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World of Warcraft PTR Client Patch 4.0.6
World of Warcraft Client Patch 4.0.6 - Last Updated Friday, January 28th, 2011
General
Many tooltips have been updated to reflect any changes made via recent
hotfixes
.
Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
: This affect is no longer applied to worgen who travel into the Caverns of Time.
Guilds
The guild reward
Armadillo Pup
now requires Revered faction instead of Exalted.
All guild banners now reward bonus reputation in addition to honor and experience.
Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
Once a guild hits level 23, the daily cap on experience gained is removed.
Additional animations have been added to the
Armadillo Pup
guild reward.
The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
We have redefined the definition of a Guild Group for 5-player dungeons.
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Dungeons & Raids
Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
Level-85 dungeon bosses in
Lost City of the Tol'vir
,
Grim Batol
, and
Halls of Origination
now drop 30 Justice Points each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
Blackrock Caverns
Beauty
now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
Blackwing Descent
The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
Atramedes
will now go berserk after 10 minutes in Heroic difficulty.
Grim Batol
Faceless Corruptors now move 10% more slowly.
Players may still use spell and abilities while afflicted by
Forgemaster Throngus
's
.
Valiona's
Devouring Flames
damage has been reduced by 20%.
The Deadmines
Foe Reaper 5000
Foe Reaper 5000
's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged, Molten Slag spawn 33% faster.
Admiral Ripsnarl
The ship teleporter now activates when
Admiral Ripsnarl
is first engaged, rather than when he is defeated.
Vanessa VanCleef
While in Helix's Nightmare during the
Vanessa VanCleef
encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting
Vanessa VanCleef
has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when
Vanessa VanCleef
is defeated, making it easier to get back onto the ship from the cavern entrance.
Vengeance of VanCleef
(New version:
Vengeance of VanCleef
) has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
Halls of Origination
The duration of the
Flame Warden
s'
has been reduced by 80%.
Anraphet
's
now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
Earthrager Ptah
's
Flame Bolt
now deals more damage per second on Heroic difficulty.
Setesh
seeks a portal every 25 seconds, up from 20.
Lost City of the Tol'vir
Lockmaw
no longer tolerates fighting in his treasure room.
Shadowfang Keep
Baron Ashbury
Sadly, in his hubris he has forgotten how to
.
Lord Godfrey
He should now face a random target when casting
Pistol Barrage
.
Lord Walden
now deals more initial damage.
Frost Mixture is now area-of-effect damage.
Toxic Catalyst
now deals less damage over time.
The Stonecore
Stonecore Earthshaper
's
Dust Storm
does slightly less damage.
Corborus
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for
Rock Borer
s spawning during the submersion phase is now different from the Thrashing Charge visual.
High Priestess Azil
She grew! She's now 175% the size of a human, up from 125%.
Gravity Wells should kill
Devout Follower
s more quickly.
The cast time of
Force Grip
is now 1.5 seconds, up from 1.
The size of the warning visual for
Seismic Shard
has been increased to more accurately reflect the area it affects.
Slabhide
The ground phase lasts longer and has fewer stalactites.
Ozruk
He now does more melee damage.
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of
.
The cast time of
has been increased to 3 seconds, up from 2.5.
damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Bug Fixes
Fixed a bug that made Ozruk's
knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
Throne of the Tides
The damage done by
Lady Naz'jar
's
and
Naz'jar Tempest Witch
has been reduced.
Tainted Sentry
Swell
damage has been reduced.
The damage of
Blight of Ozumat
has been reduced by 25% per stack.
The Vortex Pinnacle
Creatures
cast by
Temple Adept
s has had its duration reduced significantly.
Altairus
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
Asaad
Skyfall Star
s are now summoned to help him defeat players.
Static Cling
has had its cast time increased to 1.25 seconds, up from 1.
Grand Vizier Ertan
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
PvP
Arenas
Bloodlust
,
Heroism
,
Time Warp
and
Ancient Hysteria
can no longer be cast while in Arenas.
Battlegrounds
The Battle for Gilneas
The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
Strand of the Ancients
The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charge
should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
Tol Barad
Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
The weekly PvP quest "
Victory in Tol Barad
" now awards 200 Honor Points and 3
Tol Barad Commendation
s.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
Races
The draenei racial trait
Gift of the Naaru
now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait
Stoneform
now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait
Escape Artist
now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
The human racial trait
Will to Survive
has been reverted back to a 2-minute cooldown, down from 3 minutes.
