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Official Warlock Cataclysm Thread
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Post by
Fingulfin
You will replace any 277 pieces in Uldum/Twilight Highlands (level 83-85 zones). Any inferior pieces will be replaced before that, with all 251-264 items being replaced in Deepholme (level 81-83) and any lower iLvL pieces in Hyjal and Vashjr.
Also, general questions about cata are probably best asked in the
official wowhead cata forums
=)
Post by
Fingulfin
Demonology
* Health Funnel now sacrifices 1% of your total health to restore 6% of your summoned Demon's total health every 1 sec.
* (Metamorphosis) Demon Leap has been changed back to his pre-Cataclysm version: Leap through the air and slam down on all enemies within 5 yards of the target area, causing 2213.67 to 2624.95 Shadow damage and stunning them for 2 sec.
Destruction
* Searing Pain now costs 12% of base mana, up from 8% of base mana. Base damage increased by 150%.
* Immolate base damage increased by 55%.
Affliction
* Soul Swap now only removes your shadow damage-over-time effects from the target.
http://www.mmo-champion.com/content/1991-Patch-4.0.1-PTR-Build-13082
Health Funnel - meh. Will need to test it on live to see how this affects it at all.
Meta - wat?
Searing Pain - PvP change.
Immolate - meh.
Soul Swap - To clarify for anyone who doesn't understand what this means, all they are saying is that Immolate will no longer be transferred when you soul swap.
Post by
DraconisAerius
Affliction
* Soul Swap now only removes your shadow damage-over-time effects from the target.
Since they specificly mention dot's does that mean it doesn't transfer curses? Or do curses count as dot's even though they don't do any damage?
Post by
Fingulfin
Soul Swap - To clarify for anyone who doesn't understand what this means, all they are saying is that Immolate will no longer be transferred when you soul swap.
Curses were never transferable via soul swap. Curses are not DoTs.
Post by
DraconisAerius
Fair enough. Then again with jinx it's a moot point really.
Post by
LookOut
So basically, Soul Swap will only transfer corruption and UA (and Bane of Agony/Doom?). Unless I'm missing a dot.
Also, does this change also remove Haunt from the swap? Or was that not swapped prior to the change either?
Post by
Fingulfin
For clarification (didn't know soul swap was this complicated, lol) Soul Swap only EVER transferred Damage over Time spells. These include Corruption, Unstable Affliction and your current Bane (Agony or Doom). Immolate was also unintentionally being carried over, all that this change does is fix that.
Things NOT affected by soul swap include Curses (elements, tongues, etc... none of which are DoTs), Haunt (not a DoT) and Shadow Embrace (not a DoT).
Post by
LookOut
I figured as much. Just wanted to make absolutely sure :)
Edit: the "change" to soul swap is a bit unnecessary though imho, since destro can't get that talent, and affli should be using UA instead of immo anyways. Unless there's a kind of trick people came up with that needed fixing?
Post by
asakawa
i think that's exactly why it was a bug to be fixed.
aff isn't supposed to cast immo so nobody thought to actually restrict soul swap to shadow DoTs when the ability was created. whether or not anybody ever did or ever would cast immo as aff, this change is just making it do what it says on the tin.
this mini-patch didn't do anything interesting.
Post by
539323
This post was from a user who has deleted their account.
Post by
fuhrerschein
immolate damage increased by 55 percent? is this not a big deal? won't it increase conflag also
and demon leap sounds like a fun thing to use in duels hehe
Post by
asakawa
@ganimede, i don't think it required people to be using it or wanting to use it in an exploitative way. it's not a fix to a major issue just making it behave as intended. this is the polish stage of beta.
@fuhrerschein, immo tooltip says (for level 85):
Burns the enemy for 480 Fire damage and then an additional 20 Fire damage over 15 sec.
the patch note says "base damage" and this means the number on the tooltip and NOT the coefficient which actually provides the vast majority of the damage done. i'm not 100% sure whether "base damage" would refer only to the direct damage portion in this case or to both DD and DoT but either way, it's not a massively interesting change.
it is most relevant to low level locks and is most likely a change aimed at those low levels. higher level balance is more effectively done via coefficient.
Post by
539323
This post was from a user who has deleted their account.
Post by
asakawa
well, i think 35% is a much larger execution phase than we see across the rest of the game.
my interpretation is that demo was the weak warlock spec so several changes were made during wrath to bring it up to par. one of those changes was decimation and setting its proc point as a control knob for balance. i imagine that blizz intends to normalise things like execution phase percentage and balance in other ways since they're making such wholesale changes anyway.
in my small testing this hadn't been achieved yet but there's time.
Post by
fuhrerschein
ah i see thanks for the clarification that makes much more sense
and less execute phase makes me very sad panda
Post by
asakawa
a bit of warlock talk from GC:
The design intent of Searing Pain (and Mind Spike) is for these abilities to be used in situations where threat doesn’t matter, such as soloing, PvP, and where different adds spawn that aren’t really affected by threat (such as Snowbolds on ToC as an example, or when players are ensnared in something that has to be broken out of from damage etc.) Or, alternatively, on those rare occasions where a caster tank is optimal.
We agree that BoA is problematic with Pandemic, and we may end up removing it.
Before Shadow Embrace and Haunt, we really couldn’t tune Affliction DPS to be competitive for fights where there weren’t several adds to DoT up. The intent of Haunt and Shadow Embrace is to increase your single target DPS while not making your multi-DoT damage overpowered. This is the same philosophy behind Grace, and most other limit-one, ramp-up effects. The alternative would be to make UA, BoA etc. limit one. But I’m sure that would not be a popular change. :) We to grapple a little with the perception that these talents are supposed to be an overall dps nerf rather than a single target dps buff.
We're considering having Molten Core proc from Immolate and just removing the Soul Fire part of the talent. We want to make sure Demo's dps isn't entirely balanced around the execute phase of a fight.
(
source
)
Post by
Fingulfin
Things are indeed lucking glum for BoA. No clipping or DPS loss, no execute refresh and no real reason to use it... The spell is in dire need of a revamp, or at least an affliction talent to boost its DPS substantially.
Also, I hope to god they fix Molten Core... Current version is pretty dumb.
Post by
asakawa
i understand what they're saying about de-emphasising decimation the phase and not having a SF effect on MC seems fine to me since that wasn't a proc we reacted to so didn't provide any more fun during decimation, just DPS.
assuming demo is balanced elsewhere i'd very much like to see MC proc from immo and i still want to see a duration increase just to relieve the pressure from HoG. there are times on PTR where i can't guarantee a HoG refresh and maintain the "always be casting" idea.
Post by
Fingulfin
Oh, I definitely understand the changes to Decimation phase. Having so much of our DPS depend on execute phase is a very stressful (and rather silly) mechanic. Also, I believe I stated a while ago that they needed to remove Soul Fire from the Molten Core effect, especially now that it procs off of shadow bolt... And yeah, we all know that Immo needs a duration increase.
My post was just trying to say that I don't like the current incarnation of MC.
Post by
asakawa
yeah, not disagreeing, just rambling really >.<
anyway:
Affliction
Pandemic no longer affects Bane of Agony.
Unstable Affliction base damage reduced by 50%.
Demonology
Molten Core revamped - You have a 2/4/6% chance to gain the Molten Core effect when your Immolate deals damage. The Molten Core effect empowers your next 3 Incinerate spells cast within 15 sec, increasing damage done by 6% and reduces cast time by 10/20/30%.
pandemic = as expected.
UA = base damage = /yawn
MC = as expected. change to immo is good. 6% chance is bad.
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