Best Restoration Shaman Talent Tree Builds - Dragonflight 10.0.7
Here are all the best Restoration Shaman Talent Tree builds in the for both raids and Mythic+, which includes export links to transfer these builds directly into the game quickly.
For recommended talent builds for each raid boss and Mythic+ dungeon, check out our
Mythic+ Talent BuildsVault of the Incarnates Talent Builds
S1 Season 1
S1 Cheat Sheet
10.0.7 Primordial Stones
S1 Raid Tips
S1 Talent Builds
S1 Tier Set Bonus
Abilities & Talents
Macros & Addons
About the Author
This page is maintained by Niseko, Restoration Shaman for CyaThursday on Stormscale-EU, co-creator, author and theorycrafter for Ancestral Guidance, admin in its Restoration Shaman specific
and Moderator in the
Shaman Class Discord
. Also responsible for the Restoration Shaman sections of
and contributed towards
to make simming Restoration Shaman DPS possible. For questions you can find me on the aforementioned discord servers or during my mute streams on
Best Restoration Shaman Talent Import Codes
General Raid Build
Resurgence High Tide Raid Build
Triple Capstone Recall Raid Build
General Mythic+ Build
How to Import Talent Loadouts
Restoration Shaman Raid Talent Build
10.0.7 greets us with a couple of main talent build options for raiding. First, we have the one we've used so far with some slight changes, still very much built around
and maximizing its usage to get the most out of
. This "Primal Tide Core" (as in
) build is quite easy on mana, one could even drop
if it wasn't the easy path towards
and the follow-up points and played well can be quite high throughput.
A lot of the changes allow us to instead put a focus on
. This "High Tide" build can be very bursty but can also remove your mana pool in a flash. It requires a bit of practice, to not just spam
whenever you have any procs, because then you'll be out of mana before the boss is half health, but once that's figured out it is quite nice to play.
removes a lot of the woes around
, allows you to accidentally target a Hunter / Warlock or other people standing in nowhere without being punished for it (unless they're, like, very special) and the increased range also increases its efficiency as it has a far higher area it can cover to look for the lowest-health targets.
This build also includes the selection of
which means you want to have
well visible on your frames so you can chase them around. Don't be afraid to target long-duration ones if the raid needs a strong
, and also if you don't like this style of "chasing a buff" play or feel its too much management at the start you can always use
, it is a bit weaker however.
Both builds still share a lot of the core talents, like
and technically the whole class tree. Should you desire some utility in the class tree, feel free to drop
first. If you need a third point for something like
, then life gets hard. Best option to drop would probably be
or a point of
. If people come up with better talent setups over time I'll be sure to update the selections.
Primal Tide Core base
Chain Heal base
Restoration Shaman Mythic+ Talent Builds
Creating a general build for dungeons is quite difficult when it comes to the class tree in particular, as picking too much utility restricts your options when it comes to healing, damage or defensive talents. This talent build grabs the most impactful talents of each combined with the most relevant utility spells, which means it will work for a lot of situations but not every single one.
If you feel like you need some other utility spell (like
for your group setup) you can drop whichever you get the least use of (like if you never go into melee to hit a
or get no healing out of
). Alternatively start dropping talents from the far right (
) even though its painful, but that is just how this tree works. It already skips out on
simply because I couldn't find the points for it.
Compared to the pre-patch talent recommendations I've dropped
out of the default build as most people weren't getting much use or damage out of it, mostly because it needs quite a lot of targets (4+) to be even worth casting. Other than that, it picks up all damage talents along with the more powerful healing throughput cooldowns for small groups -
with modifiers and
Utility Options which depend on Dungeon / Affixes / Group setup
Not a lot of talents that are required; most are simply all of our damage options.
are extremely potent healing cooldowns for 5 man content, and as they're also easy to get you want to pick them both up.
helps out a ton on any spread situation or simply as another throughput cooldown on demand.
Our Restoration Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
at the top of the page. If you are interested in more in-depth Restoration Shaman guides for , make sure to browse the
below, and our list of
just beneath the
Table of Contents
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The title above import codes says "Best Affliction Warlock Talent Import Codes" even though this is a Resto Shaman guide.
Is it possible to have links to the builds too? The import link is great but I'd also like to preview the builds so I can look at the differences.
In the Mythic+ write-up, it says "Compared to the pre-patch talent recommendations I've dropped Acid Rain out of the default build", but it's still selected in the loadout.
This needs some serious proof reading. In the "Stats" section, Crit is prioritised because it is good with Resurgence, but now in DF Resurgence is a optional talent (shamans no longer get this as a baseline) and only one of the featured talent builds uses that talent (as an optional pick).
It should be worth mentioning that if you know any of the following, you can have access to Hex without using a talent point:
Hex (Living Honey)
Hex (Zandalari Tendonripper)
Hex (Wicker Mongrel)
Hex (Skeletal Hatchling)
i dont think the import on the m+ talent tree works anymore.
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