The night elf racial trait
Shadowmeld
can now be used while shapeshifted.
The tauren racial trait
War Stomp
can now be used while shapeshifted.
The worgen racial trait
Darkflight
now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while
Sprint
or
Dash
is active (and they cannot be activated while Darkflight is active).
Death Knight
(
Talent Calculator
|
Forum
)
Icebound Fortitude
now breaks stuns when used, in addition to providing immunity to them.
Necrotic Strike
's absorption effect is now reduced by the target's resilience.
The spell hit bonus previously given by
(Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
Talent Specializations
Blood
Death Coil
damage has been reduced by roughly 10%.
now has 4 charges, up from 3.
Crimson Scourge
has been redesigned slightly. Instead of a 50/100% chance to make the next
free when
is used on a target with
, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
now increases the damage of
Death Strike
by 30/60/90%, up from 15/30/45%.
If
Death Strike
is used while a
Mastery: Blood Shield
is already active, the new absorb will stack with the old one instead of replacing it.
now applies via
, rather than
.
no longer refunds a Blood Rune when it resets
's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
Frost
now also causes
Chains of Ice
to root the target for 1.5/3 seconds.
Howling Blast
now deals 40% less damage to all targets other than the primary target of the spell.
now has a PvP duration of 8 seconds.
Might of the Frozen Wastes
now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
Unholy
Mastery: Dreadblade
(Mastery) has been redesigned and renamed
Mastery: Dreadblade
. It increases all Shadow damage by 2.5% per point of mastery.
(new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
is now also triggered by
Necrotic Strike
.
The ratio of runic power return from
has been reduced by roughly one third.
now increases strike damage by 12/24/36%, down from 15/30/45%.
Runic Corruption
procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
Sudden Doom
is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
Unholy Might
(passive) has been reduced to a 5% Strength increase, down from 10%.
has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs
Charred Glyph
no longer refunds Runic Power when self-healing via
Lichborne
.
Charred Glyph
(new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
Runeforging
and
now reduce disarm duration by 60%, up from 50%.
Druid
(
Talent Calculator
|
Forum
)
Barkskin
is no longer dispellable.
Entangling Roots
now has a PvP duration of 8 seconds.
is now trained at level 78, up from level 3.
Hibernate
now has a PvP duration of 8 seconds.
damage has been reduced by approximately 20%.
(Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
(Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
Maul
damage has been reduced by approximately 20%.
Moonfire
mana cost has been reduced from 18% to 9%.
Mount Up
: This guild perk now applies to
Travel Form
and
Travel Form
as well.
now has a PvP duration of 8 seconds.
Nourish
is now trained at level 8, down from level 78.
Omen of Clarity
can no longer trigger from helpful spells (aka heals), unless the Restoration talent
is chosen.
Prowl
is no longer broken by enemies using
Demoralizing Shout
or
Incapacitating Roar
.
Rake
damage has been reduced by 10%.
Rejuvenation
is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
Rip
damage has been reduced by 10%.
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Shred
weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
's lockout time has been reduced to 4 seconds, down from 5.
Soothe
is now instant cast, down from 1.5 seconds.
Worgen and troll druids now have new art for
Travel Form
.
Talent Specializations
Balance
Fungal Evolution
duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
Moonkin Form
now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
The
buff duration has been increased to 12 seconds, up from 8 seconds.
will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
mana cost has been reduced from 18% to 9%.
(Mastery) benefit from mastery increased by approximately 33%.
mana cost has been reduced by 50%.
Wild Mushroom
is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
Feral
Berserk
(instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Timing on this effect has been improved so that
Ferocious Bite
will immediately refresh
Rip
, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
Infected Wounds
now has a PvP duration of 8 seconds.
Pulverize
weapon damage percent has been reduced to 80%, down from 100%.
Restoration
Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
now also affects
Regrowth
. In addition, after
Incarnation: Tree of Life
is no longer active, this talent will only refresh the most recently cast or refreshed
Lifebloom
, and will not refresh other copies of Lifebloom.
has been reduced to a 3/6-second increase to
Incarnation: Tree of Life
's duration, down from 5/10.
no longer affects
Swiftmend
, but now has a new effect. When the druid has
Rejuvenation
on 3 or more targets, the cast time of
Nourish
is reduced by 10/20/30%.
