Diese Seite macht ausgiebigen Gebrauch von JavaScript.
Bitte aktiviert JavaScript in Eurem Browser.
Classic Aussehen
Thottbot Aussehen
WoW Classic Tailoring - Alternate Cheap Leveling 1-300 Methods
Classic
Geposted
02.10.2019 um 02:13
von
RenataKane
Not rolling in gold? Want to level tailoring without losing your shirt? Learn to analyze recipes, recognize the money makers vs. losers, and level cheaply.
Introduction
Welcome to Cheapskate Tailoring, a guide to help you learn how to level tailoring the most economically. At worst, you'll lose far less money than traditional "efficient" tailoring methods. At the best, you'll make even more money!
My interest in the economical approach to professions goes back all the way to 2003, when I published my very first profession gaming guide for Everquest:
The Economical Guide to Smithing, or, Making mail without losing your shirt.
This guide was a whopping 88 pages, partly due to the scope of that game's profession system, and partly due to the fact I hadn't learned to self-edit.
This guide will be much snappier. I promise.
Concepts Behind Cheapskate Tailoring
Most 1-300 leveling guides assume that money isn't an concern. It's about getting to 300 with as few combines as possible. While they may seem like the most cost-effective approach, it often isn't. Most of these look only at the number of main materials (in this case, cloth) without taking into account other costs, such as:
vendor materials
acquiring other farmed materials
acquiring recipes
selling the finished products
Materials Cost
I analyzed all tailoring recipes in Classic to determine their base costs. The costs of a recipe are as follows:
Cost of Vendor Purchased Mats + Opportunity Cost of Farmed/Crafted Materials = Final Cost
The cost of vendor purchased materials is easy; for this, it's calculated by the price of a vendor object (mostly Thread and Dye) at Friendly reputation. Your costs may vary slightly based on your reputation.
Opportunity Cost of Farmed/Crafted Materials can be trickier to calculate, but I went with the worst case scenario.
Opportunity Cost
Opportunity cost is what money you would have gotten if you sold the components rather than using them to make the finished product. One of the sad realities of a mature World of Warcraft economy is that in most cases, you would make more selling the components than you would by creating and selling the finished product.
Never sell an item on the Auction House below the Opportunity Cost.
Selling below vendor price is bad enough.
Example 1: A
Leinenstoffballen
sells to a vendor for . Tailoring vendors sell
Grober Faden
for and
Bleiche
for . A White Linen Shirt that takes 1
Leinenstoffballen
, 1
Grober Faden
and 1
Bleiche
has an opportunity cost of . The same White Linen Shirt sells to a vendor for , so the Profit/Loss on a White Linen Shirt is 0. It's a break-even recipe.
Example 2: Tailoring vendors sell
Feiner Faden
for , and
Grüner Farbstoff
for . A Green Linen Shirt takes 3
Leinenstoffballen
, 1
Feiner Faden
and 1
Grüner Farbstoff
, so its opportunity cost is . The Green Linen Shirt sells to a vendor for , so selling it to a vendor will result in a loss.
For my opportunity cost calculations, I'm using the price at which a farmed or crafted item would sell back to a vendor, not the profit or loss from the Auction House. There are two reasons for this.
First, Auction House prices will fluctuate over time and change dramatically as the servers age. It also depends on your server's population/faction balance -- so there really isn't a good way to figure this into a generalized guide. You are, of course, fully capable of doing these calculations yourself based on local auction prices.
Second, this is meant, in some ways, to project a worst-case scenario, where you can't sell your farmed goods or your finished products on the Auction House and are forced to vendor them. If you can make money vendoring, or at least not lose too much money, you have already placed yourself into a position where you can do much, much better if you ARE successful on the Auction House.
Because, yes, Virginia, you can make money vendoring. Not a lot, but some. And that's better than losing money any day.
Vendor Components Deconstructed
My exploration into this idea started when my friend and podcast cohost Starman complained to me that the prices between making two closely-leveled recipes was a lot different. They used the same cloth bolts in the same amount, but the difference was that one used Fine Thread (1s each) and the other used Silken Thread (5s each).
