How to access this FoS
This Feat of Strength is accessed by anyone who Unlocks the
The way it currently works is that once you have the
unlocked & built, you have the ability to queue into the Highmaul Coliseum
. So its not an open world location and can not be watched by others.
The Highmaul Coliseum is not balanced
for PVP. Which means you will see the same thing that happens for the Darkmoon Faire Deathmatch and Gurubashi Area in Stranglethorn Vale, multiple parties of people zerging their way to this achievement OR groups selling this title for gold.
Endure and survive.
At least the achievement wont include broccoli zombies.
Someone has this on live right now. I am staring at her.
I believe it to be a bug or a hack and reported it as such.
Every player you tag (just deal damage to) will give you a buff when they die, and gives 5% critical strike chance, 5% increased damage, and 5% movement speed. The buff stacks to 20, lasts for 10 minutes and resets its time after a new stack.
Make sure you pop at least 1 big defensive cooldown and run around the arena as fast as you can dealing damage to every player in the arena. Once you hit the majority of the players try to sit in a corner, or help someone that has low health and make it a 1v2 and just play safe until there are about 4 or 5 people left.
The Last 5 Remaining
This is a whole new fight. Make sure you choose who you kill and who you can help. Any class with self healing, a deathknight or hunter will have an advantage. Try to make an ally for the last 5 by helping one of them.
Currently, the last 2 standing get the achievement "The Last of Us" but
only first place may loot the chest
everyone has a chance to loot the chest, so be quick.
It took me about 4 hours to get this achieve and figure out a strategy. Just keep trying and learn the arena because I have seen every class win besides maybe a mage ( I was on my warrior ).
Good luck, happy hunting.
May the odds be ever in your favor.
For those of you who don't know the 25 free for all teir 3 Gladiators sanctum can give you a title. So I wrote up a little guide to help ya'll out and inform.
Extremely difficult achievement.
Just got this achivement as a hunter. Basically I barraged at random so I tag everyone in the arena to get the buffs, then when things start to get hot I went to one of the piles of bones, dismissed my pet and feing death. I got VERY lucky nobody noticed it, so once it was a 1v1 I had all my CDs and full health, just went in and killed the last one.
Not too hard for a disc priest to get this title right now. I got it on my second try, after respeccing for a few survival talents. I took Spectral Guise so that I could evade people, Glyph of Fade for damage reduction, and Glyph of Reflective Shield to help with the dps a bit since I knew I'd be spending a lot of time moving, and not much time for smiting. Other than that, I talented for every absorb I could, Spirit Shell, Clarity of Will and my Power World Shield absorbs. At the start of the fight, I holy nova'd like mad, trying to tag as many as I could, and then used Guise to fade to a corner, where I applied all of my absorbs. Then I just tag shadow word pain, & holy fire, and fear bombed. Kept myself up with penance, and every time I got to half health I used Guise to head to a corner and apply absorbs again. The 15 warriors I was in with pretty much all killed themselves, and left me with a hunter to deal with. Easily took him out with a Mindbender, a shadow word pain & a holy fire, while I refreshed my absorbs. Bam, title. It's nice to have a chance at something like this, as usually healers have a hard time getting pvp titles that require surviving. You have to be lucky enough not to draw attention to yourself, as people are tagging healers for killing right off the bat by placing skull icons over their heads. With a little luck, you can stay off the radar and get your title!
I got this on my second try. At first it seems like it would be very hard to do. I picked up on a lot of things my first go around and listening to guildies try and do it.
I noticed from doing pvp this season that I was pretty tough on my toon (SPriest). I can burst dps and can survive and kite well. One vs one I can almost always win, however in here you're very likely to get targeted by many people at once and go down super fast. I noticed people just seemed to tab target whoever was near them and start going at it.
When I returned the second time I ran over into one of the two corners near the large door at one end of the arena. I stayed hidden from sight the entire fight and allowed everyone to kill each other. I was discovered when we were down to the final three so I finally came out when a hunter targeted me. One guy didn't have much health so I dropped him fast then the hunter stood no chance against me one on one as I took him out and won.
I was in all honor pvp gear. I would use an instant attack like mind blast if someone came near me but I wouldn't let them draw me out of the corner I was in. After a few seconds of them trying to engage me but me not playing ball, they would move on; likely because someone else in the middle just engaged them.
Once I got it and told my guildmates how to do it, they all started to get it one by one.
Accept the queue fast so you can get in and buff up quick. Everyone shares buffs at the start so if you can get in, buff, and get other people's buffs but other people zone in after you have already used yours means they didn't get it and are a tad weaker.
-Get to one of those two 'corners'.
-Stay in the Corner and try not to be noticed. Do not let someone draw you out.
-Take shots when you can but only if you can do it from the corner.
-When you are down to the final two (or three) if you are any good at your class in pvp you should have it.
You can only do this once a week if you win. I tied to go again but the NPC at my garrison wouldn't let me queue.
I got a bag full of loot that included epic tier pvp gloves, a toy, 1200 honor, and a buff item that gives me increased health and damage done for 45seconds. It was not useable in BGs or arenas.
Also, the quest I had for this called 'Fight, Kill, Salute!' (requires you to get 100 kills in here), after the first run I had 3 kills. But after winning it on my second run, the quest completed itself claiming I had got 100 kills (which I didn't). Might be a bug, might just complete if you win.
Survive. Then fight.
Don't come out blasting.
Preacher <Harm>, Korgath, Alliance
Just achieved this title on my
(yeah, you read that right). The comments above helped with hiding in the corners (near the gates on either side) and just poking out enough to throw out a flameshock and retreat back to LoSing.
I was also constantly earth quaking where I was standing in said corners that seemed to keep melee away from me and flush out others that were trying to hide in the same spots as well. I specc'd into Magma Totem (level 100 talent) and dropped my searing totem near the center and activated the magma to tag any nearby, followed by my Fire Elemental to actually do some damage with whoever he was chasing, again activating magma off cooldown to get as many tags as possibly and gain as many buffs as possible.
I rooted, interrupted, stunned when I had to with any near and on me, otherwise I held back until it was down to five. I went up against two resto druids, holy pally and one enhancement shaman. We all made quick work of the enhancement, perceiving him to be our biggest threat, then I took out the resto druids before duking it out with the holy pally. With all the buffs on everyone, the healers proved to be a challenge and had to constantly heal and interrupt their spellcasting. Being actual damage and going up against healers that were NOT disc priests with reflective shields was probably the only reason I won at the end. My pvp bonus set also allowed me to have constant lava surges everytime I would interrupt a spellcast and with as many stacks as I had, my lavabursts were hitting for 20-25% of their health.
Go through the comments, take heed of their advice...tag what you can, LoS and stay back, save your bursts towards the end with ~5 Gladiators left. Do NOT let them flush you out when in the corners or alternate between the two.
