Updates from PTR
Vessel of Hatred
Spiritborn
- Rank 5 Bonus: Scaling increased from 30% to 40%.
- Previous – 's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
- Now – 's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.
Base Game
General
Aspekt des gipfelnden Furors - Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
- Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.
Aspekt: Keilender - Ultimate Skill Ranks reduced from 4 to 2.
Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.
Vessel of Hatred
New Items
Aspekt der endlosen Klauen- hitting an enemy increases your Eagle Skill damage by 1% for 4 seconds, up to 30-50%. Razor Wing Critical Strikes grant 3 stacks.
Sonnenbefleckter Kriegskrummstab - Unique Quarterstaff- Affixes
Inherent: 45% Block Chance - 160-188 Dexterity
- 1060-1142 Maximum Life
- 2-4 Focus Skill Ranks
- 26-35% Chance for Potency Skills to deal Double Damage
Unique Power
- Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.
Balance Updates
Spiritborn
Skills
- Vigor generated increased from 5 to 7.
- Vulnerable duration increased from 2 to 3 seconds.
- Ferocity gain increased from 1 to 2.
Stachel- Damage increased from 70% to 77%.
- Damage increased from 50% to 60% of its Base damage.
- Damage increased from 40% to 50%.
- Maximum Barrier increased from 30% to 40% of your Maximum Life.
- Cooldown reduced from 15 to 8 seconds.
- Touch of Death's swarm now ignores Invulnerable enemies.
- Maximum active Razor Wings increased from 12 to 15.
- Vigor generated increased from 5/10/15 to 10/20/30.
- Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
- Now - Generate 1/2/3 Vigor per second while moving.
- Thorns increased from 40/80/120 to 120/240/360.
- Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30% increased damage.
- Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24% increased damage for 2 seconds.
- Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.
- Rank 5: The Protector's domain pulses
100% 80% of your Thorns as Physical damage to enemies within every second.
- Rank 5: The Seeker's damage is increased by
50% 40% of your Critical Strike and Vulnerable Damage bonuses.
- Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies.
- Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus.
Spirit Hall
Centipede Primary Spirit Hall- Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
- Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Eagle Secondary Spirit Hall- Delay before the bonus is reset increased from 2 to 4 seconds.
Tempering Recipes
– Weapons Recipe- Chance for Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.
- Brilliance Skill Ranks Removed.
– Defensive Recipe- Maximum Resolve Stacks replaced with Armor +X%.
– Weapons Recipe- Chance for Swarms to Reinfect on hit replaced with increase to Touch of Death duration.
– Utility RecipeLegendary Aspects
- Thorns damage increased from 100-160% to 100-200%.
- Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance.
- Blocked Damage Reduction increased from 10-30% to 20-40%.
- Blocked attacks no longer have to come from a Close enemy.
- No longer drops for the Spiritborn, as they do not have Channeled Skills.
- Aspect Category changed from Offensive to Utility.
- No longer requires enemies to be Vulnerable for its effect to activate.
- Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
- Previous - You gain Resolve for each 30-10 Vigor you gain over 100.
- Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.
- Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20% increased damage to Slowed enemies.
- Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30% increased damage to Slowed enemies.
- upgrade now causes reflected to spiral outwards.
Unique Items
Unique Boots- Effects that reduce Evade's cooldown now affect Soar's Evade Override.
- Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.
- Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.
- Bonus Soar damage increased from 10-50% to 50-100%.
Unique Ring- Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.
- Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.
- Ranks to replaced with Maximum Resolve stacks.
- Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain 's Passive Effect.
- New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40% for 5 seconds. Gain Armored Hide's Passive Effect.
Unique Glaive- Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.
- Primary Spirit Hall Potency increased from 50-100% to 100-200%.
Unique Ring- Ranks of replaced with Chance for Pestilent Swarms to deal Double Damage.
- Pestilent Swarm damage increased from 35-65% to 60-120%.
- Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.
Unique Quarterstaff- Ranks of Velocity replaced with Ranks of Vigorous.
- No longer reduces Core Skill damage dealt by up to 30%.
- Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
- Life on Hit replaced with Armor +%.
- Remaining Cooldown duration reduction reduced from 3 to 2 seconds.
- Spending Vigor Healing increased from 1-10% to 5-10%.
Paragon
Hybris Legendary Glyph- Maximum Thorns increased from 2,000 to 3,000.
Legendary Node- Bonus Thorns increased from 20% to 35%.
Legendary Node- Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.
- Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10% increased Poisoning damage for 6 seconds, up to 40%.
Base Game
Game Updates
New Items and Tempering Recipes
General
Aspekt des gipfelnden Furors – Offensive- Casting an Ultimate Skill increases your Ultimate damage by
8-15.5% 6-10% , up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Aspekt: Keilender – Offensive- Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain
4 2 additional Ultimate Skill Ranks.
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue , Barbarian , in addition to Necromancer , Golem, and .
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player's character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.
Developer's Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.Bug Fixes
Spiritborn
- Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the .
- Fixed an issue where the tooltip for did not show the correct amount of Thorns applied by .
- Fixed an issue where spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
- Fixed an issue where the Health drain effect of did not trigger from or .
- Fixed an issue where non-damaging abilities could consume the buff from .
- Fixed an issue where could provide stacks towards or without costing anything.
- Fixed an issue where the damage increase from was calculated incorrectly and was granting far more increased damage than intended.
- Fixed an issue where the Critical Strike Damage bonus from the could be much higher than intended.
- Fixed an issue where extra damage from , the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
- Fixed an issue where 's Feathers that hit a wall could not return to the player when using the .
- Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.