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Venthyr Covenant & Best Soulbinds for Arms Warrior Guide - Shadowlands 9.2.5
来自 Archimtiros
[Last Updated]:
2022/11/28
变更日志
补丁:10.2.6
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Allegiance to the
Venthyr
Covenant for Arms Warrior provides you with many benefits, two new active abilities, access to three soulbinds; these soulbinds, and much more. In this guide, we will explore what are the perks for aligning yourself with the Venthyr, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat. We will also recommend the best soulbinds for Venthyr Arms Warrior and explore how they impact your rotation, gearing, and talent builds, updated for .
If you are looking for information on how strong the Venthyr Covenant is for Arms Warrior, as well as details on which covenant is best, please visit our
Best Covenant for Arms Warrior
guide.
S4 Season 4
S4 Cheat Sheet
S4 Mythic+
S4 Vault Tips
S4 Aberrus Tips
S4 Amirdrassil Tips
S4 Talent Builds
S4 Rotation
S4 Support Buffs
S4 Gear
S4 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
Archimtiros
is the Warrior class theorycrafter,
SimulationCraft
developer, and long time Mythic raider.
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Venthyr Arms Warrior Covenant Abilities
Venthyr Warrior Class Ability:
判罪
The Venthyr Class Ability for Warriors of all specializations is
判罪
: a replacement for
斩杀
which deals Shadow damage, can be used when enemies are above 80% health in addition to below 20% health, and inflicts a debuff which reduces the enemies damage dealt by a small amount.
Condemn is a very powerful ability not only due to its direct damage, but the ability to use Condemn (effectively Execute) at the start of each encounter as well as the end, providing a significant boost to early Rage generation. While predominantly a single target attack, Condemn deals so much damage that it outweighs Whirlwind even against 5 targets, securing it a prominent place in the rotation at all times, and the defensive aspect adds an extra layer of benefit in encounters with high rot damage. Overall, it is one of the best Covenant abilities due to strong damage output and access to powerful soulbind options.
Venthyr Conduit for
判罪
严苛惩罚
is the Venthyr conduit, which has quite a weak initial effect combined with poor damage scaling per rank, although it does gain some value in the multitarget situations it's designed for. Fortunately,
灰烬主宰
gains immense value with Condemn and Massacre, making it a much more effective replacement in single target issues where the buff can be reliably maintained.
Arms Warrior Conduit Guide
Venthyr Signature Ability:
暗影之门
Covenant signature abilities are defensive/utility in nature, and
暗影之门
grants a teleport, which can be very useful for skipping enemy mobs or avoiding damaging mechanics. While it has a number of theoretical uses, the practical uses tend to be few and far between, as Warriors already have a high amount of mobility and the number of damaging effects that need to be blinked over to survive are fairly low. One of the most commonly-cited benefits is being able to skip trash packs in Mythic+, but between invisibility potions, Warlock gateways, Rogue shroud, various crowd control, and death running, expecting anyone to go Venthyr solely to skip the odd trash pull is unlikely. Overall, it would appear to be one of the weaker signature abilities simply due to the lower frequency of use as compared to direct healing and damage mitigation effects.
Venthyr Exclusive Legendary for Arms Warriors
罪孽冲动
: Condem extends the duration of Colossus Smash by 1.5 sec.
Sinful Surge is a great concept, easily extending Colossus Smash out to 100% uptime during Condemn windows, however it is not overly competitive for Arms due to Enduring Blow doing effectively the same thing spread out over the course of the entire fight rather than strictly within the Condemn windows, and using the two together results in diminishing returns for each.
Legendary Interactions for Venthyr Arms Warriors
判罪
reduces the effect of
穷追猛打
from 50% -> 36% to compensate for triggering the spell more often while the target is above 80% health.
痛苦之王的印章
does not interact with
判罪
directly, but adds a good deal of extra rage generation via
鲁莽
procs, which allow greater overall use of the ability, particularly in conjunction with
破坏者
.
Arms Warrior Legendary Guide
Best Venthyr Arms Warrior Soulbinds
Best Venthyr Arms Warrior Renown 80 Soulbind
Nadjia remains the best single target soulbind thanks to the single target prowess of
无畏决斗者
, and the automatic nature of
兴奋追猎者
. Theotar is an incredibly close second, even slightly higher at times, however the randomness of
小队恩惠
is not to everyone's liking, even if the average performance is fairly well balanced. The real disadvantage of Theotar though is the added difficulty of staying inside
抚慰阴影
, as although the effect has a fairly generous size, encounters will often force you to move out of it.
Theotar's disadvantages also extend to Mythic+, and so it is completely possible to use Nadjia for all types content by swapping paths, though this requires swapping conduits regularly.
