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General Video Game Discussion
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Post by
209142
This post was from a user who has deleted their account.
Post by
Fathios
Final Fantasy? I was only a big fan of VI. IV was pretty good too...never really got the big following VII has, it was only okay to me. Other than that, I either forget them or never tried 'em. Maybe I should...
Post by
Adamsm
Final Fantasy? I was only a big fan of VI. IV was pretty good too...never really got the big following VII has, it was only okay to me. Other than that, I either forget them or never tried 'em. Maybe I should...
Yarp you should.
Post by
806989
This post was from a user who has deleted their account.
Post by
Patty
Give me a good story and I could care less about.... well really anything else as long as it is playable. As such I was a very, VERY huge fan of FFXIII. The characters really drew me in... despite Vanille's shrill voice of DOOOOOOM. <3 Lightning. Looking forward to FFXIII-2.
Yeah, I agree about the storyline, I think the characterisation was done very well (even though Snow's incessant "I'M THE HERO!" attitude didn't sit very well with me, but that might have been some
clever
lampshading
, and Hope annoyed me - but then again, he's like
8
14).
Edit: The main thing about the gameplay that annoyed me was just the auto-attack option. :/
Post by
209142
This post was from a user who has deleted their account.
Post by
Patty
Yeah, I did that too, but it was more than a little jarring to have a good combination of moves
automatically selected
for you. Hopefully the sequel will be more like, not sure how to necessarily describe it, but more like a single-player game rather than an RPG (I suppose a DMC style of combat, or hell, even more like Kingdom Hearts). It looks like the storyline will be as good as the original too.
And yeah, I empathised with Hope even when his angst pissed me off. With Vanille's voice of doom though, I think it was cleverly done for her to be over the top with her cheeryness, considering it was all a
mask
. At a stretch, it could also be viewed as some form of foreshadowing as her of
half of Ragnarok
.
Post by
209142
This post was from a user who has deleted their account.
Post by
Patty
Kingdom Hearts is amazing, simply because it's SquareEnix and Disney in one go. <3 Such good nostalgia, and storylines and characters of course (seems to be a strength of Square's materials, really). In terms of the older FFs, IX and VII are probably the best ones, and 4 and 6 are also impressive from what I hear, but I've not played them. I don't rank VIII very highly, but that's personal preference. With 7 particularly though, the effects are quite hard to get over if you're used to more modern technological and aesthetic advances in gaming. The characters are just polygons. ;) Also worth noting that voice acting was only introduced in FFX, so the earlier ones don't have speech.
Post by
Adamsm
4 6 7 8 9 are definite plays for the Final Fantasy series, as is the PS FF Tactics; the GBA/DS Tactic games aren't bad, but don't match the original. And of course, if you have a PSP, pick up Dissidia 1 and 2...and hell, if you have a PSP, might as well pick up Final Fantasy 4 Complete heh.
On a side note:
heh
, yes I'm bad lol.
But yeah, the KH series is getting there in regards to the FF ones, but you know...all the games are connected lol. Can't wait for newest DS game(even if I have to get a N3DS to play the damn thing) and then the eventual KH3 game.
Post by
209142
This post was from a user who has deleted their account.
Post by
chaosultimamage
See I know people complain that 13 was on rails.....but so was every single other FF game to that point: You follow a specific plot point, not able to split from it till the end when you gain access to an airship or a boat and are able to start doing the side quests. And I know people complain about the not controlling party members; but set up the right set of reels and you were good to go in FF12. Bah, just goes to show, can't make anyone happy.
The only FF games that were anywhere near as limiting as XIII were X and XII. All the other games, after the hour or so intro, you could pretty much roam around and do whatever you want. You may not be able to do EVERYTHING, but you could certainly do something. In fact, many of the FF games have sidequests that can only be done at certain points before the final disc / chapter.
In XIII, you're also limited in how much you can progress your characters by the chapter of the game. As much of a pain as it could be to power level your toons in the first zone, it should at least be possible.
And the combat was the worst part. Not only did you not get to control your entire party, but they simplified controlling one person so much that it wasn't any fun. If you're going to only let me control one person, at least make it challenging / interesting instead of just letting me press Auto-Battle over and over. I really like the Paradigm system, but it was just horribly implemented imo.
The game was beautiful and I didn't mind the characters or the story so much, but I couldn't get interested because the gameplay was so dull and it didn't allow me to spice it up myself.
Post by
209142
This post was from a user who has deleted their account.
Post by
Adamsm
The only FF games that were anywhere near as limiting as XIII were X and XII. All the other games, after the hour or so intro, you could pretty much roam around and do whatever you want. You may not be able to do EVERYTHING, but you could certainly do something. In fact, many of the FF games have sidequests that can only be done at certain points before the final disc / chapter.4, 5 and 6 could limiting; yes at certain times you could stop and go out and grind, but for the most part you were on rails. And 1....well, with 1 it was a straight path, with little to no side quests. Even in 9, which is the most open, you still got locked into a large number of things where you had to force it through before you were free again.
And the combat was the worst part. Not only did you not get to control your entire party, but they simplified controlling one person so much that it wasn't any fun. If you're going to only let me control one person, at least make it challenging / interesting instead of just letting me press Auto-Battle over and over. I really like the Paradigm system, but it was just horribly implemented imo.Eh....can say the same for all the games though, depending on what you do; unlock the entire Sphere Grid in X and you just have to hit attack to wipe out the opposite party, even Grand Sin at the end. Or transforming Terra and have her decimate all enemies with the Atma Weapon... or Vivi's AOE spells and etc etc. It happens a lot in Final Fantasy games; started with 7 in all honesty.
Post by
chaosultimamage
4, 5 and 6 could limiting; yes at certain times you could stop and go out and grind, but for the most part you were on rails. And 1....well, with 1 it was a straight path, with little to no side quests. Even in 9, which is the most open, you still got locked into a large number of things where you had to force it through before you were free again.
Eh....can say the same for all the games though, depending on what you do; unlock the entire Sphere Grid in X and you just have to hit attack to wipe out the opposite party, even Grand Sin at the end. Or transforming Terra and have her decimate all enemies with the Atma Weapon... or Vivi's AOE spells and etc etc. It happens a lot in Final Fantasy games; started with 7 in all honesty.
We're obviously disagreeing on the meaning of the words "linear" and "limiting". I wouldn't necessarily that the games aren't linear. You can't really do anything that influences the story. However, you can decide whether or not to go straight through the story or to stop and do other things. You cannot do either in FFXIII and very little in X and XII.
In FF1-9, you can pretty much just go off and do sidequests / level to your hearts desire whenever you want, or at the very least, without already having beat the final boss.
FF1, for instance, you're not given much more than a general idea of the plot and just tossed out to figure it out on your own. You have to wander aimlessly and talk to every NPC in the world to find out where to go. This was painful, but surely not limiting. There were plenty of places to just go fight stuff or do sidequests.
And yeah, if you really do grind to max level and have the best weapons, you can just breeze through everything, but it took that effort. XIII doesn't. As long as you have a paradigm with healers and a mild concept of the game, it's a complete cakewalk.
Post by
806989
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Post by
209142
This post was from a user who has deleted their account.
Post by
806989
This post was from a user who has deleted their account.
Post by
209142
This post was from a user who has deleted their account.
Post by
806989
This post was from a user who has deleted their account.
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