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Windwalker Monk Rotation Guide - Dragonflight 10.0.7
来自 Babylonius
[Last Updated]:
2023/03/20
变更日志
补丁:10.0.7
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评分:4.4/5
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指南导航
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In this Dragonflight rotation guide, we provide the best Windwalker Monk rotation for for all talent builds in both dungeons and raids for the .
S1 Season 1
S1 Cheat Sheet
10.0.7 Primordial Stones
S1 Mythic+
S1 Raid Tips
S1 Talent Builds
S1 Gear
S1 Tier Set Bonus
Overview
Abilities & Talents
Rotation
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This guide is written and maintained by Babylonius; former moderator on MMO-Champion; current owner and administrator of the
PeakofSerenity Monk class discord
; founder and Windwalker author of the Monk Class site,
PeakofSerenity.com
and those that came before it; Guild Master and Midweek Raider in
Occasional Excellence on US-Area 52
; Windwalker main since early Mists of Pandaria, guide writer/theorycrafter/teacher for almost that whole time.
Discord:
http://www.discord.gg/peakofserenity
Twitter:
https://twitter.com/Babylonius
Twitch:
https://twitch.tv/babylonius
YouTube:
https://youtube.com/babyloniusmonk
Windwalker Monk Rotations in Dragonflight
Windwalker Monk Opener
Use these ability orders to start pulls, these may change frequently over time. If you are starting a pull with more Chi, such as in Mythic+, then simply skip the steps that get you to the necessary Chi level.
1
移花接木
15s before pull Expel Harm
2
真气波
on pull Chi Wave
3
移花接木
Expel Harm
4
召唤白虎雕像
Summon Xuen Statue
5
白虎下凡
Invoke Xuen
6
妖魂踏
for
妖魂祥和
if talented Faeline Stomp
7
猛虎掌
Tiger Palm
8
风火雷电
Storm, Earth, and Fire
9
风领主之击
Strike of the Windlord
10
怒雷破
Fists of Fury
11
猛虎掌
Tiger Palm
12
旭日东升踢
Rising Sun Kick
13 #N/A
14 #N/A
15
Follow Priority
1
移花接木
before pull Expel Harm
2
真气爆裂
on pull Chi Burst
3
召唤白虎雕像
Summon Xuen Statue
4
白虎下凡
Invoke Xuen
5
骨尘酒
if talented Bonedust Brew
6
风火雷电
Storm, Earth, and Fire
7
猛虎掌
Tiger Palm
8
风领主之击
Strike of the Windlord
9
怒雷破
Fists of Fury
10
猛虎掌
Tiger Palm
11
旭日东升踢
ONLY if
升龙霸
is talented Rising Sun Kick
12
升龙霸
if talented Whirling Dragon Punch
13 #N/A
14 #N/A
15
Follow Priority
1
移花接木
before pull Expel Harm
2
真气波
on pull Chi Wave
3
移花接木
Expel Harm
4
召唤白虎雕像
Summon Xuen Statue
5
白虎下凡
Invoke Xuen
6
妖魂踏
for
妖魂祥和
if talented Faeline Stomp
7
猛虎掌
Tiger Palm
8
屏气凝神
Serenity
9
风领主之击
Strike of the Windlord
10
怒雷破
Fists of Fury
11
旭日东升踢
(clip
怒雷破
) Rising Sun Kick
12 #N/A
13 #N/A
14 #N/A
15
Follow Priority
1
移花接木
before pull Expel Harm
2
真气爆裂
on pull Chi Burst
3
召唤白虎雕像
Summon Xuen Statue
4 Get to at least 4
神鹤印记
stacks
5
白虎下凡
Invoke Xuen
6
骨尘酒
if talented Bonedust Brew
7
怒雷破
(full channel) Fists of Fury
8
猛虎掌
to get to 5
神鹤印记
stacks Tiger Palm
9
屏气凝神
Serenity
10
风领主之击
Strike of the Windlord
11
神鹤引项踢
Spinning Crane Kick
12
幻灭踢
Blackout Kick
13 #N/A
14 #N/A
15
Follow Priority
Windwalker Monk Single Target Rotation and Priority
Individual Talent Changes:
真气爆裂
|
真气波
|
赤精之舞
妖魂祥和
|
妖魂踏
|
碧玉疾风
风领主之击
|
禅院教诲
|
升龙霸
This priority list is for situations where you have only 1 target.
