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Post by
PoetikDragon
I'd be interested in seeing the reputation filter added to guild pane soon (in order to check for Hodir reputation levels amongst our raiders).
From what i've tried it's working quite well, with a few minor problems encountered :
- save as returns an error after giving a custome name and saving (pop up with NaN error) under Opera 9.51. Worked with IE7. The profiles were still appearing, then i loaded one and i only have new again.
- right clicking on items doesn't work well under Opera 9.51. Shift + left clicking does work but also opens a new window to the item i clicked upon, so not very practical.
- equip search box doesn't work under Opera 9.51. That being said it doesn't work on the rest of the site either for me so it's most probably either a browser bug or a configuration problem on my side. Worked with IE7
That's about it for the moment, thank for the great new feature.
Thanks for the filter suggestion. Unfortunately the filter system cannot support a second drop down with a number selection at this time - hence why we have seperate filters for each profession instead of just or whatever. This is definitely something we would like to improve in the future, and doing so would be necessary to add the reputation filter you suggested.
As for Opera having issues, we're aware of it. Thanks.
Post by
384751
This post was from a user who has deleted their account.
Post by
lordcrypto
Facial features are random. This is a Draenei char. Here it says that my hair is brown and worn down but in game i have the spiky hair with green. Also the viewe doesn't have my tentacles.
Post by
Wanderingfox
Facial features are random. This is a Draenei char. Here it says that my hair is brown and worn down but in game i have the spiky hair with green. Also the viewe doesn't have my tentacles.
Not random, but all the same. It just uses a stock model for each race as Wowhead has absolutely no idea what your character actually looks like.
Post by
Erorus
Heirloom items don't scale properly on the Profiler. The tooltips always show the level 80 stats, and only some stats in the boxes below the character scale correctly. I've mentioned scaling tooltips before, but with the profiler it's even more necessary.
This hunter doesn't have 39 hit rating for 12% hit.
You somehow got the stamina and health scaled right in the stats boxes, but not the hit or attack power. You're almost there:
g_items.add(42952, {
name_enus:'Stained Shadowcraft Spaulders',
quality:7,
icon:'INV_Shoulder_07',
jsonequip:{
id:42952,
name:'0Stained Shadowcraft Spaulders',
level:1,
armor:395
,
slot:3,
source:,
sourcemore:,
classs:4,
subclass:2,
slotbak:3,
displayid:28179,
scadist:10,
scaflags:65,
armor:395,
atkpwr:140,
hitrtng:39
,
sta:46,
gearscore:0.75
}
}
);
(The stamina's high but correct due to the enchant.) Armor is also incorrect for the level in the g_items call, but isn't as far off in the actual armor box as what's in the armory, so I don't know what's going on there. Armor for that item at level 80 is 395. Armor for that item at level 25 is 77. The difference is over 300, but profiler-reported total armor is 553 and armory-reported armor is 596.
Also, every tooltip HTTP GET goes to profiler.wowhead.com first, which always does a 304 redirect to
www.wowhead.com
, which requires another connection to be opened. Since tooltips are time-sensitive, consider changing your tooltip links to www and avoid that redirect bounce lag. Even better: since you already have the stats for all the items in the /?profile=load&id=### file, consider making the tooltips inside that file and
pre-seeding the powered-by script
so we don't have to do the ajax load at all.
Post by
256661
This post was from a user who has deleted their account.
Post by
Wanderingfox
This is a
VERY
round about solution, but copy my profile
here
and then change everything except that item to suit your needs (you can change class / race from the edit button).
Post by
256661
This post was from a user who has deleted their account.
Post by
pelf
http://profiler.wowhead.com/?profile=us.gorefiend.shibumi#talents
If you look at my secondary spec, the 3rd glyph is missing. The 3rd glyph is Glyph of Growling. At least two pulls have been performed for that character from the Armory.
http://www.quickarmory.com/?n=Shibumi&r=Gorefiend
confirms, also the real armory page, I assume (I can't view that here.).
Post by
Wanderingfox
Figured as much, just thought I'd toss the option out there in case you were dead set on fixing it XD
Post by
201933
This post was from a user who has deleted their account.
