These raid cheat sheet are great and all, but why does no one do dungeon cheat sheets?Every website is doing raid guides, like Warcraft logs. But I haven't seen a single website with guides for dungeons. Not sure why that is, but I would have assumed the most popular form of content would be the first priority, but apparently not.
Have you looked at the dungeon guides here? Unless Wowhead's writers just grossly missed information, there aren't a lot of mythic-only abiilities in these dungeons. If you're comfortable with them on heroic, you'll be fine in M0 and M+ because things are just going to hit harder and live longer than they do now (until you max new gear item levels).
I'm a modern WoW player, so this is too much reading. I eagerly await the pineapple game that teaches the mechanics in a child-friendly manner. If such a thing doesn't happen (and I'll be sad if it doesn't), then I'm going in blind.
This release pacing is honestly horrible.Even for the gigacasuals normal raid+m0s THIS week would have been absolutely fine.Because for early access people even with leveling multiple 80s,it's basically 2 weeks of doing absolutely nothing(i blasted the WQs and story in 1-2days tops and it's gonna be moot as soon as the real content releases).
This is excellent content. Well done.
Here's a quick Mythic+ Guide for any that need one:Enter the dungeon, insert your party's key and begin the run. Your rewards from the dungeon are 100% tied to completing the dungeon, and furthermore, beating a timer that starts upon inserting your key and confirming you wish to proceed.Trash: Same as heroic except if you ignore mechanics you and/or your party will die and likely fail to time the key.Bosses: Same as heroic except if you ignore mechanics you and/or your party will die and likely fail to time the key.The "3 Chest/Score Increase or Bust" Player: There is a random chance in every pugged M+ instance that this encounter will spawn and persist for the entire key. You must play at maximum skill levels, even if they do not, or they will leave the dungeon and "brick" your key. They may also attempt to "assist" the tank and pull 2 additional mob packs for efficiency without warning- adapt or die- YOLO. They will blame the healer or Evoker for not rescuing/pulling/healing them from a bluntly broadcasted death ray that kills immediately, then leave and brick the key. See "Merriam Webster 2024" definition of "Scum" for more insight on this bonus encounter.Also- Raider.io is a website.
These look great, keep up the good work!