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10.2.7
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10.2.6
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Blood Death Knight Abilities and Talents Guide - Dragonflight 10.2.7
来自 Mandl
[Last Updated]:
2024/05/09
变更日志
补丁:10.2.7
目录
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Dragonflight brought huge changes to talents, bringing new talent trees to life and allowing vast customization with them. In this Blood Death Knight guide, we go over all the different abilities and talents in , including explaining what they do and when to use them.
Remix Remix Overview
Remix BiS Gear and Best Gems
Remix Leveling
S4 Season 4
S4 Cheat Sheet
S4 Mythic+
S4 Vault Tips
S4 Aberrus Tips
S4 Amirdrassil Tips
S4 Talent Builds
S4 Rotation
S4 Support Buffs
S4 Gear
S4 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Authors
This guide has been written by Panthea, who raids in
Catalyst
(Tarren Mill-EU) and Mandl (Mandl#0001 on Discord). They are both tank multiclassers and Useful Minions for the
Acherus Death Knight community
, where they answer questions regarding death knights and discuss class and encounter strategies.
Baseline Blood Death Knight Abilities
Offensive Abilities
心脏打击
- Two-target cleaving physical damage ability; this is your main Rune spender. Prior to reaching level 10, this will show up as
符文打击
instead.
凋零缠绕
- Allows you to ineffectively dump Runic Power. You will, in practice, never use this.
枯萎凋零
- A targeted ground effect that deals a small amount of damage and, with the right talents, allows
心脏打击
to cleave up to 5 targets.
Offensive Cooldowns
None
Defensive Cooldowns
巫妖之躯
- Turns your character to Undead temporarily, granting you complete immunity to Charm, Fear and Sleep effects, and granting you 15% leech.
Utility Abilities
黑暗命令
- Taunts an enemy.
死亡之握
- Forcefully moves an enemy to your current location and taunts it.
死亡脚步
- Provides a short burst of movement speed.
冰霜之路
- Allows you and your abilities to walk on water
复活盟友
- Allows you to resurrect an ally. This can be used in combat as well as out of it, provided that you have enough Runic Power to do so.
Passive Abilities
还击
- 100% of all your critical strike
rating
also grants the same amount of parry rating
死神降临
- You are 20% faster while mounted.
死亡脚步
- You cannot be slowed below 70% of normal movement speed.
Blood Death Knight Talents
Death Knight Class Talents
Row 1 Talents
寒冰锁链
(1 Rune, 30yd range): Slows an enemy target by 70% for 8 seconds.
灵界打击
(45RP, Melee range): Deals a significant amount of physical damage and heals you for 25% of the damage you took over the last 5 seconds or 7% of your maximum HP, whichever is greater. Also applies
精通:鲜血护盾
for a percentage of the raw healing done (even if overhealed).
亡者复生
(2min cooldown): Summons Timmy, your ghoul. Timmy will attack your target for 1 minute or until he dies, and periodically casts (uncontrollably)
撕扯
, stunning them for 1 second. This is an offensive cooldown, as Timmy does a lot of damage.
Row 2 Talents
心灵冰冻
(15yd range, 15s cooldown): Interrupts the target if they were casting and, if it worked, locks them out of that school of magic for 3 seconds.
反魔法护罩
(1min CD): Creates a magic damage shield for 30% of your max HP. Any harmful magical effect applied while the shield holds is nullified. While it holds, every 1% of your max HP it absorbs grants you 0.7 RP.
顺劈打击
(Passive): Allows
心脏打击
to hit a total of 5 targets while you are in
枯萎凋零
.
Row 3 Talents
致盲冰雨
(16yd range, 1min cooldown): Disorients anything in a 16yd cone in front of you. When the effect fades, they are slowed by 50% for 6s.
冰冷渴望
(Passive): Successfully interrupting something with
心灵冰冻
grants you 10 Runic Power and lowers the cooldown of
心灵冰冻
to 12s.
永冻
(Passive): 40% of your damage dealt through auto-attacks is also applied as a shield on you.