Most 1-300 tailoring guides show you an efficient method -- how to get from 1-300 with the least amount of cloth. But cloth isn't the only factor to consider, since it's just one material in the recipe (the only recipes that contain only cloth are creating cloth Bolts). Everything else contains vendored items, or farmed/player crafted materials, or both. The efficient model may avoid other farmed or crafted materials, but they almost never take the prices of vendored ingredients into account. That can be an expensive mistake.
Vendor components can be deceptively expensive. Thread, in particular, goes up exponentially:
Grober Faden
:
Feiner Faden
:
Seidenfaden
:
Schwerer Seidenfaden
:
Runenfaden
:
Dyes aren't always cheap either.
Bleiche
:
Blauer Farbstoff
&
Roter Farbstoff
:
Grüner Farbstoff
:
Grauer Farbstoff
:
Gelber Farbstoff
:
Schwarzer Farbstoff
&
Oranger Farbstoff
:
Rosa Farbstoff
&
Lila Farbstoff
:
It's one of the reasons I recommend never using dyes other than
Bleiche
,
Blauer Farbstoff
, and
Roter Farbstoff
, at least for skilling purposes. It's also why I paid attention to thread as much as any other component when coming up with the Cheapskate Tailoring Skill Path.
Seven Rules of the Cheapskate Tailor
Even if you decide to forge your own path, here are some basic principles of the Cheapskate Tailor Skilling Path:
Farm, don't buy.
Unless by some miracle you can find cloth or other components on sale for below vendor price, do your own farming.
Avoid recipes that use items you can't farm yourself.
For example, if you aren't an herbalist (and don't have one in your stable of alts), don't use recipes that need herbs. You'll end up paying a lot more for them on the AH. (There are a couple exceptions to this with two high-profit items where you will need components from Skinning. See if you can work out a deal; it's worth it in this case)
Avoid recipes that use items crafted by other professions.
Profession-created items include Alchemy components such as potions or Ghost Dye, Iron Buckles from Blacksmithing. It's highly likely you'd pay far more for these items than the end product is worth. Even in cases where you can make these on other characters or can get a deal from a friend, these are almost always money losers.
Never using dyes higher than
Bleiche
,
Blauer Farbstoff
, and
Roter Farbstoff
.
As it turns out, higher level dyes are nearly always used in the most expensive (money-losing) recipes.
Never make shirts or other cosmetic items for skill.
They are the #1 money losers of any single category. Out of the 34 cosmetic items, 25 had a rate of return of 50% or less and 15 rated at 25% or less. Because of the dyes, they are more expensive to make, and they sell for a pittance at vendors. They also don't auction well on less developed servers because they are 100% cosmetic. Players still struggling to pay for skills every two levels aren't spending hard earned cash on shirts and dresses.
If you're really short on cash, you don't even need to learn all the tailoring recipes right away.
Follow this method and you'll only need to pick the 11-12 trainer recipes required to skill up, as well as 2-3 vendor-purchased recipes.
Understand what items generally lose more or less money than others.
You can figure this out by adding up the prices of the raw materials, and then determine what they sell for, either to the vendor or to the Auction House. Selling below Vendor Cost is only part of your problem; don't sell below Opportunity Cost.
Categories of Money Makers and Money Losers
These percentages represent the average rate of return on making items vs. selling them at vendor prices.
The higher the number, the more money you'll make or the less money you'll lose.
The lower the number, the more important it is that you either not make these for skill, or pick ones that will sell for the highest possible returns on the Auction House. I would strongly recommend buying anything with an average return of less than 50% from the Auction House rather than make it yourself; you'll likely come out money ahead.
