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10.1.7
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10.2.0
Eye of Azshara Dungeon Ability Guide
来自 Wowhead
[Last Updated]:
2018/05/20
变更日志
补丁:7.3.5
目录
评分:
Dungeon Rewards
Warlord Parjesh
Lady Hatecoil
Serpentrix
King Deepbeard
Wrath of Azshara
World Quests
Warlord ParjeshLady HatecoilSerpentrixKing DeepbeardWrath of AzsharaShellmaw (World Quest)Gom Crabbar
艾萨拉之眼
is a leveling dungeon located in
阿苏纳
, and it is the location of the Pillar of Creation known as the
高戈奈斯潮汐之石
.
Eye of Azshara is available in Normal difficulty for players above level 98, and is also available to level 110 characters in Heroic, Mythic, and Mythic+ difficulties. This guide will outline strategies and important role-based responsibilities for each of the 5 bosses in the Eye of Azshara, as well as some tips on particularly threatening trash mobs.
When running this dungeon in Mythic+, additional affixes will be present on the enemies in the dungeon, affecting the way they behave. The first affix is acquired at Keystone Level 4, the second at Keystone Level 7, and the third at Keystone Level 10. Full details on Keystones and Affixes can be found in the
Mythic+ Guide
.
If you would like to see the best route to complete this dungeon on Mythic+ then you can check the
Eye of Azshara Mythic+ Route Guide
.
Rewards
In addition to loot, dungeons play a significant role in profession recipes and questing in Legion.
Mythic Eye of Azshara is needed for
艾萨拉之眼:辛艾萨莉之心
, which is part of a long chain for
以史为镜
.
Acquiring
灵触古皮
for
哨兵的永恒庇护所
requires several Mythic dungeon quests including
小精灵与海
.
The following professions send you to this dungeon to proceed with their storyline:
Alchemy:
艾萨拉之眼:实用木塞
Leatherworking:
艾萨拉之眼:海洋之鳞
Skinning:
艾萨拉之眼:瑟芬崔斯克的鳞片
Tailoring:
艾萨拉之眼:卑鄙的堕夜精灵
Several recipes are also looted from this dungeon:
公式:附魔项链 - 古代女祭司之印
,
工艺图:水之印记
,
图鉴:晨光指轮
萨格拉斯之血
also has a chance to drop from dungeon bosses.
The Restoration Shaman hidden artifact appearance
深海女王旋杖
has a chance to drop from mobs in Eye of Azshara:
As part of acquiring the
Class Mount
and
Armor Set
, each class must complete a long quest chain, which includes dungeons. This dungeon is required for the following classes:
Death Knight:
艾萨拉之眼:冰封之魂
Druid:
艾萨拉之眼:净化梦境之路
,
艾萨拉之眼:平衡精华
Mage:
艾萨拉之眼:魔法诅咒
Priest:
艾萨拉之眼:积怨透镜
Shaman:
艾萨拉之眼:风暴权杖
Note that class hall campaign and profession quests can be completed on Normal, Heroic, and Mythic difficulties, but not in Mythic+ difficulty.
You can complete the achievements
他不是你朋友吗
,
保持盐分
, and
准备突袭第五季
towards
军团英雄的荣耀
which awards
魔羽角鹰兽缰绳
. These can only be completed on Mythic difficulty.
Loot
Loot is increasing in Patch 7.2: ilvl 845 in Normal mode for level 110 players, ilvl 865 on Heroic and ilvl 885 on Mythic.
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains loot from the dungeon, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed and the items will be appropriate to the player's class/spec.
In addition, all loot in Legion is on an ilvl spectrum. Loot has a base ilvl and a progressively smaller chance to appear as a Warforged version, increasing in intervals of +5 ilvls. The maximum cap is ilvl 895. Learn more about loot in the
Early Legion Gearing Guide
.
Dungeon loot can also be found at random on World Quests, including quests that send you into the dungeon, as well as quests to kill random elites.
咆哮碎壳者腰带
盐浸皮革风帽
骑浪者导管护腕
海巫手套
震壳护足
狂涛护肩
珊瑚胸甲
帕杰什的勋章
染血的矛头
海行者束带
积怨指挥官的护符
纳沙塔尔帝国印戒
风暴歌者的爆鸣冲击
滔天海浪护肩
盐浸皮革长裤
珊瑚腕甲
浓缩的盐海小水珠
海行者手套
海巫长袍
无尽沙丘头盔
唤海者束带
海面战靴
海底女皇的恩赐
主帆斗篷
银纹指环
涨潮裹腿
巨型观赏珍珠
十鞭胸甲
紧绷吊索腰带
海洋之心
狂暴余震
拖曳者的腿甲
惊雷护手
烈焰多头蛇的火囊
盐浸皮革手套
海行者长裤
瑟芬崔斯克的诡计
残暴畸兽外套
涡流深渊腕轮
珊瑚肩甲
瑟芬崔斯克的淬炼之蛋
海巫兜帽
多头蛇鳞战靴
海行者兜帽
缚风者的水晶
海巫束带
飓风之瓶
风暴充能项圈
复仇契约
灌魔珊瑚指环
深海头盔
奥术风暴腕轮
殉难软鞋
碎雷肩甲
盐浸皮革长靴
潮汐之怒
珊瑚腰带
Mythic+ Loot and Timer
Eye of Azshara Mythic+ Times
KeystoneUpgrade
Time toBeat
TimeRemaining
+1
35:00
0:00
+2
28:00
7:00
+3
21:00
14:00
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains epic items from the dungeon's loot table, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed for the party, and the items will be appropriate to the player's class/spec.
In addition, if you successfully complete a Mythic+ dungeon within the time allotted, the Keystone that was used to start the attempt will become upgraded by at least 1 level. The faster you clear the content, the larger the upgrade, up to a maximum of 3 levels higher.
If the party upgrades the keystone by more than one level, they will also receive the corresponding number of loot chests.
In 7.2, all Medium Length dungeons will give the following AP token based on the Keystone level. The amount of AP is multipled by your current Artifact Knowledge, which can be found in
this post
:
Keystone 2-3:
寻路者的徽记
Keystone 4-6:
冒险者的徽记
Keystone 7-9:
英雄的徽记
Keystone 10+:
勇士的徽记
Method Video
This video strategy guide was made by top raiding guild
<Method>
during the Legion beta. Note: Some mechanics may have changed since it was recorded.
Boss Order
Summoning the Wrath of AzsharaThe bosses in Eye of Azshara are arranged in a rough circle, so players can take one of two paths. The path recommended in this guide is the most common path, moving clockwise after defeating Warlord Parjesh, to fight Lady Hatecoil, then Serpentrix, then King Deepbeard.
Players must defeat all four of these bosses before Wrath of Azshara can be engaged. While players fight these bosses, four Naga summoners will be attempting to summon and fully power up the Wrath of Azshara; during this time, the Wrath of Azshara is protected by a magical dome.
These Naga summoners are immune to damage while channeling
风暴协调
. If players approach within 50 yards of the Naga, they will lash out with
风暴
, dealing ramping damage every half-second until the player leaves the area. This
风暴
also serves to prevent players from using the water in the center of the dungeon as a path to skip a lot of trash.
Lightning StrikesNo matter what path players take, the environment in the Eye of Azshara becomes more hostile as the party progresses further into the dungeon.