Post by
Wanderingfox
http://profiler.wowhead.com/?profile=us.gorefiend.shibumi#talents
If you look at my secondary spec, the 3rd glyph is missing. The 3rd glyph is Glyph of Growling. At least two pulls have been performed for that character from the Armory.
http://www.quickarmory.com/?n=Shibumi&r=Gorefiend
confirms, also the real armory page, I assume (I can't view that here.).
Same thing happened to me... Fencepost error?
Post by
Wanderingfox
3D viewer still not working for IE9
Base, Melee, Spell, Ranged, and Defenses lettering not appearing unless highlighted.
"Missing: 1 socket, 6 enchants" when there are no sockets in my gear.
"Missing Socket" does not mean you're missing a gem in a socket, but rather you're missing the socket itself. In other words, you do not have a belt buckle equipped.
Post by
PoetikDragon
It seems the gear score isn't showing correctly when you look at a character from the outside. Eg: A character that when you click on them has 2500 score, has 1800 outside.
Get me?
There was a bug with the way gear scores are saved in the database. It should be fixed now, but profiles will need to be re-saved and characters resynced for it to update.
Post by
PoetikDragon
Heirloom items don't scale properly on the Profiler. The tooltips always show the level 80 stats, and only some stats in the boxes below the character scale correctly. I've mentioned scaling tooltips before, but with the profiler it's even more necessary.
The tooltips are unmodified as of yet, but the stats do scale. I will look into hit rating not scaling properly on the item in question. (The g_items.add function has nothing to do with it, its calculated in the code itself.)
Also, every tooltip HTTP GET goes to profiler.wowhead.com first, which always does a 304 redirect to
www.wowhead.com
, which requires another connection to be opened. Since tooltips are time-sensitive, consider changing your tooltip links to www and avoid that redirect bounce lag. Even better: since you already have the stats for all the items in the /?profile=load&id=### file, consider making the tooltips inside that file and
pre-seeding the powered-by script
so we don't have to do the ajax load at all.
Thanks for the suggestion. At the moment, however, we are restricting the profiler subdomain to profile pages only, which includes the loaded javascript files. This helps with our caching across multiple servers. The javascript loading is necessary, as a) the powered script will not give stats for the item usable by the profiler and b) you can change the items in "real time" so there is no way to "seed" the profiler with every item there is.
Post by
PoetikDragon
Medallion of the Horde
(level 80 version) doesn't show up in the list of items when I try to add it to my character's profile. Is there a limit to how many suggestions are displayed? When I did a resync on my character today, it showed up properly but I can't update my profile with the trinket. Would it be possible to add the option to add gear based on the item's ID number? Then I could just input
42122
to get the trinket to show up correctly.
Thanks for all the work you guys have been doing. I'm really enjoying the options available. It has made planning my character's gear, enchants, gems, etc. way easier.
Yes, it is using the default quick search, which is limited to 10 items. We'll look at the possibility of using item id's in the quick search, which has been suggested numerous times before.
Post by
oddraisin
Has anyone else had problems with their profile page dying after bookmarking characters? I bookmarked 4 or 5, now my User/Profile page is missing all my comments/posts/characters. I'm only assuming this is a result of the changes profiler my to my profile.. if no-one else is seeing this, then I'll raise it in a different thread :)
Of course, this kind of anonymity is nice :)
Post by
Erorus
http://profiler.wowhead.com/?profile=us.gorefiend.shibumi#talents
If you look at my secondary spec, the 3rd glyph is missing. The 3rd glyph is Glyph of Growling. At least two pulls have been performed for that character from the Armory.
http://www.quickarmory.com/?n=Shibumi&r=Gorefiend
confirms, also the real armory page, I assume (I can't view that here.).
In Wowhead's defense, the way that the WoW Armory does glyphs is a little weird. The WoW Armory doesn't link to any spell or item IDs for the glyphs, it just supplies text like so:
<glyph
effect="Increases the chance ..."
icon="ui-glyph-rune-9"
name="Glyph of Growling"
type="major"/>
Because of this, when we read the glyphs, we have to match the name to something to get an ID. I can only speak for Quick Armory, but most of the time, we get matches on the glyph items. However, at least with this example, it looks like Blizzard is using the glyph spell that actually modifies the stats. The only "Glyph of Growling" is
the spell
. The actual item is "
Glyph of Growl
". (See
search
.)
