Fueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds. At the heart of every hero is a special something that gives them the power to rise above and achieve victory. Now those powers are poised to become even grander!
Today, we dive a little deeper into Hearthstone’s second expansion, The Grand Tournament, by taking a look at how cards from the upcoming set will interact with Hero Powers with the addition of our brand-new game mechanic and keyword—Inspire.
Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! One minion even lets you use your Hero Power multiple times per turn!
Giants are a pretty regular sight in the Tavern—when they’re not on the board bringing the hurt, they enjoy quiet nights with friends by the hearth, just the same as you or I. The Grand Tournament introduces a new giant to the fray, one with a slightly frostier disposition. Don’t let his appearance fool you, though. Frost Giant may look like a cold character, but use your Hero Power enough and he’ll warm up to you quickly!
What’s better than a Hero Power? A BETTER Hero Power, of course! Justicar Trueheart will supercharge your classic Hero Powers to mighty new heights. Imagine blasting an enemy with Heal for four damage (with the aid of an Auchenai Soulpriest), or summoning exactly the totem you need, just when you need it, with Totemic Slam!
Hero Powers have always been a cornerstone of the Hearthstone experience. The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever.