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Live
PTR
10.2.7
PTR
10.2.6
Beta
Ideas. spells & abilities
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Post by
325248
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Post by
452376
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Post by
tanne96
I´ve got a suggestion for hunters a new trap.
Jaw trap.
A trap that deal X to Y direct damage and ties the target to the ground for 4 secs , while trapped the target cant move , but trying to do so will deal X damage every second.But anyway the target can use spells and abilities( like frost nova )
so thats my suggestion , comment with suggestion to improve it :)
Post by
325248
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Post by
Yosmine
Warrior: Counter
10 seconds cooldown, is like Spell Reflection.
Instant
Cost : 15 rage
Next melee attack made at the front of you is "Deflected", deflected attacks do not get the benefits of parrying. When a attack is countered, you instantly attack back for 75% of AP, physical damage.
Post by
Rattack
Hunters: Most likely will get Camouflage which was tested in WotLK Beta.
It was a stealth for you and your pet, on a 5 min cooldown.
That Bear trap makes sense too.
Warriors:
Crush (Fury talent)
30 rage Instant
5yd range, requires Melee Weapon
6 second cooldown (not shared with BT MS etc.)
Crush your foe instantly attacking with both weapons for 80% weapon damage. Damage increased by 12,5% for every bleed effect on the target. Applies Rend.
(uses Mutilate -animation, oh the awesomeness!)
Post by
235419
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Post by
HiVolt
Shaman:
Earthquake - Shakes the earth in the target area doing X Nature damage over Y seconds. Enemies in the target area are slowed by X%.
This is taken pretty much directly from the Far Seer spell of WC3. I always thought Shammies should have it.
Post by
Aliax
Shaman
Purified Melt
- the shaman draws the powers of Neptulon to cleanse their body it'll remove all threat and actions won't cause threat for X sek while melted spells are free from mana and the body regain Hp and mana. Your are taking 60% lesser damage from spells and 20% more damage from physical atacks. When you return to the body you are relaxed agility is increased by Y amount for Z min.
This spell will make your spirit to be relaesed and you'll look like yourself made of water while the body is being restored you do not get the healing and mana until you merge again. Should the spirit be killed you will be forced to merge and you do not get the full effect.
Post by
Gouge
Hunter:
Snake Trap arrow.
Nuff Said.
Post by
Aliax
Mage
Rift
- The mage open a rift above the enemys head. The rift will surge power from the enemy dealing X damage over 30 sec. The power surged inside the rift will be conjured and send out small Arcane barrage missiles against each target in a Y area every 2 sek. After 30 sec the rift will lose it's stability and will explode dealing damage of a Arcane Explosion. By the danger of opening rifts into the world a mage is only able to keep up one at a time.
Grace of the Kirin'tor
- The mage give his ally and himself the Grace of the Kirin'tor wich give every person a chanse to increase their haste by 5% for 15 sec on successful crit. (on 45 sec CD so roughly 30 sec down time)
Post by
Raleandris
Shaman
Elemental:
Lava Shield 1/1 - 13% Base Mana
Surrounds the caster with the power of fire. Each time you critically deal damage, or you are damaged, you have a chance to gain 10% of your Intellect as spell power. Increases critical strike chance with spells by 3%. 10 charges. Lasts 10 minutes.
Improved Lava Shield 2/2
Increases the bonus to spellpower by 2/5% each time a Lava Shield orb bursts, and increases your spell critical strike chance by a further 1/2% when Lava Shield is active. Increases the number of charges by 5/10.
Enhancement:
Improved Shields:
Does what it currently does, plus, at 3/3:
Improved Shields 3/3: Increases the chance to activate a Lava Shield orb by 3/6/10%
Post by
127599
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Post by
458638
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Post by
Rattack
Crush (Fury talent)
30 rage Instant
5yd range, requires Melee Weapon
6 second cooldown (not shared with BT MS etc.)
Crush your foe instantly attacking with both weapons for 80% weapon damage. Damage increased by 12,5% for every bleed effect on the target. Applies Rend.
other then the both weapons part it sounds like it should be in arms.
No no, what it does is that it would give Fury-tree some use for Rend! That way no need to create and balance another ability. And also the damage increase from bleeds would get raid/group utility getting buffed for playing with a rogue or feral druid.
Post by
235419
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Post by
admielke
Have a ton of suggestions. Link in signature.
Post by
241152
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Post by
285341
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Post by
CircusofValues
Warlock:
Eruption of Shadow and flame (needs a better name, probably).
Effect: Shadow and fire swirl around one another in a target area, dealing damage when they hit enemy players. After dealing X amount of damage in the area, it erupts, sending units caught in the blast back 10 yards.
This would be an excellent PvP ability, especially on the AV bridge or EotS center area. Although this doesn't take into account balance, or previous spells that serve the same function.
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