After defeating two bosses,
暴虐之风
will occasionally push players in a random direction
These
暴虐之风
last for 10 seconds, and occur every 90 seconds, whether players are in or out of combat
As there are many mechanics in the Eye of Azshara that are sensitive to positioning, this can make some bosses very difficult
The Lady Hatecoil encounter has the most position-sensitive mechanics, which is why players should kill her second, before
暴虐之风
are active
After killing a third boss, the storm intensifies, causing
闪电打击
s to appear near players every few seconds
闪电打击
first appears as small watery swirl; after 3 seconds, a bolt of lightning strikes the ground, dealing moderate to heavy damage to players within 4 yards
While these environmental effects do not affect much gameplay, players will have to continually be aware of them when dealing with the rest of the dungeon's mechanics.
Warlord Parjesh
Notable Trash Mobs
Common skip pathThere is a large volume of trash between the entrance of the Eye of Azshara and the first boss, Warlord Parjesh. The trash is centered around the stone path that leads down a slope toward Parjesh's arena.
Most groups will attempt to skip this trash by avoiding the stone path and instead hugging the stone wall at the far left of the entrance. This path does not require any wall-jumping or technical skill, but it bypasses some very large and dangerous packs, and makes the start of the dungeon much faster.
Parties that take this shortcut will fight four small trash packs:
A
积怨织雷者
and
积怨战士
, just to the right after the party drops down one level
A lone
积怨碾压者
, patrolling the horizontal path in front of players as they drop down the next level
A
积怨神谕者
and Hatecoil Stormweaver next to some tents close to Warlord Parjesh's arena
The two Hatecoil Warriors and one Hatecoil Oracle just inside Warlord Parjesh's arena
Hatecoil Warriors will quickly
突进
to their target, and attack the tank with
珊瑚猛击
.
珊瑚猛击
is a cone attack that will place a bleed on all players in front of the Warrior
Tanks should take care to face the Warriors away from the party
When a Hatecoil Warrior falls below 50% health, he will
激怒
, increasing the speed of his melee attacks
Hatecoil Warriors are low-priority targets when fighting this trash
Hatecoil Stormweavers are powerful spellcasters that require frequent interrupts.
The Stormweavers attack the tank with
闪电冲击
; this is interruptible, but should be low priority
Stormweavers will cast
电弧
at a random target, causing heavy damage that chains to other players
Stormweavers will also cast
风暴
, a 12-second channel that deals heavy Nature damage to all players within 10 yards of the Stormweaver
风暴
and
电弧
should be interrupted
If
风暴
is not interrupted, the tank should drag other enemies out of the
风暴
effect, and the party should follow
Hatecoil Crushers deal heavy melee damage, and attack the tank with
巨力猛击
.
巨力猛击
is a strong Physical attack that can be mitigated by armor and active mitigation
Following each
巨力猛击
, the Crusher will begin to cast
雷霆践踏
At the end of this long cast,
雷霆践踏
will deal moderate damage to all players and knock them down briefly
雷霆践踏
should be interrupted
Hatecoil Oracles attack the tank with
奥术箭
and will attempt to heal its allies with
复苏之水
. Players should interrupt
复苏之水
, and if it is not interrupted, the tank should drag the pack out of its area of effect.
Lightning Prod enrages nearby ShellbacksParties that
do not
take this shortcut, but instead follow the stone path down the hill toward Warlord Parjesh, will encounter all of the same enemies, but in much larger and more dangerous packs. Additionally, these packs will contain
积怨牧鱼者
s.
Hatecoil Wranglers will attack the tank with
投掷长矛
, dealing moderate damage
They will also root random player targets with
钩网
, which can make dodging some of the Stormweaver's attacks difficult
Their most important ability is
闪电之刺
闪电之刺
deals moderate damage to the entire party, and also causes any nearby neutral Wandering Shellback enemies to
激怒
and become hostile
游荡的硬壳龟
s deal additional damage while
激怒
d, and have a lot of health.
The Shellbacks attack the tank with
噬骨嘶咬
, reducing the tank's armor by 20% for each stack
Shellbacks can be very dangerous for the tank's survivability, especially if the party is already fighting a large pack of Hatecoil naga
The Wandering Shellbacks will occasionally protect themselves with
尖刺甲壳
, a 6-second channel that cannot be interrupted
During
尖刺甲壳
, the Shellback takes reduced damage from player attacks, and will retaliate against incoming attacks with
尖刺甲壳
damage
Players can stun the Shellback during
尖刺甲壳
to break the effect, or can prioritize other targets while the Shellback is channeling
The Hatecoil Wranglers'
闪电之刺
ability cannot be interrupted. Players should prioritize killing the Wranglers in any pack they are present in, and when possible should stun the Wranglers during the
闪电之刺
cast.
Warlord Parjesh Tips & Strategy
The
督军帕杰什
encounter requires some positional awareness and occasional target-switching, but is primarily a single-target, low-movement fight.
Call Reinforcements - CrestriderOccasionally, Warlord Parjesh will
召唤援军
, drawing the attention of either a
积怨踏浪者
or a
积怨碎壳者
.
The Hatecoil Shellbreaker deals moderate melee damage and casts
低吼
The Hatecoil Crestrider will cast
闪电打击
at a random player every few seconds, and heals allies with
恢复
Players should interrupt
恢复
when the Crestrider is active, as it will heal Parjesh for a large amount
After the second and third
召唤援军
casts, Parjesh will target a player with
穿刺之矛
.
After five seconds, Parjesh will throw an
穿刺之矛
in a straight line towards the targeted player's position
The arrow on Parjesh's targeting circle will indicate the direction the
穿刺之矛
will be thrown
The spear will affect the first target it passes through - player or enemy - with
穿刺之矛
, knocking the target back and dealing a large amount of damage
Point the Impaling Spear at an addIf one of the Hatecoil Reinforcements is alive when
穿刺之矛
is cast, the targeted player should move so the
穿刺之矛
strikes the add. The
穿刺之矛
debuff deals more damage to these adds and will quickly kill it. Otherwise, the targeted player should move so that the path of the spear will not strike any other targets, and use a damage-reduction cooldown to mitigate the
穿刺之矛
damage.
Approximately every 30 seconds, Warlord Parjesh will rush forward in a
碎裂波动
, dealing heavy Frost damage to all players in his path.
Melee DPS and tanks should step away from the boss during the
碎裂波动
cast to avoid taking this damage
Tanks should keep Parjesh facing away from any ranged players so that
碎裂波动
will not be aimed toward them
Parjesh will periodically target a random non-tank player with
投掷长矛
, a moderate DoT. The targeted player should use a personal damage-reduction cooldown if available.
When Warlord Parjesh reaches 30% health, he will
激怒
, causing his melee auto-attacks to occur more frequently. The party could use
嗜血
/
英勇
/
时间扭曲
here to defeat the boss quickly and protect the tank, or at the beginning of the fight when less movement is necessary.