1
白虎下凡
Invoke Xuen
2
轮回之触
Touch of Death
3
移花接木
if <6 Chi AND about to cap energy Expel Harm
4
猛虎掌
if <5 Chi AND about to cap energy Tiger Palm
5
妖魂踏
if targets don't have
妖魂祥和
debuff Faeline Stomp Faeline Harmony
6
风领主之击
Strike of the Windlord
7
升龙霸
Whirling Dragon Punch Whirling Dragon Punch
8
旭日东升踢
with
雪怒的战甲
crit buff Rising Sun Kick Xuen's Battlegear
9
怒雷破
Fists of Fury
10
旭日东升踢
Rising Sun Kick
11
神鹤引项踢
with
赤精之舞
proc Spinning Crane Kick Dance of Chi-Ji
12
幻灭踢
DO NOT OVERCAP
禅院教诲
Blackout Kick Teachings of the Monastery
13
幻灭踢
Blackout Kick
14
碧玉疾风
Rushing Jade Wind
15
真气波
Chi Wave
16
妖魂踏
Faeline Stomp
17
真气爆裂
Chi Burst
Windwalker Monk Cleave Rotation and Priority
Individual Talent Changes:
骨尘酒
|
真气爆裂
|
赤精之舞
妖魂祥和
|
妖魂踏
|
碧玉疾风
|
风领主之击
禅院教诲
|
升龙霸
This priority list is for situations where you have 2, 3, or 4 targets.
1
白虎下凡
Invoke Xuen
2
轮回之触
Touch of Death
3
移花接木
if <6 Chi AND about to cap energy Expel Harm
4
猛虎掌
if <5 Chi AND about to cap energy Tiger Palm
5
妖魂踏
if targets don't have
妖魂祥和
debuff Faeline Stomp
6
风领主之击
Strike of the Windlord
7
神鹤引项踢
with
赤精之舞
proc Spinning Crane Kick
8
怒雷破
Fists of Fury
9
升龙霸
and
旭日东升踢
. Whirling Dragon Punch
10
神鹤引项踢
during
骨尘酒
Spinning Crane Kick
11
幻灭踢
DO NOT OVERCAP
禅院教诲
Blackout Kick
12
碧玉疾风
Rushing Jade Wind
13
旭日东升踢
Rising Sun Kick
14
神鹤引项踢
Spinning Crane Kick
15
妖魂踏
Faeline Stomp
16
真气爆裂
Chi Burst
Windwalker Monk AOE Rotation and Priority
Individual Talent Changes:
真气爆裂
|
真气波
|
赤精之舞
|
妖魂祥和
妖魂踏
|
碧玉疾风
|
风领主之击
|
禅院教诲
升龙霸
This priority list is for situations where you have 5 or more targets.
1
白虎下凡
Invoke Xuen
2
轮回之触
Touch of Death
3
移花接木
if <6 Chi AND about to cap energy Expel Harm
4
猛虎掌
if <5 Chi AND about to cap energy Tiger Palm
5
妖魂踏
if targets don't have
妖魂祥和
debuff Faeline Stomp
6
风领主之击
Strike of the Windlord
7
神鹤引项踢
with
赤精之舞
proc Spinning Crane Kick
8
怒雷破
Fists of Fury
9
升龙霸
and
旭日东升踢
. Whirling Dragon Punch
10
碧玉疾风
Rushing Jade Wind
11
神鹤引项踢
Spinning Crane Kick
12
幻灭踢
DO NOT OVERCAP
禅院教诲
Blackout Kick
13
旭日东升踢
Rising Sun Kick
14
妖魂踏
Faeline Stomp
15
真气爆裂
Chi Burst
16
真气波
Chi Wave
Offensive Cooldown Usage for Windwalker Monks in Dragonflight
骨尘酒
– Use on AOE packs, preferably with other DPS cooldowns.
DO NOT JUST SPAM
神鹤引项踢
DURING
! Due to the relatively low power of
骨尘酒
and
神鹤引项踢
compared to the past, it is not worth losing the damage bonus from Mastery. It’s even less worth it since we take
连击
in nearly every talent build.
白虎下凡
– Use on cooldown, pair it with other DPS cooldowns like
风火雷电
if delaying it will not lose you a cast throughout the fight. If you don’t know if it will or not, then use on cooldown as the safest strategy.
屏气凝神
– More information will come in the future, but until then:
Get as many
旭日东升踢
as you can inside the window
Don’t worry about Chi/Energy
Clip
怒雷破
if
旭日东升踢
is up
Try to use
怒雷破
at the last second to snapshot the free cost
风火雷电
– Used close to on cooldown while lining up with other abilities and damage bonuses. Also useful to easily tag targets for increased
神鹤引项踢
damage. Don’t sit on 2 charges, always have it recharging.