Bolts: 109%
Bags (except Specialty Bags)*: 80%
Pants: 70%
Helms: 62%
Cloak: 61%
Chest: 60%
Shoulders: 57%
Boots: 48%
Belts: 47%
Gloves: 41%
Specialty Bags*: 37%
Cosmetic Items: 35%
*Specialty Bags: Soul Pouch, Cenarion Herb Bag, Enchanted Mageweave Pouch, Enchanted Runecloth Bag
The Cheapskate Tailoring Method: "Bolts & Bags"
The "Bolts & Bags" method of Cheapskate Tailoring focuses primarily on two things:
making Bolts of Cloth until they grey out (you'll usually need all of these and more to complete your tasks)
making the most profitable Bags from an opportunity/vendor cost standpoint
filling in as necessary with some of the most cost-effective tailored items.
This will insulate you from losing too much money if you somehow can't sell your wares on the Auction House for much.
Here's an important thing to remember about crafting bags vs. crafting cloth armor: only three classes -- priest, mage, and warlock -- will regularly want cloth armor pieces (and some holy paladins who are just acting as healers, and then they'll want very specific items).
Everyone
needs bags
.
Not only do they need bags, they will need to be upgrading bags as they can afford to do so. Not only that, but they need bags for themselves, and eventually for up to 6 bank slots. That
Traumzwirnreif
might be cool as all-get-out, but you'll sell
dozens
of bags for every one of those.
No, this isn't the most interesting way to level. I realize that most people will want to learn tailoring to help gear themselves, but please pay attention to the list of Money Makers and Money Losers. It may not really be as efficient to make your own gear in many cases. It also doesn't mean you can't do a quick side combine for your own needs. It just means that the bulk of your efforts will be spent making Bolts & Bags.
Ingredients are calculated based on the following scale, for the highest confidence interval:
Shopping List
Amounts are calculated for a high confidence interval but are not 100% guaranteed; your numbers may vary slightly due to the random-number generator.
Farmed
150-180
Leinenstoff
300
Wollstoff
600 or 800
Seidenstoff
(depends on path)
800
Magiestoff
900 to 1080
Runenstoff
(depends on path)
Farmed from Other Profession
50
Schweres Leder
(optional)
70
Unverwüstliches Leder
(optional)
Vendor Items
75
Grober Faden
155
Feiner Faden
120
Seidenfaden
70 or 80
Runenfaden
(depends on path)
18
Roter Farbstoff
150
Blauer Farbstoff
(100 optional)
Vendor-Purchased Recipes
Muster: Rote Wolltasche
Muster: Azurblauer Seidenumhang
Muster: Runenstofftasche
(optional)
Levels and Recipes
1-50:
Leinenstoffballen
- about 90 bolts
Each = 2
Leinenstoff
. Opportunity Cost: . Sell to Vendor: . Score: 154%
Needed: 180
Leinenstoff
This is actually more than you will use -- you only need 75 -- but this recipe is stubborn about giving up its last points. If you're ever in a position where you need to vendor linen, always always ALWAYS combine it into bolts before selling. Feel free to stop any time after 75.
50-75:
Leinentasche
- 25 bags
Each = 3
Leinenstoffballen
+ 3 Coarse Thread. Opportunity Cost: . Sell to Vendor: . Score: 133%.
Needed: 75
Leinenstoffballen
, 75
Grober Faden
75-107:
Wollstoffballen
- 50 bolts (will need 100 bolts to complete all projects)
Each = 3
Wollstoff
. Opportunity Cost: . Sell to Vendor: . Score: 101%.
Needed: 150
Wollstoff
107-115:
Wolltasche
- 12 bags
Each = 3
Wollstoffballen
, 1 Fine Thread. Opportunity Cost: . Sell to Vendor: . Score: 75%.
Needed: 36
Wollstoffballen
, 12
Feiner Faden
This is the first item where you'll lose some money if you choose to vendor the bags. However, you should be able to sell these at more than on the Auction House; just be sure to account for AH fees and deposits when you do.
115-125:
Rote Wolltasche
, Part 1 - 10 bags
Each = 4
Wollstoffballen
+ 1
Roter Farbstoff
+ 1
Feiner Faden
. Opportunity cost: . Sell to Vendor: . Score: 127%.