Cocoabeast <Matador> of Madoran
So I just achieved this on my second try on my warrior and I thought I'd write a guide how to make it easier / how I did it.
Choosing a spec:
So when i first tried it I was in arms, but I quickly realised this was not the spec to be, I died really easily and I didn't have a lot of range to tag players.
I found Protection (not gladiator) to be the best spec for this, not only because you have a lot of survivability, but as it is right now you also do quite a bunch of damage even as prot. The fact that you have no cooldown on Heroic Throw also makes it a TON easier to tag players.
What do I mean by tag players?
In the arena, if you tag a player (deal any damage to them) and they die, you and everybody else who tagged that player will recieve a buff that increased your damage done, your movement speed and your size. Which will help a LOT at the end when going 1v1 against the other last standing player seeing as how he'll probably also have a lot of the buffs.
How to go ahead with doing it:
FIRST: You will want to have the following -
For the start, before the actual fight begins, I would suggest trying to make some allies / pacts, ask people in whisper wether they want to go for a "You don't kill me I don't kill you" until you're last man.
As soon as the elevator goes up, I ran to a corner to the left of the gate behind a pillar. I then used NOGGENFOGGER ELIXIR until I recieved both the Skeleton transform and the buff that makes you tiny. This will make enemies less likely to spot you since you're really tiny. The only thing they'll spot you by is your nameplate.
As soon as the fight starts I just sit in the corner. When I see somebody close by I simply target him and hit him with Heroic Throw to tag him. If somebody comes close and try to attack you simply leap away and wait for him to stop bothering you then run back into the corner.
Once there's 3-4 players left (including you) you should go out into the open and look for targets. What I did was I let them hit eachother until they were both at like 30% hp and then I went and finished one of them off. In the end it was just me with full hp versus a gladiator stance warrior with ~40% hp, it was an easy win for me.
The talents I used were:
Vigilance (doesn't really matter which talent you pick here since everything requires an ally to be effective)
Lady of War is not as cool as Lord of War...
I just got this achievement as a Shadow Priest. It was my second time queuing ever.
It's actually very easy to do as a Shadow Priest. Make sure you are specced into Angelic Feather, Spectral Guise, Psychic Scream and Cascade.
I found there are two parts to the arena: survive, then kill.
For the first part, as soon as the battle begins, cascade and start dotting people. This way, you will get credit for the kills of the other participants for doing almost no work. When a participant dies, you get a bonus to critical strike, speed and damage, as well as size. Once you cascade, start running. Drop feathers and run throughout the arena. I found if you are stationary, other participants are more likely to swap to you, as you are an easier target to reach. Make sure you are always moving and always have Power Word: Shield up. If someone starts training you, either Psychic Scream or Spectral Guise to get the off you, heal up, and start running again.
Essentially, you are a chicken with no head.
For the second part, you should have ~12 stacks of the debuff. Again, let other people kill while you just dot everything up to get kill credit. The idea here is to ramp up your stacks, obviously. At around 15 stacks, you will start three-shotting people. Luckily, I wasn't zerged down at this point. One participant would come, I would kill him, then the next, until I was the victor.
Good luck and enjoy your new title!
The title is NOT account wide.
So don't expect to get it easy on a blood dk alt and show it off on your main.
Now, some tips for
Take movement and AoE talents/glyphs.
The best way to win this thing is by making sure you survive longer than others and that you "tag" as many players as possible. Every player you've attacked that dies will add a stack of the buff that increases your crit, heals and speed.
I ran with:
Long Arm of the Law
Fist of Justice
Selfless Healer -- Instant heals while running are a must.
Unbreakable Spirit -- I got to use bubble twice.
Divine Purpose -- Probably Holy Avenger would've been better, I didn't need to change this talent.
Light's Hammer -- Drop it on CD on top of players going at each other, it helps you gains stacks.
Holy Shield -- Passive damage and defence against casters on the move, yes please.
Glyph of Dazing Shield -- get those locks and mages under control!
Glyph of Consecration -- Drop it on top of other players, specially those that are stacking against the walls hiding. Helps with your stacks.
Got it on my 3rd attempt after failing to lack of movement and not understanding the buff from the coliseum.
The Ins and Outs of Winning the Highmaul Coliseum
- Part 1 of 2
User "zesilo" has an excellent comment that really helped me out. I'm going to add some things here. It took me probably 7-8 attempts to win; I was at 55 or so players defeated by the time I won and got the title. If you're an underplayed class, take heart; you CAN win. I won this as a fire mage in a mess of rets, Death Knights, feral druids and hunters. It's down to tactics and luck, so read below, and good luck to you!
The rewards for winning will be covered again below, but completing the quest grants the achievement
as well as a factional corpse-planting flag toy and 500 Conquest Points. Winning the arena grants a Feat of Strength achievement called
as well as the title
<Name, Lady/Lord of War>
dependant upon character gender. Looting the final chest (which should be restricted to the winner, but is bugged so that 2nd-to-last can also loot it, so loot it QUICKLY) also awards a Highmaul ogre version of the corpse-planting flag, and also awarded me an epic PvP off-set piece.
If you're on this page, you probably know this already. But, just in case you don't, here goes! You need a level three Gladiator's Coliseum to take part in the arena. You'll get a quest from an ogre who appears outside your garrison; he sends you to Nagrand to take part. From then on, you can queue up from your Coliseum inside your Garrison. The first queue each day is free; after that, each queue costs 100 Broken Bones.
After you queue, you'll have a wait time of 5-20 minutes, usually. You will then be ported in with between 9 and 24 or so other people (it varies widely) of your own faction. You will be in a FRIENDLY raid with them. At the start, you'll be on an elevator, where you can eat, apply buffs, and so on. There is a 3 minute wait. The elevator then rises, bringing the raid into the Coliseum. If for some reason the elevator doesn't take you (it's ported me out into the hallway nearby, at times), don't worry; it'll teleport you to the top once the elevator reaches it. Take your positions; two minutes later, the battle will begin. The raid will then become hostile, and the free-for-all begins.
- I recommend buffing when the queue calls, and NOT once you're inside; on the offchance you're the only representative of your class, you can thus avoid sharing your buffs with the others. You COULD be super honorable and share buffs if you want, of course.
- Be VERY wary of mages using portals, and other classes setting up Mole Machines and the like. As a mage, I've had other players whispering me
me to set up portals, to get others to leave. I think this is lame, and personally refused. Any items, portals, or so on placed on the elevator will rise into the arena and remain on the floor in the center.
- Find a place, at the start, where you can hide a bit, out of sight. You want to press up against a wall, or if the corners aren't taken, take those. The arena is LARGE, with NO line of sight pillars or anything like that.
- If you have an addon like Spy or Stalker, there'll be a slight delay when the battle starts as the addon registers all the sudden hostile targets.
- Many people use the preparation time to whisper others to form teams; see the Teams section below.
