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Official Warlock Cataclysm Thread
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Post by
darkdog
i just wanna say how excited i am to see fingulf with 73k hp :-D
Be interesting to see what we hit in epic pvp gear at 85
The one good thing i see about soul swap is for pvp. Now you will only have to cast UA once and then just instant soul swap around to new targets all while moving
Post by
asakawa
as i say though, don't forget relativity. we might have, say, 1500 crit rating. awesome! but not so much 'cause it only gives 10% crit chance (pulling numbers out of my bum to illustrate the point).
HP and MP aren't so clearly relative as the steeply curved combat ratings but it's the same deal.
Post by
Fingulfin
HP is actually pretty crazy. The days of burst in PvP are gone; its now about throughput and, dare I say it, self healing. In a 1v1 PvP situation at 85, you can be fighting a single opponent for up to 5 minutes now if both of you have some way of healing yourself... and this is in crappy leveling greens. In full PvP gear loaded with resil I estimate having over 110k HP and ~10% Damage Reduction... All I can say is that arena matches will last FOREVER.
Post by
Razmortis
Let's just hope that damage scales as well then. :-)
Post by
darkdog
Let's just hope that damage scales as well then. :-)
I doubt we will be seeing anything like it is now. Blizzard has said that the current wotlk model of pvp was a mistake.
Even with resilience it is easy to get burst from 100-0 while never having a chance to fight back in wotlk.
Post by
LookOut
Affliction
* Bane of Doom now deals damage every 15 sec, down from 30 sec. Now has a 20% chance to summon a Demon guardian, down from 25%. Only one target can have Bane of Doom at a time, only one Bane per Warlock can be active on any one target.
* Drain Life now restores 2% total health, down from 5%.
* Everlasting Affliction now increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 10%. (Up from 2%)
* Soul Swap now costs 18% of base mana, up from 6% of base mana.
Demonology
* Ritual of Souls now costs 27% of base mana, down from 80% of base mana.
* Hand of Gul'dan now has a 2 sec cast time, down from 3 sec.
* Impending Doom no longer reduces the cooldown of the Bane of Doom damage effect, now Increases the chance for your Bane of Doom to summon a demon by 10/20/30% when it deals damage.
Destruction
* Shadowfury base damage has been increased by 235%. (Don't get too excited, it wasn't scaled to Cataclysm yet)
* Burning Embers - The Burning Ember effect deals up to fire damage every 1 sec for 7 sec.
* Soul Leech now restores 2/4% of your total health and mana, down from 5/10%.
Pets
* Devour Magic now scales from 15% of Spell Power.
making the original Impending Doom talent baseline. The talent now increases chance to summon a demon. Makes me hope there's no internal cd on those summons really :/
painful PvP nerf to drain life
major increase to affli's crit chance :o
HoG 2 secs, WOOT!
Destro's nerf is finally in. I did find 10% healing a bit much tbh, it's good that they lowered it :D
edit: my copy-paste seems to have omitted devour magic >.< Fixed now
Post by
asakawa
so we expected a BE nerf but "0.143%"? is that correct?
so with 7k SP BE is capped at 34 (rounded up) damage per second...
if it was 1.43% then we'd have 124 at 7k sp
if it was 14.3% then we'd have 1025 at 7k sp
Post by
Fingulfin
making the original Impending Doom talent baseline. The talent now increases chance to summon a demon. Makes me hope there's no internal cd on those summons really :/
Internal CD = the 15 seconds BoD takes to tick. The demon hits like a baby anyway.
Soul Leech, expected.
HoG buff, expected... still is an iffy mechanic (the immo refresh part that is). Really punishes you for even stalling a single second on HoG.
I'll test the Burning Ember changes when the patch gets through to the beta servers (I'm not on the PTR xD). I'm really thinking that is a typo.
All other changes are meh.
Post by
LookOut
making the original Impending Doom talent baseline. The talent now increases chance to summon a demon. Makes me hope there's no internal cd on those summons really :/
Internal CD = the 15 seconds BoD takes to tick. The demon hits like a baby anyway.
Does this mean the demon only lasts for 15 secs? Or is it possible to have multiple demons up?
Post by
asakawa
I'll test the Burning Ember changes when the patch gets through to the beta servers (I'm not on the PTR xD). I'm really thinking that is a typo.
yup, those numbers are too screwy so i'm certain they won't reflect values we see in game.
i've wondered about the multiple demons thing too.
the guardian demons last longer than 15seconds with grimoire in demo so you should theoretically be able to have 2 summoned from BoD if you were lucky along with one from your actual cooldown.
oh also curious about the impending doom percentage. is it additive or multiplicative with BoD's base i wonder. are we talking about an extra 30% chance bringing it to 50/50 on each tick or does it add a 6% chance to occur? big difference.
