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Тема «Classic»
Тема «Thottbot»
Which is easier: Healing or Tanking?
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Сообщение от
warlock454
I don't know because I've never really done either. But I am curious to know.
From the people I have spoken to, tanking is a bit more difficult. Not only are you charged with handling the mobs for the most part, but you're generally the de facto leader of the group. For those with poor leadership skills (like me) this creates an added difficulty.
I have heard that healing isn't as stressful as tanking, but it can be challenging.
Сообщение от
199909
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Сообщение от
Lorkin
Tanking is more involved, you need to know each fight in depth. Need to know where to stand, where to position, what abilities are coming up, situational awareness, etc. Generally you need to know the mechanics of the fight and the correct strategy of that encounter.
Healing is less involved, but more reaction based. I would say healing is much more stressful, just having to keep on point all the time. You generally only need to know where you can safely stand to heal, and what you can do to avoid stuff in the encounter. But staring at the health bars all the time does sometimes drive you nuts.
Сообщение от
153656
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Сообщение от
CetraTezirit
I've healed as a Resto-Druid on the PTR's and tanked as a warrior, paladin, druid (low level content,) and a little bit as a DK.
If you ask me, Tanking is a little more of a pain in the rear. If the group fails, it's either the tank's fault, or the healer's fault. (Normally the tank's fault on my server as far as I've seen.)
I'm going to explain how tanking works in a short way.....Well, as short as possbile.
MARKING: Quite simply, you get the crown (party leader) to mark things up; Kill orders and what-not. For example, my kill order is: Skull, X, Moon, Square, with Moon being Sheep and Square being Frost-Trap (unless otherwise noted) Skull and X are the tank's targets. (In fact, another tank-like class can be "The poor man's CC," quoted somewhere from Wowwiki.) This is used for all 4 tanking classes.
THE ACTUAL PULL: Alright, you have things marked up now, time to pull...Auto-shoot / Heroic Throw / Charge (warriors,) MOONFARE (druids,) Icy Touch / Death Grip (DK,) or Hand of Reckoning / Avenger's Shield (Paladins)
Once you have the mobs, throw up your AoE ability and then focus-fire on your skull target..(Thunder clap comes to mind,) and use any and all abilities that comes with the phrase "Causes High Threat."
For Paladins: Just keep Consecrate and Holy Shield up at all times, as well as Judgements. (Use whatever you want.)
Don't ask me about druid or DK's. :( I may have tanked with them, but that was loonnnng ago.
If you keep loosing agro, your group's either attacking something you're not or something along those lines.
:) Hope that gave you a slight insight on how tanking works..sorta. XD
Send me a PM or something in-game if you need help :x
Сообщение от
Ethix
It depends, but generally tanking is can be more challenging in a 25 man raid setting.
I know on fights like Hodir and Mimiron, healing is more challenging. Healing Hodir with 4 healers is the most stressful shiat ever. I know I sweat on certain fights because I'm frantically trying to save everyone.
Сообщение от
Proky
THE ACTUAL PULL: Alright, you have things marked up now, time to pull...Auto-shoot / Heroic Throw / Charge (warriors,) MOONFARE (druids,) Icy Touch /
Death Grip
(DK,) or Hand of Reckoning / Avenger's Shield (Paladins)
death grip can only be used, when you are tanking one mob,because if there is more mobs and you death grip one, and take some serious dmg for example, healer will heal you and because you dont have a threat on another targets, healer will get agro and thats bad situation :(
Сообщение от
292710
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Сообщение от
Sunderhorse
In my opinion, healing is easier. I played a 70 tank all throughout TBC and am now playing an 80 warrior (I have a 80 shaman that I plan on playing soon.) Tanking you must be physically aware of what is happening to your group mates at all times; it's almost like driving. Healing is making sure everyone is alive and you don't have to deal with making sure mobs aren't hitting your groupmates; so it's a LOT less stressful.
