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Why do people expect to roll for shards?
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Post by
140744
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Post by
91278
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Post by
kwehkweh
in addition to my earlier post, i also sometimes fel that in exchange for DEing everything and handing out shards, since essentially you're using the enchanters skill much like a blacksmiths ability to make armour, you could in the spirit of fairness always have one shard to the enchanter as a payment of sorts for using his proffession, although im not too sure on this point as it does seem rather greedy.
Post by
251938
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Post by
Croz730
Christ, could you act more like children here. If we were all selfish, than this game would suck. We all ask for something from someone at one time or another. WE need to be courteous to everyone. Don't expect special treatment either because you are an echanter or you are not an enchanter.
Remember, at some point enchanters, you will be asking for something from another player at some point as well. Should they say no to you too? Would we really advance much at all in this game if everyone simply kept to themselves. It reminds me of Smeagol/Gollom in LoTR. So precious your mats. Why is it such a big deal to DE in dungeons, my God, really, are we all children there. Did we not learn to share in Kindergarten?
FFS, help each other out. Remember the golden rule, "Do Unto Others, as You Would Have Them Do Unto You." Remember that if you will not assist anyone, they will in turn not assist you and you will have inevitably an uneventful, awful time playing.
Again, i ask if there is a miner/herbalist in your group and they collect a node do you roll on who they hand out the herbs/ore to? Why is this different then that? DEing is our collecting just like mining is a BS's collecting. Now I'm not saying i never pass the shards on, I always have. However going forward I may start only doing that for Guildies instead.
For you to basically say this game would go no where w/o people sharing and quoting the "Golden Rule" tells me you have not played this game much. Blizzard put an Auction House in the game on day one for a reason. If everyone just handed stuff out THEN this game would fail because it would totally put the economy of each server in the crapper. Everyone would ONLY have the gold they got from the quests. As much as you may want everyone to "pay-it-forward" i am lead to believe you only think this because you are one of those people always looking to get something for nothing and want people to just hand stuff over to you for doing crappy DPS in a 5-man instance.
"FFS" - next time, before you call all posters in a thread children stop and actually read the other posts and add to them instead of just flaming the other posters for having an opinion.
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Post by
Aldun
Im sorry, but I cba to look through all posts, so sorry if its said already.
1. Look to skinning, we roll for leathers? No, so I think I should be able to keep the shards too.
2. Mostly people forget we got items to DE, so I walk away with a smile and keep the shards :) (If they ask for shards/rolls, I ofcourse just DE and give em)
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129690
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Post by
Zakkhar
I havent read whole 5 pages of this thread, sorry. But the amount i have read forced me to think a bit about that matter.
The situation is:
-shards are currency
-shards have great demand due to large number of enchanters trying to lvl up thier skills
-shards have low supply due to little time of the wotlk
What do enchanters want here?
-level up their skill
-keep the scarcity of mats so that others havent leveled up their skills and so that enchants were a good way of making money
What do other want here?
-make money (you make more money from shards than for vendors)
What can i say. Being an enchanter myself if I'd been using the tactic the author proposes i would basically be kicking my own butt in short run and making a hypothethical profit in the long run. Long run profit which gets lower and lower the more wotlk exists.
My idea is:
Disenchant all instead of vendoring it.
Sure they will roll for shards, but guess where will you find them after they do? In their banks to keep for the future? With the clock ticking I doubt it. They will go straight to AH.
More shards in game = more shards on AH and cheaper = faster skill leveling
(do you think other crafters farm their mats fully by themselves?
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Post by
Supremacy
A good point has been raised - a few times - about how miners, skinners, and herbalists aren't "expected" to share. Yes, that is a good point.
No, I don't think it really applies here.
The main reason being, I think, that ores/leather/herbs are not bind-on-pickup. If a miner gets something, later on, the possiblity
exists
for trade, or for discussion, or even "You know, I think we should re-do this type of thing." But most boss drops become immediately bound to someone forever. It's not like someone else can just give away your <X Armor> or whathaveyou. It's final, and irreversible.
Also? Mining, herbalism, and skinning are gathering professions. That is
all
they are. Enchanting has a function that allows you to "gather" shards, but it's not the same. Gathering professions don't do anything by themselves. You can skin until the cows come home, but that's all you're doing. I think that's one reason they added those bonuses to the gathering professions. Because there was nothing else being done. To get any benefits (aside from gold), you have to take up another profession. Mining/Blacksmithing, Skinning/Leatherworking, Herbalism/Alchemy being the most common examples. If you want to do anything besides just pick stuff up, you don't really have a "free" profession slot.
Enchanting, on the other hand, has the potential to "gather" materials just for showing up. I promise you, every skinner, miner, and herbalist would love to have a potential to get raw items without putting in any extra work. If, for example, every boss in an instance dropped 20 Knothide Leather or Cobalt Ore, or something. But that doesn't happen. In order to raise the actual gathering professions, you need to actively seek out materials.
I'm reminded of something a comedian once said: "Sometimes you need a double standard. Because there's
two
things." It's not the same. It's apples and oranges.
Of course, to avoid this problem?
Don't sit there and disenchant things in the middle of an instance with a group you don't really know. They may not know you're one point away from 400, and need everything you get. All they might see is someone who just wants to keep everything for himself. If you don't want to do it? Very simple. Don't disenchant. Wait until after the run, and then disenchant things.
For the record, I'm not really advocating things either way. Either disenchant for the PUG, or don't. It's up to you. But if you don't want do disenchant, you shouldn't, you know...disenchant.
If someone armories (that doesn't look right) you and demands that you disenchant? They're just being an ass, and you have every right to say so.
Seriously, though. If five people are at a beach, and someone needs to swim out to get something? If you don't want to swim, for God's sakes, don't start talking about your Olympic Gold Medals in the backstroke.
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