- If you have abilities to make you smaller, use them--Noggenfoggers and so forth will make you more difficult to target and less of an obvious threat.
ANY Class can Win
...But some have advantages. At the moment, Rets and Death Knights have the best damage and self-healing to see themselves through, and their mobility is good enough to get around quickly. Ferals are likewise strong, but without more ranged damage they seem to have a somewhat harder time. Hunters can do a lot of damage from range, and camouflage also helps them; their self-heals and deterrance is a big plus, and the target-drop of Feign Death can be pretty useful in the chaos even toward the end. Healers tend to last toward the middle-end, then if the group is smart, they get nuked down. Ranged classes, however, have a huge advantage--particularly those with an instant AoE. Blast Wave, for example, will hit a large number of clustered targets--see Tagging below for why this is very important. Any class with ranged DoTs can quietly apply these and sit far back--again, see the Tagging section for more. All that's important is that you know how to play your cards right--and getting a bit of luck.
Some people will team up. They whisper one another at the start, and form unofficial groups where they agree not to kill one another until near the end. I recommend AGAINST this. First, it goes against the entire spirit of the match. But secondly, chances are if someone whispers you, it's because they think they have a good chance of defeating you at the end. As a mage, I've had a lot of people whisper me asking to "team up," wanting me to peel enemies off them. Really, what they want is reduced pressure and a free kill later. Still, I personally find the entire concept lame. It's a free-for-all death match, after all!
Here's the big secret of the match, as provided by user
Basically, every person you've dealt damage to who dies gives you a damage/healing/movement speed bonus. You want to lay low to begin with, but try to deal at least a small amount of damage to every other player in the arena. If you can AoE a death knight's Army of the Dead, do it--each ghoul currently provides the buff when they die, which is a huge bonus.
- Be warned that the buff also increases your size, meaning you will be far more urgent a target the higher it stacks.
- Use AoE or dots when possible. Ranged classes have a big advantage here. A Multishot, mage bomb or Rain of Fire will make your life much, much easier. Alternatively, spam instants while tabbing between targets.
has suggested that as a melee class, you'll want to pop one big defensive, run around and tag, then back off.
- Once you tag the players, retreat and make yourself less of a target. If you get focused, try to just run away for the time being--save your cooldowns as long as possible!
The Ins and Outs of Winning the Highmaul Coliseum
- Part 2 of 2
After you tag everyone, or at least as many as you can, hang back from the fight. A ranged again has an advantage here; you can kite a bit, help finish off a few players, and get away from unwanted attention. Once there's a handful of players left--5-7, about--you'll want to try to make yourself as unobtrusive as possible.
If you are a night elf, now's the time to get against the wall and shadowmeld. Note that
stealth will not fully hide you;
stealth, shadowmeld and camouflage can still be seen through, to prevent people from literally hiding the entire match. Still, in the chaos of a 10-20-man free-for-all, not being a hugely visible target has a high likelihood of saving your butt.
Save your cooldowns as long as you can, but don't risk death--heal if you need to. If you're a mage you can use your first ice block early if you're focused, but make sure to get out of the way before doing it; chances are your attackers will turn on each other or on others, giving you time to heal up and then get away, backing out of the fight once more. Note that you CANNOT get out of combat to eat in here, so use any self-heals, healing items, bandages, etc. that you can. Keep yourself as high as possible on HP as well--a low HP target is a good target for people to quickly finish off for additional buff stacks and removal of a potentially dangerous opponent.
In regards to the quest, each player you out-live will grant credit toward your 100 players "killed." I have heard conflicting reports of whether you need to tag them to get credit--I don't think you do, but when aiming for a win it's best to tag as much as you can anyway.
The Final Stretch
Stay out of combat, and tag who you can--but if you see someone who'll be a huge thorn in your side in the brawl, help take them out. Use as much range as your class is capable of. But the last thing you want is to be stuck 1v1 against a class counter who'll give you hell. A good example is a ret, or a healer who can put out decent damage; the latter is particularly important if you're a class with low/no selfheals. 4-5 players remaining is a good time to do this. Then, hide again.
Generally, the last few players fighting will either turn on one another, or they'll all turn on you--far more likely if you have a high stack of the buff, or if you're a high-priority target like a healer or a ret. You'll need to get lucky, at this point, and this is generally where you'll lose, if you do lose.
Any remaining death knights or rets might spot you, tunnel you, and it's over. At the moment a frost death knight or a skilled hunter will take out a target in the Coliseum -very- quickly, given the total lack of line of sight blocks. It's a big, open field.
If you've managed to save most of your damage and defensive cooldowns; if the enemies have had to blow theirs; if you manage to avoid attention until you're 1v1 or 1v2 and you've got a high stack of the buff, then you have an excellent chance of winning regardless of your class. However, if you were forced into blowing cooldowns, and the other players focus you down, you'll have to just eat a loss and try again. A lot comes down to luck, and playing your cards right.
In my case, a couple of players were finishing off a teamed group, and I threw in my damage and then hung back. I had all cooldowns ready, and wound up in shadowmeld while a warrior and ret finished one another nearly off. This sort of situation is what you want, and is a near-certain win.
After killing the final other player in the arena, you will get the Feat of Strength achievement
as well as the
<Name, Lord of War>
<Name, Lord of War>
title. This title is NOT account-wide.
Immediately upon winning, run toward the side where the ogre comes down. He'll put down a chest for you--at the moment, this is bugged so that the last -two- players can loot it, so get there and SPAM CLICK this with autoloot on! If you fail to loot it first, GMs will not restore the drops for you. Note that usually I've seen BOTH "last" men standing receive the FoS and achievement. I'm unsure if this is intentional.
From this chest, you will receive the
, a toy that lets you plant a Highmaul banner in a defeated opponent. I also received a Primal Gladiator's off-set item, so at least some of the epic PvP items are in the loot table as well.
Winning the arena will auto-complete the quest, regardless of how many players you've defeated. The quest itself states that it can be turned in at your Coliseum or at Highmaul. I had to go to Highmaul; the Garrison NPC did not have a ? and his dialogue made no mention of the quest. Turning in the quest will give you a factional version of the same toy, as well as 500 Conquest Points.
After completing the quest for the first time, you will then be locked out of rejoining, and a weekly version will become available. It also awards Conquest Points; it currently states 750 in the quest text, but the main reward of Conquest Points was currently dropped to 500 so this may be incorrect and not yet updated.
Good luck, and have fun!
Got this achievement as a warlock without whispering to or getting whispers from anyone. It was a sweating, heart exploding, in short a breathtaking experience. Here is what I have done:
Time for queue:
- I was indecisive whether doing it early in the morning (Or late at night) or in the evening would yield better results. Assumed people would group up more in the evening, but their quality would be worse compared to another time. Since grouping and getting a "Kick me" paper on your back felt worse, decided to give a shot early in the morning.