强化灵界打击
(Passive):
灵界打击
costs 5 Runic Power less, and heals you for 10% more.
反魔法屏障
(Passive):
反魔法护罩
's absorbed amount is 40% bigger (i.e. 42% of max HP) and its cooldown is reduced to 40 seconds.
黑暗行军
(Passive):
死亡脚步
grants you an additional 25% bonus movement speed for the first 3 seconds of its duration. Zoom zoom!
牺牲契约
(20 Runic Power, 2min cooldown): Sacrifices your ghoul, healing you for 25% of your maximum health and dealing a burst of shadow damage to anything in its vicinity.
控制亡灵
(1 Rune, 30yd range): Allows you to control certain Undead enemies. While controlled, you may gain access to some of their abilities. This has game-breaking situational use - whenever there is some value in this, we will highlight it in the encounter guides.
衰弱
(Passive): Your ghoul's auto attacks can occasionally snare enemies by 30% and cause them to deal 15% less damage to you for 6 seconds.
Row 4 Talents
冰封之韧
(3min cooldown): Reduces all damage taken by 30% and makes you immune to Stun effects for 8 seconds.
血之气息
(Passive): 3% leech, woo! Such original, much wow!
三战老兵
(Passive, 2 ranks): 10% more stamina per rank, up to a maximum of 20%.
压制
(Passive): 3% avoidance, woo! Such original, much wow!
羸弱
(Passive):
血之疫病
ticks have a chance to cause your attacks against the target to deal 6% more damage for 5 seconds.
Row 5 Talents
冰封适应
(Passive): Reduces the cooldown of
冰封之韧
to 2min.
无情打击
(Passive): 2% crit, woo! Such original, much wow! It's not rating so it doesn't even count for
还击
!
反魔法领域
(2min cooldown): Creates a zone on the floor that lasts for 8 seconds, or until it absorbs 150% of your max HP in damage. While allies are in it, 20% of the magic damage they take is absorbed by the zone.
萨萨里安之力
(Passive): 2% strength, woo! Such original, much wow!
紧缚之握
(Passive):
死亡之握
now snares enemies by 50% for 6 seconds.
Row 6 Talents
寒意剧增
(Passive):
寒冰锁链
's snare also applies to the target's closest enemy.
晦暗结界
(Passive): All absorbs cast on you are 15% stronger. This includes all of your own absorbs (
反魔法护罩
,
反魔法领域
,
永冻
,
精通:鲜血护盾
...)
窒息
(45s cooldown, 20yd range): Stuns a target for 5 seconds.
同化
(Passive): Increases the size of
反魔法领域
by 10% and allows you to gain up to 100 Runic Power (0.6 Runic Power per percent of your max HP in damage) when it absorbs damage.
天灾契约
(2min CD): Heals you for 50% of your maximum HP and applies a
healing absorption
shield on you for 30% of your max HP. All healing received while this is active will instead "pay off" this healing absorption effect.
Choice node:
死亡延伸
(Passive): Death Grip is now a 35yd spell. Dealing a
killing blow
to an enemy that yields experience or honor resets the cooldown of Death Grip.
亡者之握
(Passive): When an enemy enters your
枯萎凋零
, they are slowed by 90%, reducing by 10% per second.
邪恶耐性
(Passive):
巫妖之躯
lasts 2 seconds longer and reduces all damage taken by 15% while it is active.
Row 7 Talents
符文调谐
(Passive): Auto-attacks have a very high chance to generate 5 Runic Power.
幻影步
(1min cooldown, 4s channel): While channelling, you are 70% faster. Casting
幻影步
also frees you from all roots and makes you immune to them for the duration of the spell.
秽邪之地
(Passive): While you are in your
枯萎凋零
, you gain 5% haste.
Row 8 Talents
阴险寒意
(Passive): Your auto-attacks slow your target's auto-attacks by 5%, stacking up to 4 times.