Mastery: Harmony
(Mastery) benefit from mastery increased by approximately 16%.
Wild Growth
healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
Glyphs
Charred Glyph
redesigned. It now reduces the cast time of
Charred Glyph
by 0.2 seconds, rather than making it instant cast.
Charred Glyph
now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
Charred Glyph
now increases damage done by Wrath by 10% and no longer requires
on the target.
Hunter
(
Talent Calculator
|
Forum
)
Aimed Shot
weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
damage has been increased by 15%.
Hunter
: Casting
,
Distracting Shot
, and
Scare Beast
now cancel
Auto Shot
when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
,
, and
can now be cast while mounted.
Hunters can now use
Auto Shot
while moving.
cast time is now affected by haste.
Concussive Shot
duration has been increased to 6 seconds, up from 4.
Deterrence
now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
Dust Cloud
's cooldown and duration have been modified to make it closer aligned with
(same effect, different pet).
now has a PvP duration of 8 seconds.
Kill Command
's damage has been increased by 20%.
Kill Shot
's attack power scaling has been increased by 50%.
Master's Call
now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
Steady Shot
cast time is now affected by haste.
now has a PvP duration of 8 seconds.
Talent Specializations
Beast Mastery
now provides a passive 25% bonus to attack power, up from 15%.
Marksmanship
Chimaera Shot
's overall damage has been increased by roughly 50%.
(Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival
damage has been reduced by 15%. (down from 25%)
damage has been reduced by 15%. (down from 25%)
has been increased to 5/10/15% Stamina, up from 4/8/12%.
(passive) has been reduced to a 10% Agility increase, down from 15%.
Pets
Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
Shale Beast
now correctly have a special ability (Web Wrap).
(monkey) now properly breaks from damage.
Glyphs
redesigned. It now limits the maximum run speed of the target while
Concussive Shot
is active.
Bug Fixes
now properly increases the duration of the
Serpent Sting
.
Mage
(
Talent Calculator
|
Forum
)
Arcane Barrage
mana cost has been reduced by 8%.
Arcane Blast
mana cost has been reduced by 12%.
Counterspell
lockout duration reduced to 7 seconds, down from 8.
Fireball
mana cost has been reduced to 9% of base mana.
now ignores critters.
Flurry
mana cost has been reduced to 9% of base mana.
now reduces the duration of magic effects by 35%, down from 50%.
,
, and
no longer cost mana.
Fireball
mana cost has been reduced by 25%.
Polymorph
now has a PvP duration of 8 seconds.
: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
When a mage uses the
Invisibility
spell, it will now also cause their pet
Water Elemental
to become invisible.
The mana costs of
Arcane Intellect
and
have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
Talent Specializations
Arcane
Slow
now has a PvP duration of 8 seconds.
Fire
now allows the mage to cast
Scorch
while moving (regardless of which armor spell is used), and no longer eliminates
's critical strike chance reduction.
(Mastery) benefit per mastery has been increased by 12%.
Living Bomb
mana cost has been reduced by 22%.
Frost
damage done has been reduced by 20%.
can no longer be dispelled and now also increases
Ice Lance
damage by 15%.
now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base
Frostbolt
damage by 15%.
Bug Fixes
can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).
Paladin
(
Talent Calculator
|
Forum
)
The mana costs of
and
have been increased by approximately 217%, making them roughly equal to the cost of
Mark of the Wild
.
Crusader Strike
weapon damage percent has been increased to 135%, up from 115%.
Holy Light
mana cost has been increased by approximately 10%.
now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Flash of Light
mana cost has been increased by approximately 10%.
Forbearance
The duration has been lowered to 1 minute, down from 2.
Lay on Hands
now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when
Divine Protection
caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
Lay on Hands
cannot be a critical effect and will not be affected by most abilities which modify healing (such as
Beacon of Light
). In addition, Lay on Hands is no longer on the global cooldown.
Since only
Divine Shield
,
Lay on Hands
and
Blessing of Protection
cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
mana cost has been increased by approximately 10%.
Denounce
no longer counts nearby critters when dividing damage among its targets.
Inquisition
is no longer dispellable.
can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
: All single target attacks (including
Judgment
,
Hammer of Wrath
,
, and
Templar's Verdict
) can now trigger this seal.