Tank Responsibilities:
Following
召唤援军
, quickly taunt the summoned add; the Hatecoil Crestrider may need to be interrupted or silenced so it will move
Stay out of the way of
穿刺之矛
Avoid
碎裂波动
damage by side-stepping Parjesh as he casts it
Interrupt the Crestrider's
恢复
or the Shellbreaker's
低吼
when possible
Use cooldowns and Active Mitigation more frequently when Warlord Parjesh
激怒
s below 30% health
Heal players through Impaling SpearDamage-Dealer Responsibilities:
Focus damage onto Warlord Parjesh, with only incidental cleave/AoE for the adds, since
穿刺之矛
can kill them
When targeted by
穿刺之矛
, move so the spear is intercepted by one of the adds
If there are no adds alive for
穿刺之矛
, move to a clear spot and use a damage-reduction cooldown
Avoid
碎裂波动
damage by side-stepping the boss as he casts it, or backing out of melee range
Interrupt the Crestrider's
恢复
or the Shellbreaker's
低吼
when possible
Healer Responsibilities:
Most damage in the fight is single-target and spiky
Be sure to top up the players debuffed with
投掷长矛
If a player is struck by
穿刺之矛
, use strong single-target healing, HoTs, or a damage-reduction cooldown to keep them alive
When targeted by
穿刺之矛
, move so the spear is intercepted by one of the adds
If there are no adds alive for
穿刺之矛
, move to a clear spot and use a damage-reduction cooldown
Avoid
碎裂波动
damage by side-stepping the boss as he casts it, or backing out of melee range
Players struck by
碎裂波动
s will require heavy healing
The tank will require heavy healing, and potentially external CDs, during Parjesh's Enrage
Heroic & Mythic Difficulty
Quicksand & 2 ReinforcementsOn Heroic and Mythic difficulties, Parjesh's
召唤援军
summons both a Crestrider and a Shellbreaker, instead of just one add, each time it is cast. Players should focus down the Crestrider, to remove the healer, and use the
穿刺之矛
to finish off the Shellbreaker.
The Hatecoil Spellbreaker, following a successful
低吼
cast, becomes
备受鼓舞
to deal additional damage; this debuff lasts 30 seconds and can stack.
Additionally, on these difficulties, Parjesh's
碎裂波动
will leave behind pools of
流沙
in his wake. Players standing in the
流沙
take moderate damage each second and are slowed by 35%. When Parjesh is casting
碎裂波动
, melee DPS and the tank should move away from the boss so they are not caught by the first
流沙
puddle. Following
碎裂波动
, the tank should reposition Parjesh so he is not standing near
流沙
.
Lady Hatecoil
Notable Trash Mobs
Arcanists' Arcane Shieldingprotects Lady HatecoilLady Hatecoil is protected by
奥术护盾
, making her invulnerable to damage. The
奥术护盾
is provided by the four
积怨奥术师
s that are positioned around the path leading to Lady Hatecoil's beach.
To be able to engage Lady Hatecoil, players must kill two of the four Hatecoil Arcanists.
The Hatecoil Arcanists' abilities are all spells that can be interrupted
水柱
causes water spouts to form under players' feet, knocking them into the air and dealing moderate damage
The Arcanist will cast
奥术弹射
on her current target, dealing moderate Arcane damage that will arc to other players within 5 yards
She will also cast
变形术:鱼
on a random DPS player, transforming them into a fish for 8 seconds
While all of these can be interrupted,
水柱
is the most disruptive ability and should have the highest interrupt priority
Players can spread out to nullify most of the
奥术弹射
damage
Healers can dispel
变形术:鱼
from the affected player
Two of the Arcanists, standing in elaborate runes just off the path, are accompanied by
积怨缚潮者
s and
活体风暴
s.
Animated Storm adds will cast
喷水管
, creating a wandering spout of water near a random player
The
喷水管
will damage and knock back any player it encounters, so players should move to avoid it
Hatecoil Wavebinders attack their target with
水箭
, and occasionally buff themselves with
水泡护盾
水泡护盾
absorbs incoming damage, and increases the Wavebinder's Haste while active
If players break through
水泡护盾
, the Wavebinder will be affected by
反噬
, taking double damage while stunned
Alternatively, the
水泡护盾
can be removed by offensive dispel abilities, but this does not trigger
反噬
The Wavebinder will also
召唤水流
, summoning a
水元素
The Water Elementals attack their target with
水球
The priority in these packs should be to kill the Animated Storms, then the Wavebinder, then the Arcanist, and just allow passive cleave and AoE to kill the Water Elementals
With a little careful navigation, players can skip most of the other trash along the path to Lady Hatecoil. Most groups kill the lone Arcanist on the path, then the first Arcanist just left of the path, and then cut through the trees to reach the beach without engaging the Restless Tides.
While in the forest and beach area, players should take care to avoid aggroing the neutral
砂泥蜗牛
s. The snails have very high health, and will chase the party very slowly if engaged, keeping players in combat. The snails periodically cast
粗糙的烂泥
, a cone attack that deals heavy damage to players in front of them.
Before pulling Lady Hatecoil, the party should clear the water and immediate beach areas of
盐海小水滴
s. When the Saltsea Droplets die, they detonate in a
水花飞溅
, damaging and slowing nearby players. This damage can be threatening if all the Droplets die at once.
Lady Hatecoil Tips & Strategy
The
积怨夫人
encounter is primarily single-target and requires moderate movement and awareness. The fight occurs in a small, shallow tide pool studded by
沙丘
s, and players must use the landscape to their advantage during the encounter.
Stand on Sand Dunes to avoid Static Nova's stunThe main mechanic to master for the Lady Hatecoil fight is the
静电新星
/
凝聚闪电
combination.
静电新星
deals very heavy damage and stuns any player who is standing in the water
Players avoid the damage and stun entirely by standing on a Sand Dune within the encounter area
The
静电新星
cast is 4 seconds, so players should always be
near
a Sand Dune so they can quickly get out of the water
15 seconds after
静电新星
, Lady Hatecoil will cast
凝聚闪电
When the cast finishes, all players will be struck by lightning so powerful that it will destroy nearby Sand Dunes
Players should stand in the water when Lady Hatecoil begins to cast
凝聚闪电
凝聚闪电
also triggers
过量闪电
if any players are within 5 yards of each other
As the combined damage of these two effects can be fatal, players should spread out during the
凝聚闪电
cast
The correct way to handle the
静电新星
/
凝聚闪电
combo is to stay in the water near a Sand Dune for most of the fight, move onto the Sand Dune while Lady Hatecoil casts
静电新星
, then move back into the water at the next convenient moment. If
凝聚闪电
destroys too many Sand Dunes, players will be unable to avoid the powerful
静电新星
damage and stuns!
Players should not attempt to dodge
静电新星
by standing on the shore
- any player leaving Lady Hatecoil's immediate encounter area will be targeted by
爆裂闪电
, dealing heavy damage that ramps quickly. Players must stay in the water near the boss.
Face away from other players asCurse of the Witch expiresLady Hatecoil will occasionally cast
召唤风暴
, spawning a
盐海小水珠
near each player.
Like the Saltsea Droplet trash, the Saltsea Globules only attack with melee
When the Globules die, they detonate in a
水花飞溅
This deals light damage to nearby players and debuffs them with movement speed reduction
The tank should taunt in the Globules that form near ranged players, and gain threat on the Globules that form in melee
Ranged players can kite their Globules in to the tank, so long as they do not do so while Lady Hatecoil is casting
凝聚闪电
Finally, Lady Hatecoil will occasionally debuff players with
女巫的诅咒
.
