How about the insane amount of mana it costs to heal as a mage?
It's so poggers that the team actually cares about this, how refreshing
Its a big skill play rotation to heal as a mage its awesome and scary at the same time lol. the wand healing add another layer of play into it now lol when your running out of mana haha. 1 regeneration and wand away till temperal beacon is gone then repeat till your MP5+ is kicking you back up.
But but my Inscribed Gravestone Scepter does shadow damage. :(
Clearcasting needs to work on regeneration ASAP. Your options for spending clearcasting while prioritizing healing are super mediocre unless you happen to be at high charges it is very obvious how awkward it is when you play with arcane blast for even just a little bit. It is laughable to have your best option at 0 or 1 stack of arcane charges to be to cast a free arcane blast which costs practically nothing since the scaling into missiles just isn't it at that point rotationally and explosion is super situational to target numbers. Instantly improve the feel 50000x over with just that change.
Good changes for mage healers. I would love it however if they 1) made living flame fire only2) Reduced the mana cost of the healing spells3) Made rewind time useful. Maybe by shifting it to another slot next cycle. So it doesn't clash with arcane blast
What no hunter nerfs?