rejoin the fight.
脉冲手雷
s no longer apply a 50% nature damage taken debuff.
This allows players to soak multiple mines in a row with very little punishment.
Heroic Difficulty
Alongside numerical changes, in which the damage from the abilities has been increased, there are multiple mechanical changes that have been made to the Imonar the Soulhunter encounter on Heroic difficulty.
Avoid the orbs while traversing the bridge.
The
催眠毒气
that triggers when
催眠气罐
expires or is dispelled now stuns all other players within 10 yards rather than 7.
Players need to make sure they spread more during phase one, or move further away from their groups, depending on what strategy the raid decided to use.
洪荒烈火
will now cause orbs to roll down the platform in three lanes.
Players must now avoid these orbs in addition to the traps, as the orbs will deal a burst of damage and reduce the players movement speed by 50% if they are hit.
The
灼伤皮肤
debuff which players gain by standing on the fiery edges of the bridge during the intermission now increases damage taken by 75% for 1 minute.
It is vital that players do not run into this fire, as the damage taken increase will carry over into the next phase.
强化脉冲手雷
s now last 46 seconds, rather than 30 seconds.
Mythic Difficulty
Alongside numerical changes, in which the damage from the abilities has been increased, there are mechanical changes that have been made to the Imonar the Soulhunter encounter on Mythic difficulty.
Our Mythic guides have been moved to separate pages! Click here to check out our
Mythic Imonar the Soulhunter Strategy Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
liltechdude
Great guides you guys are producing. One error here, however. The link to the Mythic guide is broken. It doesn't look like the guide has been published yet even though the content has been removed from this page.
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