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Marksmanship Hunter Rotation Guide - Dragonflight 10.0.5
来自 TheAzortharion
[Last Updated]:
2023/01/24
变更日志
补丁:10.0.5
爱宠:
评分:4.5/5
(
28
投票)
目录
指南导航
In this Dragonflight rotation guide, we provide the best Marksmanship Hunter rotation for for all talent builds in both dungeons and raids for the .
S1 Season 1
S1 Cheat Sheet
S1 Mythic+
S1 Raid Tips
S1 Talent Builds
S1 Gear
S1 Tier Set Bonus
Overview
Abilities & Talents
Rotation
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Mage Tower
Simulations
Hotfixes
PvP Overview
PvP Builds
About the Author
I'm
Azortharion
, hailing from the cold north of Denmark. I have been theorycrafting, writing guides, and
streaming
for Hunters since 2014, as well as playing the game on a high level, with hundreds of rank 1 parses and dozens of World #1 Mythic+ runs on all 3 Hunter specs over the game's history. I also founded and run
Trueshot Lodge
, the official
Discord
for the Hunter Community, where I always solicit and address feedback, suggestions, and comments for this guide. Most importantly, I wrote the Wowhead Marksmanship Hunter Guide that you are reading now! You can also find me on my
Personal Hunter Discord Server
, where I offer more direct coaching and advice to thousands of Hunters. You may also find me on
Twitter
and
YouTube.
Rotation Changes for Marksmanship Hunter in Patch 10.0
In the Dragonflight prepatch, the rotation will look fairly similar to Shadowlands, with new talents adding some extra priorities and considerations.
Marksmanship Hunter Rotations in Dragonflight
Individual Talent Changes:
稳固集中
死亡飞轮
/
群兽奔腾
爆炸射击
/
弹幕射击
乱射
精钢陷阱
哀恸箭
Opening Sequence for Marksmanship Hunter
1Pre-cast
瞄准射击
around 2.25 seconds before the fight begins.
2Cast two
稳固射击
s to activate
稳固集中
.
3
精钢陷阱
.
4
爆炸射击
弹幕射击
5
死亡飞轮
群兽奔腾
6
哀恸箭
7
乱射
.
8
百发百中
.
9
瞄准射击
.
10
急速射击
.
11
瞄准射击
.
Single Target Priority
Marksmanship Hunter rotation will follow a priority system that focuses on maximizing certain resources. In simple terms, you will dump your Focus using
瞄准射击
and
奥术射击
and generate your Focus using
稳固射击
and
急速射击
. You want to always be casting something. Below is a priority rotation you should strive to follow.
Individual Talent Changes:
稳固集中
死亡飞轮
/
群兽奔腾
乱射
精钢陷阱
哀恸箭
爆炸射击
/
弹幕射击
1Use
稳固射击
to apply and maintain the
稳固集中
buff. You should prioritize refreshing by casting two
稳固射击
s only when you would have cast one of them naturally, as part of your rotation, and there is less than five seconds left on the buff. Do not bother with refreshing during
百发百中
.
2Use
夺命射击
on cooldown.
3Use
死亡飞轮
/
群兽奔腾
on cooldown.
4Use
乱射
on cooldown.´
5Apply and maintain the
毒蛇钉刺
DoT on your target. If you are using
巨蛇追猎者的诡计
, skip this.
6Use
精钢陷阱
on cooldown.
7Use
哀恸箭
on cooldown.
8Use
急速射击
on cooldown.
9Use
爆炸射击
/
弹幕射击
on cooldown.
10Use
百发百中
on cooldown. This is your main cooldown and you should take care to only use it when you can stand still for most of its duration. Save it for burst or add periods on fights.
11Use
瞄准射击
on cooldown. You should
never
let it reach 2 charges. Even during
百发百中
.
12Cast two
稳固射击
s in succession, if
稳固集中
has less than five seconds remaining.
13Use
奥术射击
to spend
弹无虚发
stacks, and as a filler when you have above 55 Focus.
14Use
稳固射击
when you have nothing else to do.
Common Mistakes
Leaving gaps between your casts where DPS is lost. The most important thing about Marksmanship is to
A
lways
B
e
C
asting.
Quantity
of casts beats
quality
of casts.
Moving unnecessarily, preventing you from casting maximal
瞄准射击
s.
Not getting the most out of your
百发百中
by timing it correctly and being able to stand still for its entire duration.
Multiple Target Priority
Our AoE rotation is almost identical to our single-target rotation, with the added requirement of having
技巧射击
up for every
瞄准射击
or
急速射击
cast. For this, we assume that you have chosen the
多重射击
and
技巧射击
chosen, as otherwise the rotation would be identical to the single-target one.
Individual Talent Changes:
稳固集中
死亡飞轮
/
群兽奔腾
乱射
精钢陷阱
哀恸箭
爆炸射击
/
弹幕射击
1Use
稳固射击
to apply and maintain the
稳固集中
Talent Buff. You should prioritize refreshing by casting two
稳固射击
s only when you would have cast one of them naturally, as part of your rotation, and there is less than 5 seconds left on the buff.
2Use
死亡飞轮
/
群兽奔腾
on cooldown.
3Use
乱射
on cooldown.
4Use
哀恸箭
on cooldown.
5Before casting
瞄准射击
or
急速射击
, you should always ensure that the
技巧射击
Talent is activated by casting
多重射击
on 3 or more targets.