女巫的诅咒
will be applied to a different number of targets each time it is cast
The debuff does nothing to the player for its 12-second duration
When
女巫的诅咒
expires or is dispelled, it creates a large cone in the direction that the player is facing
This cone deals no damage, but will knock back any players standing in it
The knockback can be particularly disruptive during
静电新星
or
凝聚闪电
Players should take care to face away from other party members as
女巫的诅咒
is about to expire
Players who can remove curses (Shamans, Druids) can remove
女巫的诅咒
, but should be careful only to do so if the cone will not be disruptive
The cone will also destroy lesser enemies in its path, so can be used to eliminate the Saltsea Globules
This can be risky, and is best controlled by the melee DPS or tank
DPS cooldowns should be used at the start of the fight, when there is less movement necessary. To minimize movement during these cooldowns, players may begin on a Sand Dune since
静电新星
is always cast first.
Focused Lightning destroys nearby Sand DunesTank Responsibilities:
Be sure to stand on a Sand Dune while Lady Hatecoil casts
静电新星
, to avoid being stunned
Move away from the Sand Dunes and other players while Lady Hatecoil casts
凝聚闪电
Taunt or gain threat on the Saltsea Globules following the
召唤风暴
cast
Aim your
女巫的诅咒
at any remaining Saltsea Globules as it expires
Do not leave Lady Hatecoil's shallow pool to stand on the shore, as this will cause heavy
爆裂闪电
damage
Damage-Dealer Responsibilities:
Be sure to stand on a Sand Dune while Lady Hatecoil casts
静电新星
, to avoid being stunned
Move away from the Sand Dunes and other players while Lady Hatecoil casts
凝聚闪电
Kite Saltsea Globules to the tank if you generate threat on them
Turn away from other players when
女巫的诅咒
is about to expire, to avoid knocking them back
Do not leave Lady Hatecoil's shallow pool to stand on the shore, as this will cause heavy
爆裂闪电
damage
Healer Responsibilities:
Dispel the
Static Nova
debuff from any player that failed to reach a Sand Dune in time
Use a cooldown following the
凝聚闪电
cast
Be sure to stand on a Sand Dune while Lady Hatecoil casts
静电新星
, to avoid being stunned
Move away from the Sand Dunes and other players while Lady Hatecoil casts
凝聚闪电
Kite Saltsea Globules to the tank if you generate threat on them
Turn away from other players when
女巫的诅咒
is about to expire, to avoid knocking them back
Do not leave Lady Hatecoil's shallow pool to stand on the shore, as this will cause heavy
爆裂闪电
damage
Heroic & Mythic Difficulty
Kite Monsoon away from DunesOn Heroic and Mythic difficulty, Lady Hatecoil gains
季风
.
The
季风
is a small tornado that will slowly follow the nearest player
If the
季风
touches the player, it will knock them high into the air
If the
季风
reaches a Sand Dune, it will destroy the Sand Dune (and the
季风
)
Players being fixated by a
季风
should kite the
季风
away from Sand Dunes, or kite it over a distant Sand Dune to despawn it
Serpentrix
Notable Trash Mobs
There is a great deal of trash in the sinkhole-riddled shore where Serpentrix is found. Players should clear more trash than seems necessary, as during the fight the boss will
下潜
and pop back out of one of the nine sinkholes. Pulling extra trash during the boss fight can cause a wipe.
There are five types of trash mobs around Serpentrix: packs of
逐潮蟹
s, and single pulls of
玛拉纳硬壳战士
,
玛拉纳沙地行者
,
唤雷多头蛇
, and the neutral
海湾沙鸥
s.
Seaspray Crabs occur in wandering packs of five.
The crabs attack their primary target with
锯齿利爪
, dealing moderate Physical damage and leaving a mild DoT effect
锯齿利爪
can stack, and with five Seaspray Crabs to apply it, the tank may eventually reach high stacks
Between the
锯齿利爪
stacking DoT and five crabs' worth of melee attacks, the tank can take heavy damage
AoE stuns or other CC methods are useful for reducing the tank's damage taken
Mak'rana Hardshells are fairly dangerous, so pulling them with additional trash may be challenging.
The Hardshell attacks with
重击利爪
, causing each melee attack to deal additional damage split across all players within 5 yards of its target
If the melee attack is Parried, Dodged, or somehow Misses, this
重击利爪
damage still occurs
Non-tank players should avoid being within 5 yards of the tank to avoid taking this damage
The Mak'rana Hardshell will also cast
甲壳
, applying a powerful damage absorption shield
If the
甲壳
shield is broken through by damage, it will shatter into
甲壳碎片
, dealing heavy damage to the entire party
Once cast, the
甲壳
cannot be removed or dispelled
Players should interrupt the
甲壳
cast to prevent the shield and eventual
甲壳碎片
backlash
Side-step out of Spray SandMak'rana Siltwalkers are also dangerous and should be pulled alone when possible.
The Siltwalkers periodically
喷洒沙砾
at their primary target
喷洒沙砾
deals heavy periodic damage to players in front of it, and has a range of 30 yards
Non-tanks should try never to be in front of the Siltwalkers
Tanks should side-step the
喷洒沙砾
to avoid its dangerous damage
Siltwalkers will also debuff a random player (tanks are eligible) with
沙尘暴
While
沙尘暴
deals no damage, it does apply
盲目之沙
to nearby players, reducing their chance to hit by 33%
Affected players should move away from the party until dispelled
沙尘暴
is a Magic debuff, so healers should dispel it quickly
Avoid Chaotic Tempest and Roiling Storm boltsStormwake Hydras deal mostly avoidable damage with their
翻滚风暴
and
混乱风暴
abilities.
Each of these channeled spells summons bouncing lightning bolts that deal moderate damage to players standing in their impact zone
The impact zones are marked by large beams of light and ground effects
翻滚风暴
's lightning bolts always bounce in a widening cone in the direction the Hydra is facing
Non-tank players should stay away from the Hydra's head, and the tank can simply side-step
混乱风暴
's lightning bolts will bounce to random locations near players
During this channel, players should be sure to avoid standing in the
混乱风暴
's areas of effect
Stormwake Hydras also have a
尾鞭
that deals heavy damage to players standing behind it, and knocks those players back. This can cause those players to pull additional trash or even start the boss encounter, so players should be careful to avoid standing behind the Stormwake Hydras.
Although Cove Seagulls are neutral, they patrol large areas of the encounter area, and can be accidentally pulled by cleave or AoE abilities. The Cove Seagulls deal moderate melee damage and will occasionally disorient their target with
盲目啄击
. This disorient during the boss fight, especially on the tank or healer, can spell a wipe, so the safest bet is to kill the Cove Seagulls before engaging the boss.
Serpentrix Tips & Strategy
The
瑟芬崔斯克
encounter is a two-phase fight that cycles between a single target and multiple, but spread out, targets. Players must prioritize killing the additional targets during the second phase while also dodging frequent environmental effects.
During the main phase, players fight only Serpentrix's main head. Serpentrix will use two abilities against the party:
毒液喷吐
and
剧毒创伤
.
Keep moving with Toxic Wound
毒液喷吐
targets the ground near two random players with each cast.
After two seconds, the
毒液喷吐
projectile will land in these locations, dealing light to moderate damage to players within the area of effect
Players should move out of the
毒液喷吐
zones before the projectile lands
This can be particularly difficult during
暴虐之风
Serpentrix will cast
剧毒创伤
approximately every 25 seconds, targeting a random non-tank player.
