These comments are so funny and show who the company shills are. Continue breaking your backs for and defending companys who see you all as dollar signs. 😂
Why WFH hurts the final product:Company hardware and tools may be unaccusable.Unable to be hardwired into the system/servers, etc..Less chance for spontaneous collaborations, or brainstorming on the spotWon't see other projects/works, that inspire new ideas. (Looking over shoulder, at whiteboard, dropping by during presentations)Less sense of community, natural flow of conversation, less friendships = less idea sharing, feelings of isolation in certain peopleLessened ability for Managers/Team Leaders to consolidate and allocate work flow and productivity
I work for a big IT corp in germany. My team, 60+ people, work only remote anyway.The removed WfH in november. The day after that about 30-40 people, we know of, quit their job.The was mass panic and an emergency meeting with the di*****d how smart idea it was to remove it.We kept WfH for now and rumors are spreading that the guy who canceled it is going to be fired.If they go through with it I expect a mass walk out as in other companys who have done it.
Let them quit....no one ever said that this work from home this was permanent. Most of my family and friends worked through the entire pandemic whike others bragged about languishing at home
If you're hired on a remote work from home contract then it's unfair to be asked to work from offices especially if you're out of state for example, having said this I guess it all depends on what's written in your contract which many employees fail to read fully when they accept it.In one of the tweets listed in the article they say there are better paid jobs in the tech sector, so why not apply for these jobs then? Also, have they not seen that tech companies are in the midst of making wholesale redundancies as there profits fall and are also requiring staff to come back to the office?I would also suggest that Blizzard have given enough notice to inform staff of this decision, a lot of companies will just tell you to get back into the office and then a week later expect you to be there.
Let Blizzard get rid of these bums, there's plenty of talent that's willing to commute to the office waiting to replace them.Also just LMAO @ still using COVID as a reason to not go outside.
Remote is the way of the future especially with IT, and game dev. But in a vast amount of office related work.
In my workplace, I think we're starting to see a divide forming between those working from home a lot and those who are not able to work from home because of their roles. In small businesses where people are all basically doing the same job and everyone is able to comfortably work from home, I expect exclusive wfh is great. But where some people have to be on-site for whatever reason, I can see resentment building in the long term resulting in reduced collaboration and poor performance. In life, there is rarely a one-size-fits-all solution and wfh vs f2f is no different.
So, first it was a mandatory review that would punish 5% of employyes, even though that would still be a lot of people. Now this? I'm convinced that Blizzard lives in a universe where remote work is easy to come by.
Great news... hopefully those 4hour maintenance issues are gone. Lazy people.
I work in education and did about a year and a half of online and hybrid learning with students. It was a complete disaster across the board. I've seen the data, and over 90% of our students experienced regression. Failure rate went from about 5% (prior to pandemic) to over 40% once the initial "No Fail Policy" was removed. Additionally, the "No Fail Policy" encouraged students to not even do their work since they passed anyway. That habit did not go away when the policy was removed, so a large percentage of students just stopped doing their assignments. We are still experiencing the ramifications of this. Developmentally, students are about a year or two behind where they should be socially. Admittedly, this year appears to be an improvement from last year so we are starting to recover, albeit slowly.But this really has nothing to do with how software development works and I have no idea how productive or unproductive it is. Personally, I enjoyed online/hybrid teaching a lot.....but it was a disaster for most of the students. Only a very small percentage could handle it or even benefit from it.