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Hit/ expertise vs. crit for enhance
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Kimi3013
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Care to explain what was wrong with that post?
He said you need hit in order to hit (and obviously crit) things and you correct that by saying "wrong, you need hit". That doesn't make any sense to me.
Read up on how the attack tables work in this game. There's an article on Wowwiki that's explains it better than I could. But here's the basics...
When you make a melee attack you have number of out comes:
Miss
Dodge
Parry
Glancing Blow (25% against bosses only)
Block
Critical Hit
Normal Hit
For each time you attack, you 'roll' on table. The chances for each are taken from your stats and the target's stats. The chances for miss, parry, dodge, glancing and block come from levels, gear, talents and such. These are places on the table in that order. Next you have crit, again taken from levels, gear and the like and it's added.
Now each of these outcomes has a percentage chance of taking place. So for example with you attacking a random mob it could be:
Miss - 20%
Dodge - 6.5%
Parry - 6.5%
Glancing Blow 0%
Block - 10%
Critical Hit - 25%
So we've got a total of 68% of the outcomes already one the table, the rest of it is filled up with a 'normal hit'
Normal Hit - 32%
If we now improve our gear with more crit rating (we're not going to loose anything to keep it simple), we'll be reducing the chance of getting a normal hit even more. So if we went to 30% crit, we'd have a 27% chance of a normal hit. We're still missing the same amount of time, just more crits happen.
Now if we add in more hit rating instead we
reduce
, the chance to miss. So if we got 5% hit rating, we'd have amiss chance of 15%. All the other numbers stay the same, except normal hits, which are increased in chance to 37% to fill up the table.
.
It's a bit like rolling a normal six-sided dice. Each number corresponds to an out come, just it's not fair dice and some outcomes have a better chance of being rolled.
1 = Misses
2 = Dodged
3 = Parried
4 = Blocked
5 = Critical Hit
6 = Normal Hit
.
The way people sometimes think it works is the you first roll on a table like above, but there's no critical or normal hit on it (just 'Hit'). If you get a 'hit' you then roll again on a different table, this time with just 'normal hit' and 'critical hit' on it. This is true on some special attacks, rogues for example use it a bit, but for the most part it's not.
.
Let me know if that makes sense, I'm not too great a explaining things like this. And everyone else please correct me if I'm wrong.
.
Gah, wall of text, sorry...
tomgc
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Hit > Expertise > Crit for enhance.
Your attacks need to land to proc flametongue, lightning shield orbs, maelstrom weapon, have your wolves hit, and connect with your various cooldown based moves (read: all of them).
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