剧毒创伤
lasts for 6 seconds, and causes the target to drop a
剧毒泥浆
at their feet every second
剧毒泥浆
deals moderate damage, and, if stacked in the same location, can be quickly fatal
These
剧毒泥浆
s will persist for the remainder of the fight
The affected player should move away from the party quickly and drop
剧毒泥浆
s in a safe location
Stutter-stepping will allow the
剧毒泥浆
s to overlap, so they are less restrictive of players' movement
When Serpentrix reaches 66% health, and again at 33% health, he will
下潜
, disappearing from his current location and reappearing from another sinkhole in the encounter area.
When Serpentrix re-emerges, two red
烈焰多头蛇子嗣
heads will also emerge from random sinkholes
These Blazing Hydra Spawns deal party-wide AoE with
炽焰新星
DPS players should quickly switch to the Blazing Hydra Spawns and kill them, generally focusing one down before switching to the other
Interrupting
炽焰新星
will help the healer handle the incoming party damage
Interrupt the Blazing Hydra Spawn's Blazing Nova, and kill them before returning to SerpentrixDuring this phase, Serpentrix will continue to cast
剧毒创伤
and
毒液喷吐
. Additionally, if there are no targets within melee range of him, Serpentrix will cast
狂暴
, causing
毒液喷吐
at a rapid rate.
The tank should always chase the main Serpentrix head during this phase, to avoid
狂暴
Ranged DPS with interrupts, or the tank, should interrupt the first
狂暴
if Serpentrix spawns far away from the party
Players should always be sure to kill the Blazing Hydra Spawn. Due to the
多头蛇
buff, attacking these adds also deals damage to Serpentrix himself. This makes it worthwhile, from a DPS perspective, to kill these other heads. Multi-DoTting can be quite beneficial during the
下潜
phase.
Once both heads are dead, the fight returns to the simpler main phase.
Use strong cooldowns such as
嗜血
/
英勇
/
时间扭曲
either at the start of this encounter, or during the first
下潜
phase, depending on your party's strengths.
Tank Responsibilities:
After Serpentrix
下潜
s, quickly locate the main Serpentrix head and stay in melee range to prevent
狂暴
Interrupt the initial
狂暴
cast
If targeted by
毒液喷吐
, move out of its area of effect
Move away from
剧毒泥浆
s spawned by players affected with
剧毒创伤
Stay alert for additional trash mobs that may be pulled as players move to the Hydra Spawn!
Damage-Dealer Responsibilities:
If targeted by
毒液喷吐
, move out of its area of effect
If affected by
剧毒创伤
, move away from other players to drop the
剧毒泥浆
s, and keep moving until
剧毒创伤
expires
When Serpentrix
下潜
s, locate the nearest Blazing Hydra Spawn (red head) and swap to it
Be mindful of trash mobs around the periphery of the encounter area, and stay within range of the healer when possible
During this phase, if you have a ranged interrupt and see Serpentrix casting
狂暴
, interrupt it
Interrupt
炽焰新星
as frequently as possible
Once one Blazing Hydra Spawn is dead, switch to the other Blazing Hydra Spawn and kill it before returning to Serpentrix
Use personal damage-reduction cooldowns while both Blazing Hydra Spawns are alive
Healer Responsibilities:
If targeted by
毒液喷吐
, move out of its area of effect
If affected by
剧毒创伤
, move away from other players to drop the
剧毒泥浆
s, and keep moving until
剧毒创伤
expires
During the start of each
下潜
phase, the party will require heavy AoE/spread healing
Stand as centrally as possible to keep the whole party within range, and use throughput cooldowns to keep the party alive
Heroic & Mythic Difficulty
Arcane Hydra SpawnOn Heroic and Mythic difficulties, when Serpentrix
下潜
s, a new Hydra Spawn appears in place of one of the Blazing Hydra Spawn mobs.
The new Hydra Spawn is an
奥术多头蛇子嗣
, and is purple in color
Arcane Hydra Spawn repeatedly casts
奥术冲击
, dealing light Arcane damage to a randomly-selected player
Each successful cast of
奥术冲击
grants a stack of
奥术充能
to the Arcane Hydra Spawn
For each stack of
奥术充能
on the Arcane Hydra Spawn,
奥术冲击
will deal 50% additional damage
Interrupt
奥术冲击
when possible
Because of the
奥术充能
mechanic, players cannot just ignore the Arcane Hydra Spawn. However, it is not as dangerous as the Blazing Hydra Spawn, so players should focus on killing the Blazing Hydra Spawn first. (This may change at higher levels of Mythic+, but in Heroic and low-level Mythics, the AoE damage from
炽焰新星
is more threatening.)
King Deepbeard
Notable Trash Mobs
As players pass through the cave and beach areas to approach King Deepbeard, they will encounter several new types of trash. Much of this trash can be skipped with careful pathing:
The Skrog Wavecrasher in the mouth of the cave leading from Serpentrix to King Deepbeard can be skipped by running along either extreme side of the cave walls
Several packs of Saltscale murlocs can be skipped once outside of the cave, by steering wide past them
Inside the cave, past the first Skrog Wavecrasher, the party will encounter a patrolling pack of Saltscale murlocs, containing one
盐鳞潜伏者
and 7
盐鳞潜藏者
s.
These murlocs debuff their target with
撕裂之咬
, increasing incoming damage by 10%
Tanks should pick the murlocs up quickly to prevent them from dealing fatal damage to non-tank players
撕裂之咬
will stack, causing the tank to take increasing damage while fighting these murloc packs
Use AoE stuns, as well as tank and healer cooldowns, to ensure the tank survives
There are also packs of six
苦水奴隶
s positioned in the cave and in the beach beyond.
Bitterbrine Slaves will poison their target with a variety of poison effects
Two Slaves will use each of the three poison abilities, and these poisons do stack
昏睡毒素
will reduce movement speed by 10% per stack
麻痹毒素
will reduce the target's Haste by 10% per stack
海盐毒素
applies a moderate DoT effect that stacks
Tank damage is high when fighting these packs; use AoE stuns as well as tank and healer cooldowns
Classes that can dispel Poison effects (Druids, Monks, Paladins) should do so to help the tank survive the damage
Try to avoid pulling packs of Slaves and murlocs at the same time, as tank damage will be extreme, and the party may not have enough tools to survive.
Once through the cave, the beach area that leads to Deepbeard is populated by two different types of Skrogs: Wavecrashers and Tidestompers.
The
海巨人弄潮者
will cast
冲天怒火
every 18 seconds.
This ability also knocks players down, stunning them for 1 second
Each time the Wavecrasher uses
冲天怒火
, he gains a stack of
冲天怒火
, increasing the damage dealt by subsequent
冲天怒火
casts
Tidestompers' Massive QuakeThe
踏浪巨人
will cast
强震
every 20 seconds.
强震
summons watery eruptions beneath players' feet, every 1.5 seconds
After 3 seconds, these small
地震
s will erupt, dealing heavy damage to players in their area of effect, and knocking them into the air
Players should keep moving out of the eruptions for the duration of the 7.5-second
强震
channel
The most dangerous pack of trash, right before King Deepbeard's cove, contains one of each Skrog. Shortly after engaging this pack, both Skrogs will use their AoE abilities at the same time. Since players cannot dodge the
强震
while they are stunned from
冲天怒火
, this results in very high party damage. All players should use their damage-reduction cooldowns for the first
冲天怒火
, and healers may need to use a cooldown to help the party recover after the stun fades. Focus on killing the Wavecrasher first to prevent him from gaining too many
冲天怒火
stacks.