Needed: 40
Wollstoffballen
, 10
Roter Farbstoff
, 10
Feiner Faden
Muster: Rote Wolltasche
is
sold by several vendors
, so you can easily acquire a copy. The pattern costs . It's a recipe that the vendor will not always have in stock, so it may take a couple tries to get it. It's very much worth the effort, since this recipe has one of the higher rates of return, even if you are forced to vendor some of your bags. You will use this again after greying out Bolts of Silk.
125-145:
Seidenstoffballen
- 40 bolts (will need 150 bolts to complete all projects)
Each = 4
Seidenstoff
. Opportunity cost: . Sell to Vendor: . Score: 100%.
Needed: 160
Seidenstoff
. (Will need 600 total for 150
Seidenstoffballen
to complete all projects)
145-150:
Rote Wolltasche
, Part 2 - 8 Bags
Needed: 24
Wollstoffballen
, 8
Roter Farbstoff
, 8
Feiner Faden
150-175
Kleines Seidenpack
- 25 bags
(see below for Non-Leather Alternate Path)
Each = 3
Seidenstoffballen
, 3
Feiner Faden
, 2
Schweres Leder
. Opportunity cost: . Sell to Vendor: . Score: 90%.
Needed: 75
Seidenstoffballen
, 75
Feiner Faden
, 50
Schweres Leder
This is one of two recipes that breaks the no-farming rule, but in this case, it's likely you'll be able to sell Small Silk Packs on the Auction House for more than the opportunity cost. Be sure to calculate in the additional opportunity cost of Medium Leather if you're forced to buy it on the Auction House (it only accounts for a total in the original OC calculation).
(Non-Leather Alternate Path Instead of Small Silk Pack)
150-175
Azurblaue Seidenweste
(25 vests)
Each = 5
Seidenstoffballen
, 4
Blauer Farbstoff
. Opportunity cost: . Sell to Vendor: . Score: 59%.
Needed: 125
Seidenstoffballen
, 100
Blauer Farbstoff
If you don't want to deal with acquiring
Schweres Leder
, you can use this as an alternate route between 150-175. Believe it or not, this is the least money-losing item that requires no farmed ingredients in this level range. It does use considerably more silk. Not a great alternative, but it does avoid the leather.
175-185
Magiestoffballen
- 30 bolts (will need 160 bolts to complete all projects)
Each = 5
Magiestoff
. Opportunity cost: . Sell to vendor: . Score: 100%.
Needed: 150
Magiestoff
185-205
Azurblauer Seidenumhang
- 25 Cloaks
Each: 3
Seidenstoffballen
+ 2 . Sell to vendor: . Score: 107%.
Needed: 75
Seidenstoffballen
, 50
Feiner Faden
, 50
Blauer Farbstoff
Muster: Azurblauer Seidenumhang
is sold by two vendors:
Brienna Starglow
in Feralas and
Jun'ha
in Arathi Highlands. The recipe costs , but you'll make that up in fewer than 10 combines, even if you can't sell even one of these on the Auction House for above the OC.
205-225
Schwarze Magiestoffgamaschen
- 20 Pants
Each = 2
Magiestoffballen
, 3
Seidenfaden
. Opportunity cost: . Sell to vendor: . Score: 121%.
Needed: 40
Magiestoffballen
, 60
Seidenfaden
These pants are favorites of those wishing to make certain bold style statements, so these are popular Auction House offerings. Even if you have to vendor them, though, you won't lose above vendoring the components.
225-250
Magiestofftasche
- 30 Bags
Each = 4
Magiestoffballen
, 2
Seidenfaden
. Opportunity cost: . Sell to vendor: . Score: 42%.
Needed: 120
Magiestoffballen
, 60
Seidenfaden
Magiestofftasche
is one of two bags that has a poor vendoring outcome. However, these are in high-enough demand that as long as you can sell for better than the OC, you'll do just fine for profit. There are also no other recipes in this level range that will get you through this same bridge which will do much better, so go with what you can easily sell on the Auction House.