- As noted, I avoided grouping up with people. If you have a strong PC with good connection and an SSD(With WoW installed on it), you are probably the first one getting in. Buffed up immediately, waited others to buff me. Also used Create Healthstone, didnt place a well.
Preparation in the arena:
- I am not exactly sure about how the realms are chosen, but on every attempt I gave, people were standing away from the gate, that way they sort of becoming a group, hunting people standing alone. However if people were standing near the gate (The LoS place you can see on other comments), the people from the big group that are ballsy enough to attack them were being hunted by the big group. Thus I placed a portal at the LoS spot and standing in the middle (Away from DK's and within the portal range).
Battle (Headless chicken phase):
- When the countdown hit 3 seconds, popped Mannoroth's Fury and started RoF'ing everywhere to get the tag, and when the combat started, went back to my portal. Some people standing alone were being hunted, some were coming near. All I did was to generate embers and use them for Ember Tap if I fell below 90% hp. When 7-8 people left, I started to become the preferred target. At that moment, Conflag+Conflag+Chaos Bolt+Chaos Bolt could drop people low enough that they became the preferred target. Repeating this, we were down to 5.
Battle (Last 5):
- We were 2 healers (Paladin and Holy Priest), 2 melee (DK and Paladin) and me. At that point, I immediately left my spot and went directly for the priest healer with popping Dark Soul and using Chaos bolts. Since my damage was high (Taking almost half of his HP), the other DPSers followed me for not having to deal with healers afterwards. The next target was paladin and bubble and stuff gave enough time for my Dark Soul to finish the cooldown. The next target was DK again with my opening. They seemed to attack me first, but using Unending Resolve, popping Dark Soul and going for Chaos bolt nukes. I assume paladin thought a caster is easier to deal with than a DK, so he went for the DK too.
- It was quite easy given the self healing is extremely high with the build. I did not risk and tried to keep my hp full. With an opening of fear, popped Dark Soul, sent a 2-3 Chaos Bolts to get him on defensive and afterwards, it was a win.
- This is a mindgame, rather than a field to test your PvP skills. You pretty much have to solve the general human psychology, stay low-profile but yet manipulate others. If you are being attacked by multiple people, Havoc+Mortal Coil and two conflagrates heal you and give you embers enough to hold the damage of two sustained dps targets. However to overcome, either someone else has to attack a target. It requires a bit luck too.
Talents and glyphs:
Grimoire of Sacrifice
Glyph of Healthstone
Glyph of Conflagrate
Glyph of Strengthened Resolve
Hint to the DKs doing it - do not use AotD, the other players can get stacks from your ghouls.
Cheating Techniques WoD 6.0.3
1)The Raid Leader can cheat by assigning a raid symbol
, like Blue Squares, White Skulls, onto a player so they are located regardless of stealth, Noggenfogger size, location etc. No one else has Raid Assist to remove it.
2) Also, Vote-Kicking is available
, in fact I got booted after someone did a vote-kick suggestion spree last night. In the first ever Highmaul matchup I been in a day ago, a Boomkin victor got Vote-Kicked before he managed to loot the rewards chest. But I guess he will get it in the mail or something.
Urgent Update: You can make yourself immune to Vote-Kicks
by entering combat BEFORE the pvp match starts. Do this by
attacking the GREEN Garrison NPC Mobs that are watching you die.
3) Oh and Mages can summon a portal, lets say to Ancient Dalaran (the crater), on top of the feast that some generous individual summoned.
4) Greater Invisibility WILL obscure you
from enemies ganging up on you as a Mage. Grab some distance with Blink + Burning Speed first.
5) Stealth, and other forms of it, such as the Stealthman 54 WILL NOT save you.
I couldn't target a Rogue in stealth, but I can still see him or her wandering around. They instant got unstealthed (and targetable) as soon as they get hit by a AoE like Blizzard, Death and Decay, etc.
6) Hunters, fire a Ice Trap on your closest opponent on the 1-second mark before the match begins. And for the love of God, check your corners that you are running for cover to. This Hunter came into my corner with only 33,000 health and STILL couldn't notice me. I killed him as soon as he started to bandage.
Edit: ESSENTIAL HUNTER INFORMATION.
PACK ON! PACK ON! PACK ON!
Leave Aspect of the Pack ON!
Because this is technically a raid group, Aspect of the Pack AFFECTS THE ENTIRE ROSTER you are fighting against. Then you can deactivate Aspect of the Pack as you wish, and then turn it back on.
7) Rogues, you are pretty much screwed. I, and the rest of the 25-man mob can see you walk around in stealth. I would like to point out, that the ones who try to stun-lock are the ones who are sitting ducks for the other 23 players focus-targeting you. Just remember, in stealth for some reason you can't be Tab-Targeted, but you will be targetable once you get hit by a AoE.
Personally I choose not to form alliances with others, ultimately its either you are gonna backstab them, or they are gonna backstab you. The first DK I agreed to hold a truce with immediately Death Gripped me into a 7 man mob of his temporary friends.
The best advice I can give is, do not draw attention, even though you are a cloth wearer. Get your Noggenfogger on, wear something BONE WHITE, even though your nameplates will still pop up over your forehead. They are more concerned with beating up the jerk that hit them from the back than you.
Note that the Ogre Spectators will activate flamethrowers on the bone piles when all the squishies die and the tanks and healers remain for a 10 minute turtle. I rooted a Warrior who charged me into the Flamethrower and watched it chip away his last bit of health.
Despite Warriors being a plate class, I rarely see them win. Usually the last two contenders end up as a pair of druids constantly shifting out to heal themselves and then trying to wear each other down for the last 5 minutes. I seen a Pally win, and one DK.
Oh and interesting thing, the Garrison Followers from the spectator crowd (after you die and respawn as a spectator), will AGGRO against your pet (Water Elemental). I don't know if this counts for Hunter and Warlock pets.
The last two players getting the Achievement bug seems to have been fixed. I just finished second and did not get the Achievement.
I managed to get this with my Shaman as well. Did not team up with anyone, but specced from elemental to heal. Earthshield on me, I ran around constantly as ghostwolf, staying out of DK's grip + any hard combat, trying to draw as little attention as possible.
There were 15 players in the whole. One team of some players where on one side, and I stood away from them as good as I could. I kept on moving, constantly checking what the rest would do and waiting for my opportunity.
The team finished off other "priority-targets" first, so most of the other melees such as warriors etc. were nuked in the beginning - just as I had hoped. When it was clear someone would be finished off, I dropped in and put a flameshock on him and moved out of the danger zone as quick as possible - always dropping grounding totem when I got in range of the DK to prevent unwanted grips.
In one situation, I had to heal myself up but was able to get away from the action, so they switched to another target. In this way I managed to get under the last 4 players alive. One Ret-Paly, the DK, another Shaman and me. The DK suddenly turned on the other shaman still there from his "team" (elemental specced), maybe hoping to finish him of quickly and that he was the easiest prey alive. The Paly tried to use this situation for himself and bursted on the DK who was dps'd by the other shaman as well.