So, pelf, while I appreciate your using Quick Armory as an alternate source for your argument, I have to admit that the way QA does glyphs isn't perfect, either. It doesn't find Glyph of Growling properly, and I was going to update how QA handles glyphs around the time 3.2 is released.
The tooltips are unmodified as of yet, but the stats do scale. ... (The g_items.add function has nothing to do with it, its calculated in the code itself.)
...consider making the tooltips inside that file and
pre-seeding the powered-by script
so we don't have to do the ajax load at all.
... The javascript loading is necessary, as a) the powered script will not give stats for the item usable by the profiler and b) you can change the items in "real time" so there is no way to "seed" the profiler with every item there is.I mentioned g_items.add as a guess. :) It looks like it was seeding something, not sure what. I wouldn't expect you to have the stats on all valid items sent to the client (even though you're trying that tactic with gems and enchants!) because that'd be a mountain of data, obviously. However, the tooltips for the first load of the character and their gems would be helpful. Not necessary, since it works as it is, but helpful.
Anyway, best of luck with your new tool, it's obvious you folks put a lot of work into it, and it is a praiseworthy achievement.
Post by
pelf
Because of this, when we read the glyphs, we have to match the name to something to get an ID. I can only speak for Quick Armory, but most of the time, we get matches on the glyph items. However, at least with this example, it looks like Blizzard is using the glyph spell that actually modifies the stats. The only "Glyph of Growling" is
the spell
. The actual item is "
Glyph of Growl
". (See
search
.)
So, pelf, while I appreciate your using Quick Armory as an alternate source for your argument, I have to admit that the way QA does glyphs isn't perfect, either. It doesn't find Glyph of Growling properly, and I was going to update how QA handles glyphs around the time 3.2 is released.
Yeah, I noticed the name discrepancy. I can't view the real Armory at work, so I was just giving an example of another site that read it correctly. I wasn't thinking about the fact that you actually post here :). Cheers.
A few other things that I'm not sure have been suggested (I </3 using Google to search the Wowhead forums):
When picking enchants, instead of sorting by name, please sort by required enchanting skill, descending (or item level for permanent enchantment items). That, or allow sorting in that little picker window.
Any intention to allow druids to artificially gain (Dire) Bear Form and Cat Form (like Warcrafter)? Shifting pretty severely affects our stats (obviously). Being able to see my Attack Power or crit in caster form is pretty useless.
Perhaps some way to just say, "Fill all my gems sockets with this gem." Generally people don't have TOO much variation in what they use for their gear sets. Feral Druids, for example, will either fill everything with Armor Penetration or Agility or a slight mix. Would be nice to avoid having to click, click, click for each socket.
When replacing a slot's item, could it retain the previous enchantment and gem selection? Obviously if it's 2 gems to 1 or 0, you have to just transfer the first or neither, but generally people are going to have their BiS enchant and gems even if they don't have their BiS item for that slot.
Is there a plan to indicate when meta requirements are not met?
Thanks guys. I love this thing just like I knew I would.
Post by
PoetikDragon
When picking enchants, instead of sorting by name, please sort by required enchanting skill, descending (or item level for permanent enchantment items). That, or allow sorting in that little picker window.
The picker windows are filterable, and we do recommend you use the filters to find what you want. You're not going to enchant an item because the enchant is a 450 skill or because its name starts with an A, but because the stats it provides are useful for your stat/spec.
Any intention to allow druids to artificially gain (Dire) Bear Form and Cat Form (like Warcrafter)? Shifting pretty severely affects our stats (obviously). Being able to see my Attack Power or crit in caster form is pretty useless.
Of course, along with all other stat boosting buffs. But buffs (and glyphs) are not supported in this initial release, as stated previously.
Perhaps some way to just say, "Fill all my gems sockets with this gem." Generally people don't have TOO much variation in what they use for their gear sets. Feral Druids, for example, will either fill everything with Armor Penetration or Agility or a slight mix. Would be nice to avoid having to click, click, click for each socket.
When replacing a slot's item, could it retain the previous enchantment and gem selection? Obviously if it's 2 gems to 1 or 0, you have to just transfer the first or neither, but generally people are going to have their BiS enchant and gems even if they don't have their BiS item for that slot.
Thanks for the suggestions.
Is there a plan to indicate when meta requirements are not met?
Yes.
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