250-260
Runenstoffballen
- 20 Bolts (will need either 225 or 270 bolts to complete all projects)
Each: 5
Runenstoff
. Opportunity cost: . Sell to vendor: . Score: 100%
Needed: 80
Runenstoff
Runenstoffballen
has a very short skillup window. It won't take you many to finish the ten points, even as quickly as it turns green.
260-290
Runenstofftasche
- 35 bags (see below for Non-Leather Alternate Path)
Each: 5
Runenstoffballen
, 2
Unverwüstliches Leder
, 1
Runenfaden
. Opportunity cost: . Sell to vendor: . Score: 31%
.
Needed: 150
Runenstoffballen
, 70
Unverwüstliches Leder
, 35
Runenfaden
Muster: Runenstofftasche
is sold for from
Qia
in Winterspring
This actually isn't the most cost-effective method, but it's the most lucrative. It uses a lot more Runecloth (you'll use another 40 Runecloth getting to 300 for closing the gap between 290 and 300, for a total of 190 Runecloth), but the Runecloth Bags WILL sell. Just be sure you can sell them for above the OC if at all possible.
Non-Leather Alternate Path Instead of Runecloth Bag
260-285:
Runenstoffgürtel
- 30 Belts
Each: 3
Runenstoffballen
,
Runenfaden
. Opportunity cost: . Sell to vendor: . Score: 86%.
Needed: 90
Runenstoffballen
, 30
Runenfaden
This method doesn't require the Rugged Leather to make, so use this if you can't get Rugged Leather at a good enough price to justify making them for profit (the Rugged Leather counts for in Opportunity Cost).
285 or 290-300:
Runenstoffgürtel
- Up to 45 Belts
Each: 3
Runenstoffballen
,
Runenfaden
. Opportunity cost: . Sell to vendor: . Score: 86%.
Needed: Up to 145
Runenstoffballen
, 45
Runenfaden
It may seem inefficient using a recipe that greens out, but there are three reasons to consider it.
It's the last recipe you can get from a trainer; nearly all the recipes after this are rare drops and difficult to obtain.
It remains the highest rate of return for materials of any item after 255.
It is one of only a couple recipes that has no farmed materials (the other recipes are all Mooncloth recipes, which have their own challenges).
Threee recipes for
Hexerzwirngamaschen
,
Aschenstoffhose
and
Winterzwirnhose
, also in the 285-300 range, could also be used (each has a score of about 77%), but there are a couple issues. All three recipes are rare drops, so there's no guarantee you can even get the recipe. They use a lot more Runecloth, so even if you get the points in fewer combines, you'll use fewer materials with the
Runenstoffgürtel
method. All three also require other materials; Wizardweave uses
Traumstaub
and the others use
Essenz des Feuers
or
Essenz des Wassers
. The farming is a minor issue compared to the hurdle of acquiring the recipe in the first place.
About the Author
RenataKane is an OG (Original Gamer, She/Her), starting with a Telstar Pong console her father brought home in the mid-1970s, leading to years of arcade, console, and PC games. Playing World of Warcraft since 2005, Ren has flipped among an Orc Rogue, Orc Warlock, and Undead Warrior as her main du jour since the original
Burning Crusade
. From 2006-2011 and 2016-2021, she was co-host of one of the original, longest-running WoW podcasts,
World of Warcast
. She joined the Wowhead team as a writer and editor in 2019 and has published over 525 guides for Wowhead's Classic, Retail, and Diablo divisions. She loves professions, grinding reputations, leveling way too many alts, and finding interesting ways to play the game outside "normal" pursuits such as raiding.
Hive Social: @RenataKane
For the Horde!
Wowhead Premium bekommen
Für etwa
1$ pro Monat
könnt ihr eine werbefreie Seite genießen, Premium-Features freischalten und die Seite unterstützen!
Zeige 0 Kommentare
Verstecke 0 Kommentare
Anmelden um Kommentar zu erstellen
Schreibe einen Kommentar
Ihr seid nicht angemeldet. Bitte
meldet Euch an
, oder
registriert Euch
, um einen Kommentar einzusenden.
Vorheriger Post
Nächster Post