召唤白虎雕像
– Mostly a “use on cooldown” button, easiest way is to macro it with an @cursor and use it as you’re running to the targets.
轮回之触
– Use when it can be triggered. If you are looking to really min/max, you can make sure to only use it when it will kill the target, as this can do a maximum of 100% of your HP as damage instead of the 35% it normally does to boss targets. If using a full build centered around this with
禁忌诀要
and
阴阳血滴子
, ideally you pull a large pack of mobs and get a single target to low HP to be able to use it on them, which cleaves to the rest of the pack. Then, you target the lowest HP remaining mob and repeat within 5 seconds (using another spell between them to keep up mastery).
业报之触
– Although technically a defensive ability, it can provide offensive power. Best used as frequently as you can get as much damage absorbed as possible.
Additional Ability Notes for Windwalker Monks in Dragonflight
幻灭踢
– Generally used between other abilities to “dump” excess resources. See
禅院教诲
below for notes on that, if talented.
幻灭踢!
(Free Proc) – Used before you would potentially generate another proc.
赤精之舞
– It is best to use the proc on
神鹤引项踢
quickly to prevent overwriting a proc.
移花接木
– Damage based on the healing it does, healing amount is based on your health, but because it generates Chi for very little Energy, just use it on cooldown when you have room for the Chi it generates.
连击
and
精通:组合拳
– Generally, any ability that directly deals damage both benefits from and continues Mastery and
连击
, as well as a few that don’t directly deal damage. For a full list,
see here
. Currently, there are no cases where we want to break Mastery that would outweigh its damage bonus.
碧玉疾风
– If you are talented into it, then you do not have to keep it up 100% of the time, use it at its place in the priority and let it do damage for you while you do other abilities. Think of it as a strong filler, not a maintained buff.
神鹤引项踢
– Casting another spell does not interrupt the channel of
神鹤引项踢
, with the exception of anything that is a cast/channel (
怒雷破
,
真气爆裂
,
碎玉闪电
,
活血术
, or another
神鹤引项踢
, which you cannot cast anyway while already channeling
神鹤引项踢
unless you use a specific macro to do so). You can cast your next spell as soon as the GCD is up and not interrupt
神鹤引项踢
as long as it is not one of the abilities mentioned, except
移花接木
which cannot be cast during the channel at all. For when to use this spell in general, follow the AoE priority above.
禅院教诲
– Use
幻灭踢
as usual UNLESS you are at 3 stacks, then it moves up the priority.
DO NOT OVERCAP STACKS
.
Windwalker Monk Advanced Tricks
Snapshotting
The first “advanced” trick is rather simple. It takes advantage of a phenomenon called “snapshotting”, where an ability takes a “snapshot” of something when it is cast. This used to happen nearly all the time, but now it's infrequent. For example, Warlock DoTs such as Curse of Agony used to deal damage based off of the stats you had when you cast it. This meant that you could get big, temporary, stat buffs and use them to drastically buff the damage that it does for its whole duration. In some cases, you could even refresh it, assuming you did it before the timer ran out, just to lengthen the timer but not recalculate the damage output. Blizzard did away with this a few years ago, making ability damage update dynamically, but it still exists in a few places, and Windwalkers have one of them.
Now, most things update “dynamically”, which means that they look at your stats or buffs at the millisecond they do damage and calculate the damage they will do that way, and recalculate the next millisecond or time they do damage. Its why one tick of a channeled ability like
怒雷破
can do slightly different damage from the next, and why we aim to fit the entirety of a channel inside a buff like Storm, Earth, and Fire.
Although our abilities like
猛虎之眼
,
怒雷破
, and
白虎下凡
update the damage they do dynamically,
业报之触
and
轮回之触
do not.
业报之触
absorbs damage equal to 50% of your health times Versatility that you have when you cast it and redirects 70% of that absorb back to your target.
轮回之触
‘s initial damage chunk is equal to 35% of your health at that you have the moment that you cast it. This means that if you know you have more health than you normally would, for whatever reason, you can cast these abilities to “snapshot” those stats and have them benefit those abilities, even though they deal damage later.
Example
: If you are using a trinket that increases your health, you could cast
轮回之触
at the last millisecond of that buff and the initial chunk of damage would still be modified by the increased Health. The same applies to other, smaller, buffs like weapon enchant procs.
Double Dipping
Even though this example centers around
轮回之触
, the same should apply to
白虎下凡
now that it has the "Gale Burst" explosions.