There is often a solitary Cove Seagull in King Deepbeard's encounter area. The party should kill the Seagull before engaging the boss.
King Deepbeard Tips & Strategy
The
深须国王
encounter is a single-target fight with light to moderate movement requirements and the potential for spiky party-wide damage.
Move out of the Quake area to avoid AftershockKing Deepbeard begins the fight at 30 Energy, and gains 5 Energy per second. When he reaches full Energy, he will cast
地震
, crackling the earth beneath each player. 4 seconds later, an
余震
will occur at each
地震
location.
地震
deals moderate damage to each player, and will also splash onto other players within 5 yards
Players should spread out more than 5 yards apart to avoid taking extra
地震
damage from their allies
地震
also creates a patch of crackled earth at each player's feet
After 4 seconds, a more powerful
余震
will occur in these locations
Avoid taking
余震
damage by moving out of the crackled earth graphic as soon as it appears
After the
余震
damage is dealt, the patch of crackled earth will disappear, and that area will no longer be dangerous
Shortly after the first
地震
, and again every 30 seconds, Deepbeard will
呼潮引浪
.
呼潮引浪
summons a large number of rapidly moving pools of water throughout the encounter area
Players standing in these pools will take light Frost damage every 0.3 seconds
Due to the number of
呼潮引浪
pools, and the speed with which they move, it is impractical to avoid all of them
If you are on low health or if several pools are converging upon your location, move
Otherwise, the damage is not high enough to worry about dodging these pools
Gaseous Bubble
Stand in Aftershock to deplete the shield
The most important mechanic to master in this fight, however, is the
气体泡泡
, which Deepbeard will cast shortly after the first
地震
, and again every 33 seconds.
This spell places
气体泡泡
around two randomly-chosen non-tank players
The
气体泡泡
absorb a large amount of incoming damage, and last for 20 seconds or until the affected player has taken enough damage to exhaust this shield
If a
气体泡泡
shield lasts the full 20 seconds, it will trigger a
气体爆炸
as it fades
The
气体爆炸
deals extremely heavy damage to the entire party, and can potentially cause a wipe
If you are affected by
气体泡泡
, you must purposefully take damage in order to break through the shield and prevent
气体爆炸
.
Don't panic!
There will
always
be a
地震
before your
气体泡泡
will expire
Wait for the
地震
to occur, and then stand in the
余震
graphic
The
地震
/
余震
combo is enough to break the
气体泡泡
Do not bother chasing
呼潮引浪
puddles to take enough damage - they deal too little damage, and you will lose a lot of healing or DPS uptime doing so
Another convenient way to break the
气体泡泡
is to stand in the
闪电打击
, but this only works if your party is killing King Deepbeard fourth
Move out of Ground SlamTanks are never affected by
气体泡泡
, but will have to frequently dodge King Deepbeard's
大地猛击
ability.
大地猛击
has a 2.5-second cast time, and creates a large zone centered on the tank
When the cast finishes, any player standing in this zone will take extremely high damage
大地猛击
's damage bypasses armor, so not even a tank can withstand it without some form of mitigation
Deepbeard stands still while casting, so the tank - and any players who happen to be caught in it - can run out to avoid the damage
When King Deepbeard reaches 30% health, he will
狂乱
, increasing his attack speed by 100%. This results in extremely heavy tank damage, and both the tank and healer should use cooldowns to ensure the tank survives.
Tank Responsibilities:
Move out of the
大地猛击
Move away from the
余震
area after Deepbeard casts
地震
Save powerful cooldowns for the final 30%, when Deepbeard enters a
狂乱
Call the Seas deals extra party damageDamage-Dealer Responsibilities:
Spread out greater than 5 yards from one another in preparation for
地震
Move out of the
余震
area after Deepbeard casts
地震
If affected by
气体泡泡
, do not chase the
呼潮引浪
puddles around - wait for
地震
, and stand in the
余震
area to clear the bubble
Stay away from the front of the boss to avoid being affected by
大地猛击
Healer Responsibilities:
The party will take heavy damage from
地震
; quickly top up any players who don't seem to be moving away from
余震
If players in the party mismanage
气体泡泡
, use a healing CD like Tranquility or Divine Hymn to recover quickly
Tank damage will be severe during
狂乱
; use cooldowns if available to keep the tank alive, and focus on strong single-target healing
Stay more than 5 yards away from other players to avoid taking their
地震
damage
Move out of the
余震
area after Deepbeard casts
地震
If affected by
气体泡泡
, do not chase the
呼潮引浪
puddles around - wait for
地震
, and stand in the
余震
area to clear the bubble
Stay away from the front of the boss to avoid being affected by
大地猛击
Heroic & Mythic Difficulty
On Heroic and Mythic difficulties, the damage dealt by
气体爆炸
is proportional to the amount of damage absorption left on the
气体泡泡
when it expires. If players handle this mechanic properly, using the
地震
/
余震
or the
闪电打击
techniques described above, the
气体爆炸
will never occur.
Since damage-reduction and damage-redirection abilities do interfere with a player's ability to clear their
气体泡泡
, players should avoid using these types of abilities while debuffed with
气体泡泡
.
Mythic and Mythic+ Difficulty:
On Mythic and Mythic+ difficulties, the
余震
patches that form after
地震
is cast do not disappear after
余震
is triggered. Each time King Deepbeard casts
地震
,
all
existing
余震
patches will deal their
余震
damage. This mechanic creates some additional area denial, but since King Deepbeard's arena is large, it should not be too disruptive. Players must simply ensure not to be standing in any of the
余震
patches in the 4 seconds following a
地震
.
Wrath of Azshara
The island around the Wrath of Azshara is protected by
潮汐奔涌
s that sweep around the area in a counter-clockwise direction. Players should avoid being struck by these while fighting the trash in the area.
Notable Trash Mobs
In Patch 7.2, these 4 Naga also contribute to the Mythic Keystone trash count when killed.
Dodge the Tidal WavesAfter defeating all four of the other bosses, the protective dome around the Wrath of Azshara dissipates. Players must defeat the four Naga summoners surrounding the Wrath of Azshara before they can engage the boss directly.
Each of the Naga will cast
闪电冲击
and
奥术炸弹
, and a third ability that will be familiar from the Naga trash at the start of the dungeon.
祭祀者勒莎
's third ability is
水柱
, which creates watery spouts beneath players' feet that will deal heavy damage and knock affected players into the air if not dodged
导魔者瓦里兹
's third ability is
变形术:鱼
, which transforms a random DPS into a fish, unable to attack
束缚者阿什奥伊
's third ability is
魔法禁锢
, which roots all players and deals heavy damage for 6 seconds or until dispelled
秘术师萨维
's third ability is
风暴
, which deals heavy periodic Nature damage to players within its 10-yard radius of effect
The
闪电冲击
spell targets a random party member and deals moderate Nature damage.
奥术炸弹
will target a ranged DPS or healer, suspending a large, slowly-falling ball of arcane energy over the player's head.
