Use Anima Powers Against Tarragrue Raid Encounter in Sanctum of Domination
16/04/2021 à 17:41
In the Sanctum of Domination Raid, each member of the raid will get to choose 4 Anima Powers to help take down the Tarragrue! We've datamined the possible Anima Powers that you can take into the Tarragrue encounter, which includes new and revamped Anima Powers.
Getting Anima Powers Before the Tarragrue
Before you engage the Tarragrue, you're going to need to collect your Anima Powers. Kill the 4
, and each one will offer you an Anima Orb, presenting you with 3 different Rare Anima Powers to choose from.
While some of these may look familiar, all of the Anima Powers in the raid appear to be Rare and from a separate raid pool that does not include Class-Specific Powers.
Reroll Your Anima Powers
If you accidently click the wrong Anima Power, don't worry as next to the boss, you can click on an Anima Siphon to siphon away all your Anima Powers, allowing you pick up the 4 Anima Powers and try again!
for pointing this out to me.
Last 10% - Anima Powers Removed
At 10% on the Tarragrue's health, all your Anima Powers will be stripped away by
Regard du Geôlier
and gaining 500% damage. At this point, players will need to kite out the Tarragrue as tanks can't tank him for very long and kill him before the entire raid dies!
List of Sanctum of Domination Anima Powers for the Tarragrue Encounter
These are a datamined list of new Anima Powers, curated to the ones that we believe are part of the Tarragrue encounter in the raid. This list is by no means conclusive, there may be more added in the future, some that haven't been found yet or even ones that aren't part of the possible list. You'll recognize some modified old Anima Powers from Torghast and some brand new ones!
Want to get a big damage buff and maybe even troll your friends? Make sure to look out for the
Anima Power! Want to make sure to prove your dominance over your friend? Pick the encounter and stand next to them and you'll surely do more damage!
The flat stat Anima Powers are also included, so you can get just flat Haste, Crit or more.
Your attacks have a high chance to steal health from the enemy equal to 10% of your maximum health.
Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.
Inflicts Shadow damage equal to 50% of all the damage you receive, split amongst enemies within 10 yds, but you are no longer able to step backwards.
Your Strength, Agility, Stamina, and Intellect are increased by 30%, but you are no longer able to jump.
You take 25% less Physical damage and suffer 15% more Magic damage. Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec.
While in combat, release an uncontrolled howl at random intervals. This howl inflicts 40 Shadow damage to enemies within 20 yds and interrupts spells.
You become immune to Fear and Stun effects.
While in combat, leech 3 health from a random enemy within 15 yds every 2 sec. This damage and healing is doubled if the target is suffering from a Bleed effect.
Your damage and healing done is increased by 30% while within 5 yds of at least 2 other players.
Increases the caster's leech by 100% for 20 sec.
While in combat, your size is increased by 100%, your damage and healing is increased by 30%, and you automatically knock back ALL players that come within 2 yds of yourself.
Greatly increase the power of your jumps. Your movement speed is also increased by 20%.
Maximum health increased by 45%.
Versatility increased by 12%.
Critical strike chance increased by 12%.
Mastery increased by 12%.
Critical damage and healing increased by 18%.
Haste increased by 12%.
You take 90% less damage from area of effect attacks.
Increases your armor by 100% and reduces the power cost of most abilities by 30%.
Increases the movement speed of the caster by 100% for 15 sec.
Your attacks have a chance to launch a glob of acid, inflicting 30 Nature damage and increasing damage you inflict on that target by 25% for 8 sec.
Your attacks have a chance to attach decayfly larvae in the target, inflicting 9 Nature damage every 1 sec for 6 sec. When this effect expires, the larvae hatch from within the target to fight for you.
You take 25% less Magic damage and suffer 15% more Physical damage. Taking Magic damage has a chance to increase your movement speed by 25% for 6 sec.
You grant all allies within 20 yds an additional 30% movement speed.
Your abilities have a chance to create a zone of soul empowerment nearby. Any player may collect this to gain 25% damage and healing done and 25% movement speed for 10 sec.
While running, you take 10% less damage and inflict 10% more damage, as well as heal for 5% of your maximum health every 1 sec.
Attackers take damage each time they attack you for 20 sec.
When below 40% maximum health, you reduce all damage taken by 40% and your own movement speed by 40%.
Increases damage done by 10% and reduces damage taken by 10%. Upon death, detonate and stun ALL players and enemies within 10 yds for 10 sec.
Shields you for 20% of your maximum health. This absorb refreshes every 30 sec.
Primary stat increased by 15%, and regenerate 5 health every 5 sec.
While in combat, you periodically steal power from a nearby ally within 5 yds. Their damage and healing done is reduced by 25% and yours is increased by 50%.
Your attacks have a chance to cause you to fade away, reducing your threat for 6 sec. While you are under this effect, your critical strike chance is increased by 50%.
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