Сообщение от
cosmicguen
For me as a healer, knowing the fight makes it far easier to deal with. After a while you start to know when the damage is coming, who it's going to land on, and how hefty it's going to be. Because you know all that you also know exactly how you're going to respond. It gets interesting when you grab an extra group or patrol by accident, or someone accidentally nabs aggro for a second.
When you're first learning the fights though...yeah, it can get really stressful and you need quick reflexes. You also need a damn good knowledge of the spells at your disposal and how to work them together to get the most effective healing done before someone dies - and you need to know it 30 seconds before the damage happened.
As a tank, I learned the fights just from all the healing and dpsing I'd done. I'd run the heroics (and eventually the raids) enough in other roles that I could see a group of mobs and remember roughly what was going to happen. Just mark up a skull (and a cross for bigger groups) and charge in there.
Although healing is far more reactive than tanking, I would say that healing is probably slightly easier when you (and everyone else) knows what they're doing. A tank still has to be more situationally aware, and constantly ready for those trigger-happy dps with the RNG just waiting to set off everyone's procs all at once.
Personal note: I enjoy all three roles equally, but I sometimes feel a bit drained after tanking for a pug. Not knowing what your group is going to do in any given situation, and setting a pace that's agreeable to all group members (not too fast, not too slow, argh!) is one of the bigger challenges of tanking. For me anyway.
Сообщение от
semperfi
It really depends on the group. Healing is easy in a good group but painful in a bad group and I can only guess it is the same for a tank.
Сообщение от
Celdhyrean
No real way to generalize in my opinion. I've got a large experience as a druid healer and a very small one as a bear tank (mainly using a friends well geared druid during some Karazhan or ZA runs).
Single target tanking is mostly very easy. Unload your threat rotation, look out for CD use a bit and that's it. Unless of course that mob has a few annoying abilities (Mimiron p1 for example) where things get more complicated.
Multi-mob tanking was very annoying, lots of moving around, changing targets and repositionning. WotLK changes to all aoe tanking abilities might have made this much easier in the meantime.
5-man instance healing is easy, usually (let's postulate the group is mostly doing things right) the damage is predictible and only on a few targets.
Raid healing is difficult because there's a lot of raid damage going on, you have to coordinate on who heals what and can't slack a bit because that's going to be one dead guy.
As a gross generalisation i'd say instance tanking is harder than healing and raid healing is harder than raid tanking.
What i'd say though is it's completely wrong to think that the tank has to know mobs whereas the healer can just react. In terms of things to look at, healing clearly "wins" over tanking.
The tank has to look at his own and the target's position, his health, bosses abilities CD, and in a small way his own CDs (most of the time you know when you are supposed to use them beforehand and in coordination with boss abilities).
A healer has to look at his own and the whole raid's positionning (who's going to get hit by what AoE or other ability...) with a particular focus on the main targets (tanks and other assigned persons), the whole raids life bars (and whatever debuffs to be dispelled in whatever priority order), bosses abilities CD to prepare for incoming damage, and all the while make conscious decisions as to what spell is the best to be used in a specific circumstance (small, big, direct, over time, ...)
(i'm playing a druid healer which has to start healing before damage comes in to be most efficient, so that probably skews my view too)
But in the end, it's clearly essential for both roles to know what the mobs do and where to stand in order to avoid what can be avoided. For the tank to know where to position the mob and which to gain agro on rapidly, and for the healer to know what type of damage is going to come and who he should be prepared to heal, and how to position himself so as to avoid damage and stay in reach of his targets (particularly the tank).
(that being said, i'm a raid leader so i cannot conceive that even as a dps you wouldn't try to understand how the fight works and keep on overall view...)