抽血
(Passive, 3min cooldown): When you fall below 30% health, you drain 120% AP worth of health from all nearby targets.
浮空城意志
(Passive, 2 ranks): All damage taken below 30%, or damage that would take you below 30%, is reduced by 20% (or 35% at rank 2).
死亡回响
(Passive):
枯萎凋零
,
死亡之握
and
死亡脚步
all have a second charge.
Row 9 Talents
冰冷之爪
(Passive): Spending Runic Power increases your attack speed by 3% for 6 seconds, stacking up to 3 times.
符文掌握
(Passive): Consuming a Rune has a chance to increase your strength by 3% for 8 seconds.
秽邪之缚
(Passive, 2 ranks): Modifies your runeforges:
堕落十字军符文
: Strength gain increased from 15% to 16.5% (rank 1) / 18% (rank 2). Healing proc increased from 6% to 6.6% (rank 1) / 7.2% (rank 2)
癔狂符文
: Runic Power generation increased from 20% to 22% (rank 1) / 24% (rank 2). Maximum RP increased by 22 (rank 1) / 23 (rank 2)
岩肤石像鬼符文
: Stamina, Armor and Strength gained increased from 5% to 5.5% (rank 1) / 6% (rank 2).
Row 10 Talents
符文武器增效
(2min cooldown): Grants you one rune and 5 RP immediately, and every 5 seconds for 20 seconds. Also grants you 15% haste for 20 seconds.
憎恶附肢
(2min cooldown): Grants you a total of 9
白骨之盾
charges over 12 seconds, and deals heavy damage over its duration. Every second, a nearby target that is in combat will be gripped to you.
灵魂收割
(1 Rune, 6s cooldown): Deals light Shadowfrost damage to an enemy and applies a DoT to them. When this DoT expires, if the target is below 35%, this deals a significant amount more damage. If the target dies while
灵魂收割
is applied to them, you temporarily gain
符文腐蚀
, effectively gaining 0.45 Runes over 3 seconds (
符文腐蚀
's effect is halved for blood, for reasons better known to the developers)
Blood Death Knight Spec Talents
Row 1 Talents
心脏打击
(1 Rune): This is your main Rune spender as Blood. Deals a small amount of physical damage to your target and its nearest enemy target, slows both by 20% for 8 seconds, and generated 5 bonus Runic Power.
Row 2 Talents
骨髓分裂
(2 Runes): Deals a small amount of physical damage to your target and grants you 3
白骨之盾
charges. While
符文刃舞
is active, this grants you 6
白骨之盾
instead, or 9
白骨之盾
if
长久羁绊
is also selected.
血液沸腾
(2 charges, 7.5s recharge): Deals a significant amount of shadow damage to all targets in an 8yd radius around you and applies
血之疫病
to them. While
符文刃舞
is active, each
符文刃舞
also copies
血液沸腾
and applies its own copy of
血之疫病
.
Row 3 Talents
吸血鬼之血
(1.5min cooldown): This is one of your main defensive cooldowns. Increases your maximum HP and all healing received by 30% for 10 seconds. This also allows you to snapshot
反魔法护罩
for 30% more value!
赤色天灾
(Passive): While
枯萎凋零
is
not
on the floor, auto-attacks on a target affected by
血之疫病
have a 25% chance to reset the cooldown of
枯萎凋零
and cause its next cast to be free.
Row 4 Talents
埋骨之所
(Passive): While you are at or above 5
白骨之盾
charges,
灵界打击
costs 5 Runic Power less. This also increases your Runic Power maximum to 125
强化吸血鬼之血
(Passive, 2 ranks): Increases the maximum HP and healing received effects of
吸血鬼之血
by 5% (rank 1) / 10% (rank 2) and increases its duration by 2s (rank 1) / 4s (rank 2)
强化心脏打击
(Passive, 2 ranks): Increases the damage dealt by
心脏打击
by 15% (rank 1) / 30% (rank 2)
死神的抚摩
(1 Rune, 6s cooldown): Deals a small amount of shadow damage, grants you 2 charges of
白骨之盾
and applies
血之疫病
to your target. Only the damage portion of this effect is copied by
符文刃舞
Row 5 Talents
符文分流
(1 Rune; 2 charges, 25 second cooldown): Reduces all damage taken by 20% for 4 seconds. This is an
extremely costly
button to press and there are very often better solutions in your kit.