Venthyr Arms Warrior Covenant Rotation Changes
Condemn is used the same as Execute, with the exception of also being useable when the target is above 80% health, as well as below 20% (35% with Massacre). To learn more about the Arms Warrior rotation and how it is played in Mythic+ and Raid, check out the rest of our guide.
Arms Warrior Rotation Guide
Venthyr Arms Warrior Talent Builds
Condemn greatly favors
屠杀
due to synergies with Execute/Condemn, although it only increases the execute threshold to 35% and has no effect on the 80% health upper limit.
Arms Warrior Talents
Venthyr Arms Warrior Gearing Differences
The Venthyr covenant has no impact on Arms gearing. As usual, we encourage you to sim yourself, and to also consider that, for generic play, item level will be the most important factor to success.
Arms Warrior Venthyr Soulbinds Explained
All classes have access to the same three Venthyr soulbinds:
Nadjia the Mistblade
,
Theotar the Mad Duke
and
General Draven
. They are the NPCs with whom you complete the zone story, and they allow you to "attune" yourself to them to gain access to a tree of upgrades centered around your base toolkit (through Conduits) and Covenant abilities (through special game-wide traits).
These trees progressively unlock based on completion steps (such as finishing the campaign) and your Renown level with the Venthyr Covenant.
Each Soulbind has access to three Potency slots, which would seem to make them equivalent choices, although the primary bonuses vary greatly between them. Some Soulbinds have access to extra DPS bonuses, while others must give up a Potency slot to get to them, and others have none whatsoever, leading to some very obvious priorities when focusing on maximizing damage potential.
Nadjia the Mistblade is one of the more powerful Soulbinds, providing both a good offensive stat buff, and one of the best single target bonuses, although it requires giving up a Potency Conduit slot.
兴奋追猎者
procs a strong haste buff every 80 seconds or less, which can become very consistent in Mythic+ and raid encounters with numerous adds.
无畏决斗者
provides consistent damage and damage reduction in single target. This will outweigh what most Potency conduits provide, at least until they reach the highest ranks.
致命缺陷
is particularly strong, and should always provide critical strike with proper gearing.
Here is an ideal setup for this Soulbind Tree:
Nadjia is both a flexible and reliable Soulbind, which can easily spec for either Mythic+ or single target raid encounters.
Theotar the Mad Duke provides a couple of valuable bonuses:
抚慰阴影
provides a good amount of Mastery, but can be difficult to remain within the area of effect if it procs at an inopportune time.
废土礼节
activates a reliable Versatility buff to you and allies at the start and end of every encounter. Keep in mind there is a 1 minute internal cooldown, so it is not maintained with a 100% uptime.
小队恩惠
is a reusable inventory item with a 1 hour cooldown, granting one of four random buffs for four hours. It can be gamed by rerolling every hour, though the difference between each buff is fairly minor.
Although remaining in the Soothing Shade area can be difficult at times, Theotar provides strong damage increases that synergizes with Condemn's damage focus.
General Draven is a more defensive focused soulbind than the other options, making it a weaker choice for DPS players.
岩石效命
is a mediocre defensive bonus more aimed at tanks than DPS players who tend to die to large bursts of damage rather than from spending significant time at low health.
持续阴霾
is a nice bonus, if not prone to see much use due to its short duration. It can cause Door of Shadows to become a pseudo-mini cooldown under the right conditions..
远征队领袖
would make world questing slightly faster, but doesn't seem to stack with similar effects.
战场气息
is pretty mediocre due to not always having three targets available.
Draven is the weakest of the three trees, although Expedition Leader can be a nice minor bonus at least useful for faster world quest completion.
Double Legendaries for Venthyr Arms Warrior
Patch 9.2 adds the option of using two legendaries at the same time, with the restriction that one of them is your Covenant legendary. This change empowers Venthyr Arms Warrior even more. You can learn more about it in our Legendary Guide.
Arms Warrior Legendary Guide
What are Soulbinds in Shadowlands?
Soulbinds are important Covenant characters players encounter in the Shadowlands. Soulbinds bind themselves to players allowing them to use their powers to strengthen characters while in the Shadowlands.
Learn more about Soulbinds in our in-depth guide.
Soulbinds in Shadowlands
Arms Warrior Venthyr Soulbind Simulations
Here is a preview of how Arms Warrior Venthyr Soulbinds traits stack against each other in terms of raw power, powered by
Bloodmallet
. Make sure to check above for an actual analysis about how strong each Soulbind is.
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评论
评论来自
Nivius
this is from the viewpoint of a venthyr arms warrior
is it still better to go deadly clam over avatar if we get signet?
when is it better to go Ravanger over Dreadnaught (with signet as well) ?
i like both playstyles, just that deadly calm feels like a dead button when there is nothing to condemn.
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