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Best Beast Mastery Hunter Talent Tree Builds - Dragonflight 10.0.5
来自 Tarlo
[Last Updated]:
2023/01/24
变更日志
补丁:10.0.5
爱宠:
评分:4.6/5
(
56
投票)
目录
指南导航
Here are all the best Beast-Mastery Hunter Talent Tree builds in the for both raids and Mythic+, which includes export links to transfer these builds directly into the game quickly.
For recommended talent builds for each raid boss and Mythic+ dungeon, check out our
Raid Page
and
Mythic+ page
Mythic+ Talent BuildsVault of the Incarnates Talent Builds
S1 Season 1
S1 Cheat Sheet
S1 Mythic+
S1 Raid Tips
S1 Talent Builds
S1 Gear
S1 Tier Set Bonus
Overview
Abilities & Talents
Rotation
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
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PvP Overview
PvP Builds
About the Author
Hello! My name is Tarlo and I am the writer for the Beast Mastery Hunter guide here on Wowhead. I have mained Hunter since the Burning Crusade and currently do high-Level Mythic raiding. I also sometimes dabble in Mythic+. You can find me as a moderator in the
Trueshot Lodge
discord if you have any questions or other inquiries regarding the guide or anything else hunter-related.
Best Beast Mastery Hunter Talent Import Codes
Spec
Import Codes
Mythic+ Build
Raid - Single-Target Build
Raid - AoE Build
Raid - Hybrid Build
How to Import Talent Loadouts
Beast Mastery Hunter Mythic+ Talent Build
This build is a simple AoE build focused on Mythic+, with some single-target elements mixed in. It also features some utility that is especially useful in dungeons, such as
宁神射击
,
哀恸箭
and
胁迫
. Of course, if you find yourself not using these abilities often or in a particular dungeon you can swap them out for the other useful choices.
heading=false]
Recommended Build.
Take 1 points of this talent.
Optional Utility Choices.
Here are a few quick explanations as to why certain talents are or aren't picked:
Picked:
捕食者头领
- Adds significant value to several talents and makes your gameplay a lot more flexible. Picking this significantly limits what else you can pick in the bottom third of the class tree.
战争命令
- Combines with
捕食者头领
to increase your
杀戮命令
generation by a good amount.
凶暴命令
- This talent might be pure single-target, but it's strong enough for Mythic+ in spite of that because of its strength and the presence of bosses in dungeons.
野兽顺劈
/
杀戮顺劈
- Your signature AoE abilities. Always put full points into these when you want to AoE.
宁神射击
- Purges and Soothes are commonly used in dungeons, so this is a natural pick. This also provides us with an alternative path to
捕食者头领
through
强化宁神射击
.
胁迫
- Having a nice long stun is often useful to be able to stop dangerous casts from uninterruptible mobs so this works out nicely in Mythic dungeon content.
Maybe Picked:
哀恸箭
- Should be a default pick in most dungeons, which is why it's in the default build here, but is skippable in for example Shadowmoon Burial Grounds, where there aren't a large quantity of things to silence with it.
伪装
- Allows you to do invisibility skips without using a potion, letting you use an additional combat potion. Do note that the effect is weaker than normal stealth effects so it might not be sufficient for some skips.
驱散射击
- If your AoE Crowd Control is sorted by the rest of your group or you don't feel
束缚射击
gets enough value, this is a nice option to serve as a means of stopping dangerous casts, especially those that aren't normally interruptible.
兽行成群
/
尖锐倒刺
- Both talents are able to compete with
凶暴命令
in terms of output, but are harder to play with for little gain and comes at the cost of single-target damage for bosses.
警戒感知
- Option for dungeons with frequent Line-of-Sight pulls.
Not Picked:
野性守护
- With our
杀戮命令
generation being significantly higher you will barely cast
眼镜蛇射击
any more, meaning this does not do enough even in 2-target scenarios.
群兽奔腾
- Does good output on paper but is unrealistic in practice due to moving targets and a narrow hitbox.
毒蛇钉刺
- Does okay output but is an extra thing to manage that doesn't provide realistically better results.
荒野的召唤
- The summoned pets do not cleave and this is tuned way too weakly at the moment.
爆炸射击
- This talent does pretty well by itself but requires investment into
极地套索
to get to which is a pretty bad talent for us on AoE.
误导
- This has minimal impact as pet damage is 85% of our overall in dungeons and pet damage is not affected by
误导
.
Beast Mastery Hunter Raiding Talent Builds
Beast Mastery Hunter Raiding Single-Target Talent Build
This build is focused exclusively on single-target damage and utility. The offensive talents add
凶暴兽群
for extra
杀戮命令
s. Defensively, we focus mostly on personal defensives and mobility, since other utility choices are less useful in single-target.
heading=false]
Recommended Talent Build.
Take 1 point of this talent.
Optional Utility Choices.
Here are a few quick explanations as to why certain talents are or aren't picked. For several of the picks the reasoning will be very similar as discussed above so will mostly not repeat myself on those:
Picked:
凶暴兽群
- Feeds off the
凶暴野兽
s generated from previous talents to result in a very significant dps increase. Do note that since
凶暴野兽
only attack a single-target, this would only ever see play in low-target situations.
警戒防护
/
寻路
- While these effects are quite weak we need to spend a few more points to unlock the bottom third in the class tree.
Maybe Picked:
残酷伙伴
- An option over
凶暴野兽
for a simpler rotation and more passive damage source, but will have notably lower potential.
宁神射击
- Option if the fight requires an offensive Dispell or Soothe.
开拓者
- Niche mobility option that can work well for certain fights but not most.