Talent Specializations
Holy
Aura Mastery
: This ability no longer increases the benefit granted by
Crusader Aura
.
now has a spell overlay.
heals for 30% less.
Protection
: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
Vindication
no longer allows
Hammer of Justice
to interrupt stun-immune targets. With
baseline, this functionality is no longer necessary.
Retribution
will no longer cause
Cleanse
to remove movement impairing effects from vehicles the paladin is riding.
: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
Divine Storm
weapon damage percent increased from 80% to 100%.
(Mastery): A percentage of the damage done by
Templar's Verdict
,
Crusader Strike
, and
Divine Storm
is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
(Mastery): A percentage of the damage done by
Templar's Verdict
,
Crusader Strike
, and
Divine Storm
is done as additional Holy damage.
Repentance
is no longer broken from damage done by
(
).
The
talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
will no longer trigger twice on each swing with
.
is no longer dispellable.
Glyphs
Charred Glyph
now adds 6% mana, for a total of 18% over 9 seconds.
Bug Fixes
Word of Glory
will no longer reset the swing timer.
Priest
(
Talent Calculator
|
Forum
)
The duration of
Levitate
has been increased to 10 minutes, up from 2.
The mana cost of
Power Word: Fortitude
has been reduced by approximately 68%, making it roughly equal to the cost of
Mark of the Wild
.
The mana cost of
Power Word: Shield
has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of
Renew
has been reduced by 24%.
The mana cost of
has been reduced by approximately 65%, making it roughly equal to the cost of
Mark of the Wild
.
Mind Blast
now does 18% more damage than
Mind Spike
.
Mind Control
now has a PvP duration of 8 seconds.
can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
Prayer of Healing
effectiveness has been reduced by 15%.
Talent Specializations
Discipline
Divine Aegis
: Critical effects from
Prayer of Healing
now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
is no longer limited to one target at a time.
now also increases the amount absorbed by an additional 15/30% when cast on oneself.
Focused Will
now procs when the priest is critically hit, in addition to its current effect.
Pain Suppression
is no longer dispellable.
Penance
mana cost has been increased by 7%, but healing has been increased by 20%.
now occurs when the priest casts
on oneself, rather than
Power Word: Shield
. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
Holy
will now proc when the priest is critically hit, in addition to its current effect.
states now last 1 minute, up from 30 seconds.
Binding Heal
and
now refresh the duration of
Renew
on the target, in addition to the other direct heals.
Binding Heal
,
Flash Heal
,
Heal
can now trigger
.
Mind Spike
can now trigger
.
Holy Word: Sanctify
effectiveness has been increased by 30%.
Desperate Prayer
now heals the priest for 30% of their total health, up from a very subpar value.
Guardian Spirit
: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
Holy Word: Chastise
now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
's health has been increased by 50% (for PvP purposes).
Serendipity
now has Spell Alert and Floating Combat Text feedback support.
can now also proc from
Flash Heal
and
Heal
, and can now also critically hit.
Shadow
' benefit from mastery has been increased by approximately 16%.
Vampiric Embrace
now lasts until canceled.
Glyphs
Charred Glyph
no longer requires
Shadow Word: Pain
to be on the target.
Charred Glyph
has been renamed Glyph of Desperation and now allows
Guardian Spirit
to be cast while stunned, in addition to
Pain Suppression
.
Charred Glyph
now reduces the cooldown of
Psychic Horror
by 30 seconds, down from 60.
Charred Glyph
has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of
Prayer of Mending
by 60%.
Rogue
(
Talent Calculator
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)
Blind
now has a PvP duration of 8 seconds.
Combat Readiness
now lasts for 20 seconds, down from 30 seconds, but the
Combat Insight
stacking buff lasts 10 seconds, up from 6 seconds.
Empty Poison Vial
now has a PvP duration of 8 seconds.
Garrote
now costs 45 Energy, down from 50.
Sap
now has a PvP duration of 8 seconds.
Smoke Bomb
now lasts for 5 seconds, down from 10 seconds.
Stealth
is no longer broken by enemies using
Demoralizing Shout
or
Incapacitating Roar
.
Talent Specializations
Assassination
critical strike bonus now lasts for 15 seconds, up from 10.
Combat
Blade Flurry
is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
Mastery: Main Gauche
(Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger
Fatal Flourish
.
now also reduces the cooldown of
.
now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
Combat Potency
now increases attack power by 25%, up from 20%.
