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Pre-WotLK Scourge Invasion (Updated 11/10)
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Post by
Supremacy
And now, to inject a hint of levity into things:
Long live the King.
Long live the King....he is like 5 I bet he still wets the bed
FOR THE HORDE
No...
...not the king's
son
.
Long live the
KING
.
By all means, though, go ahead and talk about his kid to his face.
I dare you.
Post by
170135
This post was from a user who has deleted their account.
Post by
Supremacy
If this were a real zombie invasion, would you complain how it's not fair that you can't seem to get all your hours in at work with all the zombies running around and killing your quest NPC/boss?
No, you wouldn't. You would either be a zombie or a survivor trying to kill the zombies.
This is immersion. Welcome to
World
of Warcraft.
Dude, seriously?
If this were a real zombie invasion, and anyone goes to work?
They deserve what they get.
...also, I'm just sayin', might want to watch the whole use of the words "real", "zombie", and "invasion" in such proximity to each other.
But in the aforementioned scenario, if there were a "survivor" who kept getting deliberately getting the plague and then trying to spread it to other people, we'd probably end his menace rather quickly.
Again, though...it's not the idea. It's the execution.
Post by
DarianTruBlade
Even going through this forum thread, the general thing I'm noticing people take issue with is how this is being handled. No one is arguing that this isn't interesting, or a one time thing. What people seem to be saying is that this interesting, one-time event is stopping them from playing the actual game that they want to play. The game that they're paying for. And that's a legit point. Especially on PVE servers. People should have some say in how they're playing the game. Seriously, it's one thing if just the gameplay mechanics or some such are effecting things. If it's a pre-programmed event, such as this quest giver will be infected, and you have to do such and such to handle it. But what we have right now is a situation that allows other players to effect NPCs. It's not so bad in Outland (from what I've seen), but I keep seeing in Azeroth, when characters are just leveling up. You get a zombie army that's either attacking a player, or killing quest givers/vendors and the like.
People do have some say in how they're playing the game. The issue is that we have a conflict here where how one group of people wish to play the game is contrary to another's. This is the inherent problem with objectivism, pursuing your own goals and desires is all well and good until there's a collision of interests.
Someone else had mentioned something I had considered...if this was just a situation where you would have to flag yourself for...zombie PVP, I guess, that would probably go a great way into just smoothing things out. If you want to do the zombie thing, cool. If you don't, you can just do your killing 300 boars thing. Maybe that's what you want to do. Maybe that's how you to prefer to play. People need that option. That is actually part of an MMO, the ability to have some freedom to play how you'd like.
The problem is in the use of the word "some" to modify "freedom". From the perspective of many people an appropriate amount of freedom still exists as defined in their minds by "some". For others their freedom feels completely destroyed.
What's happening now is that you are taking that option away from me, and there's nothing I can do about it. I can run, you can run faster. I can log and come back, but everyone might be infected. I can stand and fight, but that may not be something I want to do. I should have a choice, though.
This is where the divide is best illustrated. From the perspective of many there is plenty that you can do about it, even at low levels. It won't be exactly the same as your habitual routine, but it's far from a choiceless situation. You won't be able to continue to play exactly as you did before, but you can certainly maintain most of your standard play without issue is you simply choose to do so.
And you cannot seriously think someone just starting this game is going to have fun constantly being attacked by zombies. A level 5 or 10 or 20 or 30 character doesn't really have any recourse against a group of plague zombies. It's not fun when the only places you can go are constantly being swarmed by zombies, and you have no choice in the matter. I was playing with someone who actually stopped playing for the day because she couldn't get out of Arathi, or the Wetlands, or something.
When people just starting the game have posted on the forums stating they're having fun, I think it's safe to seriously think that such people can have fun being attacked by zombies.
I'll give you the point about recourse, though my anecdotal experience is that as you level your zone is less likely to be attacked, and you have more options to deal with the zombies.
As for the actual posts, you don't need to actually see someone write out a full length, formatted, essay style post just for their argument to have merit. Someone can just go "that sandwich doesn't taste right", and they could be absolutely right. I've been keeping up with this thread, and yes, several people have raised valid points and concerns. Just because someone's saying they don't like something doesn't automatically mean they're whining. One can't just dismiss posts because they're brief, or even emotional. Someone saying "This sucks, I can't level my character at all :(" has a valid point to make, even if that's all they said. Even if they were upset and frustruated.
And actually, if the vast majority of posts
are
people saying "wtf I can't level it's killing the NPCs nerf this it's f**ked up", maybe that needs to be at least examined. Especially since leveling's an integral part of the game.
