Post by Celdhyrean
Some resources :
- the balance sticky called "Balance one stop shop" in the WoW US official druid forum :
http://forums.worldofwarcraft.com/thread.html?topicId=2215646573&sid=1 - there's also a gear calculator and general question thread on Elitist Jerks :
http://elitistjerks.com/f31/t11582-druid_moonkin_dps_spreadsheet/ if you have mroe precise questions
As for rotations, there isn't really a specific answer as it largely depends on your mana regeneration, wether you'll have a chaman, spriest, ... You need to know what your spells bring and cost you and adapt your rotation on the fly if needed : your target is to be OOM right after the mob drops dead (using mana potions where necessary). The spreadsheet from EJ does have a lot of rotations shown.
To briefly sum up the spells and what helps them :
- Wrath and moonfire are high dps but expensive in terms of mana, ie good for short fights (5 man instances, trash mobs, ...). Common rotation being MF, W*7
- Insect swarm and starfire are better dpm (damage per mana spent), ie good for long fights (mainly boss fights). Common rotation being IS, SF*4
In raids, MF and SF get boosted by the raid debuffs from warlocks and shadow priests (CoS and Misery) which ends making starfire both higher dpm and dps than wrath (though i haven't yet seen any maths on the new wrath behavior).
Wrath and IS are buffed by the enhancement chamans Stormstrike, but the uptime of that debuff will be relatively low.
A note on downranking (though i'm not sure wether it's usefull anymore, i did have to use it at the start) : using lower ranks of a given spells gives you lower returns from your +dmg bonus, but also decreases the mana cost. This can result in improved dpm (math has to be made for each rank).
Works for SF rank 7 in particular.