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Is that lag?
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Post by
pabadin
can somebody please explain to me why the fps is so drastically low in some areas like stormwind or the start zone. but also why, in those same area, if you go in a building, the abbey for instance of the human start zone, the fps is about 5 or 6 times as high as outside! i have a very high-end graphic card, and to avoid overkill, and save on my power bill, i underclock it heavily. i still get usually a minimum of 50-60 fps, up to 200 in some areas or dungeons! i really do not understand this discrepancy and would be really interested as to the why.
Post by
Monday
Because when you're outside, the game has to draw the whole area and everything in it, whereas, when you're inside, it only has to draw that room and the things inside.
Though, to be honest, I don't get why you're complaining. 50-60 FPS isn't anywhere
near
"drastically low."
Post by
Sas148
The more people, the more activity... the less fps. When you go in a building you're really narrowing the radius of the graphics to a much smaller area and thus, your fps will usually go up, as long as there isn't 100 people in the same room of that one building.
If you reduce your viewing distance you'll usually gain some fps as well as that's reducing the amount of "stuff" needing to be displayed.
Post by
pabadin
Because when you're outside, the game has to draw the whole area and everything in it, whereas, when you're inside, it only has to draw that room and the things inside.
Though, to be honest, I don't get why you're complaining. 50-60 FPS isn't anywhere
near
"drastically low."
that is generally, but in the areas i mentioned it goes as low as 20 when i am underclocking and i have to use the default settings of the card instead of the low-power underclok.
still, you are thinking in terms of graphical power, which i find hard to believe. not with an hd 7970. and if it is a lag, a matter of internet connection, in or outside the building is still the same server, the same connection, so there should not be any difference between in and outdoors.
the explanations given so far are not very convincing. and btw, i am not complaining, i just want to understand.
Post by
Atik
You could turn down your video settings. I play on "Good" for most of my settings, with particles on low and water on Ultra. The game looks amazing, and my integrated graphics card usually sits around 130 fps at worst.
Post by
pabadin
You could turn down your video settings. I play on "Good" for most of my settings, with particles on low and water on Ultra. The game looks amazing, and my integrated graphics card usually sits around 130 fps at worst.
i know. but my problem, or rather my question, is lets say a technical, or theoretical inquiry. here is something interesting:
standing indoors with dakk blunderbast,the quest giver in thelsamar, the one who wants you to kill spiders/lurkers, i can look outside through the door. but because of the stairs, the "window" is very small. still, turning to the wall i get, with my current settings, more than 100fps. but turning to the door reduces this figure by half! how is that possible?
btw, you could do that at the inn also, or anywhere indoors with a view on the outside.
Post by
444854
This post was from a user who has deleted their account.
Post by
pabadin
you guys are all trying to help me, and i really appreciate it. but please, i have no problem with using other settings and getting higher fps. i know how to do that. once again, i am trying to understand why there is such a discrepancy between in and oudoors. i am not even sure it is something that the blizz boys could solve. maybe it is indeed poor programing from microsoft in dx11. i mean it really eats cpu time and memory by the s..loads, and in the case of wow at least, the results are not really worth it.
Post by
781960
This post was from a user who has deleted their account.
Post by
Interest
I think I can answer the question you are trying to ask.
Consider that while outside you have to render/keep track of a far larger draw distance (even if the view distance and environment distance are both low) to account for the terrain, sky, etc. While indoors, I presume the draw distance is far smaller and requires less resources since you have a far smaller area that you can look at, reducing the memory needed to render areas (including those outside unless you are directly facing the outdoors).
Because of this, FPS while indoors will be significantly better than outdoors.
To be honest, I think this is actually rather typical programming logic done for numerous games. If you think about it, the reason FPS indoors is greater than outdoors makes a lot of sense.
Edit: If you need more explanation feel free to ask. Might take me awhile to answer since by the time you read this I'll probably be asleep.
Post by
pabadin
let me get this straight: when i am indoors, i have more than 100fps, outdoors half as much, that i can understand with rendering, distance, etc.
but when i am indoors, looking through less than a 10th of the screen outside, how could i lose 50fps. so rendering a 10th of the screen is as expensive as the whole screen?
Post by
Sas148
let me get this straight: when i am indoors, i have more than 100fps, outdoors half as much, that i can understand with rendering, distance, etc.
but when i am indoors, looking through less than a 10th of the screen outside, how could i lose 50fps. so rendering a 10th of the screen is as expensive as the whole screen?
I would imagine just looking outside requires it to render more than what you're actually seeing through that door. Who knows how large the image is for that building you're seeing, or the mountain, or perhaps the sky in the distance.
Post by
lonewarrior
What's the refresh rate of the screen your using? (I.E. 60, 75, 120)
Post by
BlackMonarch
Is that lag?
fps
No, lag has nothing to do with FPS. Lag is when you're playing whack-a-gnoll and the hammer doesn't swing until maybe a half-second after you press the "1" on your keyboard.
Lag = internet connection
FPS = graphics card
let me get this straight: when i am indoors, i have more than 100fps, outdoors half as much, that i can understand with rendering, distance, etc.
but when i am indoors, looking through less than a 10th of the screen outside, how could i lose 50fps. so rendering a 10th of the screen is as expensive as the whole screen?
Not quite, but pretty close. Even if you're only looking through the window instead of actually being outside, all of those wireframes and textures and fog effects and everything from outdoors are still relevant and your graphics card still has to take those into account.
Post by
lonewarrior
Is that lag?
fps
No, lag has nothing to do with FPS. Lag is when you're playing whack-a-gnoll and the hammer doesn't swing until maybe a half-second after you press the "1" on your keyboard.
Lag = internet connection
FPS = graphics card
let me get this straight: when i am indoors, i have more than 100fps, outdoors half as much, that i can understand with rendering, distance, etc.
but when i am indoors, looking through less than a 10th of the screen outside, how could i lose 50fps. so rendering a 10th of the screen is as expensive as the whole screen?
Not quite, but pretty close. Even if you're only looking through the window instead of actually being outside, all of those wireframes and textures and fog effects and everything from outdoors are still relevant and your graphics card still has to take those into account.
What your talking about with internet connection and your example is latency.
Lag is the graphic processor.
The numbers may drop for a number of reasons.
OP...have you tried Vsync and triple buffering. Try combos of each.
Remember if your monitor/TV cannot keep up with your FPS then the high FPS numbers don't matter.
What you want is stability.
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