This is a fair point, and many of us do take into consideration the succint, straightforward points of those who are affected. However, the reason why many of us write out long, critical responses is that a large number of players who are at worst minorly inconvenienced by the situation are bellyaching. I'm not sympathetic to a level 70 complaining about the situation because they of all people are the least affected. It's also difficult to be sympathetic with people who are obviously unsympathetic with our desire to have fun.
Especially if this is just day 2, and there are weeks of this to come. The novelty of things never wears off for some people, which is why you still get Chuck Norris and murloc jokes in trade chat. As far as predictions, as long as there are no repercussions for this, you are always going to have people just infecting key NPCs and attacking players, just because they can.
It's been stated by blue that a level of normality should return before Hallow's End is over.
So, yes. The fact that one person -
one person
- can disrupt an entire town by themselves, regardless of level does point to a poorly executed plan. Scourge invasion? Neat.
Level 10 gnome infecting half of Goldshire/Westfall/Duskwood? Not as neat.
One person can already disrupt an entire town by themselves. Any one of my 70s is capable of wiping out any of the towns listed, and camping it for hours with no recourse for the people trying to level. The only difference is I can't attack them and turn them into zombies.
A level 10 can't do that without being a zombie, but in order to wipe out a town by themselves they have to spend a lot of time making a force of zombies and coaxing them over to the town in question (which is like herding cats). All it takes is a for one level 14 to kill the level 10 and the zombies will be quickly cleaned up by the guards. In 15 seconds you can put to waste a half hour's worth of effort. It's not like the level 10 can waltz in and wipe out Westfall the same way a level 70 can.
From my observations, the biggest problem isn't level 10s overrunning towns but level 70s, which isn't particularly different from how things have been save in the spike of activity.
I suppose the phrase I'm looking for is "It's imbalanced". I do not look forward to the next few weeks if this is indeed "working as intended".
I can understand why you would feel that way, and I hope you understand why we are enjoying ourselves.
Post by
189631
This post was from a user who has deleted their account.
Post by
234625
This post was from a user who has deleted their account.
Post by
Moltare
Its just not cool to camp right where NEW PEOPLE SPAWN.
Are we still on the IRL-zombies discussion? Because camping a maternity ward seems a tad creepy to me.
Post by
Jrgsubzero
I'm looking forward to see how well this will spread.
Post by
Tuberculosis
Its just not cool to camp right where NEW PEOPLE SPAWN.
Are we still on the IRL-zombies discussion? Because camping a maternity ward seems a tad creepy to me.
Fresh, delicious brains! Straight from the womb!
Post by
Supremacy
Its just not cool to camp right where NEW PEOPLE SPAWN.
Are we still on the IRL-zombies discussion? Because camping a maternity ward seems a tad creepy to me.
Haha.
Post by
Jrgsubzero
If only you could infect battlegrounds!
Post by
faia
If only you could infect battlegrounds!
haha did hope so to...lol at av....alliance start killing vandar ect
hey kids want to know about the REAL plauge? it was when we did do ZG and did hakkar....and one idiot did Hs with the poison to IF.....oh now THAT was the real plauge kid;P then we did have a reason to complain
Post by
193870
This post was from a user who has deleted their account.
Post by
Tuberculosis
Its just not cool to camp right where NEW PEOPLE SPAWN.
Are we still on the IRL-zombies discussion? Because camping a maternity ward seems a tad creepy to me.
Fresh, delicious brains! Straight from the womb!
I lawld.
To Solanine:
Yes, this really and truly does suck for new players, especially if they are camping level 1 spawn points...or, maternity wards for that matter. But the way I look at it is that this is an MMO
RPG
. I don't RP, but I do try to look at things from the point of view of the game, not an IRL point of view.
The Scourge pities no one. The Scourge doesn't care if you're level 1 or level 70. Some of the people behind these are taking it a little far, true. But they're going to tire of it real soon.
The Scourge doesn't forgive, it doesn't forget, they've got over 9000 zombies and they are all killing lowbies.
Post by
180104
This post was from a user who has deleted their account.
Post by
213901
This post was from a user who has deleted their account.
Post by
Jrgsubzero
Literacy turns me on.
Post by
Saylana
I don't know if anyone else mentioned or noticed this, but just now playing around with the roaches.. the debuff is 5mins instead of 10. Unless it's just me.... c.c
Post by
166779
This post was from a user who has deleted their account.
Post by
Jrgsubzero
Confirmed. Debuff now starts at 5 minutes instead of 10. (From killing a roach)
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