碎心打击
(Passive, 2 ranks):
心脏打击
generates 1 (rank 1) / 2 (rank 2) bonus Runic Power per target hit by
心脏打击
.
腐烂壁垒
(Passive): Increases your maximum HP by 1% for each
白骨之盾
currently active, up to a maximum of 10%. You should
never
aim to stay at 10
白骨之盾
for the purpose of this effect.
符文刃舞
(2min cooldown): Spawns an untargetable entity (
符文刃舞
) for 8 seconds that mirrors your attacks (damage dealt by it is reduced to 33% of its original value), and transfers all threat generated to you. While it is active, you also gain 40% parry chance. The following spells are also modified:
心脏打击
: Copies the damage of the spell at 33% effectiveness. Now grants you 10 bonus Runic Power, up from 5
骨髓分裂
: Copies the damage of the spell at 33% effectiveness. Now grants you 6
白骨之盾
charges, up from 3
血液沸腾
: Copies the damage of the spell at 33% effectiveness and applies its own duplicate of
血之疫病
灵界打击
: Copies the damage of the spell at 33% effectiveness.
吞噬
: Copies the damage of the spell at 33% effectiveness.
死神的抚摩
: Copies the damage of the spell at 33% effectiveness and applies its own duplicate of
血之疫病
鲜血禁闭
(Passive): Each enemy hit by
血液沸腾
increases the damage and healing done generated by your next
灵界打击
by 8%, stacking up to 5. This does not increase the amount of Blood Shield generated, however.
黑锋骑士团之毅
(Passive, 2 ranks): When you consume
赤色天灾
, you gain 3% (rank 1) / 6% (rank 2) versatility for 6 seconds.
猩红余味
(Passive): When you consume
赤色天灾
, you gain 10 Runic Power and are healed for 24% AP per
白骨之盾
active at the time.
Row 6 Talents
吸血打击
(Passive): Each individual hit of
心脏打击
heals you for 0.5% of your maximum health.
强化白骨之盾
(Passive): While you have at least one
白骨之盾
charge active, you gain 10% bonus haste.
无餍狂刃
(Passive): Casting
符文刃舞
immediately grants you 5
白骨之盾
. Whenever you lose a
白骨之盾
(either by getting auto-attacked or casting
墓石
), the cooldown of
符文刃舞
is reduced by 5 seconds.
Choice node:
饮血者
(Channelled, 30s cooldown): Drains a significant amount of health from your target; all damage dealt by this ability heals you. This is castable while moving and does not prevent you from parrying, dodging, or casting defensive abilities (due to legacy reasons,
符文刃舞
is considered a defensive ability despite it being on the GCD)
吞噬
(30s cooldown): Deals heavy physical damage to all targets in front of you (reduced beyond 8 targets) and heals you for 150% of all damage dealt. This is copied by
符文刃舞
.
迅速凋零
(Passive):
枯萎凋零
and
血之疫病
tick 15% faster;
血之疫病
also heals you for 50% more.
Row 7 Talents
鲜血盛宴
(Passive): You are healed for every point of damage absorbed by
反魔法护罩
(in addition to it being absorbed)
活力分流
(2 charges, 1min cooldown): Grants you a rune. Whenever you lose a
白骨之盾
(through being auto-attacked or by using
墓石
), the cooldown of this ability is reduced by 2 seconds
加固白骨
(Passive): Converts an additional 7% of your strength into Armor Rating from
白骨之盾
长久羁绊
(Passive):
符文刃舞
spawns a second
符文刃舞
. The following spells are also modified:
心脏打击
: Copies the damage of the spell at 33% effectiveness. Now grants you 15 bonus Runic Power, up from 10
骨髓分裂
: Copies the damage of the spell at 33% effectiveness. Now grants you 9
白骨之盾
charges, up from 6
血液沸腾
: Copies the damage of the spell at 33% effectiveness and applies its own duplicate of
血之疫病
灵界打击
: Copies the damage of the spell at 33% effectiveness.