Subtlety
now reduces the cooldown of
Cloak of Shadows
by 10/20 seconds, down from 15/30 seconds.
Mastery: Executioner
(Mastery) has been increased from 2% to 2.5% per point.
Find Weakness
now grants 35/70% armor reduction, up from 25/50%.
no longer resets the cooldown of
Evasion
.
now gives a rogue a 50/100% chance for their own Bleed effects to not break their
Gouge
.
Shadowstep
's cooldown has been increased to 24 seconds, up from 20 seconds.
now grants 30% Agility, up from 25%, and increases
Backstab
and
Hemorrhage
damage by an additional 40%, up from 25%.
Glyphs
Charred Glyph
now increases the duration of
Garrote
by 1.5 seconds, down from 2.
Shaman
Chain Heal
's effectiveness has been increased by approximately 10%.
procs now deal roughly 20% less damage.
Healing Rain
now has a 40-yard radius, up from 30, to be consistent with other shaman heals.
Hex
now has a PvP duration of 8 seconds.
Purge
now dispels a single effect instead of two.
Spiritwalker's Grace
duration has been increased to 15 seconds, up from 10.
Tremor Totem
has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The
proc can now trigger 3 additional attacks, up from 2.
Talent Specializations
Elemental Combat
Earthquake
damage has been increased by approximately 10%.
(Mastery) procs of
or
can now generate
charges.
Lava Burst
's damage has been increased by roughly 10%.
Enhancement
damage now scales from attack power instead of spell power (for Enhancement shaman only).
Purge
no longer has its mana cost reduced by Mental Quickness.
Restoration
no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
Mastery: Deep Healing
(Mastery) has been increased to 3% per point, up from 2.5%.
Earth Shield
can no longer be dispelled.
Healing Wave
mana cost has been increased by 10%; healing done has been increased by 20%.
has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
Glyphs
Charred Glyph
now reduces the cooldown by 10 seconds, down from 15.
Warlock
(
Talent Calculator
|
Forum
)
now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
and
no longer cost mana and last until canceled.
Devour Magic
(Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
has been removed from the game.
Fear
now has a PvP duration of 8 seconds.
has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
Seduction
(Succubus) now has a PvP duration of 8 seconds.
Talent Specializations
Affliction
Devour Magic
can no longer be dispelled (the aura given to the warlock between swapping).
Unstable Affliction
's silence effect has been reduced to 3 seconds, down from 5.
Demonology
now increases the healing effect of Fel Armor by 50/100%.
now highlights summoning spells when active.
: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
Felstorm
(Felguard) damage has been reduced by 20%.
damage has been reduced by roughly 30%.
no longer increases the radius of
Hellfire
, but instead increases the duration of
Immolate
by 6 seconds in addition to its existing effect.
Mastery: Master Demonologist
(Mastery) benefit from mastery increased by approximately 33%.
Destruction
damage has been reduced by 15%.
Mastery: Chaotic Energies
(Mastery) benefit from mastery increased by approximately 8%.
now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with
.
can now proc from
Incinerate
in addition to
Shadow Bolt
.
Glyphs
Charred Glyph
cooldown has been increased to 15 seconds, up from 10 seconds.
Warrior
(
Talent Calculator
|
Forum
)
Charge
now shares diminishing returns with stun effects.
Cleave
damage has been reduced by 20%.
Hamstring
now has a PvP duration of 8 seconds.
damage has been reduced by 20%.
has been redesigned. It now reduces the cooldown on
and
Cleave
by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during
. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
Recklessness
now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
Slam
weapon damage percent (at level 80+) has been increased from 125% to 145%.
Talent Specializations
Arms
no longer lowers the rage cost of
Piercing Howl
.
no longer increases the cooldown on
Charge
, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
: Instead of granting 10/20/30% damage to the next
Mortal Strike
,
Overpower
, or
Execute
, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
Mortal Strike
cost has been reduced by 5 rage.
no longer buffs
or
Cleave
. It now buffs
Mortal Strike
,
Raging Blow
,
Devastate
,
Victory Rush
and
Slam
.
Fury
In addition to its current effects,
now also causes the next
Slam
to deal 20% more damage.
Bloodthirst
damage has been increased by approximately 30%.
Raging Blow
weapon damage percent (at level 80+) has been increased from 110% to 120%.