They managed to down the DK, but both sufferd hard from that. While I was on full life, both of them where down to about 30-40%. Then I popped Bloodlust + Fire-Elemental to deal some extra DMG. The other Shaman was killed by the Ret, but by then, he was also nearly down and had no LoH or Bubble left. So I was in favour and could finish him off with all the stacks I had gained with something as trivial as - yep, no joke - a flameshock :P
Surely you need some luck to get it this way but if you manage to draw as little attention as possible, you will survive and be one of the last 4-5 players in there. Don't try to do any real damage, because your lightning bolts etc. will take to long and will make you vulnerable - just use flameshocks instead. The amount of DMG you've done isn't important anyhow. The only thing of mportance is to gain stacks by doing DMG to a target which will be killed in the fights. Just in the end it depends on real DMG - but until then your goal is to get there.
How to win this as a rogue - a simple step solution to get this sweet achi!
Step 1: Try your hardest not to play a rogue.
48 Coliseums and counting 8 no.2 spots losing to 4 ret pallys, 2 blood dks and 2 hunters.
Perhaps one day, when coliseums is filled with bots - maybe then i'll win :)
title does not seem to be account wide super disapointed.
Wanted to add my 2 cents, so here we go: how I did it in 2 attempts total.
Before we start - about gear and setup. I had full pvp epic gear + legendary questline ring on me, and PvP talent setup, changed for max survivability as DPS (ret paladin ahoy!). I had no clue what I am getting myself into apart from what I heard from others and read in general info here in Sanctum guide. First try I basically just observed what was going on, when and how.
UPDATE from older info: bugs seem to be gone there, so only THE winner can loot the winner chest.
On second try I already had plan. Here is exactly what I did and what happened.
We were 3 ret paladins, 3 hunters, 2 healer priests, 2 warriors, feral druid, mage, warlock, and 2 other guys I don't remember.
At the setup stage I made an alliance with all melees we had. We were to kill the highest threat and annoyance targets, which was: hunters, followed by priests and other ranged. Afterwards we would just clash till only one stands. Everyone saw the point and agreed to stick to the plan. Everyone kept their end of the bargain, and so hunters and healer priests were removed from the game quickly, as well as the rest of the ranged. In process some of us died as well. By the end of a fight it was 3 rets and warr left, who shortly died as he was lowest health. At that point I let other 2 rets just 1v1 and then fought myself with a winner. That's when I popped my cds for the first time (as well as he actually did too) and I will lie if I will say it was easy. Opponent was worthy and it took my best to emerge victorious. Achievement was earned, glory has been had, chest looted. After fight I also received some cheery whispers with ppl actually saying "gg" and "was nice to fight and fun to watch, cheers!".
- Form an alliance with other players who you have common enemy with (in my case it was hunters, the most melee classes bane, followed by healers who annoy just everyone and next casters, so in the end I'd have to fight only the glorious melee clash) to remove that enemy(es) from the game early.
- It will be the safest and most reliable alliance you can get, as everyone will be interested in removing their counters from the fight only then deal with former allies on more or less even ground. Nothing beats that kind of common goal (well, maybe except stupidity).
- Don't rely too much on alliances with classes weaker than yours/classes hard-countered by yours - they are likely to double cross you if they are not stupid.
- Don't form alliances with classes that hard-counter your class - in perfect scenario it will be you 2 left alive, and if you doubt you will have even odds in such a duel - don't do it, it will contribute nothing towards your chances for victory. You've been warned.
- Overall it's best to form alliance with players of your level and class archetype, even more if you don't hard-counter each other. IMO it is the most fair strategy you can use to achieve victory, as it doesn't involve tricking arbitrary "weaker" classes to help you so you could dispose of them later on, and when the deed is done you all are left on more or less even fighting ground. Removing hard-counters you have in common with your allies will raise odds of winning equally for all of you, which is a good thing.
Little disclaimer: please, don't start with good old "but it's FFA, alliances lame, teaming up lame, booo". First of all - one way or another alliances will be formed. It's up to you if you will be that one guy who has no alliance and dies first or the winner (or at least one of last to die). Next - in REAL ancient arenas gladiators used to team up as well. They would fight as a team unless team's objective is complete, and then they would fight each other depending on how they arranged earlyer (exceptions may apply, but it was this way in most cases). Next: I don't encourage unfair play here. I don't like and/or approve selling this achievement or doing it with "friends" for guaranteed win chance. IMO the rule should be: you team up only with other gladiators you got into arena with, no qing with friends or guildies, no boosts.
On last word: remember, there is nothing unfair in forming temporary alliances to fight for common purpose, and nothing bad in fighting each other after alliances purpose achieved. BUT turning on your allies before that is extremely cheap and won't give you any good reputation (not that I don't know ppl don't care about it these days :< ). Honor your alliances and keep your word and that will bring you victory. Break your words and betray alliances - and next time you will happen to get matched with same ppl you will be the target. And believe me, pool for coliseum isn't that big, and you are likely to meet familiar faces if you do it more than once. And if you fought without honor - you will be remembered.
May your allies be honorable and foes worthy.
P.S.: after reading a lot of comments here I noticed a common mistake: ppl try to play it solo. I would advise against that, as you put yourself at a disadvantage without any reason other than not wanting to team up. Make allies, it will get you (and your allies too) there much faster than enduring and trying to juke in corners and such. be smart about making allies, be honorable, do your best and you will win much sooner yourself and also help your allies win much sooner too. Just think of it: dying and getting pissed that you lost yet again, or dying knowing you helped out your fellow melee (in my case). In first case you lost indeed. In second case - I'd say you have won: as far as one of your allies succeeds - your effort is not wasted completely.
P.S.S.: Also IMO trying to get more stacks and/or other advices are not gonna win you the title. You may have the most stacks, but a team will kill you anyway. It is ofc useful to add this on top of what I described. Don't be a sucker though and hide in corners while your allies clash to death.
Hunters - FD is your best friend. Stay in a corner until a perfect opportunity to win arises. They didnt know I was alive until it was down to last 2.
You can use
before the fight. Some noobs may click on it and get teleported out, and you are "eliminating" them in a cheap way.
A reference of the PS3's game masterpiece.
Achieve not account wide.