The
奥术炸弹
will track the player's position as they move
If the debuff expires naturally, the
奥术炸弹
detonates, dealing heavy damage to all players within the area of effect and stunning them for 6 seconds
Dispelling
奥术炸弹
will freeze its position, so that the affected player can run out of the Bomb's area of effect
The player targeted by
奥术炸弹
should run away from the rest of the party
Healers should dispel
奥术炸弹
when the affected player is far from the party
Once
奥术炸弹
is dispelled, the targeted player should move out of the Bomb's area of effect
Wrath of Azshara Tips & Strategy
The
艾萨拉之怒
encounter is entirely single-target, but has very heavy movement and awareness requirements. Nearly all of the damage is avoidable, so the challenge is in reacting quickly and moving to dodge environmental effects while still dealing enough damage to defeat the boss.
Wrath of Azshara is a large boss with a large hitbox. Due to the heavy-movement nature of the fight, it is important for players all to stay within range of the healer. Melee DPS should attack from the boss's side, not the back, so that the healer can reach both the tank and the melee.
Tidal Waves and Mystic TornadoesMost of the challenge in the Wrath of Azshara fight is in dodging all of the environmental effects.
潮汐奔涌
sweeps in a circle across the island, and will damage players who pass through it
秘法旋风
spawns at a random location near players, and will move erratically in that general area
A player struck by a
秘法旋风
will take moderate damage and be launched into the air, likely taking Falling damage upon landing
These effects are summoned periodically throughout the fight and never despawn
As the fight continues, it will become increasingly hard to avoid these effects
If you must make a choice of which mechanic to stand in,
潮汐奔涌
is safer than
秘法旋风
Run away from the party with Arcane Bomb,and wait for a dispelAdditionally, the Wrath of Azshara will occasionally target a random non-tank player with
奥术炸弹
, which functions identically to the
奥术炸弹
from the Naga summoner trash.
The targeted player should move to the edge of the island, careful to avoid the
潮汐奔涌
and
秘法旋风
mechanics
The healer should dispel the
奥术炸弹
when the targeted player is near the edge of the island
Once the
奥术炸弹
debuff has been dispelled, the targeted player should move out of the
奥术炸弹
's area of effect
The only unavoidable source of damage in the fight is the
起伏之沙
, which deals Physical damage to all players in the party each time the Wrath of Azshara attacks the tank.
Even if the boss's melee attack is successfully Dodged or Parried by the tank,
起伏之沙
will still deal damage
Healers will need to top up the party periodically even if they avoid all other damaging events
起伏之沙
will still harm the tank on top of Wrath of Azshara's melee damage, making for heavy tank damage
The tank will be also targeted by
强力激流
, and should quickly run out of the indicated area to avoid taking heavy Frost damage and being knocked back away from the boss. Try to stay within melee range of the Wrath of Azshara while dodging this ability, in order to avoid accidentally triggering
狂怒风暴
.
Wrath of Azshara rises up from a small pool at the center of the island. Stepping into these
汹涌水流
will deal a small amount of damage and knock the player back. Players should take care to stay on land even while dodging Wrath of Azshara's many attacks.
When Wrath of Azshara reaches 10% health remaining, it will cast
愤怒嚎叫
.
For the remainder of the encounter,
暴虐之风
will continually push players around, changing directions every few seconds
闪电打击
s will occur more frequently during this time
Additional
潮汐奔涌
s will spawn, greatly increasing the difficulty of dodging mechanics
Players should save their personal damage-reduction cooldowns for this phase
Due to the heavy movement requirements of this final phase, most parties opt to use
嗜血
/
英勇
/
时间扭曲
on the pull, rather than after
愤怒嚎叫
, even though the
愤怒嚎叫
phase is much harder to survive.
Dodge the Massive Deluge that targets the tankTank Responsibilities:
Dodge
强力激流
, and keep the Wrath of Azshara facing about 90 degrees away from the party so no other players are threatened by it
Do not step into the pool in the center of the island
Avoid the
潮汐奔涌
s and
秘法旋风
spawns near you
Step out of any
闪电打击
areas near you
Use stronger cooldowns during the
愤怒嚎叫
phase
Damage-Dealer Responsibilities:
Movement is more intense after
愤怒嚎叫
, so use cooldowns during the first half of the fight where they will be more effective
Be mindful of your healer, and stay within their range! Melee DPS should flank the boss, not be directly behind it
Do not step into the pool in the center of the island
If targeted with
奥术炸弹
, move out to the edge of the island, wait for the debuff to be dispelled, then move away from the
奥术炸弹
Avoid the
潮汐奔涌
s and
秘法旋风
spawns near you
Step out of any
闪电打击
areas near you
Use defensive cooldowns during the
愤怒嚎叫
phase
Healer Responsibilities:
Even when executed perfectly, the party will take periodic damage from
起伏之沙
Movement and damage are more intense after
愤怒嚎叫
, so save major throughput or defensive/tank cooldowns for when Wrath of Azshara is below 10% health
Generally stay near the boss, but not near the tank, to keep the whole party in range
Dispel other players'
奥术炸弹
when they are far from the party
If targeted with
奥术炸弹
, move out to the edge of the island, dispel, then move away from the
奥术炸弹
Avoid the
潮汐奔涌
s and
秘法旋风
spawns near you
Step out of any
闪电打击
areas near you
Use defensive cooldowns during the
愤怒嚎叫
phase
Heroic & Mythic Difficulty
Stand in Crushing Depths to share damage with the targetOn Heroic and Mythic difficulties, Wrath of Azshara gains an additional ability,
压抑深渊
.
压抑深渊
will target a random, non-tank player, marking a large area around them
When the cast completes,
压抑深渊
deals a large amount of damage, divided evently amongst all players standing in its area of effect
Other players should help to soak the
压抑深渊
damage by moving into the circle around its target
The tank should only soak
压抑深渊
as a last resort
The more evenly the damage from
压抑深渊
is spread over the party, the easier it will be for healers to manage the fight's challenging movement demands.
Additionally, on these difficulties, players who are struck by a
潮汐奔涌
or a
秘法旋风
receive stacking debuffs that make them more vulnerable to the fight's mechanics.
Players struck by
潮汐奔涌
will receive a stack of
冰霜共鸣
The movement speed reduction from
冰霜共鸣
makes avoiding further
潮汐奔涌
s and
秘法旋风
es more difficult, and interferes with responding quickly to
压抑深渊
or
奥术炸弹
Players struck by
秘法旋风
will receive a stack of
魔法共鸣
魔法共鸣
increases the amount of damage dealt by
潮汐奔涌
,
秘法旋风
,
奥术炸弹
's detonation, and
闪电打击
Players who accumulate stacks of these debuffs will be much more likely to die
It is very important to avoid as many of these environmental effects as possible
To make dealing with these new mechanics easier, players should loosely clump about 90 degrees to the tank's left or right side. When
秘法旋风
es spawn, the location of the tornadoes is briefly visible before the spawn occurs. The entire party can shift over a few degrees to avoid the
秘法旋风
es before they spawn, and then will not have to worry about those tornadoes while dodging
潮汐奔涌
s, stacking for
压抑深渊
, or running out for
奥术炸弹
dispels.
World Quests
Occasionally,
法罗迪斯宫廷
or
守望者
World Quests may require players to enter the Eye of Azshara. This section of the guide will list all known World Quests in Eye of Azshara, with tips on how to complete them. Note that since there are thousands of World Quests available, it may take time to fully complete this list. If you know of a quest that isn't listed here, please leave a descriptive comment!