Сообщение от
pezz
A tank has a lot more to know going into a fight, but I'd say a tank can afford to make mistakes during the fight more than a healer can. Say your group is on patches and you're a tankadin using a 96969 rotation and you screw it up a little and have to wait a few seconds for cooldowns to come off so you can start over. No one really cares, you're probably already ahead on threat, so worst case scenario you lose your extra 30% block chance for a few seconds and you take an extra 2k damage or so. If you're geared and your healer is paying attention you won't even notice a difference. But on patches if a healer looks away for a moment or clicks the wrong button or anything like that it'll probably cause a wipe. I don't know that I'd call one role easier than the other overall, but if you aren't a really fast button pusher or you have a bit of lag or something, you can afford to work with those handicaps as a tank better than as a healer.
Сообщение от
kaptsea
Having played a tankadin, a frost DK tonk, a holy pally and a priest, i am sure that the tank's life is the most stressful.
In whatever the case, a tank is responsible for his healers' well being, for the least possible damage intake, the best positioning for his dps to unleash hell, and usually for the wipes too.
A wrong move in almost any boss can screw things up a lot. An example would be patches!
Position him near the slime, and your dps will not be able to get behind him->get parried->you being hit more->more damage intake->hard job for the healers->oom healers->wipe!
In contrast, a healer's job, in any given situation can be easy or hard, and that depends entirely on the tank and your DPS. As the encounters come close to the DPS' CD duration, the fight lasts less->less damage intake->less mana used-> less stress on the healers->win!
It would be obvious that the healers are the happy people in any raid :P
Сообщение от
Celdhyrean
A wrong move in almost any boss can screw things up a lot. An example would be patches! Position him near the slime
Come on, that's a bad example, i don't know how you could call that hard. Mimiron p1 or Vezax kiting OK, there you have an argument. Heigan maybe while dancing, ok. But Patchwerk ? You pull him and then don't have to move your ass for the rest of the fight (and if you pulled hims such as to be right next to the slime, then the pull was bad to begin with, which can be corrected by moving back 4 steps).
Putting a boss in one good position isn't hard (unless your dps are bad), what's difficult would be having to move around with a boss or get the hell out of zone and then back while not movign the boss too much.
Сообщение от
242691
This post was from a user who has deleted their account.
Сообщение от
anywherenotes
Kerstolf, healing isn't easy.
Healers have to know the fight in respect to when the tank will be taking spike damage. Healers usually also have to heal multiple targets, and prioritizing who gets healed first. DPS usually has 1 target to worry about, and rotation does not usually depend on the fight, whereas healer's rotation does.
Although rotation of a healer is usually simpler than dps in it self, the fact that there are multiple targets makes it harder.
Healers cannot take a 5 second break during the fight because their spouse is talking to them, whereas dps normally can.
Also the game mechanics makes it not that easy to heal. Lets think of crit, and lets say your normal heal is 10k and crit is 20k. And lets say you have 50% chance to crit. Tank is down 30k (lets say he's 40k, now at 10k). Should you hit with your standard heal and hope for a crit? Or should you use a cooldown that gurantees a crit or some kind of a big heal? It's possible another healer is about to do an instant huge heal right now. What's the correct answer?
DPS doesn't have to think about the fact that boss is down to last 1 mil hp, what should they do, gurantee a crit or proceed with normal rotation? normal rotation is fine.
As to the difference between tanking and healing ... when things go smoothly I find healing very boring, and than spike! tank's dead.
As someone else mentioned, slow dps &*!@es off healers.
So I tank, tanking is never boring, at same time when things go very bad, healing is more exciting, but at least tanking isn't boring on smooth runs.
I definately enjoyed looking at recount, and deciding which dps doesn't need to be healed, since they aren't contributing as much as others. Making those decisions on the fly is fun, having bad dps splat on floor is fun as well.
Сообщение от
161859
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Сообщение от
366678
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Сообщение от
Proky
i think that tanking is easier, its less stressful and keeping agro is nowadays a lot easy, only you need to know is some boss mechanics, which spell you need to interrupt, where you have to stand and so on
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