The chest contained 1500 conquest points as of 6.2
Adding my own experience to getting this achievement i managed to do it just today as a Survival hunter (currently the worst hunter spec as some would say in the current patch, proved most people in my guild wrong who have been after this achievement for 5 months) after about 10 matches over 2 days with premade groups always cheating to get their groups the achievements and Blood DK's dominating (up to 5 people) i finally found a match with no DK's and no premade group, the group compromised of druids, mages, paladins, 1 Shadow priest and 2 hunters including me, now i jumped straight into a corner with one of the paladins and whispered him for a truce till the rest died. now all the paladins were holy so were never gonna die in a 1v1, game starts i open with a
to everyone to get the buff that gives increased damage when someone dies then went back and used
as the match proceeded 2 holy paladins 1 hunter and 2 mages and myself were left the other hunter killed one mage then we all attacked and killed the paladins then mage and hunter attacked each other while i sat back waited for who was winning to get low health which was the mage he managed to get back to 90% health we started to attack each other, after a bit of damage to each other he
and i used
at same time mine broke first he then stunned me then proceeded to use the frost combo on me doubling his damage against frozen targets i broke the stun with my trinket put
on again my last charge and he continued use everything he had on me while
was up but i also had
Glyph of Mirrored Blades
on which reflected back all spells to him killing himself. and thus i won got my achievement.
Morale of the story. LUCK, LADIES AND GENTLEMEN, at this point in WOD you gotta be able to find a match with no DK's and no premade groups and hope to god everyone is smart enough to kill the healers first and work together at the start. the trick i used make sure no one looked my way i used
then used a
and went inside it i was so small and the mailbox prevented anyone from targeting me with their mouse.
So tips again. 1. AOE at start to damage everyone for buff for when they die 2. If people start killing healers,Blood DK's or someone who can get their health back very easily then together help them but keep your distance when they are close to dying(you might be next target) 3.If your lucky enough to be last 3 start putting dots onto other 2 people and get ready to nuke with all cooldowns 4.find a corner first make sure you make a truce with someone till the rest dead but keep an eye on them too because again its a FREE FOR ALL they might just turn around and kill you as everyone else kills each other
Good Morning Wowheads
I have completed this achievement on my Warlock, Warrior, Death Knight, Rogue, Druid, Hunter and Priest and would like to share some tips and tricks with you all to help you get a sweet title (, ) and farm some conquest (currently 1500 from the chest and another 700 from the quest).
- The conquest cap for non-ranked arena players is 1700 points a week. This means that if you have even one conquest point over 200 earned that week you will not be able to loot the chest and the game will not give you partial conquest. You either loot all of it or nothing.
- If you are in combat/fatigued/any other state that wont let you enter the arena after it forms, you will not be able to get in. This is the opposite of the dungeon system which allows you to port in after exiting combat.
- Unless you have BIS PVE gear, you will get destroyed. Double PVP trinkets give a 15% damage reduction and a CC break. Over all 5 toons I did not get close to top 8 until I was fully PVP geared (atleast blues and greens). Use your max level legendary ring.
- Dont get too salty when you phase in with 6 blood DKs, 3 holy pallys and 4 disc priests or a premade/guild run. Understand that you may not win this one and move on with a few kills for the quest.
- Stay quiet, stay in a corner, stay out of site. Use toys, Buffs and Battle pets to hide you.
can hide all but the largest of character models.
- This is a
level asshat move but the leader can put marks on other players. USE THIS AT YOUR OWN RISK. This can help you guide the remaining players to kill tanks and healers but remember, you may not be the leader the next time. People will gladly return the favor.
- Another asshat move but you can team up with other players. Do note that at some point you will have to kill them and they may be faster on the draw.
- Save CD (both offensive and defensive CDs) for the last 6-8 players. At high buff levels, you can 3 shot someone during a Stun/CC.
- Use your buffs before you zone in. Do not help your enemies. Food, flask and runes can also mean the difference between a killing blow and a live opponent.
- All classes have the ability to get to top 6 and win but some have it easier than others. Healers and tanks can live though multiple players beating on them and with the buff can kill you as fast as a DPS. Hunters, DKs, Paladins, druids and priests also have no problem making it to the last few. Expect to face a few of those.
Here are the talent builds I used for my wins :
Pros - spammable self heals, Ranged not channeled AOE, Can double tag people with
Cons - Almost all of your damage is from one spell with a mid-long cast time.
Tips - Your best chance is to stay as far away from your enemies as you can with some built up embers. Set up portals so you can get out of LOS Quickly. You are attempting to get to the top 3 with your enemies on each other, pop ALL CDS and havoc one, target the other,
them both down.
Your kill priority are Melee classes
Pros - Anything under 20% is DEAD, Ranged AOE, Great defensive CDs.
Cons - can get rage starved against ranged classes, low self heals.
Tips - STAY IN DEFENSIVE STANCE. AOE groups of players, Kill any low health players that get close and use victory rush to stay topped off. You will be in the action for most of the fight. engage all enemies, Keep them in the fight and low health, Behave like a sheepdog. If you can get the last 4-5 in a fight with each other while you slowly lower their HP to execute levels, you will win.
Your kill priority are Ranged Classes
Pros : Can top yourself off WHILE doing ranged damage. Multiple stuns. Heavy Ranged Aoe Damage. Blood presence.
Cons : Skill based set up. You lose damage so you can heal.
Tips - NO ONE WILL TOUCH YOU AT THE START, Everyone wants those free kills from army. Use that to your advantage, Move away and make army attack those who can kill you (higher geared player, healer and/or tank), People go nuts tagging your ghouls and the AOE will kill an unsuspecting player and drop those caught in the crossfire to very low levels. Set up diseases on everyone and wait. Stay in blood presence and keep yourself up. You have both ranged and melee heals with a huge self CD with
. Keep your diseases up and watch for the last few players. The only way to lose is to get jumped or CCed to death.
Your kill priority are Hunters and Mages.
Pros : Good Burst, great movement speed, best CC in the game.
Cons : Poor healing, your a rogue in a fight that everyone can see you in and out of stealth, kinda boned, no ranged aoe
Tips - FAN OF KNIVES EVERYTHING, Cloak and heal in a corner hidden by toys. CC players attempting to kill you, hit others with your
and wait for a moment to jump low health players. Keep
rolling. If you can stay hidden until the top 3-4, WITH YOUR CDS READY TO GO, you will have a chance. This will test your skill. Good Luck and
DO NOT USE DEATH FROM ABOVE,
It is bugged and will kick you out of the arena.
Your kill priority are DKs, Warriors and all ranged classes.
Pros : Good Burst, Extremely high damaging AOE, decent healing, Insanely high single target damage. DOTS and instant cast spells.
Cons : Poor defensive CDs. No real self peels if focused.
Tips - Cascade is your friend, Use it on CD to tag every one with a single button press. Keep your shield up at all times, with
you will bounce back a ton of damage. Keep
rolling on everything (both pets and players) and farm shadow orbs. Your goal is to have 5 at all times for
, this can be used as a clutch heal and to kill. At high buff levels every tick does 70k-95k. Now
gives you an instant cast super nuke that combos into
. This is your edge. Those two alone will destroy any class that doesnt have a mass damage reduction or magic negation ability (Pallys, mages, DKs).