6Use
急速射击
on cooldown. Make sure that
技巧射击
is active.
7Use
爆炸射击
/
弹幕射击
on cooldown.
8Use
百发百中
on cooldown. This is your main cooldown and you should take care to only use it when you can stand still for most of its duration. Save it for burst or add periods on fights.
9Use
瞄准射击
on cooldown. Make sure that
技巧射击
is active. You should
never
let it reach 2 charges. Even during
百发百中
.
10Apply and maintain the
毒蛇钉刺
DoT on your target, and as many additional targets as possible while still following this priority.
11Use
精钢陷阱
on cooldown.
12Cast 2x
稳固射击
in succession, if
稳固集中
has less than 5 seconds remaining.
13Use
多重射击
to spend
弹无虚发
stacks, and as a filler when you have above 55 Focus.
14Use
稳固射击
when you have nothing else to do.
Offensive Cooldown Usage for Marksmanship Hunter in the Dragonflight Prepatch
Marksmanship has a number of abilities that can be considered cooldowns, depending on your definition. They are generally 45 seconds, 1 minute, or 2 minutes, and it is important to know when to sync them up, and when to just send them without worrying about synchronization.
百发百中
is our big, mean, 2-minute cooldown. It reduces the cooldown of our main nukes, but does not directly provide a damage increase unless
千里之目
is talented. Because of this, you should not worry about delaying on-use trinkets and other spells for
百发百中
, as it will not increase their damage and you actually want to spend most of your Trueshot window casting
瞄准射击
s and
急速射击
s, rather than spending globals on other cooldowns.
死亡飞轮
has a 45-second cooldown and doesn't deal a ton of damage on its own, but it amplifies other damage you do by 10%. Use it on cooldown, synchronized with
乱射
.
乱射
has a 45-second cooldown and is used in all our builds. On top of providing
技巧射击
for free, it deals a lot of damage in its own right. Keep this and
死亡飞轮
synced together.
Our Marksmanship Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Marksmanship Hunter guides for , make sure to browse the
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below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
Rote
Thank you mr Moofz :)
评论来自
Explodatron
I didn't see any mention of lock and load. Should I use it as soon as it procs or hold it for a lethal shot proc? I've been holding it until ~2 seconds left on the proc to see if I can get a lethal shots proc, and if I don't I use the proc. Potentially wasting more procs I guess. What do you suggest?
评论来自
Diadomme
PvP guid too please? Please make sure to add how to deal with those damn rogues and demonhunters.Thank you keep up the good work!
评论来自
Narfle
"Outside of Careful Aim: Do NOT waste Precise Shots, even during Trueshot. Without the bonus Aimed Shot damage that Careful Aim provides, Precise Shots does more DPS per focus."
Glad I'm not the only one who noticed this, I haven't seen it mentioned anywhere on the official feedback thread on the forums.
评论来自
DCypher
I just want to clarify on Precise shots there. You say Outside of Careful Aim: do NOT waste Precise shots during True Shot. considering it can get 1 or 2 charges at from a single Aimed Shot do you mean spend 1 charge similar to playing with BfA's MasterMarksman or do you dump both charges at once if an Aimed Shot gives 2?
评论来自
taxidermist
This guide is very inaccurate and misleading in many ways.
评论来自
catpokemon
I have a question. With the 1 min CD for both double tap and resonating arrow, is it preferred to spend them at the same time? I notice some hunters use DT before their opening Aimed Shot and some don't. When I do use Double Tap for pull, it's 10-15 seconds off from Resonating Arrow, and I'm not sure if I should be casting it on cooldown or if I should save it to pair them together. What do you think?
评论来自
Solthurius
"Use Double Tap ~10 sec before the encounter starts.
Start pre-casting Steady Shot about 2.5 seconds before the encounter starts.
Cast Resonating Arrow.
Activate Trueshot and begin casting Aimed Shot.
Cast Aimed Shot.
Use Rapid Fire.
Cast Chimaera Shot to dump a single charge of Precise Shots.
Proceed with your standard Trueshot rotation."
WHY would anyone cast SS as the first shot of an opener?
Make a macro tying DT & TS together, like so:
#showtooltip Double Tap
/cast Double Tap
/cast Trueshot
Drop Resonating Arrow ON pull, hit your macro.
AiSx2 9get 3 total with DT)
Chimera to dump a charge 9if specc'ed into it)
RF
AiSx2 (with about 15% or so haste, you should be able to land the second AiS just as Res Arrow is expiring; if you hit macro & THEN drop Res Arrow, you should have a few 1/10ths of a second buffer)
RF
ArcS/Chimera x2 (you should have 2 charges of Precise Shots), OR RF if you need focus, and then use the second charge (if you only had enough focus to use 1)
If you have 53 focus, you can cast 1 AS & 1 charge Precise Shots.
This way gets you a total of FIVE AiS on target DURING Res Arrow, plus at least 1 ArcS or Chim & a RF.
When you get to just under 1s remaining on Resonating Arrow CD to finish, plant it, DT, repeat as much as your focus will allow.
评论来自
Anakris
In the opener with the 4 piece and not taking volley, you cast the first aimed shot without any focus spent, which means it won't be buffed by trick shots and thus miss out on +30% damage from the tier set. This seems like a big dps loss for a double tapped aimed shot.
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