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Help with lvling as affli
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Post by
fjendar
So, today I came back to WoW and decided to try to lvl my 80 warlock in Vashj'ir.
I read forums, glyph up and spec and off i go!
(
http://www.wowhead.com/talent#IrhrkhsGcdZf:scMVbomzM
) <--- My glyphs and spec, also, I got Felhunter out.
However, the problem is, i get DECIMATED by mobs! >:
my spell rotation is:
UA>haunt>BoA>Corr>Drain Life until mob is at ~20-25%>Soul Swap>Drain Soul>
Soul Swap the next mob, get dots that are missing up, and kepp on rolling
I can only do about 2-3 mobs before I got to go back into the ship to drink / eat.
Is there something lacking in my rotation?
Are my talents off?
Does affli just plain suck now?
or am I just somehow just to bad of a warlock? =Þ
Edit: Oh, and I tried using both the armors since I'm not sure which one to use, neither seemed to change much =/
Post by
DraconisAerius
fyi with Soul Harvest you shouldn't have to eat. and combining Soul Harvest with Life Tap you shouldn't have to drink either. Also have you tried using the Succy and her CC to reduce the number of mobs on you? Also helpful would be using glyph of Fear and glyph of Soul Link.
Post by
fjendar
oh, soul harvest makes sense! =D
But the thing is, I'm only taking one mob at a time, and only being able to take a maximum of 2-4 mobs between soul harvests seems like I could be doing something better
edit: Soul Link! I had forgoten about that! i'll try it now. thanks <3
Post by
fjendar
yay! it was soul link! i feel like a affliction warlock again! no more downtime for me! =D
thanks draco <3333333333
Post by
167832
This post was from a user who has deleted their account.
Post by
VReaperV69
ummm...I put UA, Corr, and CoA and drain lifed one target at a time. never really died. Life Tap and Soul Harvest after every pull/fight and away you go.
Post by
750094
This post was from a user who has deleted their account.
Post by
asakawa
the healing on drains does not generate any additional threat.
Post by
682479
This post was from a user who has deleted their account.
Post by
asakawa
that's the way it has always traditionally worked (normal threat for damage, no extra threat for healing) though i haven't seen anyone testing this assumption since 4.0 changed DL's damage/healing mechanic.
btw, the way healing threat would normally work is you get 0.5 threat for each point of effective healing done (overheal does no threat) and all threat is divided amongst all mobs in combat.
so you're fighting 5 mobs and you heal for 1000 HP - half threat means 500 divided by 5 mobs giving 100 on each.
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