Your game plan is to use it on players that will not make it to the last 5. The reasoning behind this is to have the ability to generate 3 orbs instantly available with you need it. Using
followed by your buffed
will kill and heal you back to full. If you reapply
, the damage from any ticks from the previous
on the target will be added in to the total tick damage of the new application of
. You are also one of the few class with a blanket silence.
can be used before an enemy caster uses a spell to keep them locked out of their abilities and open to kill.
is only used to get a quick ranged CC or to get someone off you.
Your kill priority are DKs, pallys, mages, and boomkins.
My experience with this so far has been super buggy. As a rogue, I used Death From Above on someone and fell through the world, which instantly killed me. The second time I went, it refused to let me zone into the scenario.
I just completed this on my 3rd or so attempt as a protection paladin.
Ran around and tagged everyone, what really helped was the Death Knight had used Army of the Undead. Got lots of the stacking buff.
Hid in the corner then and used a silence/interrupt or avengers shield whenever a caster tried to kite me out, which when glyphed and stacked with 10 buffs crits for a good amount they tend to leave me alone.
Had to fight off a druid at for the title,Boomkin. What really helped was avengers shield Glyphed, Talent for seals and use Seal of Insight. Legendary ring also helped but I could have made it without it
Got this achievement last night.
Me (a Disc Priest) and another Disc Priest were the last two standing at the end. We fought for around 30 mins and obviously couldn't kill each other. After that, we simply waited for the other one to get bored and quit.
The guy was a complete ass, tried to pull all kinds of scam and cheat to get me quit, including linking harmful websites to chat, but didn't get me fooled. :) I simply minimized the game, and did other work, with the game sound fully up, so I was able to hear when the guy started to attack me.
After around 7 hours, I got bored and put a DoT on the guy, just to see if he was AFK. He didn't respond, so I fully nuked him.
Point of the story: DON'T BE AFK
ps: blizzard should definetly put a timer to this event, for similar cases.
Tip for prot paladins: class trinket can proc (ring works as well) and thus makes you virtually immortal, when I got achiev (1st try as prot) i stood against 3 remaining players (all DKs, needless to say) focusing me until the trinket procced... needless to say they were obliterated by it.
They should give us that account wide... 99% of the teams are premade gold buyers.... 40-200k. I guess that was the blizzard goal because some classes have almost half of the chance to win this...
The problem with this is that NO ONE ever queues up for Coliseum, so this is essentially unobtainable.
Lets continue with :
Pros - Ranged AOE, good burst, and great CC.
Cons - almost no heals, lack of "great" defensive CDs.
Tips - Find a corner and hold it. Use
to tag and
is a clutch heal/escape spell. Use
to get players off you. The sudden confusion caused by the pets can get you a much needed second to get a cc or heal out.
Your kill priority are ranged classes with self heals.
Pros - Ranged un-channel AOE, good burst, and self heals.
Cons - lack of "great" defensive CDs and CCs have a cast time
Tips - Use
to tag everything and try to keep a
is your whole game. Dot everything that moves,
will give you free
. Dont be afraid to CC a player and run off and heal. use
to keep people off you or casters in
. Honestly this was one of my easiest due to
. You will get a maxed buff in seconds and its all about picking targets.
Your kill priority are Warriors, DKs and Rets.
Bear in mind that I'm a very average PvPer and that this was my first ever time queueing up for the Coliseum, let alone winning it. I suppose I got lucky and my group was terrible.
I'll spare you my epic tale of slaughtering like-minded players for my own personal gain and skip straight to the juicy bits.
Roughly 706 item level, S2 epics (2piece, though probably not necessary) and a few S3 thrown in. Legendary ring at item level 744.
As a Ret Pally, I was certain I'd die quickly, as once bubble fades you're basically cannon fodder for thirty seconds until Forbearance drops. For this reason I decided to spec into as much survivability as possible.
Tier 1 - Long Arm of the Law is generally the way to go to catch up to people.
Tier 2 - Fist of Justice is one of the best stuns in the game. I can't see either of the other talents being useful here.
Tier 3 - Selfless Healer is an obvious choice. Free FOLs are awesome.
Tier 4 - Unbreakable Spirit for 20% damage reduction every thirty seconds, and bubble every 2.5 minutes. Clemency is worthless as you're on your own, and you can't Sac yourself (Blizz... please?)
Tier 5 - This one's up to you, I found that Holy Avenger lines up perfectly with Avenging Wrath, Trinket and my Legendary ring. Sanctified Wrath may be good too, detailed further below.
Tier 6 - Holy Prism. Yes, it's a weaker burst choice than Execution Sentence, but with its short cooldown it's an excellent self-heal and also deals a bit of damage.
Tier 7 - Empowered Seals. I hate seal-twisting as much as any other casual and I generally much prefer Final Verdict. My reasoning for ES was Seal of Insight's bonus healing, and switching between SoT and SoR gives a nice damage boost.
Glyph of Divine Protection, as melee are a huge pain to fight no matter who you are.
Glyph of Divine Storm. Those procs can save your life in a pinch.
Glyph of Templar's Verdict. Amazing glyph, near 100% uptime, 10% less damage taken.
Glyph of Avenging Wrath might be a decent choice if you've got HFC 2-set, and are specced into Sanctified Wrath. This gives you back-to-back 1 minute and 30 seconds of selfhealing every 4 seconds, along with ES's SoI.
I don't have the tier set as I barely raid (yes I'm bad) and I found that without it, it would heal me for a whopping five percent of my health every two minutes.
In the end, I suppose what I'm trying to say is: get as much survivability as you can. Everyone's killing everyone, don't worry too much about your damage. Good luck!
There is definitely people still queuing for it. I was able to get it on my second try too!
Went the first time as a Frost DK, got rekt'd by a double team when there was only three of us left. The second time, I went in as a Blood DK and it was a breeze. Just keep your Blood Shield constantly UP, use Dreanic Armor Potion before the fight starts. And when you survive the melee and there's like only like 4 of you, chances are you're going to be double team'd. Never worry, a full PvP Blood DK excel in these types of fights. Just focus on 1 of them or the one nearest and just maintain your Blood Shield up at times. And when you're sure that you're ready to kill one of them, pop the Dancing Rune Weapon, pop the Dreanic Armor Potion and burst anyone near you. If that fails, then constantly survive for the next Dancing Rune Weapon to cool down.
That was my plan after I failed the first time and it worked like a charm. I was never in any trouble even If I was being kited by Disc Priest and being mauled by a BM monk and a Feral Druid.
So Good Luck you guys and Have Fun :D
Edit: To add, the time I queued was at 8pm Server Time. .. it has a 10-minute queue since there were actually people doing and re-doing the fight :)
Just got this on my Ret after a few tries. Follow the advice of others here, and you'll get it.
Also, the chest at the end has 1500 conquest in it, but if you've already capped for the week, you can't loot it. Don't make the same mistake I did. :D
This video shows how to win in solo the Highmaul Coliseum as a frost mage.