This is a trick that doesn't come around often, but when it does, it can be extremely strong, with its biggest example being during the Mythic Guldan encounter in Legion. The basic concept of "double dipping" means what you'd expect; with certain mechanics, you get double the benefit from them, or your abilities "dip" twice. The most frequent example that Windwalker has is, again,
轮回之触
where the initial chunk of damage it saves up from the cast is modified and increased, then it is increased a second time when the damage actually goes out. In some situations, if your target is taking increased damage by a %, such as the Demonbane debuff on the The Demon Within (Illidan Shadow) in Nighthold's Mythic Guldan encounter or the Focused Animus debuff on Opulence, you can take advantage of this to do some pretty insane damage.
Example
: On Opulence, if you had 200,000 health (ignoring your Mastery and Vers for simplicity sake), your
轮回之触
will put up an initial damage calculation of 35% of your health or 70,000 damage. However, if Opulence currently has 50 stacks of Focused Animus, that will get modified by +50%, so your initial
轮回之触
cast will be worth 105,000 damage. Even if you do no more damage, when
轮回之触
explodes, the damage that it actually does is modified AGAIN, which means that the total will be 157,500 damage. If you manage to put another 100,000 damage into it through other abilities, which isn't unreasonable with the 50% debuff, then your total before the end will be 205,000, which will be modified at the end for a total of 307,500 damage.
This is how you get silly things like (Not)Xes's
轮回之触
hitting The Demon Within for 16.78 million damage where he didn't do that much with 4 casts to Gul'dan the rest of the fight. The Demon Within took 250% damage, so the initial damage was multiplied by 2.5x, the damage that went into the Gale Burst part was modified by 2.5x, then it was all modified a second time when it exploded for another 2.5x.
Transcendence Immuning
Transcendence Immuning is simple to understand, but difficult to execute. It takes advantage of the very, very slight lag time between the visuals of some encounter mechanics and when they actually do damage. During this small window, if you have Trans preset elsewhere and use Trans Transfer, you can avoid taking the damage. This is possible on some, but not all, mechanics that have visuals that fall from the sky or come from another place before they hit you and do damage.
Example
: If you are targeted with Coin Shower on Opulence, you would obviously place your Trans on the group to get back there quickly. There is a small window between when the visual for the Coin Shower appears above your character and when it hits the ground and deals damage. If you use Transfer during that window, you'll escape out and not take any damage. However, do it too early and the Shower will fall on your raid; do it too late, and it will kill you.
Our Windwalker Monk guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Windwalker Monk guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
diegoninja
An update shuld be done in this tutorial, unless I have been commited a mistake. How can we use, on multi target, Whirling Dragon Punch on second if we can only use it after fists of fury and rising sun kick?
评论来自
Evilblades
Fists of Fury is our strongest attack but cannot be performed with a 2-handed weapon.
What is Blizzards thinking to include 2 handed weapons on the loot table for a windwalker spec monk on equipment and weapon cache world quests?
These caches stipulate a weapon suitable for the spec! To include a weapon that cannot be used for your best attack is just ridiculous!
评论来自
Showkon
hello i do hate to be a stickler but i have noticed a few things the seam to be incorrect/out of date
1. ToD damage it 35% of your max HP down from 50%
2. Good Karma (Talent) dose not increase the amount of damage your Karma transfers/absorbs but heals you for 100% of the damage it reflects. which is 70% of the damage that it relfects( 70% of the 50% of your max hp)
3. Reverse harm. PVP talent. heals for 8% of the targets hp not the players. so using it on the tank will heal for more then healing yourself. which means more damage.
again i apologize if these small things sound nit picky. thank you for your time and have a good one
评论来自
Anakris
In the AoE section the priority list reads: "Spinning Crane Kick (With Dance of Chi-Ji proc; never immediately before Fists of Fury)."
Why never immediately before Fists of Fury? Wouldn't we want to spend the proc before potentially overwriting and wasting it?
评论来自
xxhz
When is the best time to use bonedust brew on st/aoe, and is there any rotation adjustments during its window?
评论来自
Brkus
In Windwalker Monk Cleave Rotation and Priority you have a Blackout Kick at 7 and Spiking Crane Kick at 9. Doesn't that mean that on 2-4 targets you never use SCK since Blackout Kick doesn't have a CD? Only use SCK with Dance proc? Same in AoE, how can a Blackout Kick have a bigger priority the SCK on 5+ targets?
评论来自
Hodie
Bonedust Brew - there is nothing said about it in AoE rotation prio.
评论来自
Blueshift
Monk is the least played class and always has been. This rotation is not even close to fun. Why is Blizzard doing it? Do they just want all monks to switch to tank or heals?
Ever since MoP it's gotten progressively worse. Time to start over.
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