Post by
DraconisAerius
Infernal
and
Doomguard
summonings. It would need testing but I assume the length of time they are up from Bane is the same as when you summon them normally. And I thought they said early on that you could only have 1 guardian up at a time? If that is so I would again assume that it would be the same for Bane of Doom effect. But again it comes down to testing. I look forward to seeing Fin's results.
Post by
Rekijan
* Drain Life now restores 2% total health, down from 5%.
The funny thing is however, it used to be a 3 second channel ticking 1/sec. The tooltip now says it ticks 1/0.5sec but at a 1 sec channel time. Which means 4% per second (and less chance to get interrupted), but more casts so more mana. Which fits with the whole new healing concept I'd say.
Post by
LookOut
Infernal
and
Doomguard
summonings. It would need testing but I assume the length of time they are up from Bane is the same as when you summon them normally.
Where are you reading that Bane of Doom procs infernals or doomguards? It's not like ritual of doom vs. CoD, at all.
Did a little sniffing around, and found
this
on the Warlock's Den. The "Demon Guard" is actually an Ebon Imp who just melees (o_O) and lasts
for 15 secs
. Guess I answered my own question right there!
Edit: asakawa, my guess is additive, having 50/50 chance of it proccing. Else it's a bit underpowered for 2 talent points imho ...
Post by
Fingulfin
Infernal
and
Doomguard
summonings. It would need testing but I assume the length of time they are up from Bane is the same as when you summon them normally. And I thought they said early on that you could only have 1 guardian up at a time? If that is so I would again assume that it would be the same for Bane of Doom effect. But again it comes down to testing. I look forward to seeing Fin's results.
What on earth are you going on about o.O
And yeah, the summoned demon is a little purple imp. He melees the target for a few hundred damage for his duration, then falls over dead.
Post by
TheVorago
Fin's screenshot
how can you play like that Fin? I'd feel like Im trying to play wow through binoculars =)
Post by
asakawa
aha! the ebon imp thing is completely new to me. makes a lot of sense but i'm surprised that i hadn't heard of it before. also the idea of demo spawning lots of these little imps is pretty cool and sort of goes with the idea that comes up often for demo to get a "demon swarm" type ability. (depending on whether ID is additive/multiplicative. i agree that multiplicative would be depressing)
what this means though is that ancient grimoire is a decidedly underwhelming talent if it doesn't get any synergy with other talents/abilities..
20seconds extra on a 10minute cooldown...
@rekjian
are you looking at
this
instead of
this
?
Post by
DraconisAerius
aha! the ebon imp thing is completely new to me. makes a lot of sense but i'm surprised that i hadn't heard of it before. also the idea of demo spawning lots of these little imps is pretty cool and sort of goes with the idea that comes up often for demo to get a "demon swarm" type ability. (depending on whether ID is additive/multiplicative. i agree that multiplicative would be depressing)
what this means though is that ancient grimoire is a decidedly underwhelming talent if it doesn't get any synergy with other talents/abilities..
20seconds extra on a 10minute cooldown...
Pretty much this. I too did not know about the imp and the last speculation I had seen in this thread was that it procd one of the guardians. In this case however feel free to completely ignore my previous post.
Post by
Fingulfin
Fin's screenshot
how can you play like that Fin? I'd feel like Im trying to play wow through binoculars =)
By being poor and not being able to afford a good monitor, I have to shrink my UI massively so I have enough real estate for various addons >.< Also, my cata UI is really bad right now, on account of 50% of the addons I use not currently being compatible =(
Post by
darkdog
so we expected a BE nerf but "0.143%"? is that correct?
so with 7k SP BE is capped at 34 (rounded up) damage per second...
if it was 1.43% then we'd have 124 at 7k sp
if it was 14.3% then we'd have 1025 at 7k sp
Its not a nerf but just different wording. It used to be .5/1 of your spellpower divided by 7 now it is .071/.143 times 7 seconds which is equal to .497/1.001.
Wish they would just make up there mind about soul leech already buff/nerf/back to original/nerf
Drain life seems like a nice pvp buff atm anybody with have a brain will interrupt a warlock who is standing still for 3 seconds shooting a green beam.
No nerf to soul swap so i guess its working as intended.
Post by
Fingulfin
Drain life seems like a nice pvp buff atm anybody with have a brain will interrupt a warlock who is standing still for 3 seconds shooting a green beam.
People hardly ever interrupt me on live when I stand still for 5 seconds shooting a green beam... They wait for the nasty purple one.
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