Just go this last night. If you want to get it easily without much frustration, find a group that does this. I was in a group with friends with 20 people, to do this for everyone. Since the instance only goes to 25 people, there was only 5 people left to kill. when those people are gone, then you can finish off your friends, till you are the last one standing. Works great, fast and easy!
This is such a joke. Its just an onslaught of 2200+ Rets, DKs and Warriors. 9/10 there is a paid group carry going on. Dont bother to try unless you buy it.
This place is as broken as it can be. Be ready for two scenarios:
a) infinite queue timers during the day because no one queues
b) ~5 min queue in the evening and/or weekends but you are gonna face against 5+ people in a premade in full HFC mythic gear
Mages will place feasts on the floor followed by all kinds of portals to make you misclick and port out. Others can even vote kick you before the battle starts.
Even tho its a pvp scenario the pve gear does not scale down so you'll be getting gimped if you are not using it. Be ready to eat 300-400k crits from pve trinket procs.
Your best chance as a solo player who doesn't want to buy boost is to make your own premade early in the morning with ~15 people and just spam this until everyone wins. You will need double the amount of characters with Gladiator Sanctums unlocked since once won you cannot requeue again that week.
Just to confirm that this title is DEFINITELY not account wide. A GM confirmed to me today as follows:
"You contacted us about the title Lord of War and that you though it was account wide. I am very sorry to hear that you had picked up some false information somewhere but unfortunately, like most pvp related titles and rewards, this one is character specific as well.
It is intended to be character specific and not a bug. I am afraid you really really want the achievement and title on another character you will have to try and get it the hard way - which means you will have to complete the achievement again on your druid.
I am very sorry for you as I know from experience how hard it is to actually complete the achievement but I believe in you and am sure you will be able to do it!"
If you win will auto complete the weeky quest, because you cannot join to Coliseum till next week.
Victory grants the achievement, 1500 Conquest points, 1045 Honor points and the quest (Fight, Kill, Salute!)
I just achieved this and leading into the Legion expansion I was lucky enough to find a group that was rotating winners in line and continuing on. I was able to help about nine people get it before I did and then when I was next in line the others helped me get the achieve and continued on after I got it myself.
Be kind to others in line and help each other out. We are all part of the same community after all; and good luck.
If you want to stand a chance in getting this achievement I recommend playing a tank spec (Protection Warrior, Blood DK, Protection Paladin, Brewmaster Monk) or a healer with PvE gear.
Despite being a PvP content, players who have PvE gear and tank spec are way more powerful than those with PvP gear.
Also, stealthers are in big disadvantage here because the opponents can see them being in stealth because of being in the same raid.
Somebody know is still available in Pre-Expansion Patch 7.0.3?
It is still available (my brother just got it), BUT its a lot harder now. Queues are taking a lot of time and for some reason twice in a row a mage killed me in 3 seconds (i was wearing full 710 pvp gear).
Before pre-patch me and a friend managed to win 10+ times (over the course of WoD). It wasnt very hard for a few classes/specs, now after the pre patch, it seems that PvE gear >>> PvP gear. Its almost impossible to win it alone (a lot of premades) and mages are 2-3 shotting ppl left and right.
I wish everyone good luck! Try to get one or two friends to queue with you and use your highest ilvl PvE gear, if possible!
*Just a reminder that before the pre-patch you had pvp gear scalling to 740 when you entered combat, now it wont scale in combat, thats why PvE gear is much better now.
I asked a GM, and he told me that this achievement + title will still be around after legion hits. So with premade groups you can still achieve it like many do nowadays.
If anyone wants to do this as of current patch let me know.
As of patch 8.0.1 it now appears that level 110's can now queue for The Coliseum
This makes achievements such as
The Last of Us
Fight, Kill, Salute!
Warlord of Draenor
substantially easier to obtain as previously you could only queue for the scenario at level 100. Hopefully this is an intended change and is not a bug.
Edit: Joined a premade group for this today and all 20 or so of us were able to get the achievements at 110. Level 100's can still queue and will be put into the same group as everyone else.
Seems to be obtainable again at 110 during the pre-patch
Accidentally learned a way to cheese
this a couple of weeks ago. Here's how:
I did the whole bone farm with a bunch of people and spent several hours one night getting a dozen of them the title, but people started dropping off so since I wasn't greedy, I didn't get the title that night. No big deal.
However, after our last battle was completed, instead of exiting the scenario I
just logged off inside the instance
. When I logged on two days later to check something on my character, I was at the entrance downstairs, by the elevator. I walked to the elevator to see if it worked, and sure enough the timer started. I waited it out, got up top, waited out that timer and got an instant win since there was no one else to kill. Got the loot chest etc like usual.
I would suggest getting a group of friends to queue together and then log off inside the instance, and just be sure to
stay offline for at least two hours or something
so it's a new instance when you log back in. I can't remember I logged back in after a tuesday reset or anything, I just know it was two days later.
Hope this helps some of you.
For those of you who are trying to pursue this after 8.0, this may be significantly more difficulty than prior to the most recent patch.
In order to queue for the scenario required to achieve the title, one must have a level 3 Gladiator's Sanctum within their garrison- this is where it gets tough. Obtaining a level 3 Sanctum requires you to unlock The Bone Collector achievement, which requires you to loot 4000 Broken Bones from PvP on Draenor- specifically Tanaan Jungle as that is the only location out in the world where they may drop.
The easiest way to complete this was by running Ashran, however since 8.0 dropped, Ashran has been removed from the game entirely. This means that your only option to loot the required 4000 bones will be to run into some world PvP in Tanaan Jungle, where the player killed must also be within 10 levels of the one pursuing the bones to get credit.
I am truly hoping that Blizzard will work out another way for the Broken Bones to be gathered for those interested in the achievement and title. To all of you farming this, I wish you good luck!
Edit: As of the release of 8.2, which includes Ashran as an epic battleground, all requirements towards Gladiator's Sanctum rewards can now be obtained within the battleground! After testing today, I was able to collect many broken bones and gain credit towards Nemesis: Death Stalker. Thank you so much for this update, Blizzard! Happy hunting everyone!
Important to note that once you win this you are locked out of re-queuing for the week. So if you're planning to do this with a group of 15+ people (each getting the win & title), plan accordingly. You'll need alts and/or a schedule spread out over weeks.
As of Patch 9.0.1, even by switching genders with the new barber shop options, the title is will remain that of what it originally was on the character, meaning that if you for example were a female and later switch to a male, you will continue to have the "<name>, Lady of War" title, despite being on a male character.
Does anyone know if this title/achievement is still obtainable as of 9.0.1?
As of today, you either sit in queue forever, or get a quick one cause people are now selling the title. Good luck. 500k is the price I was told.
Was the first one targeted because people decided to sell it.
Garrison Buildings For Content You Like
A Guide for Obtainable Feats of Strength
Guide to Medium Garrison Buildings
Guide to the Garrison Gladiator Sanctum
The Entitled: A Guide to Titles
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