Single-Minded Fury
bonus has been increased to 20%, up from 15%.
Mastery: Unshackled Fury
(Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
Protection
Charge
's stun continues to not trigger diminishing returns for Protection warriors who have the
talent.
Glyphs
Charred Glyph
has been changed from a 7% reduction to
Charge
's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
Professions
Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
A socket has been added to all crafted epic armor pieces that did not already have one.
Alchemy
Alchemist's Stones for
Agility
,
Strength
, and
Intellect
have been added.
The number of herbs required to create flasks has been reduced, while the
Volatile Life
needed has been increased slightly.
The drops from
Tiny Treasure Chest
have been improved slightly.
Archaeology
Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
Cooking
Multiple spawn locations now exist for the
Sack of Confectioner's Sugar
(daily quest item) in
Stormwind City
.
Enchanting
Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
Superior Intellect
now increases Intellect by 40, down from 100.
Engineering
The
Electrified Ether
recipe now creates 2 to 3
Electrified Ether
instead of 1.
The
Heat-Treated Spinning Lure
buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.
now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
Volatile Air
now has an increased chance of dropping from rich mining nodes and Pyrite.
Fishing
Rare fishing poles now have a chance to be found in the
Bag of Fishing Treasures
earned via the Stormwind and Orgrimmar Fishing daily quests.
Jewelcrafting
Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
Vivid Dream Emerald
(new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.
Leatherworking
The 500 to 510 skill-up range for
Leatherworking
has been improved.
Tailoring
(Rank 2) now increases Spirit instead of restoring a flat amount of mana.
Illusionary Bag
now has 26 slots.
Items
Bell of Enraging Resonance
can now trigger from any damage spell instead of only critical strike.
Daybreaker Helm
stats have been reallocated, lowering Strength and increasing parry rating.
The
Fury of Angerforge
internal cooldown has been drastically reduced so this trinket will build up charges much faster.
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
The cooldown on the
Horde Battle Standard
has been adjusted to 10 minutes to be consistent with the Alliance version.
Left Eye of Rajh
: Chance of triggering increased.
Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
Mandala of Stirring Patterns
now grants Intellect instead of Mastery.
Item Sets
Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
PvP trinkets will now clear disarm and silence effects.
Right Eye of Rajh
: Chance of triggering increased.
Weapon Chains
now reduce disarm duration by 60%, up from 50%.
User Interface
For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
Players can now individually remove raid world markers.
The Reputation Pane now saves which reputation categories are expanded or collapsed.
The Character Info window (C) now saves for each specialization how stat categories are ordered by players, as well as whether categories are expanded/collapsed.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
Character Info Window
The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
Archaeology
There are now number displays on the summary page and dropdown menu.
Ready Flash has been added to the race icons.
Guild Interface
A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
Online members can now be sorted to the top of the View Crafters list.
The guild reputation cap is now displayed in the tooltip.
Real ID & Chat
Real ID login notifications now include character and game icons.
Players can now right-click close a chat window tab even if it's not the current tab.
There is now an option to auto-pop whispers into a new tab.
Popped out whisper windows now show online/offline status messages.
Unit Frames
Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
Addon Changes
Canceling buffs are only restricted during combat.
The direction of spell flyouts are set via attribute.
Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.
Bug Fixes
Many bugs... handled them!
Quests & Creatures
Tol Barad Peninsula
A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
Crazed Guard
now drop
Rusty Rifle
.
The spawn rate of Alliance and Horde Infantry for the quest "
The Leftovers
" has been increased.
The
Magnetized Scrap Collector
for the quest "
Magnets, How Do They Work?
" will now be correctly removed from players' bags upon completing the quest.
Both the
Baradin's Wardens Commendation
and
Hellscream's Reach Commendation
are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in
Tol Barad Peninsula
for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include
Problim
,
Archmage Galus
,
Warden Silva
, and
Svarnos
.
The Farson Hold Prisoner summoned for the quest "
Walk A Mile In Their Shoes
" will now only be visible to the player who summoned him.
Spawn rates at Rustberg Village have been increased.
Rusty Rifle
s will now spawn more frequently at Farson Keep.
Bug Fixes
Players should now always receive 6 daily quests in
Tol Barad Peninsula
as intended, rather than sometimes only getting 5.
Bug Fixes
Worgen now work properly in the Barbershop.