Note that World Quests can be completed on Normal, Heroic, and Mythic difficulties, but not in Mythic+ difficulty.
艾萨拉之眼:一决胜负
(Court of Farondis)
The objective of this quest is to kill
甲喉
, a giant snail found tucked into a clearing behind the Hatecoil Arcanists along the path from Warlord Parjesh to Lady Hatecoil.
Shellmaw and Restless TidesShellmaw is engaged in combat with two
焦躁的海潮元素
adds, and the most challenging part of this quest is killing the Restless Tides so players can get close enough to Shellmaw to attack.
Restless Tides will cast
逆流
when players first engage them, dealing extremely heavy damage to the party with each tick
Since there are two of the Restless Tides, this damage will be fatal if the party just rushes in to battle
The party should stand far back, on the path, and allow the tank to run in and trigger the
逆流
casts
The tank can use a powerful defensive cooldown to survive the damage, or back off out of range of it
Once the Restless Tides finish channeling
逆流
, the tank can pull one back to the party to kill
Players can then move in to defeat the other Restless Tides near Shellmaw
Shellmaw's Abrasive Slime and Corrosive TrailShellmaw, like a typical snail, pursues targets slowly and deals additional damage to players near him.
Shellmaw is buffed with a
腐蚀痕迹
, and leaves pools of corrosive slime as he moves
Players who stand in the
腐蚀痕迹
suffer strong periodic damage
Like the Gritslime Snails, Shellmaw also attacks players with
粗糙的烂泥
粗糙的烂泥
damages players in front of Shellmaw, causing them to take more damage and deal less damage
The tank can outrange this during the
粗糙的烂泥
spellcast, and melee DPS should ensure they are safely to Shellmaw's side without standing in
腐蚀痕迹
Players will not receive credit for this quest until they defeat Wrath of Azshara at the end of the instance.
艾萨拉之眼:终结之爪
(The Wardens)
Massive Whomp knocks the party backThe objective of this quest is to defeat
“巨钳”高姆
, a large bogstrok found on a sandbar in the Shipwreck Shoals region east of the Serpentrix encounter area. Players will have to navigate past a few sleeping packs of murlocs, but these can be avoided by pathing through the water.
Gom Crabbar is a straightforward fight, with his only special ability being
强力撞击
, which deals moderate damage to all players and knocks them back. The party should position so they are not knocked back into any murloc packs they may have skipped. The tank can stand with their back to the wreckage of a ship at the end of the sandbar to avoid being knocked back.
Players will not receive credit for this quest until they defeat Wrath of Azshara at the end of the instance.
About the Author:
Dayani mains a
Restoration Shaman
. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
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评论
评论来自
Rengerre
Hello,
I´m willing to share some information i just found out, and i dont see in this padge, when i went to this dungeon for completing my pilar of creation quest, my group and i found 2 chest with an item, each with 200 artifact power and pretty easy to get. I dont know if its rare spawn or always its here, but its a worth to share the information.
See ya later and good luck to everyone
评论来自
Disguise86
I like how thorough is the guide. Appreciate your efforts!
评论来自
kerrymayall
Thank you for the guide Dayani. These are a must-read for me, as I tank these dungeons on heroic for the first time.
评论来自
nexalacer
I have to play on the lowest graphics settings due to my computer, and I struggle to see the Poison Spit from Serpentix. Can anyone describe what it looks like or post a screenshot?
评论来自
warp9pnt9
There is a slight inaccuracy on this guide. Serpentix does NOT have two "red" Blazing Hydra Spawns, there is a red one and a purple one. Only the red one drops blazing, so it should be prioritized over purple.
Also, thanks for the note about seagulls. Seagulls have caused me (Hunter Marksman) more problems than the boss itself, especially if you're still progressing armor and somewhat squishy as is my case. It's trivially easy for a team to take out the gulls. Just do it. It's faster than a wipe. Stop being elitist snobs and suggesting that you should simply not pull them. It takes less energy to manage them before the fight, than to rage quit after a wipe.
评论来自
AlienVacation
This girl makes fantastic, detailed and very helpful guides. Glad I found it and I hope you write many more... Thanks for your efforts!
评论来自
Anatta
Some additional notes on dealing with the bosses on 10+ Mythic with the Tyrannical modifier.
I recommend killing Lady Hatecoil and Serpentrix first. That way you don't have winds pushing you around for those two fights where being pushed around can be particularly troublesome. That does mean some backtracking and lost time, so advanced groups may want to use the normal order.
Warlord Parjesh
His Crashing Wave charge and the resulting Quicksand is easily lethal. We found it useful to have him tanked facing a wall so he would always charge a short distance and make only a small area dangerous.
It is of course very important that his spears all end up hitting an add, not a player.
Lady Hatecoil
The Focused Lightning attack is heavily damaging, but not lethal so long as everyone is at high health. With the increased boss health the fight might last long enough that you start to run out of sand islands if players are careless and allow them to be destroyed.
Serpentrix
The toxic puddles created by the toxic wound debuff are very painful. You can minimise the area they fill by having the debuffed player always move to just past the edge of the last puddle they dropped rather than running at full speed. Try to leave some clear paths so people can still move around. With the extra boss health it's easy to end up filling much of the area with puddles before the fight is over. Prioritise the blue head (it gets a stacking buff from casting its attack), then red, then back to green.
If you fight Serpentrix before the winds start, be aware that the seagulls are still there! They're flying high in the air, and may still be hit by some AoE attacks.
King Deepbeard
Quake is very painful, and remember that each time he casts it the cracks left over from previous casts will also become active and cause damage to anyone stood on them. It may be useful to periodically move the boss so that melee have a relatively clear space to operate in. Standing on a crack during Quake is a good way to quickly burn through the bubble.
Wrath of Azshara
Even with perfect execution the whole party will be taking significant and constant damage from Heaving Sands. The healer can expect to have their group-wide healing pushed to the limit. It's important for the group not to spread out too far while dodging attacks as forcing the healer to chase players down will likely lower their output too much and lead to deaths. The group should gradually rotate around the boss once there are too many tornadoes in the present area.
评论来自
Pseudocool
Important note, especially for high level mythic keystones with the fortified affix:
When Skrog Tidestompers channel Massive Quake, the Quake patches will spawn Murlocs.
This is not mentioned in the guide. It can be very dangerous and cause wipes on the Wavecrasher + Tidestomper pull right before King Deepbeard if the Tidestomper isn't prioritized, and the Murlocs aren't picked up.
评论来自
Gandolio
This guide is amazing, Im a noob tank who use these guides to build my knowledge on these dungeons to start running Mythic+.
Yesterday I ran my first Mythic +2 EoA, and after defeating all the bosses, the clock was still running and the loot was not there. So one of the DPS started running heading to Serpentrix area and we kill several groups of mobs we didnt touch before until the clock stops and we get the credit.
By the time I asked them why those mobs? how do they knew which ones were missing... they all left the group and I got wife aggro, so couldn´t ask there... So, anyone know what happened?
评论来自
jaghead
In case anyone is curious, I tried to solo mythic eye of azshara with my 120 discipline priest ilvl 386, but couldn't do
督军帕杰什
and therefore couldn't get the barrier down around
艾萨拉之怒
. Everything else was easy.
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