吞噬
: Copies the damage of the spell at 33% effectiveness.
死神的抚摩
: Copies the damage of the spell at 33% effectiveness and applies its own duplicate of
血之疫病
饮血
(Passive): Raises the minimum healing value of
灵界打击
to 10.5% of your maximum HP, increases its healing value by 20%. Casting
灵界打击
also grants you 15% leech for 8 seconds.
血虫
(Passive): Your auto-attacks have a chance to spawn Bloodworms; these deal modest physical damage. After 15 seconds, or when you drop below 50% HP, they burst, healing you for 15% of your missing HP.
凝血
(Passive): All your damage to targets afflicted by
血之疫病
is increased by 5%. Additionally, casting
灵界打击
increases all damage dealt by all
血之疫病
on all enemies by 25% for 8 seconds, stacking up to 5 times
Row 8 Talents
Choice node:
鲜血印记
(6s cooldown): Applies a debuff on a target for 15 seconds. While this debuff is active, all melee attacks done by this enemy heal their victim for 3% of their maximum HP.
墓石
(1min cooldown): Consumes up to 5
白骨之盾
charges. Each charge consumed grants you 6 Runic Power and 6% of your maximum HP as an absorb. This also triggers all effects that work off of, or trigger from, consumption of
白骨之盾
charges.
血魔之握
(2min cooldown): Forcefully relocates all enemies in a 15yd radius of a unit (this can be a friendly target, you, a hostile target, or anything able to be attacked) to the location of this unit.
血色之地
(Passive): While you are in
枯萎凋零
, you deal 5% more damage, and receive 5% more healing from all sources.
Row 9 Talents
白骨解离
(Passive, 2 ranks): Losing a charge of
白骨之盾
pulses 6% (rank 1) / 12% (rank 2) of your AP in shadow damage to nearby enemies. This damage is tripled if you are standing in your own
枯萎凋零
.
裂心
(Passive):
心脏打击
has a 12% chance to increase the damage of your next
灵界打击
by 20%
紧绷之握
(Passive): Reduces the cooldown of
血魔之握
by 30 seconds. Each enemy in range (even if they are not moved!) takes 5% more damage from you for 15 seconds.
钢铁之心
(Passive): Increases the duration of
精通:鲜血护盾
by 2 seconds and its amount by 20%
赤红渴望
(Passive, 2 ranks): Every 10 Runic Power you spend reduces the cooldown on
吸血鬼之血
by 1s (rank 1) / 2s (rank 2)
Row 10 Talents
白骨风暴
(1min cooldown): Consumes up to 100 Runic Power to pulse damage every second for up to 10 seconds; each pulse heals you for 3% of your maximum HP, up to 15% at 5 enemies hit.
炼狱
(Passive): Allows you to prevent a death every 4 minutes, converting all damage taken for 3 seconds into a healing absorption effect instead. If you do not manage to clear this healing absorption effect (such as by healing yourself with
灵界打击
), and it times out, you die.
充血之眼
(Passive): While
精通:鲜血护盾
holds, you deal 25% more physical damage (through auto-attacks,
灵界打击
,
心脏打击
,
骨髓分裂
and pet autos)
永恒脐带
(Passive): While
吸血鬼之血
is active, all damage dealt by
血之疫病
is tallied up. When
吸血鬼之血
expires (or you cancel it), 500% of this amount is applied to you as an absorption shield, capped at your maximum HP. If you cancel
吸血鬼之血
before it fades, you are able to gain 30% more value on this talent.
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Path of Frost - Allows you and your abilities to walk on water
Should read -- Path of Frost - Allows you and your
allies
to walk on water
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