Not Picked:
误导
- Generally will not be useful on single-target encounters as there won't be anything additional to help the tanks gain aggro on.
荒野的召唤
- Currently quite a weak cooldown as additional pets don't do anything but melee attack.
Beast Mastery Hunter Raiding AoE Talent Build
This build ends up being a mix of the single-target and dungeon builds, taking utility choices from the former and offensive choices from the latter. This build is slightly more focused on "pure" AoE than the Mythic+ Build and opts for
兽行成群
over
凶暴命令
for that reason.
heading=false]
Recommended Build.
Take 1 point of this talent.
Optional Utility Choices.
Here are a few quick explanations as to why certain talents are or aren't picked. For several of the picks the reasoning will be very similar as discussed above so will mostly not repeat myself on those:
Picked:
兽行成群
- Does slightly more than
凶暴命令
on pure AoE.
Maybe Picked:
哀恸箭
- A possible pick instead of
凶暴野兽
if the silence effect is useful utility for an encounter.
高爆陷阱
- Option if a knockback is useful utility for a fight.
宁神射击
- Option if the fight requires an offensive Dispell or Soothe.
开拓者
- Niche mobility option that can work well for certain fights but not most.
Beast Mastery Hunter Raiding Hybrid Talent Build
This build aims to be a build for those fights where you want a little bit of AoE but boss damage is still relevant. It therefore sacrifices some of our passives in the AoE build to obtain
凶暴兽群
, trading a decent bit of AoE for a little bit of single-target damage. It is still significantly behind the single-target build on single-target. This build does not play well in mythic+ due to
凶暴野兽
movement and the randomness of procs.
heading=false]
Recommended Build.
Take 1 point of this talent.
Optional Utility Choices.
Picked:
凶暴兽群
- Sacrifices some of the AoE to gain a decent single-target boost.
Maybe Picked:
哀恸箭
- A possible pick instead of
狩猎刺激
if the silence effect is useful utility for an encounter.
高爆陷阱
- Option if a knockback is useful utility for a fight.
宁神射击
- Option if the fight requires an offensive Dispell or Soothe.
开拓者
- Niche mobility option that can work well for certain fights but not most.
Our Beast-Mastery Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Beast-Mastery Hunter guides for , make sure to browse the
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below, and our list of
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just beneath the
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评论
评论来自
Zoeila
Killer instinct is WAY over rated here. with animal companion your kill command basically does 120% of normal damage ALL the time reguardless of mob health plus there's chances for crit's on both pets. it seems like it's a widely misunderstood talent
评论来自
SomeoneSneaky
Did Scent of Blood change? I was double-checking the build I've been using throughout BFA, and realized the Scent of Blood I have says 'Barbed Shot generates 8 additional focus over its duration', compared to this version, where Bestial Wrath grans 2 additional Barbed Shots. If this is posted in preparation of Shadowlands, what about now, when it's still not out?
评论来自
ginkeltjes
So why is the talent build using Trailblazer for the Single target and AOE build? Thats so useless, it even states so below
This talent has very limited usefulness in max level content. It's nice to have when farming old raids or any time you're doing a lot of running without attacking.
评论来自
Psychorealm
The pets guide is outdated, spirit beast no longer have offensive dispell.
评论来自
Merrykig
for the "ferocity pets" recommendations just under the talents, Core hounds are also an option other than Rays/bats for primal rage :) as I much enjoy having my big white 2 headed hound from Azuremyst Isle!
评论来自
micaello
Bloodshed does NOT interact properly with Animal Companion as per 17th January 2021 :/, so this guide is a bit misleading.
评论来自
Coffinboffin
Erm, in the single target dps raiding tree, you've picked Dire Frenzy, which buffs Dire Beast, but you haven't picked Dire Beast... You've even gone so far as to explain why you've picked the Dire Beast buff talents and why you haven't picked Dire Beast. What gives? lol
评论来自
Jaiie
Based on experience in beta and now confirmed by current sims, sharp barbs is a weaker talent than Dire Beast. It's just a 1:1 swap on points vs what you have in your Raiding Single-Target Talent Build. And it's showing about a 120 dps improvement vs the sharp barbs. Largely this is for a couple reasons: 1.) They nerfed the crap out of barbed shot. 2.) They buffed the crap into Dire Beast. But, even if you ignore the damage of Dire Beast (which I do), the 5% haste buff for 8 seconds out of every 20 is a good thing.
Realistically, though, this build only works in Patchwerk style fights which don't occur frequently. It's worth having a single target build, I suppose, even if it is infrequent in usage.
评论来自
Nevada
Stomp should
NEVER
be used, If there is a nearby enemy in a Freezing Trap, Stomp will free it. If there are neutral creatures Stomp will pull them into battle against you.
评论来自
corvenos
i heard the talent animal command reduces your pets dmg by more then 50% is it true and if so is it still worth getting?
评论来自
Lomack
Just wanted to comment to say thanks for the Leveling Talent Build. It is a nice starter template for deciding what to pick for leveling in the next expansion. Very few other class/spec talent builds offer this perspective.
评论来自
Whiterhino
Would it be more worthwhile in the single target build to take the 2 points from stomp and put those into the last sharp barbes and cobra senses? Or even wailing arrow or dire beast? Stomp just doesn't do a lot of damage for me
评论来自
Mixine
One question for author why u not suggesting MD to be used in M+ build? Md is not just for others useful it is also for aoe dps save your pets to die. I had chance in DF got pets to die in aoe fights.
" I also sometimes dabble in Mythic+" Ok now I get it u don't even do M+ so that guide is just guessing xDD
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