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Runen-, Zauber- & Tier 2,5-Setbonus-Abstimmungen - Saison der Entdeckungen-Hotfix
Geposted
24.12.2024 um 15:37
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Blizzard hat einen Hotfix für die Saison der Entdeckungen veröffentlicht, der viele Änderungen an Runen und Zaubern sowie einige Abstimmungen an den Tier 2,5-Setboni enthält.
Was von Saison der Entdeckungen Phase 7 zu erwarten ist
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your bracers with the Elune's Fires rune:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your helm with the Mental Dexterity rune:
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Rune Engraving (4)
Engrave your chest with the Blood Frenzy rune:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Engrave your chest with the Raging Blow rune:
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Engrave your gloves with the Quick Strike rune:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
Spells (2)
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
Item Set: Striker's Pursuit: 4 pieces
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
Item Set: Doomcaller's Corruption: 2 pieces
You deal 10%15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Item Set: Conqueror's Advance: 4 pieces
Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
Item Set: Striker's Pursuit: 4 pieces
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
Item Set: Doomcaller's Corruption: 2 pieces
You deal 10%15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Item Set: Conqueror's Advance: 4 pieces
Effect #1 REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 300 (SP mod: 1) Difficulty: 40 Player
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Effect #1 Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12 (SP mod: 1)
Gain the Blood Frenzy ability:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Gain the Elune's Fires ability:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Gain the Mental Dexterity ability:
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Gain the Quick Strike ability:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Gain the Raging Blow ability:
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Gain the Single-Minded Fury ability:
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100150
Effect #1 Apply Aura: Mod Melee Attack Power Modifies Damage/Healing Done
Value: 100150
Effect #1 Effect #1 Apply Aura: Mod Damage Done %
Value: 1015
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Effect #1 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 34
Affected Spells:
Replaces your Heroic Strike ability with Quick Strike:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
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